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Kinematics and dynamics of rigid bodies 27 {A} 1 {B} 1 Fig. 2.6 Application of the dot product to enforce perpendicularity {C} 1 {B} 1 {A} 1 θ Fig. 2.7 Vector cross product The magnitude of {C} 1 is defined as |C| |A| |B| sin (2.14) The direction of {C} 1 is defined by a positive rotation about {C} 1 rotating {A} 1 into line with {B} 1 . The calculation of {A} 1 {B} 1 requires {A} 1 to be arranged in skew-symmetric form as follows: ⎡ 0 {} C 1 { A} 1 { B} 1 [ A] 1{} B 1 ⎢ Az ⎢ ⎣⎢ Ay Multiplying this out would give the vector {C} 1 : ⎡AzBy AyBz⎤ {} C 1 ⎢ AzBx AxBz ⎥ ⎢ ⎥ ⎣⎢ AyBx AxBy⎦⎥ Az Ay ⎤ Ax ⎥ ⎥ 0 ⎦⎥ (2.15) (2.16) Exchange of {A} 1 and {B} 1 will show that the cross product operation is not commutative and that {A} 1 {B} 1 {B} 1 {A} 1 (2.17) 0 Ax ⎡Bx⎤ ⎢ By ⎥ ⎢ ⎥ ⎣⎢ Bz⎦⎥
28 Multibody Systems Approach to Vehicle Dynamics 2.2.4 The scalar triple product The scalar triple product D of the vectors {A} 1 , {B} 1 and {C} 1 is defined as D {{A} 1 {B} 1 } • {C} 1 (2.18) 2.2.5 The vector triple product The vector triple product {D} 1 of the vectors {A} 1 , {B} 1 and {C} 1 is defined as {D} 1 {A} 1 {{B} 1 {C} 1 } (2.19) 2.2.6 Rotation of a vector In multibody dynamics bodies may undergo motion which involves rotation about all three axes of a given reference frame. The new components of a vector {A} 1 , shown in Figure 2.8, may be determined as it rotates through an angle about the X 1 -axis, about the Y 1 -axis, and about the Z 1 -axis of frame O 1 . Consider first the rotation about O 1 X 1 . The component Ax is unchanged. The new components Ax, Ay and Az can be found by viewing along an X 1 -axis as shown in Figure 2.9. By inspection it is found that AxAx AyAy cos Az sin AzAy sin Az cos (2.20) Z 1 γ Az A {A} 1 Ay Y 1 O 1 β Ax α X 1 Fig. 2.8 Rotation of a vector
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28 Multibody Systems Approach to Vehicle Dynamics<br />
2.2.4 The scalar triple product<br />
The scalar triple product D of the vectors {A} 1 , {B} 1 and {C} 1 is defined as<br />
D {{A} 1 {B} 1 } • {C} 1 (2.18)<br />
2.2.5 The vector triple product<br />
The vector triple product {D} 1 of the vectors {A} 1 , {B} 1 and {C} 1 is<br />
defined as<br />
{D} 1 {A} 1 {{B} 1 {C} 1 } (2.19)<br />
2.2.6 Rotation of a vector<br />
In multibody dynamics bodies may undergo motion which involves rotation<br />
about all three axes of a given reference frame. The new components<br />
of a vector {A} 1 , shown in Figure 2.8, may be determined as it rotates<br />
through an angle about the X 1 -axis, about the Y 1 -axis, and about the<br />
Z 1 -axis of frame O 1 .<br />
Consider first the rotation about O 1 X 1 . The component Ax is unchanged.<br />
The new components Ax, Ay and Az can be found by viewing along an<br />
X 1 -axis as shown in Figure 2.9.<br />
By inspection it is found that<br />
AxAx<br />
AyAy cos Az<br />
sin <br />
AzAy sin Az<br />
cos<br />
(2.20)<br />
Z 1<br />
γ<br />
Az<br />
A<br />
{A} 1<br />
Ay<br />
Y 1<br />
O 1<br />
β<br />
Ax<br />
α<br />
X 1<br />
Fig. 2.8<br />
Rotation of a vector