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Official_Xbox_Magazine_USA_Issue_202_July_2017

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“Developers have<br />

sold millions of<br />

games through iD<br />

and it’s awesome<br />

to be a small<br />

part of that”<br />

games that are coming from devs from a<br />

new territory—we just had our first game<br />

pass cert that was developed in Africa—or<br />

maybe a game uses an <strong>Xbox</strong> Live feature like<br />

Arena in some cool way. So, I get excited<br />

about a lot of games for a lot of reasons.<br />

Personally, as a player, I am really looking<br />

forward to Below, Tacoma, and Cuphead!<br />

Out of the ID@<strong>Xbox</strong> games you’ve played<br />

recently, which would you say have really<br />

stood out for you?<br />

Thimbleweed Park has been really fun—<br />

there’s so much content in the game, and I<br />

love adventure games. And it’s cool seeing<br />

my friends’ names in the game—they were<br />

Kickstarter backers! And I’m still having a lot<br />

of fun with Astroneer and Ark. This weekend I<br />

played a lot of Snake Pass too, which is<br />

super original and super challenging (and<br />

satisfying!). I end up playing a lot of games a<br />

little bit just to try to and play everything.<br />

how do you find new games to bring to ID@<br />

<strong>Xbox</strong>? Do developers come to you, or do you<br />

go to them?<br />

Both of those things happen. Lots and lots<br />

of developers join the program and submit<br />

games, and that’s how we learn about them,<br />

and we also do a lot of outreach at shows<br />

like GDC, PAX and others, online, and at small<br />

dev events we have. We are always on the<br />

hunt for cool games!<br />

how much do you think people are using<br />

cross play to play against players on pCs or<br />

other Windows 10 devices? Are many indie<br />

developers adding it to their games?<br />

Cross play is a feature we’re really excited to<br />

support, and if you look at a title like Rocket<br />

League that supports cross-network play<br />

with PC versions of the game, it’s really<br />

popular. For us, <strong>Xbox</strong> Live and everything we<br />

do on <strong>Xbox</strong> is all about enabling play and<br />

enabling players. So, from the perspective<br />

of <strong>Xbox</strong> Play Anywhere—which means that<br />

once you buy a game on Windows 10 or<br />

<strong>Xbox</strong>, you own it for both platforms to cross<br />

play on <strong>Xbox</strong> Live between Windows and<br />

<strong>Xbox</strong>—it’s something we’re excited to<br />

support. We’ve seen some good take up<br />

across all those initiatives, although the bulk<br />

of games that ship through ID are singleplayer,<br />

so it’s not always possible to support<br />

all those features.<br />

next we’d like to talk about the Creator’s<br />

program, which you announced for smaller<br />

developers to bring games to <strong>Xbox</strong>. When it<br />

was announced, ID@<strong>Xbox</strong> was designed to<br />

be a way to make it easy for indie developers<br />

to make games. If that’s the case, why do<br />

you need the Creator’s program?<br />

Looking at both paths, we want to give<br />

developers more choice in how they bring<br />

their games to <strong>Xbox</strong> Live. From the start,<br />

ID@<strong>Xbox</strong> was designed for professional<br />

game developers who wish to use the full<br />

<strong>Xbox</strong> Live stack and have additional<br />

marketing and development support,<br />

including access to <strong>Xbox</strong> One and Project<br />

Scorpio development kits. Games that come<br />

through ID@<strong>Xbox</strong> get access to everything<br />

any other game can do on <strong>Xbox</strong>, whether<br />

that’s platform features or store promotion<br />

features. On the flip side, they still require<br />

full certification and full <strong>Xbox</strong> Live<br />

implementation to work.<br />

The Creators Program is great because it<br />

allows developers to quickly publish their<br />

game to <strong>Xbox</strong> One and Windows 10, with a<br />

simplified certification process. And you can<br />

integrate <strong>Xbox</strong> Live social features into your<br />

game with minimal development time. The<br />

Creators Program is for everyone, from<br />

professional developers to educators,<br />

students, hobbyists, experimenters, and<br />

makers of all shapes and sizes.<br />

All the way back in 2013, we were very<br />

clear that any <strong>Xbox</strong> would be able to be a<br />

dev kit, and that we wanted <strong>Xbox</strong> One to be<br />

something that was as good for creating as<br />

it was for enjoying games. This is why we<br />

opened up <strong>Xbox</strong> One to Universal Windows<br />

Platform (UWP) development last year with<br />

the release of the free Dev Mode Activation<br />

app. And we also opened up our app store<br />

on <strong>Xbox</strong> One to all app developers.<br />

With the Creators Program, we have now<br />

opened the store on <strong>Xbox</strong> One to all game<br />

developers. This is just another option for<br />

developers—a lightweight, fully public way<br />

to ship a game on Windows 10 and <strong>Xbox</strong> One.<br />

I think it’s a great compliment to ID@<strong>Xbox</strong><br />

and one that enables Microsoft to offer the<br />

broadest array of options to potential<br />

developers, from large corporations that<br />

manufacture millions of discs, to indie<br />

developers who focus on digital distribution,<br />

to folks who turn their retail <strong>Xbox</strong> One to a<br />

dev kit and just start creating.<br />

What sort of games do you expect to see<br />

from the Creator’s program? Is there a variety<br />

049<br />

More great interviews at gamesradar.com/oxm<br />

the official xbox magazine

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