Official_Xbox_Magazine_USA_Issue_202_July_2017
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preview<br />
The team is so smitten with Ooblets they’re sticking googly eyes on random objects to invent their own<br />
every now and then, a game comes along that<br />
looks so enchanting and inviting that you can’t stop<br />
thinking about getting lost in it, even if it’s more than<br />
a year away. Ooblets (p26) is that game for us,<br />
OXM’s<br />
MOsT<br />
wanTed<br />
James’ pick<br />
Star Wars:<br />
battlefront ii<br />
The promise of a fully<br />
featured campaign<br />
and an expanded<br />
multiplayer has me<br />
positively salivating<br />
for the sequel.<br />
Dani’s pick<br />
Valkyria Revolution<br />
It’s nice to see a lot<br />
more JRPGs making<br />
it to <strong>Xbox</strong> One, and<br />
especially one from<br />
the ever-excellent<br />
Valkyria series.<br />
Kimberley’s pick<br />
ooblets<br />
I daydream about<br />
cuddling Ooblets,<br />
bringing them to<br />
company picnics,<br />
and arranging them<br />
artistically on my<br />
kitchen windowsill.<br />
with its gorgeous array of adorable monsters that<br />
have vegetable and animal faces. we’ve spoken to<br />
the developers to learn just what goes into making<br />
such a goofy delight, and why you would call a bear<br />
Pantsabear. elsewhere, we’re breaking out of prison<br />
again in The escapists 2 (p28), but this time we’ve<br />
got a whole host of new ‘toys’ to play with, and<br />
multiple floors to plan our escape routes across.<br />
whichever path you choose it’s going to be messy.<br />
Moving to face things side-on, we’ve got the vibrant<br />
Full Metal Furies (p30)—a cheeky brawler from the<br />
same studio that made the excellent Rogue Legacy.<br />
It boasts a much more purposeful style of combat in<br />
place of frantic button-bashing that you normally find.<br />
026<br />
028<br />
025<br />
next, we’re off to the battlefields and anime stylings<br />
of Valkyria Revolution (p33). If you think this will<br />
030<br />
be bright, you’re in for a surprise, as it’s far darker<br />
than its cel-shaded looks suggest. Finally everything<br />
turns into flesh in the nightmare that is agony<br />
(p34). walls made of meat and bone, doors made<br />
of teeth, and a hellscape so disturbing we’re having<br />
nightmares about it. Just like the OXM office then.<br />
033<br />
read the latest previews of the biggest gaMes at gaMesradar.coM/oxM<br />
More great features at gamesradar.com/oxm<br />
the official xbox magazine