Official_Xbox_Magazine_USA_Issue_202_July_2017
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PrevieW<br />
Valkyria Revolution’s main theme was performed by the Tokyo Symphony Orchestra<br />
Valkyria<br />
Revolution<br />
Spinning off into a new era for<br />
its <strong>Xbox</strong> debut<br />
Paul Walker-emig<br />
PublisheR Deep Silver DeveloPeR MeDia.viSion<br />
FoRmat XboX one eta june 30 <strong>2017</strong><br />
above Why don’t<br />
real princesses<br />
run about in<br />
finery hitting<br />
people with<br />
swords?<br />
The latest Valkyria game heralds a big<br />
change for the series. For one thing,<br />
it’s the first Valkyria title to make it<br />
onto an <strong>Xbox</strong> platform. This is good,<br />
because it means we won’t have to<br />
head to Sega headquarters with Big<br />
Spence to smash the place up in<br />
retribution for spurning our beloved<br />
console. And we were willing to.<br />
The changes run far deeper than<br />
that, however. Valkyria Revolution is<br />
being positioned as a spin-off, rather<br />
than a true sequel, serving as pretext<br />
to take things in a new direction.<br />
That starts with the setting. Where<br />
past games have blended the big<br />
swords, foppish hair, and outrageous<br />
costumes mandated by JRPG law with<br />
a World War II-inspired aesthetic,<br />
Revolution instead blends the big<br />
swords, foppish hair and outrageous<br />
costumes with a style based on the<br />
European Industrial Revolution.<br />
In this universe, we take control of<br />
Amleth, a commanding officer in an<br />
elite unit fighting for a small nation’s<br />
independence from colonial rule. This<br />
conflict is made slightly unfair by the<br />
fact that the empire you’re fighting<br />
against has a Valkyria—one of those<br />
badass demigod things that lends the<br />
series its name—on its side, but you’ll<br />
just have to deal with that.<br />
Earning the name<br />
When it comes to combat, Revolution<br />
again makes a significant change<br />
(have you guessed why they called<br />
it Revolution yet?). The turn-based<br />
battles of old have been replaced<br />
with an action-based system that<br />
looks like it falls somewhere between<br />
“The empire you<br />
are fighting has a<br />
badass demigod<br />
on its side”<br />
final Fantasy post XI and the Dynasty<br />
Warrior series in how it handles. It’s<br />
not a complete departure from the<br />
strategic nature of previous entries,<br />
however. The ability to set roles like<br />
Offense and Support for your party<br />
members, or to use certain spells and<br />
determine who they target in battle,<br />
will hopefully ensure the game retains<br />
a tactical element.<br />
Permadeath makes a return (though<br />
not for major characters), which<br />
could prove to be a great feature. You<br />
can imagine how seeing a beloved<br />
comrade—one that you’ve come to<br />
love, that’s fought alongside you,<br />
whose story you’ve got to know—fall<br />
in combat because of a mistake you<br />
made could deliver a real emotional<br />
gut punch. Of course, whether the<br />
game can make us care enough for<br />
permadeath to have that kind of<br />
impact will depend on the quality of<br />
its storytelling and characterization.<br />
We’re not yet sure whether the<br />
changes Revolution are making<br />
will be for the better. Indeed, we’re<br />
concerned that in moving away from<br />
its strategic turn-based system,<br />
Valkyria could lose what makes the<br />
series stand out. Given the quality<br />
of previous Valkyria games, though,<br />
we’re happy to see whether this new<br />
direction has its merits. If not, we’ll be<br />
smashing up Sega HQ again. n<br />
033<br />
More great features at gamesradar.com/oxm<br />
the official XboX <strong>Magazine</strong>