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Preview<br />

There was an achievement in the first game for being naked for a month<br />

The Escapists 2<br />

is this the breakout hit of the<br />

year or a total shut-in?<br />

stephen ashby<br />

Publisher team17 DeveloPer mouldy toof StudioS<br />

Format xbox one eta <strong>2017</strong><br />

BEaT<br />

down<br />

the combat<br />

mechanics have<br />

been improved in<br />

the escapists 2.<br />

there’s a new lockon<br />

system, blocking<br />

has been added,<br />

and you can use a<br />

combination of light<br />

and heavy attacks.<br />

“as the saying goes,<br />

‘if you’re going to<br />

make an omelette,<br />

you’re gonna need<br />

to have a very<br />

frank and open<br />

discussion with the<br />

eggs first,’” says<br />

grant towell.<br />

If shanking a prison guard, stealing his<br />

uniform, and using it in an elaborate<br />

escape plan sounds like your idea of<br />

fun, then chances are you’re either on<br />

the run from the authorities (thanks<br />

for taking the time to pick up OXM, Mr<br />

Criminal!), or you played The Escapists.<br />

The top-down prison escape game<br />

was a surprise hit back in 2015, and<br />

Mouldy Toof Studios is back with a<br />

bigger team, and a far bigger sequel.<br />

“We’ve got a lot planned for the<br />

game that really builds on the<br />

foundations [of The Escapists], and<br />

adds more elements in that the fans<br />

should hopefully love,” says the<br />

game’s senior producer, Dave Wood.<br />

“Prisons can also now be spread<br />

across multiple floors, which gives us<br />

more design choices for the prisons<br />

and allows for some great escapes.<br />

For example, players can navigate the<br />

rooftops and shimmy down makeshift<br />

ropes made from bed sheets.”<br />

New escapes have been one of the<br />

major focuses for the sequel, but<br />

there are other major updates, too.<br />

“The most immediately obvious<br />

changes are the improvements to the<br />

graphical style of the game,” Wood<br />

says. “There’s a lot more character<br />

customization now, too, so players will<br />

be able to put more of their own<br />

stamp on their avatars.” We suspect<br />

“Prisons are spread across<br />

multiple floors, which allows<br />

for some great escapes”<br />

the customization doesn’t extend to<br />

prisoner outfits; orange is really the<br />

color of choice when you’re inside.<br />

Cell mates<br />

The other major addition is multiplayer,<br />

as the second Escapists allows for up<br />

to four convicts to dive into a game<br />

together. This isn’t just multiplayer for<br />

the sake of it, though. Serious thought<br />

has been put into how the systems<br />

will work. “When we started thinking<br />

about creating a sequel, online<br />

multiplayer was the top of the list of<br />

new features we wanted to get in,”<br />

explains Wood. “We spent a lot of time<br />

thinking about the unique challenges<br />

bringing multiplayer to The Escapists<br />

posed, especially surrounding the<br />

amount of time it takes to craft the<br />

perfect escape plan.”<br />

The biggest concern the team had<br />

was that if someone needed to log<br />

off, or players got dropped, carefully<br />

planned escapes would immediately<br />

go up in smoke. “We decided that<br />

drop-in, drop-out gameplay was the<br />

only way to go,” Wood continues.<br />

As a result, there are no levels or<br />

prisons built specifically with<br />

multiplayer in mind, and no multiplayer<br />

mode that you’ll need to activate in<br />

order to play with your mates.<br />

“Because there are so many different<br />

ways to approach escaping a prison,<br />

we felt that there was no point in<br />

creating separate content for co-op<br />

gameplay. You can experience all of<br />

the campaign by playing with friends<br />

or playing alone. However, not all<br />

escapes can be undertaken alone!”<br />

Now, that does sound intriguing.<br />

Multiplayer-exclusive escapes could<br />

be anything from giving your buddy a<br />

leg-up over a wall, to taking on four<br />

brutish prisoners, buffed up by hours<br />

in the gym and kicking the crap out of<br />

guards like a weird, color-blind version<br />

of The Power Rangers.<br />

Before we signed off with Mouldy<br />

Toof, we asked lead designer, Grant<br />

Towell, to describe his coolest<br />

Escapists 2 prison break. He didn’t<br />

want to say much, but shared the final<br />

moments of his play: “I was riding<br />

horseback, escaping on one of the<br />

finest steeds I’ve ever seen… but the<br />

only items I had on me were an orange<br />

and a green felt tip pen.” We dread to<br />

think of the carnage he left behind. n<br />

029<br />

More great features at gamesradar.com/oxm<br />

the official xbox magazine

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