01.05.2017 Views

4569846498

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

2<br />

Kinematics and dynamics of rigid bodies<br />

2.1 Introduction<br />

The application of a modern multibody systems computer program requires<br />

a good understanding of the underlying theory involved in the formulation<br />

and solution of the equations of motion. Due to the three-dimensional nature<br />

of the problem the theory is best described using vector algebra. In this<br />

chapter the starting point will be the basic definition of a vector and an<br />

explanation of the notation that will be used throughout this text. The vector<br />

theory will be developed to demonstrate, using examples based on suspension<br />

systems, the calculation of new geometry and changes in body orientation,<br />

such as the steer change in a road wheel during vertical motion relative<br />

to the vehicle body. This will be extended to show how velocities and accelerations<br />

may be determined throughout a linked three-dimensional system<br />

of rigid bodies. The definition of forces and moments will lead through to<br />

the definition of the full dynamic formulations typically used in a multibody<br />

systems analysis code.<br />

2.2 Theory of vectors<br />

2.2.1 Position and relative position vectors<br />

Consider the initial definition of the position vector that defines the location<br />

of point P in Figure 2.1.<br />

In this case the vector that defines the position of P relative to the reference<br />

frame O 1 may be completely described in terms of its components with<br />

magnitude Px, Py and Pz. The directions of the components are defined by<br />

Z 1<br />

P<br />

{R P } 1/1<br />

Pz<br />

Y 1<br />

O 1<br />

X 1<br />

Fig. 2.1<br />

Position vector<br />

Py<br />

Px

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!