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Kinematics and dynamics of rigid bodies 43<br />

I<br />

J<br />

I J<br />

Z 1<br />

Y<br />

O 1<br />

1<br />

X 1<br />

Steer change<br />

<br />

Fig. 2.16<br />

Using vectors to determine bump steer<br />

new positions that can be designated C, E and G. It should be noted that<br />

for the analysis using vectors here C and E are not the actual final positions<br />

but are only used to find the magnitudes of |R DC | and |R DE | so that the<br />

analysis may progress using the sequence shown in Figure 2.15. Having<br />

calculated the new positions of all the movable nodes the movement of the<br />

tyre contact patch, in this case taken to be point H, could be used to establish,<br />

for example, the lateral movement or half track change. The change in<br />

orientation of the wheel will also be of interest. The new positions I and J<br />

can be compared with the undisplaced positions I and J to determine the<br />

change in steer angle as shown in Figure 2.16.<br />

The bump steer can be determined by finding the angle between the projection<br />

of IJ and IJ onto the global X 1 Y 1 plane. The projection is achieved<br />

by setting the z co-ordinates of all four vectors to zero and then rearranging<br />

the vector dot product as shown in equation (2.86):<br />

{ RIJ<br />

}<br />

cos { RIJ} 1 •<br />

(2.86)<br />

| R || R |<br />

IJ<br />

IJ <br />

2.4 Velocity analysis<br />

Consider the rigid body, Body 2, shown in Figure 2.17. In this case we are<br />

initially only interested in motion in the X 1 Y 1 plane. The body moves and<br />

rotates through an angle , measured in radians, about the Z 1 -axis.<br />

The vector {R PQ } 1 moves with the body to a new position {R PQ } 1 . The<br />

new vector {R PQ } 1 is defined by the transformation<br />

{R PQ } 1 [A]{R PQ } 1 (2.87)<br />

where [A] is the rotation matrix that rotates {R PQ } 1 onto {R PQ } 1 . Expanding<br />

this gives<br />

⎡PQx<br />

⎤ ⎡cos<br />

sin<br />

<br />

⎢<br />

PQy <br />

⎥<br />

<br />

⎢<br />

sin cos <br />

⎢ ⎥ ⎢<br />

⎣⎢<br />

PQz ⎦⎥<br />

⎣⎢<br />

0 0<br />

0⎤<br />

⎡PQx⎤<br />

0<br />

⎥ ⎢<br />

PQy<br />

⎥<br />

⎥ ⎢ ⎥<br />

1⎦⎥<br />

⎣⎢<br />

PQz⎦⎥<br />

(2.88)

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