Official_Xbox_Magazine_USA_Issue_202_July_2017
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PReview<br />
The PC version of Redout currently sits pretty with a score of 81 on Metacritic<br />
Redout<br />
sci-fi speed demon aims to zip<br />
past and wipe out the futuristic<br />
competition<br />
Dave meikleham<br />
PublisheR 505 Games DeveloPeR 34BiGThinGs<br />
FoRmat XBoX one eta may 30<br />
Above The<br />
low-polygon,<br />
cel-shaded<br />
visuals make<br />
Redout’s fast<br />
courses easier to<br />
read as you bomb<br />
around them.<br />
below Redout is<br />
set on a future<br />
earth that’s been<br />
mostly abandoned.<br />
Must. Not. Compare. To. Famous.<br />
PlayStation. Game. Hmmmmph… This<br />
futuristic racer is really like WipEout.<br />
Bah! Sorry, the comparisons are<br />
unavoidable. With a focus on antigrav<br />
action that’s faster than The<br />
Flash after four gallons of espresso,<br />
the minimalist look and exhilarating<br />
feel of 34BigThings’ affectionate<br />
throwback immediately recalls<br />
Psygnosis’ seminal speedster.<br />
Not that Redout doesn’t have<br />
ideas of its own under that oh-sofetching<br />
low-polygon hood. While<br />
the refreshingly sparse aesthetic<br />
separates it from much of the<br />
chasing pack, there’s a degree of<br />
strategic planning to this racer that<br />
also impresses. Unlike WipEout or<br />
F-Zero, combat doesn’t dominate,<br />
with Redout placing emphasis on<br />
outlasting your competitors through<br />
smart use of perks.<br />
Each ship can be equipped with<br />
both active and passive power-ups.<br />
The former are used manually during<br />
races, while the latter are perks you<br />
assign to your craft to improve its<br />
performance. Rather than nuke your<br />
sci-fi foes with projectiles, the game’s<br />
modifiers are more concerned with<br />
getting you to the finishing line in one<br />
piece. Like that ‘game that starts with<br />
“Use the Energy<br />
Drainer to siphon<br />
juice like a super<br />
speedy vampire”<br />
W’ we definitely won’t mention again,<br />
Redout’s ships all have energy bars<br />
that must be maintained if you’re to<br />
survive its savage, twisting tracks.<br />
Perk-life balance<br />
If you want be aggressive, active-perk<br />
power-ups like the EMP Blast can<br />
shock other craft into submission.<br />
Struggling to keep that energy bar up?<br />
Unlock the Energy Drainer to siphon<br />
juice from the competition like a super<br />
speedy vampire. Of course, if you’d<br />
rather be a little less confrontational,<br />
you can always equip passive perks,<br />
such as the Magnetic Grip, which<br />
makes the physics-focused handling<br />
model easier to tame. Then again, if<br />
you’re confident with steering, you<br />
may want to consider the Slipstream<br />
Enhancer, a perk which increases your<br />
ship’s speed when trailing opponents.<br />
Redout also serves up some cute<br />
twists on standard racing modes.<br />
Aside from the traditional grand prix<br />
contests of the campaign, there’s a<br />
mode called Speed that challenges<br />
you to constantly keep the revs above<br />
a certain threshold to survive. Kinda<br />
like that Keanu flick… if you replaced<br />
the bus with a floating sci-fi ship that<br />
can reach 900 mph. Boss mode adds<br />
further wrinkles with endurance races<br />
that are linked by a teleporter. How<br />
long can you last, hotshot?<br />
<strong>Xbox</strong> One isn’t swimming in sci-fi<br />
racers, and it looks like there’s plenty<br />
to get excited about here. If this quick<br />
tribute can capture even half of the<br />
electricity of a certain ‘90s icon, we’re<br />
in for some furiously fast fun. n<br />
037<br />
More great features at gamesradar.com/oxm<br />
The official XBoX maGazine