Official_Xbox_Magazine_USA_Issue_202_July_2017
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The title is a reference to Greek mythology, in which Furies were goddesses of vengeance<br />
Full Metal Furies<br />
the fast, the furious and the fully<br />
featured fisticuffs<br />
James Nouch<br />
Publisher cellar Door games DeveloPer cellar Door games<br />
Format xbox one eta <strong>July</strong> <strong>2017</strong><br />
FRESH AIR<br />
land a blow on a<br />
midair enemy and<br />
you’ll score an ‘aircrit’<br />
for additional<br />
damage. that may<br />
sound simple, but the<br />
system paves the way<br />
for some chaotic cooperative<br />
juggling, as<br />
player one launches a<br />
troublesome grunt into<br />
the air for player two<br />
to ruthlessly clobber.<br />
you can even score aircrits<br />
in single-player,<br />
thanks to your ability<br />
to instantly swap<br />
between characters.<br />
you might use the<br />
sentinel’s shout to<br />
launch a beastie, pull<br />
the right trigger to<br />
instantly switch to the<br />
sniper, and shoot that<br />
schmuck right out<br />
of the sky.<br />
Believe it or not, side-scrolling beat-<br />
’em-ups were once big business. Older<br />
gamers will no doubt remember these<br />
days: You’d clock off from the factory<br />
after a hard day spent making<br />
grandfather clocks and rotary<br />
telephones, stumble into some sleazy<br />
penny arcade, and spend your<br />
paycheck on Double Dragon and Final<br />
Fight credits. Hungry and defeated,<br />
you’d walk home, kicking trashcans<br />
along the way to extract the pristine<br />
roast turkeys hidden therein.<br />
But while Full Metal Furies is<br />
certainly a jaunty callback to those<br />
halcyon days, it’s not just a nostalgic<br />
retread. This is a side-scrolling brawler<br />
built for the present day, and it’s been<br />
in development for more than three<br />
years over at Cellar Door Games, the<br />
studio responsible for the superbly<br />
streamlined roguelike Rogue Legacy.<br />
“Three years is a really long time to<br />
make a brawler,” says co-founder<br />
Teddy Lee, but this is because Cellar<br />
Door wants to do nothing less than<br />
rejuvenate the entire genre.<br />
Which is why it comes as some<br />
surprise to discover that neither Teddy<br />
nor sibling co-founder Kenny actually<br />
like brawlers all that much. “Our goal<br />
was to modernize the brawler because<br />
we felt the genre was stagnant,”<br />
“Our goal was to modernize<br />
the brawler because we felt<br />
the genre was stagnant”<br />
Kenny explains. The inclusion of four<br />
playable character classes—Sentinel,<br />
Sniper, Engineer, and Fighter—is key<br />
to that ambition. So if you’re playing<br />
as a beefy tank, you’ll have a different<br />
moveset from the long-range<br />
gunsmith or grinning greasemonkey.<br />
Furious four<br />
All of these abilities can be chained<br />
together to create complex combos,<br />
and Full Metal Furies is challenging<br />
enough to ensure that slapping at<br />
your controller’s face buttons won’t<br />
reap rewards in-game. “Virtually every<br />
single brawler out there is buttonmashing,”<br />
Kenny tells us. “If players go<br />
into this expecting that, they’re not<br />
going to get very far. And hopefully<br />
they’ll understand that’s the purpose<br />
of the game, as opposed to saying<br />
‘this game just sucks’. It’s a bit risky.”<br />
So, once you hop into a co-op<br />
game, you’ll be expected to support<br />
your teammates and work together to<br />
succeed. An example: Many foes are<br />
equipped with colored barriers that<br />
resist damage. To pop protective<br />
shields, the character class of the<br />
corresponding color will have to zero<br />
in that foe and dole out damage. Fail<br />
to prioritize properly, and you can<br />
expect a swift pummelling.<br />
That’s great for multiplayer, but<br />
what about single-player? “We wanted<br />
to make sure single-player was just as<br />
much fun as multiplayer,” says Teddy.<br />
“So instead of adding in a bot, which<br />
is never actually that fun to play with,<br />
we made it so you can quick-switch<br />
your characters. So, in single-player<br />
you actually choose two champions,<br />
and then pressing right-trigger<br />
immediately swaps your character. It’s<br />
instant—there’s no delay.”In practice,<br />
this means that you’re able to perform<br />
lengthy character-switching combos<br />
even if you happen to be brawling on<br />
your lonesome, switching between<br />
heroes to juggle foes on the fly.<br />
“We made Rogue Legacy because<br />
we didn’t really like roguelikes,” Teddy<br />
concludes, causing us to nearly faint<br />
in astonishment. “So then we made<br />
Full Metal Furies because there<br />
weren’t any brawlers that we really<br />
liked.” So, whether you happen to be a<br />
connoisseur of the genre or strictly<br />
brawler-phobic, Cellar Door’s latest<br />
might just surprise you. n<br />
031<br />
More great features at gamesradar.com/oxm<br />
the official xbox magazine