Official_Xbox_Magazine_USA_Issue_202_July_2017
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Preview<br />
There was an achievement in the first game for being naked for a month<br />
The Escapists 2<br />
is this the breakout hit of the<br />
year or a total shut-in?<br />
stephen ashby<br />
Publisher team17 DeveloPer mouldy toof StudioS<br />
Format xbox one eta <strong>2017</strong><br />
BEaT<br />
down<br />
the combat<br />
mechanics have<br />
been improved in<br />
the escapists 2.<br />
there’s a new lockon<br />
system, blocking<br />
has been added,<br />
and you can use a<br />
combination of light<br />
and heavy attacks.<br />
“as the saying goes,<br />
‘if you’re going to<br />
make an omelette,<br />
you’re gonna need<br />
to have a very<br />
frank and open<br />
discussion with the<br />
eggs first,’” says<br />
grant towell.<br />
If shanking a prison guard, stealing his<br />
uniform, and using it in an elaborate<br />
escape plan sounds like your idea of<br />
fun, then chances are you’re either on<br />
the run from the authorities (thanks<br />
for taking the time to pick up OXM, Mr<br />
Criminal!), or you played The Escapists.<br />
The top-down prison escape game<br />
was a surprise hit back in 2015, and<br />
Mouldy Toof Studios is back with a<br />
bigger team, and a far bigger sequel.<br />
“We’ve got a lot planned for the<br />
game that really builds on the<br />
foundations [of The Escapists], and<br />
adds more elements in that the fans<br />
should hopefully love,” says the<br />
game’s senior producer, Dave Wood.<br />
“Prisons can also now be spread<br />
across multiple floors, which gives us<br />
more design choices for the prisons<br />
and allows for some great escapes.<br />
For example, players can navigate the<br />
rooftops and shimmy down makeshift<br />
ropes made from bed sheets.”<br />
New escapes have been one of the<br />
major focuses for the sequel, but<br />
there are other major updates, too.<br />
“The most immediately obvious<br />
changes are the improvements to the<br />
graphical style of the game,” Wood<br />
says. “There’s a lot more character<br />
customization now, too, so players will<br />
be able to put more of their own<br />
stamp on their avatars.” We suspect<br />
“Prisons are spread across<br />
multiple floors, which allows<br />
for some great escapes”<br />
the customization doesn’t extend to<br />
prisoner outfits; orange is really the<br />
color of choice when you’re inside.<br />
Cell mates<br />
The other major addition is multiplayer,<br />
as the second Escapists allows for up<br />
to four convicts to dive into a game<br />
together. This isn’t just multiplayer for<br />
the sake of it, though. Serious thought<br />
has been put into how the systems<br />
will work. “When we started thinking<br />
about creating a sequel, online<br />
multiplayer was the top of the list of<br />
new features we wanted to get in,”<br />
explains Wood. “We spent a lot of time<br />
thinking about the unique challenges<br />
bringing multiplayer to The Escapists<br />
posed, especially surrounding the<br />
amount of time it takes to craft the<br />
perfect escape plan.”<br />
The biggest concern the team had<br />
was that if someone needed to log<br />
off, or players got dropped, carefully<br />
planned escapes would immediately<br />
go up in smoke. “We decided that<br />
drop-in, drop-out gameplay was the<br />
only way to go,” Wood continues.<br />
As a result, there are no levels or<br />
prisons built specifically with<br />
multiplayer in mind, and no multiplayer<br />
mode that you’ll need to activate in<br />
order to play with your mates.<br />
“Because there are so many different<br />
ways to approach escaping a prison,<br />
we felt that there was no point in<br />
creating separate content for co-op<br />
gameplay. You can experience all of<br />
the campaign by playing with friends<br />
or playing alone. However, not all<br />
escapes can be undertaken alone!”<br />
Now, that does sound intriguing.<br />
Multiplayer-exclusive escapes could<br />
be anything from giving your buddy a<br />
leg-up over a wall, to taking on four<br />
brutish prisoners, buffed up by hours<br />
in the gym and kicking the crap out of<br />
guards like a weird, color-blind version<br />
of The Power Rangers.<br />
Before we signed off with Mouldy<br />
Toof, we asked lead designer, Grant<br />
Towell, to describe his coolest<br />
Escapists 2 prison break. He didn’t<br />
want to say much, but shared the final<br />
moments of his play: “I was riding<br />
horseback, escaping on one of the<br />
finest steeds I’ve ever seen… but the<br />
only items I had on me were an orange<br />
and a green felt tip pen.” We dread to<br />
think of the carnage he left behind. n<br />
029<br />
More great features at gamesradar.com/oxm<br />
the official xbox magazine