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Official_Xbox_Magazine_USA_Issue_202_July_2017

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PrevIew<br />

Levels are modified using real-world data that matches in-game time to the time when you’re playing<br />

Serial<br />

Cleaner<br />

Who’s going to clean up this<br />

bloody mess?<br />

Paul Walker-emig<br />

PublisheR infun4all DeveloPeR ifun4all<br />

FoRmat XboX one eta <strong>2017</strong><br />

036<br />

Above You can<br />

bring bodies back<br />

to your car, or<br />

find a way to<br />

dispose of them.<br />

below If you<br />

get caught, the<br />

police will gun<br />

you down like the<br />

bad ‘un you are.<br />

If you ever wanted to play the<br />

videogame version of Pulp Fiction’s<br />

Winston Wolfe, rejoice. Each stage in<br />

Serial Cleaner sees you arrive at the<br />

scene of a crime, with bodies lying<br />

everywhere, blood splattered across<br />

the floor, and police on patrol. Your<br />

job is to clean up the mess without<br />

getting caught by the fuzz.<br />

As a stealth game, Serial Cleaner<br />

takes its cues from Hotline Miami,<br />

rather than the likes of Hitman and<br />

Metal Gear Solid. In other words, it’s<br />

intended to be played at speed, with<br />

you swiftly weaving your way between<br />

the vision cones of patrolling police<br />

as you mop up pools of blood, dispose<br />

of bodies and hide incriminating<br />

evidence, reacting on the fly to the<br />

movements of your pursuers, rather<br />

than spending an age planning your<br />

route while crouched behind a crate.<br />

Though it might share some<br />

common ground with Hotline Miami<br />

in its preference for split-second<br />

decision-making over calculation<br />

and consideration, Serial Cleaner is<br />

completely different when it comes<br />

to tone. It’s dark but silly. This is, after<br />

all, a game where you can dispose<br />

of a body in the gaping mouth of<br />

an alligator waiting patiently at the<br />

water’s edge, or toss it into the Bond<br />

“You can dispose<br />

of a body in the<br />

gaping mouth<br />

of an alligator”<br />

villains’ favourite water feature: a tank<br />

full of piranhas. Even the unsavory<br />

act of lobbing a corpse onto a train<br />

track to be squished by a train is<br />

transformed into macabre slapstick<br />

through comedy timing and sound.<br />

Shades of the 70s<br />

The game’s black comedy style is<br />

complemented by an aesthetic that<br />

looks like it’s been plucked from the<br />

1970s. Its minimalist art is painted<br />

in soft colors that emulate the<br />

washed-out look associated with<br />

‘70s photography and film. Prepare<br />

yourself for big moustaches, aviator<br />

sunglasses and funk-themed tunes.<br />

Parody may be the intention, but<br />

Serial Cleaner nevertheless evokes the<br />

era with skill. Developer iFun4all has<br />

taken the ‘70s theme even further,<br />

saying that it has levels based on<br />

actual 1970s murder scenes. Whether<br />

this sense of realism will complement<br />

the game or just be a crass grab for<br />

attention is yet to be seen.<br />

What we’ve seen of Serial Cleaner<br />

suggests that it’s aiming for simplicity<br />

and clarity when it comes to its<br />

systems—think vision cones that<br />

leave no doubt as to when you’re in<br />

view and when you’re not. What we’ve<br />

learnt from other stealth games such<br />

as last year’s Hitman and Dishonored<br />

2 is that simple stealth doesn’t have<br />

to be one-dimensional or boring—it<br />

can actually revolutionize gaming.<br />

We’re unsure if Serial Cleaner has<br />

something to offer beyond its novel<br />

core concept yet, but we’re very much<br />

looking forward to finding out. n<br />

the official XboX magazine More great features at gamesradar.com/oxm

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