Official_Xbox_Magazine_USA_Issue_202_July_2017
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PrevIew<br />
Levels are modified using real-world data that matches in-game time to the time when you’re playing<br />
Serial<br />
Cleaner<br />
Who’s going to clean up this<br />
bloody mess?<br />
Paul Walker-emig<br />
PublisheR infun4all DeveloPeR ifun4all<br />
FoRmat XboX one eta <strong>2017</strong><br />
036<br />
Above You can<br />
bring bodies back<br />
to your car, or<br />
find a way to<br />
dispose of them.<br />
below If you<br />
get caught, the<br />
police will gun<br />
you down like the<br />
bad ‘un you are.<br />
If you ever wanted to play the<br />
videogame version of Pulp Fiction’s<br />
Winston Wolfe, rejoice. Each stage in<br />
Serial Cleaner sees you arrive at the<br />
scene of a crime, with bodies lying<br />
everywhere, blood splattered across<br />
the floor, and police on patrol. Your<br />
job is to clean up the mess without<br />
getting caught by the fuzz.<br />
As a stealth game, Serial Cleaner<br />
takes its cues from Hotline Miami,<br />
rather than the likes of Hitman and<br />
Metal Gear Solid. In other words, it’s<br />
intended to be played at speed, with<br />
you swiftly weaving your way between<br />
the vision cones of patrolling police<br />
as you mop up pools of blood, dispose<br />
of bodies and hide incriminating<br />
evidence, reacting on the fly to the<br />
movements of your pursuers, rather<br />
than spending an age planning your<br />
route while crouched behind a crate.<br />
Though it might share some<br />
common ground with Hotline Miami<br />
in its preference for split-second<br />
decision-making over calculation<br />
and consideration, Serial Cleaner is<br />
completely different when it comes<br />
to tone. It’s dark but silly. This is, after<br />
all, a game where you can dispose<br />
of a body in the gaping mouth of<br />
an alligator waiting patiently at the<br />
water’s edge, or toss it into the Bond<br />
“You can dispose<br />
of a body in the<br />
gaping mouth<br />
of an alligator”<br />
villains’ favourite water feature: a tank<br />
full of piranhas. Even the unsavory<br />
act of lobbing a corpse onto a train<br />
track to be squished by a train is<br />
transformed into macabre slapstick<br />
through comedy timing and sound.<br />
Shades of the 70s<br />
The game’s black comedy style is<br />
complemented by an aesthetic that<br />
looks like it’s been plucked from the<br />
1970s. Its minimalist art is painted<br />
in soft colors that emulate the<br />
washed-out look associated with<br />
‘70s photography and film. Prepare<br />
yourself for big moustaches, aviator<br />
sunglasses and funk-themed tunes.<br />
Parody may be the intention, but<br />
Serial Cleaner nevertheless evokes the<br />
era with skill. Developer iFun4all has<br />
taken the ‘70s theme even further,<br />
saying that it has levels based on<br />
actual 1970s murder scenes. Whether<br />
this sense of realism will complement<br />
the game or just be a crass grab for<br />
attention is yet to be seen.<br />
What we’ve seen of Serial Cleaner<br />
suggests that it’s aiming for simplicity<br />
and clarity when it comes to its<br />
systems—think vision cones that<br />
leave no doubt as to when you’re in<br />
view and when you’re not. What we’ve<br />
learnt from other stealth games such<br />
as last year’s Hitman and Dishonored<br />
2 is that simple stealth doesn’t have<br />
to be one-dimensional or boring—it<br />
can actually revolutionize gaming.<br />
We’re unsure if Serial Cleaner has<br />
something to offer beyond its novel<br />
core concept yet, but we’re very much<br />
looking forward to finding out. n<br />
the official XboX magazine More great features at gamesradar.com/oxm