12.12.2012 Views

Tournament Rules - Meyer Frei Fechter Guild

Tournament Rules - Meyer Frei Fechter Guild

Tournament Rules - Meyer Frei Fechter Guild

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

2012 Joachim <strong>Meyer</strong> Open HEMA Fencing <strong>Tournament</strong><br />

<strong>Tournament</strong> <strong>Rules</strong><br />

The event will feature competitions involving three different weapons: the<br />

longsword, dusack and arming or backsword. The same rules will apply to each<br />

different competition, except where noted.<br />

All players are presumed to have read and understood these rules.<br />

Registration for any event constitutes an acknowledgement that the player has<br />

understood the rules and agrees to abide by them.<br />

The intent of these rules is not to reproduce a fechtschule competition.<br />

Rather, it is to emphasize and encourage the use of historically accurate combative<br />

techniques within a safe environment. The rules are experimental, and players are<br />

asked to be patient with them, and try their best to work within the confines of the<br />

rule set outlined below.<br />

Conduct of the competitions<br />

Each competition will consist of four pools in which preliminary bouts will<br />

take place and a final round, in which the overall winner will be determined<br />

Each pool will be fought as a modified king-of-the-hill competition. At the<br />

conclusion of each pool, there will be a winner of that pool. Each pool winner<br />

proceeds to the final.<br />

Before each pool, the players will draw lots ranging from 1 and up. The<br />

player drawing the number 1 is the initial king. The individual with number 2 is<br />

the initial challenger with the remaining players lining up in numerical order.<br />

Each player will have 2 lives in each pool. When a player has lost his<br />

last “life,” he is eliminated from further competition in that pool. Being eliminated<br />

from any one pool does not prohibit a player from competing in the next pool, as<br />

pool eliminations will be held one after the other. That is, when the first pool<br />

concludes, the subsequent pool will be organized and fought.<br />

Players will shake hands before each bout.<br />

Players will announce their names to the tournament secretary so that they<br />

can be identified and the loss of “lives,” can be accurately recorded.<br />

There is no time limit to any bout.<br />

1


Each bout will be decided by the first “clean blow.” The player receiving the<br />

clean blow has lost a “life.” If the player has a remaining life, he can return to the<br />

end of the line, and is able to continue competing until he has no lives.<br />

The winner of the encounter remains as king and fights until he loses a life.<br />

If he has a life remaining, he goes to the end of the line and may continue<br />

competing as a challenger.<br />

The winner of a pool is determined by the individual having the greatest<br />

number of victories when all lives have been lost.<br />

The final consists of competition between the pool winners. The initial<br />

player pairs are chosen by lot. The bouts will be conducted like the pool bouts<br />

except that each player has one life and it is lost upon a clean blow.<br />

The winners of the first finals matches will then bout according to the same<br />

rules. The winner of that match is the tournament victor.<br />

If a player wins more than one pool elimination, he gains an extra life for<br />

every additional pool he wins. So, if a player wins two pools, he has two lives in<br />

the final.<br />

Clean blow<br />

A “clean blow” is defined as a blow landing with the edge of the weapon<br />

and, in the opinion of the judges, having sufficient force to have killed or critically<br />

wounded the recipient. In longsword and dusack, a clean blow must be delivered<br />

in a manner involving the action of the shoulder. Sniping blows delivered by the<br />

action of the wrist or the elbow alone will not be counted. A clean blow in the<br />

arming/broad sword, can be delivered by the action of the wrist. However, the<br />

blow must be delivered with a moulinet. Merely tapping is not a clean blow. Slices<br />

do not count as clean blows.<br />

Doubles<br />

Thrusts count as clean blows. Thrusts should not be directed at the neck.<br />

A double is when the two players simultaneously receive a clean blow. Both<br />

players lose a life.<br />

After blow<br />

The after blow is when one player lands a clean blow land and then receives<br />

a clean blow in return during a tempo. A tempo is a span of time of less than a<br />

second, or about the time it takes a player to make a passing step. This time is<br />

2


inherently subjective and subject to determination by the judges.<br />

If a player receives an after blow, he loses a life. However, since the player<br />

delivering an after blow also received a clean blow, he also loses a life.<br />

No after blow will be counted if the initial clean blow lands on the neck or<br />

the head.<br />

Grappling<br />

Limited grappling is permitted at the election of both participants to a bout.<br />

That is, both participants must agree. It is the chief judge’s responsibility to<br />

determine at the start of any bout whether the players will allow grappling.<br />

If players come to gripes, they have about 3-4 seconds to initiate a throw,<br />

takedown or lock. If neither player initiates an approved technique within that<br />

time, the chief judge will separate the players and restart the bout. If the players<br />

come to grips where grappling is not permitted, the chief judge will stop the bout<br />

and restart the players.<br />

The following throws are not allowed: flying mare or ippon seoinage; hip<br />

tosses or hip throws; haraigoshi; uchimata, or any throw in which the throwee’s<br />

feet leave the floor and his descent to the floor begins at a point higher than his<br />

opponent’s waist. No throw where there is a danger of landing on the head is<br />

permitted.<br />

The thrower must maintain control of the throwee so as to ensure as safe a<br />

landing as possible. That is, the thrower’s hands must remain gripping the throwee<br />

until the conclusion of the throw. The throw must end with the thrower in a<br />

dominant position from which he could deploy a dagger if he had one.<br />

A limited array of elbow locks are permitted. Permissible locks are<br />

illustrated here:<br />

(or similar)<br />

Locks must be applied in a manner calculated to secure a submission rather<br />

than to damage the joint. The receiver of an armlock is cautioned to submit if the<br />

opponent obtains the lock to avoid the possibility of injury that can result from the<br />

struggle to escape the lock. If it appears that one player has obtained a lock but the<br />

second player continues to struggle, the chief judge will stop the bout and award<br />

the victory to the player obtaining the lock.<br />

3


Blade grabbing<br />

Grabbing the opponent’s blade is permitted. The blade must not be in<br />

cutting motion. Thrusts in motion may be grabbed.<br />

Judging<br />

There will be one chief judge and at least one assistant judge and ideally two<br />

assistant judges.<br />

The players understand that judging is an inherently subjective endeavor and<br />

that mistakes will be made. However, the determination of the judges on all<br />

matters is final and not subject to dispute by the players. By registering to<br />

compete, the player agrees to abide by all decisions of the judges without<br />

complaint.<br />

Equipment<br />

Before each competition, each player will submit to an equipment check to<br />

determine that his safety equipment is sufficient to provide reasonable protection<br />

from injury.<br />

At a minimum, each player is expected to have:<br />

● A fencing mask or similar headgear capable of withstanding forceful blows<br />

and thrusts.<br />

● Neck protection.<br />

● Elbow and knee protection.<br />

● Chest protection.<br />

● Gloves similar to lacrosse gloves at least. Clam shelf gauntlets are allowed,<br />

but if worn, grappling is not allowed.<br />

Each player is responsible for providing his own safety equipment.<br />

Professionalism<br />

The highest professionalism and sportsmanship is expected of all players.<br />

Players are encouraged to call clean blows against themselves if they are not seen<br />

by the judges. The point of this competition is not to produce victors, but to<br />

provide an environment in which players can improve their individual skills and<br />

advance the development of HEMA.<br />

4


If in the opinion of the judges any player does not act in accordance with the<br />

expectations of professionalism and sportsmanship, the player can be deprived of a<br />

life or eliminated from competition, depending on the severity of the infraction.<br />

5

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!