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PrevieW<br />

Valkyria Revolution’s main theme was performed by the Tokyo Symphony Orchestra<br />

Valkyria<br />

Revolution<br />

Spinning off into a new era for<br />

its <strong>Xbox</strong> debut<br />

Paul Walker-emig<br />

PublisheR Deep Silver DeveloPeR MeDia.viSion<br />

FoRmat XboX one eta june 30 <strong>2017</strong><br />

above Why don’t<br />

real princesses<br />

run about in<br />

finery hitting<br />

people with<br />

swords?<br />

The latest Valkyria game heralds a big<br />

change for the series. For one thing,<br />

it’s the first Valkyria title to make it<br />

onto an <strong>Xbox</strong> platform. This is good,<br />

because it means we won’t have to<br />

head to Sega headquarters with Big<br />

Spence to smash the place up in<br />

retribution for spurning our beloved<br />

console. And we were willing to.<br />

The changes run far deeper than<br />

that, however. Valkyria Revolution is<br />

being positioned as a spin-off, rather<br />

than a true sequel, serving as pretext<br />

to take things in a new direction.<br />

That starts with the setting. Where<br />

past games have blended the big<br />

swords, foppish hair, and outrageous<br />

costumes mandated by JRPG law with<br />

a World War II-inspired aesthetic,<br />

Revolution instead blends the big<br />

swords, foppish hair and outrageous<br />

costumes with a style based on the<br />

European Industrial Revolution.<br />

In this universe, we take control of<br />

Amleth, a commanding officer in an<br />

elite unit fighting for a small nation’s<br />

independence from colonial rule. This<br />

conflict is made slightly unfair by the<br />

fact that the empire you’re fighting<br />

against has a Valkyria—one of those<br />

badass demigod things that lends the<br />

series its name—on its side, but you’ll<br />

just have to deal with that.<br />

Earning the name<br />

When it comes to combat, Revolution<br />

again makes a significant change<br />

(have you guessed why they called<br />

it Revolution yet?). The turn-based<br />

battles of old have been replaced<br />

with an action-based system that<br />

looks like it falls somewhere between<br />

“The empire you<br />

are fighting has a<br />

badass demigod<br />

on its side”<br />

final Fantasy post XI and the Dynasty<br />

Warrior series in how it handles. It’s<br />

not a complete departure from the<br />

strategic nature of previous entries,<br />

however. The ability to set roles like<br />

Offense and Support for your party<br />

members, or to use certain spells and<br />

determine who they target in battle,<br />

will hopefully ensure the game retains<br />

a tactical element.<br />

Permadeath makes a return (though<br />

not for major characters), which<br />

could prove to be a great feature. You<br />

can imagine how seeing a beloved<br />

comrade—one that you’ve come to<br />

love, that’s fought alongside you,<br />

whose story you’ve got to know—fall<br />

in combat because of a mistake you<br />

made could deliver a real emotional<br />

gut punch. Of course, whether the<br />

game can make us care enough for<br />

permadeath to have that kind of<br />

impact will depend on the quality of<br />

its storytelling and characterization.<br />

We’re not yet sure whether the<br />

changes Revolution are making<br />

will be for the better. Indeed, we’re<br />

concerned that in moving away from<br />

its strategic turn-based system,<br />

Valkyria could lose what makes the<br />

series stand out. Given the quality<br />

of previous Valkyria games, though,<br />

we’re happy to see whether this new<br />

direction has its merits. If not, we’ll be<br />

smashing up Sega HQ again. n<br />

033<br />

More great features at gamesradar.com/oxm<br />

the official XboX <strong>Magazine</strong>

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