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The title is a reference to Greek mythology, in which Furies were goddesses of vengeance<br />

Full Metal Furies<br />

the fast, the furious and the fully<br />

featured fisticuffs<br />

James Nouch<br />

Publisher cellar Door games DeveloPer cellar Door games<br />

Format xbox one eta <strong>July</strong> <strong>2017</strong><br />

FRESH AIR<br />

land a blow on a<br />

midair enemy and<br />

you’ll score an ‘aircrit’<br />

for additional<br />

damage. that may<br />

sound simple, but the<br />

system paves the way<br />

for some chaotic cooperative<br />

juggling, as<br />

player one launches a<br />

troublesome grunt into<br />

the air for player two<br />

to ruthlessly clobber.<br />

you can even score aircrits<br />

in single-player,<br />

thanks to your ability<br />

to instantly swap<br />

between characters.<br />

you might use the<br />

sentinel’s shout to<br />

launch a beastie, pull<br />

the right trigger to<br />

instantly switch to the<br />

sniper, and shoot that<br />

schmuck right out<br />

of the sky.<br />

Believe it or not, side-scrolling beat-<br />

’em-ups were once big business. Older<br />

gamers will no doubt remember these<br />

days: You’d clock off from the factory<br />

after a hard day spent making<br />

grandfather clocks and rotary<br />

telephones, stumble into some sleazy<br />

penny arcade, and spend your<br />

paycheck on Double Dragon and Final<br />

Fight credits. Hungry and defeated,<br />

you’d walk home, kicking trashcans<br />

along the way to extract the pristine<br />

roast turkeys hidden therein.<br />

But while Full Metal Furies is<br />

certainly a jaunty callback to those<br />

halcyon days, it’s not just a nostalgic<br />

retread. This is a side-scrolling brawler<br />

built for the present day, and it’s been<br />

in development for more than three<br />

years over at Cellar Door Games, the<br />

studio responsible for the superbly<br />

streamlined roguelike Rogue Legacy.<br />

“Three years is a really long time to<br />

make a brawler,” says co-founder<br />

Teddy Lee, but this is because Cellar<br />

Door wants to do nothing less than<br />

rejuvenate the entire genre.<br />

Which is why it comes as some<br />

surprise to discover that neither Teddy<br />

nor sibling co-founder Kenny actually<br />

like brawlers all that much. “Our goal<br />

was to modernize the brawler because<br />

we felt the genre was stagnant,”<br />

“Our goal was to modernize<br />

the brawler because we felt<br />

the genre was stagnant”<br />

Kenny explains. The inclusion of four<br />

playable character classes—Sentinel,<br />

Sniper, Engineer, and Fighter—is key<br />

to that ambition. So if you’re playing<br />

as a beefy tank, you’ll have a different<br />

moveset from the long-range<br />

gunsmith or grinning greasemonkey.<br />

Furious four<br />

All of these abilities can be chained<br />

together to create complex combos,<br />

and Full Metal Furies is challenging<br />

enough to ensure that slapping at<br />

your controller’s face buttons won’t<br />

reap rewards in-game. “Virtually every<br />

single brawler out there is buttonmashing,”<br />

Kenny tells us. “If players go<br />

into this expecting that, they’re not<br />

going to get very far. And hopefully<br />

they’ll understand that’s the purpose<br />

of the game, as opposed to saying<br />

‘this game just sucks’. It’s a bit risky.”<br />

So, once you hop into a co-op<br />

game, you’ll be expected to support<br />

your teammates and work together to<br />

succeed. An example: Many foes are<br />

equipped with colored barriers that<br />

resist damage. To pop protective<br />

shields, the character class of the<br />

corresponding color will have to zero<br />

in that foe and dole out damage. Fail<br />

to prioritize properly, and you can<br />

expect a swift pummelling.<br />

That’s great for multiplayer, but<br />

what about single-player? “We wanted<br />

to make sure single-player was just as<br />

much fun as multiplayer,” says Teddy.<br />

“So instead of adding in a bot, which<br />

is never actually that fun to play with,<br />

we made it so you can quick-switch<br />

your characters. So, in single-player<br />

you actually choose two champions,<br />

and then pressing right-trigger<br />

immediately swaps your character. It’s<br />

instant—there’s no delay.”In practice,<br />

this means that you’re able to perform<br />

lengthy character-switching combos<br />

even if you happen to be brawling on<br />

your lonesome, switching between<br />

heroes to juggle foes on the fly.<br />

“We made Rogue Legacy because<br />

we didn’t really like roguelikes,” Teddy<br />

concludes, causing us to nearly faint<br />

in astonishment. “So then we made<br />

Full Metal Furies because there<br />

weren’t any brawlers that we really<br />

liked.” So, whether you happen to be a<br />

connoisseur of the genre or strictly<br />

brawler-phobic, Cellar Door’s latest<br />

might just surprise you. n<br />

031<br />

More great features at gamesradar.com/oxm<br />

the official xbox magazine

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