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36 Multibody Systems Approach to Vehicle Dynamics<br />

6. The dot product {A} m • {B} m of the vectors {A} m and {B} m is defined<br />

as a scalar whose magnitude is |A| |B| cos , being the angle between<br />

the vectors. The dot product is evaluated in terms of a matrix product<br />

as follows:<br />

{A} m • {B} m {A} T m{B} m (2.56)<br />

7. The cross product {A} m {B} m of the vectors {A} m and {B} m is defined<br />

as a vector {C} m whose magnitude is |A||B| sin , being the angle<br />

between {A} m and {B} m . The vector {C} m is perpendicular to the plane<br />

containing the other two and its direction is the direction of advance of a<br />

right-handed screw, lying parallel to {C} m , when subjected to a rotation<br />

which would bring {A} m into alignment with {B} m by the shortest path.<br />

The cross product is evaluated in terms of a matrix product as follows:<br />

{C} m {A} m {B} m [A] m {B} m (2.57)<br />

where<br />

⎡ 0 Az<br />

Ay ⎤<br />

[ A] m <br />

⎢<br />

Az 0 Ax<br />

⎥<br />

⎢<br />

⎥<br />

⎣⎢<br />

Ay<br />

Ax 0 ⎦⎥<br />

and { B}<br />

⎡Bx⎤<br />

<br />

⎢<br />

By<br />

⎥<br />

⎢ ⎥<br />

⎣⎢<br />

Bz⎦⎥<br />

[A] m is known as the skew-symmetric form of the vector {A} m .<br />

(2.58)<br />

8. The angle between the vectors {A} m and {B} m may be determined<br />

from<br />

{}<br />

cos A T m{}<br />

B<br />

| A|| B|<br />

(2.59)<br />

9. If vectors {A} m and {B} m are parallel then {A} m can be represented<br />

using a scalar f as follows:<br />

{A} m f {B} m (2.60)<br />

10. If vectors {A} m and {B} m are perpendicular then<br />

{A} m • {B} m {A} T m{B} m 0 (2.61)<br />

11. The scalar triple product D of the vectors {A} m , {B} m and {C} m is a<br />

scalar defined by<br />

D {{A} m {B} m } • {C} m (2.62)<br />

12. The vector triple product {D} m of the vectors {A} m , {B} m and {C} m is<br />

a vector {D} m defined by<br />

{D} m {A} m {{B} m {C} m } (2.63)<br />

13. If the vector {A} T [Ax Ay Az] is rotated through angle about the<br />

x-axis of frame m then the new vector {A} m is given by<br />

⎡1 0 0 ⎤ ⎡Ax⎤<br />

{ A} m <br />

⎢<br />

0 cos sin<br />

<br />

⎥ ⎢<br />

Ay<br />

⎥<br />

⎢<br />

⎥ ⎢ ⎥<br />

(2.64)<br />

⎣⎢<br />

0 sin cos<br />

⎦⎥<br />

⎣⎢<br />

Az⎦⎥<br />

For rotation about O m Y m and O m Z m , the square matrix above is replaced<br />

by those given in equations (2.22) and (2.23).<br />

m

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