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MarkIt

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B R A N D S<br />

T R A T E G Y<br />

PRJ60106<br />

Final Project<br />

Sim Tze Liang ( Lansson )<br />

1001JH88795<br />

Bachelor of Arts (Honours)<br />

in Graphic Communication Design


C O N T<br />

2


E N T S<br />

4-5<br />

6-7<br />

8-9<br />

10<br />

11<br />

12-13<br />

14-15<br />

16-17<br />

18-19<br />

20-23<br />

24-33<br />

DESCRIPTION<br />

CURRENT SITUATION<br />

REFERENCES OF SIMILAR PROJECTS<br />

PROJECT GOALS<br />

TARGET AUDIENCE<br />

CREATIVE STRATEGY<br />

PROCESS<br />

SCHEDULE & DELIVERABLES<br />

CONCLUSION<br />

PRODUCTION JOURNAL<br />

FINAL OUTCOME<br />

3


D E S<br />

C R I P<br />

T I O<br />

N<br />

4


<strong>MarkIt</strong> - SUPERSTAR is a social<br />

media campaign to create<br />

awareness and educate the target<br />

audience about bad time<br />

management.<br />

The purpose of the campaign is to<br />

encourage the audience to voice out<br />

their bad time management habits<br />

through social media by participating<br />

in the event. The campaign aims to<br />

improve the time management skills of<br />

university students by allowing them to<br />

realize the source of their bad habits.<br />

Through acknowledging the cause of<br />

their bad habits, they will thus be able<br />

to lead a balanced Superstar lifestyle<br />

by downloading the <strong>MarkIt</strong> – Reminder<br />

& Appointment mobile app. This<br />

endpoint of this campaign is to ensure<br />

that students are made aware of the<br />

app functions and also to increase the<br />

number of downloads.<br />

A R E A O F S P E C I A L I Z A T I O N :<br />

B R A N D S T R A T E G Y & A R T<br />

D I R E C T I O N<br />

5


C U R R<br />

E N T<br />

6


S I T U A<br />

T I O N<br />

Most students are usually unprepared for the<br />

university lifestyle and are constantly having<br />

to rush in order to meet tight deadlines.<br />

Often times, this results in the studentsʼ work<br />

being low-quality ʻcut and pasteʼ,<br />

occasionally passing deadlines as well. This<br />

is caused by students leading unbalanced<br />

lifestyles and compromises the enjoyment<br />

they would otherwise experience in the<br />

student life. There are three factors that<br />

students often cannot balance in their lives,<br />

namely; their studies, social life and<br />

sufficient sleep. For example, a student that<br />

spends too much of their time socializing<br />

with friends and going for social events, will<br />

definitely face a negative impact on either<br />

their studies or sleep, sometimes even both.<br />

Sometimes, students will miss out on classes<br />

when they fail to receive notifications on<br />

replacement classes or schedule changes<br />

when they are announced on other<br />

platforms. This is due to students and<br />

lecturers not having a proper platform to<br />

make and receive such announcements.<br />

Additionally, bad time management by the<br />

students may also lead to the student missing<br />

out on classes, increasing the risk of being<br />

expelled or, in some universities, ineligibility<br />

to enter the final exams.<br />

R E F E R E N C E S<br />

HTTPS://STUDENT.UNSW.EDU.AU/POOR-TIME-MANAGEMENT<br />

HTTP://EDUCATION.SEATTLEPI.COM/LACK-TIME-MANAGEMENT-AFFECTS-COLLEGE-STUDENTS-1093.<br />

HTML<br />

7


S I M I L<br />

A R<br />

P R O J E<br />

C T S<br />

There have been campaigns that incorporate the ʻSuperstarʼ<br />

mentality, which mainly focuses on presenting a positive image<br />

or uplifting message to convey encouragement and<br />

empowerments towards target audiences. These campaigns often<br />

tell the audience not to be ashamed of what they are or what<br />

they do, making them feel like a ʻSuperstarʼ. Some brands also<br />

incorporate their products using this strategy to give target<br />

audiences a positive impression of the brand or product being<br />

promoted.<br />

8


The example shown above is from a<br />

campaign that encourages breast-feeding<br />

mothers to not be ashamed of<br />

breast-feeding their children in public. The<br />

campaign tells these mothers that, instead<br />

of feeling embarrassed or ashamed, they<br />

should be celebrated for simply trying to<br />

provide for their children. This campaign<br />

presents a positive message through<br />

uplifting the mothers as ʻstarsʼ.<br />

Similarly, Pepsiʼs ʻSip Like A Starʼ<br />

campaign promotes their product by<br />

encouraging consumers to purchase their<br />

product. Consumers were required to take<br />

a picture of them drinking from a can of<br />

Pepsi with style and then post it on social<br />

media, to stand a chance to win an<br />

exclusive prize. This campaign capitalizes<br />

on the idea that consumers can feel<br />

rewarded by expressing confidence, while<br />

at the same time, potentially increasing<br />

product sales.<br />

9


P R O J E<br />

C T<br />

G O A L<br />

S<br />

This campaign is mainly focused on social media as a<br />

platform to create awareness and content sharing.<br />

Because most of the audience are spending more time<br />

on social media everyday. The challenge is to make<br />

the visual identity for the campaign that can relatable<br />

to the target audience to catch the attention about<br />

the bad time management issue in their life. The<br />

audience awareness about the <strong>MarkIt</strong>- Superstar<br />

campaign is the most important and ensure increase<br />

the number of download the <strong>MarkIt</strong> – Reminder &<br />

Appointment app.<br />

10


T A R G<br />

E T<br />

A U D I E<br />

N<br />

C E<br />

University students and anyone who<br />

have bad time management.<br />

11


C R E A T I<br />

V E<br />

S<br />

T R A T E<br />

G Y<br />

The title for this campaign is ʻ<strong>MarkIt</strong> - SUPSERSTARʼ. The campaign brings to light<br />

related issues that the target audience (students) may be experiencing (poor time<br />

management), by presenting ads to create awareness of the issues, and then involving<br />

the audience to be participants in the campaign. ʻ<strong>MarkIt</strong> – Superstarʼ aims to provide<br />

the target audience with a solution to help lead a balanced student lifestyle, like a<br />

ʻsuperstarʼ. Instead of using typical advertisement methods, a campaign can<br />

potentially create a bigger impact through presenting lifestyle issues and also<br />

consumer participation.<br />

12 1


Campaign Strategy<br />

Issue<br />

Awareness<br />

Reward<br />

System<br />

Increased<br />

Visibility<br />

Stage 1: Issue Awareness<br />

The initial stage of the campaign will promote the video ads and quizzes on various social<br />

media platforms and is aimed at the target audience (students). The videos and quizzes<br />

will allow the audience to participate in understanding whether they are behind on<br />

studies, social activities, or sleep/rest, by asking the question, “What type of student are<br />

you?”. This creates awareness for each individual participating in the campaign, as well<br />

as promoting the app in an indirect way. Each participant will then have an option to<br />

repost or share their results on social media.<br />

Stage 2: Reward System<br />

This subsequent stage follows up after participants of the campaign have obtained the<br />

results from the quizzes. Reposting or sharing their results on their social media page will<br />

allow others outside the target audience to be involved in the campaign. However, there<br />

are people who may be reluctant to repost or share their results. Thus, a reward system<br />

will be implemented to encourage participants to share their results. By sharing their<br />

results, participants stand a chance to win various prizes. Prizes may include gift cards<br />

and USB drives, among others.<br />

Stage 3: Increased Visibility<br />

The final stage of this campaign will rely on indirect promotion of the campaign and app.<br />

This will be achieved when participants of the campaign share their results or repost the<br />

videos. Doing so will allow others outside of the target audience to view and possibly<br />

participate in the campaign as this will provide others with a link to the videos and<br />

quizzes to try out for themselves, thus increasing awareness, visibility and app<br />

downloads. Interested parties may then proceed to download the app as well, if they find<br />

that it may be useful in their daily lives.<br />

13 1


P R O C<br />

E S S<br />

14


1.Determine SMP for <strong>MarkIt</strong> -<br />

Reminder & Appointment: using the SMP to set the<br />

campaign brand strategy to promote the event.<br />

2.Research about pass successful<br />

similar campaign: as reference to lead the<br />

campaign workable.<br />

3.List out campaign ideas: going<br />

through various ideas and see which one will work<br />

and pick out the best ideas.<br />

4.Brainstorm: formulate the best ways to<br />

create awareness for the campaign and the right<br />

way to promote the brand.<br />

5.Design logo, concept and visual:<br />

sketch and design the visuals with suitable art<br />

direction and branding elements that are suitable<br />

for the campaign.<br />

6.Design Promotional items: consistency<br />

of online and printed ads in art direction.<br />

7.Design mock-ups for visuals:<br />

presented in a real-life point of view to show how<br />

it works in reality.<br />

15


S C<br />

H E<br />

D U L E<br />

&<br />

D E L I V<br />

E R A B<br />

L E S<br />

16


- Pick A Topic<br />

- Dicuss Idea<br />

- Brain Storm<br />

- Make Research<br />

- Find Inspiration<br />

- Present Idea<br />

- Settle Big Idea<br />

- Finalize Concept<br />

And Other<br />

- Set Art Direction<br />

- Work On Layount<br />

& Design<br />

- Desgin the<br />

StoryBoard<br />

- Create Visual Mockup<br />

-Final Adjustment


C O N<br />

C<br />

L U S I<br />

O N<br />

<strong>MarkIt</strong> - SUPERSTAR is a project proposal that could be potentially<br />

used for creating awareness towards poor time management and<br />

promoting the app at the same time. These set of ideas and visuals will<br />

be able to spark an interest in the target audience towards the app and<br />

hopefully solve the current situation. The final goal is to increase app<br />

visibility in the growing market of functional applications as well as to<br />

solve the issues faced by many university students.<br />

18


19


P R O D<br />

U C T I<br />

O N<br />

J O U R<br />

N<br />

A L<br />

20


1.Mind Map - the currect situation and<br />

solution.<br />

2.Research - online research about similiar<br />

project and creative strategy.<br />

3.Drafting - design the logo and idea of ads.<br />

21


4.Design - the idea on screen and setting art<br />

direction. Find out similair references.<br />

22


Successful online ads references.<br />

23


F I N<br />

A L<br />

O U T C<br />

O M E<br />

Issue<br />

Awareness<br />

-3Online Commercials<br />

-Social Media<br />

Campaigns<br />

-3Poster<br />

-Microsite<br />

24


Online Commercials<br />

The videos and quizzes will allow the audience to participate in understanding whether<br />

they are behind on studies, social activities, or sleep/rest, by asking the question, “What<br />

type of student are you?”.<br />

25


Social Media Campaign<br />

This creates awareness for each individual participating in the campaign, as<br />

well as promoting the app in an indirect way. Each participant will then have an<br />

option to repost or share their results on social media.<br />

26


Reward<br />

System<br />

Facebook<br />

Live event to gather most<br />

vote from students and<br />

interactions. The page will<br />

have online commercials.<br />

Student can involve their<br />

friend in the campaign in<br />

the picture to show their<br />

what type of student they<br />

are.


Poster<br />

The A2 poster can be use for online and print ads to promote the social media campaign.<br />

28


Microsite<br />

Student can get more information about the whole campaign through<br />

the campaignʼs microsite.<br />

30


Increased<br />

Visibility<br />

Sending a link to the videos and quizzes to try out for themselves, thus increasing<br />

awareness, visibility and app downloads. Interested parties may then proceed to download<br />

the app as well, if they find that it may be useful in their daily lives.<br />

-Last Online<br />

Commercial<br />

-Merchandises<br />

-2Ambient Ads<br />

32


Ambient Ads<br />

The ambient ads will be place at object that has reflection or transpiration material at<br />

university or library. To encourage every student to live a balanced superstar lifestyle.<br />

33


T H E


E N D

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