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32 Multibody Systems Approach to Vehicle Dynamics<br />

In matrix form this can be written:<br />

{} A<br />

12 /<br />

⎡Ax2<br />

⎤ ⎡1 0 0 ⎤<br />

<br />

⎢<br />

Ay<br />

⎥<br />

2 <br />

⎢<br />

0 cos sin <br />

⎥<br />

⎢ ⎥ ⎢<br />

⎥<br />

⎣⎢<br />

Az2<br />

⎦⎥<br />

⎣⎢<br />

0 sin<br />

cos⎦⎥<br />

⎡Ax1⎤<br />

⎢<br />

Ay<br />

⎥<br />

⎢ 1⎥<br />

⎣⎢<br />

Az1<br />

⎦⎥<br />

(2.28)<br />

This equation may be expressed as<br />

{A} 1/2 [T 1 ] 2 {A} 1/1 (2.29)<br />

Consider next the transformation of the vector {A} 1/1 from reference frame<br />

O 1 to reference frame O 3 . The reference frame O 3 is rotated through an<br />

angle about the Y 1 -axis of frame O 1 . Following the same procedure as<br />

before we get:<br />

{} A /<br />

13<br />

⎡Ax<br />

<br />

⎢<br />

⎢<br />

Ay<br />

⎣⎢<br />

Az<br />

3<br />

3<br />

3<br />

⎤ ⎡cos 0 sin⎤<br />

⎥<br />

<br />

⎢<br />

0 1 0<br />

⎥<br />

⎥ ⎢<br />

⎥<br />

⎦⎥<br />

⎣⎢<br />

sin<br />

0 cos<br />

⎦⎥<br />

⎡Ax1⎤<br />

⎢<br />

Ay<br />

⎥<br />

⎢ 1⎥<br />

⎣⎢<br />

Az1<br />

⎦⎥<br />

(2.30)<br />

{A} 1/3 [T 1 ] 3 {A} 1/1 (2.31)<br />

Finally consider the transformation to frame O 4 where O 4 is obtained from<br />

a rotation of about the Z 1 -axis of frame O 1 :<br />

⎡Ax4<br />

⎤ ⎡ cos sin 0⎤<br />

{ A} 14 / <br />

⎢<br />

Ay<br />

⎥<br />

4 <br />

⎢<br />

sin cos 0<br />

⎥<br />

⎢ ⎥ ⎢<br />

⎥<br />

⎣⎢<br />

Az4<br />

⎦⎥<br />

⎣⎢<br />

0 0 1⎦⎥<br />

⎡Ax1⎤<br />

⎢<br />

Ay<br />

⎥<br />

⎢ 1⎥<br />

⎣⎢<br />

Az1<br />

⎦⎥<br />

(2.32)<br />

{A} 1/4 [T 1 ] 4 {A} 1/1 (2.33)<br />

The square transformation matrices [T 1 ] 2 , [T 1 ] 3 and [T 1 ] 4 are the inverses of<br />

the rotation matrices developed in section 2.2.6. This is to be expected<br />

since the method here is the reverse of that shown previously where the<br />

vector, rather than the frame, was rotated. It should be noted that a transformation<br />

matrix [T m ] p , which transforms a vector from frame m to frame<br />

p, has a transpose [T m ] T p that is also its inverse [T m ] 1 p .<br />

In general terms the transformation of a vector from one frame m to another<br />

frame p may be written as<br />

{A} n/p [T m ] p {A} n/m (2.34)<br />

2.2.8 Differentiation of a vector<br />

The differentiation of a vector {A} 1 with respect to a scalar variable, such as<br />

time t, results in another vector given by<br />

d<br />

{} A<br />

dt<br />

1 <br />

⎡dAx<br />

/ dt⎤<br />

⎢<br />

dAy<br />

/ dt<br />

⎥<br />

⎢ ⎥<br />

⎣⎢<br />

dAz<br />

/ dt⎦⎥<br />

(2.35)

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