MarkIt
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B R A N D S<br />
T R A T E G Y<br />
PRJ60106<br />
Final Project<br />
Sim Tze Liang ( Lansson )<br />
1001JH88795<br />
Bachelor of Arts (Honours)<br />
in Graphic Communication Design
C O N T<br />
2
E N T S<br />
4-5<br />
6-7<br />
8-9<br />
10<br />
11<br />
12-13<br />
14-15<br />
16-17<br />
18-19<br />
20-23<br />
24-33<br />
DESCRIPTION<br />
CURRENT SITUATION<br />
REFERENCES OF SIMILAR PROJECTS<br />
PROJECT GOALS<br />
TARGET AUDIENCE<br />
CREATIVE STRATEGY<br />
PROCESS<br />
SCHEDULE & DELIVERABLES<br />
CONCLUSION<br />
PRODUCTION JOURNAL<br />
FINAL OUTCOME<br />
3
D E S<br />
C R I P<br />
T I O<br />
N<br />
4
<strong>MarkIt</strong> - SUPERSTAR is a social<br />
media campaign to create<br />
awareness and educate the target<br />
audience about bad time<br />
management.<br />
The purpose of the campaign is to<br />
encourage the audience to voice out<br />
their bad time management habits<br />
through social media by participating<br />
in the event. The campaign aims to<br />
improve the time management skills of<br />
university students by allowing them to<br />
realize the source of their bad habits.<br />
Through acknowledging the cause of<br />
their bad habits, they will thus be able<br />
to lead a balanced Superstar lifestyle<br />
by downloading the <strong>MarkIt</strong> – Reminder<br />
& Appointment mobile app. This<br />
endpoint of this campaign is to ensure<br />
that students are made aware of the<br />
app functions and also to increase the<br />
number of downloads.<br />
A R E A O F S P E C I A L I Z A T I O N :<br />
B R A N D S T R A T E G Y & A R T<br />
D I R E C T I O N<br />
5
C U R R<br />
E N T<br />
6
S I T U A<br />
T I O N<br />
Most students are usually unprepared for the<br />
university lifestyle and are constantly having<br />
to rush in order to meet tight deadlines.<br />
Often times, this results in the studentsʼ work<br />
being low-quality ʻcut and pasteʼ,<br />
occasionally passing deadlines as well. This<br />
is caused by students leading unbalanced<br />
lifestyles and compromises the enjoyment<br />
they would otherwise experience in the<br />
student life. There are three factors that<br />
students often cannot balance in their lives,<br />
namely; their studies, social life and<br />
sufficient sleep. For example, a student that<br />
spends too much of their time socializing<br />
with friends and going for social events, will<br />
definitely face a negative impact on either<br />
their studies or sleep, sometimes even both.<br />
Sometimes, students will miss out on classes<br />
when they fail to receive notifications on<br />
replacement classes or schedule changes<br />
when they are announced on other<br />
platforms. This is due to students and<br />
lecturers not having a proper platform to<br />
make and receive such announcements.<br />
Additionally, bad time management by the<br />
students may also lead to the student missing<br />
out on classes, increasing the risk of being<br />
expelled or, in some universities, ineligibility<br />
to enter the final exams.<br />
R E F E R E N C E S<br />
HTTPS://STUDENT.UNSW.EDU.AU/POOR-TIME-MANAGEMENT<br />
HTTP://EDUCATION.SEATTLEPI.COM/LACK-TIME-MANAGEMENT-AFFECTS-COLLEGE-STUDENTS-1093.<br />
HTML<br />
7
S I M I L<br />
A R<br />
P R O J E<br />
C T S<br />
There have been campaigns that incorporate the ʻSuperstarʼ<br />
mentality, which mainly focuses on presenting a positive image<br />
or uplifting message to convey encouragement and<br />
empowerments towards target audiences. These campaigns often<br />
tell the audience not to be ashamed of what they are or what<br />
they do, making them feel like a ʻSuperstarʼ. Some brands also<br />
incorporate their products using this strategy to give target<br />
audiences a positive impression of the brand or product being<br />
promoted.<br />
8
The example shown above is from a<br />
campaign that encourages breast-feeding<br />
mothers to not be ashamed of<br />
breast-feeding their children in public. The<br />
campaign tells these mothers that, instead<br />
of feeling embarrassed or ashamed, they<br />
should be celebrated for simply trying to<br />
provide for their children. This campaign<br />
presents a positive message through<br />
uplifting the mothers as ʻstarsʼ.<br />
Similarly, Pepsiʼs ʻSip Like A Starʼ<br />
campaign promotes their product by<br />
encouraging consumers to purchase their<br />
product. Consumers were required to take<br />
a picture of them drinking from a can of<br />
Pepsi with style and then post it on social<br />
media, to stand a chance to win an<br />
exclusive prize. This campaign capitalizes<br />
on the idea that consumers can feel<br />
rewarded by expressing confidence, while<br />
at the same time, potentially increasing<br />
product sales.<br />
9
P R O J E<br />
C T<br />
G O A L<br />
S<br />
This campaign is mainly focused on social media as a<br />
platform to create awareness and content sharing.<br />
Because most of the audience are spending more time<br />
on social media everyday. The challenge is to make<br />
the visual identity for the campaign that can relatable<br />
to the target audience to catch the attention about<br />
the bad time management issue in their life. The<br />
audience awareness about the <strong>MarkIt</strong>- Superstar<br />
campaign is the most important and ensure increase<br />
the number of download the <strong>MarkIt</strong> – Reminder &<br />
Appointment app.<br />
10
T A R G<br />
E T<br />
A U D I E<br />
N<br />
C E<br />
University students and anyone who<br />
have bad time management.<br />
11
C R E A T I<br />
V E<br />
S<br />
T R A T E<br />
G Y<br />
The title for this campaign is ʻ<strong>MarkIt</strong> - SUPSERSTARʼ. The campaign brings to light<br />
related issues that the target audience (students) may be experiencing (poor time<br />
management), by presenting ads to create awareness of the issues, and then involving<br />
the audience to be participants in the campaign. ʻ<strong>MarkIt</strong> – Superstarʼ aims to provide<br />
the target audience with a solution to help lead a balanced student lifestyle, like a<br />
ʻsuperstarʼ. Instead of using typical advertisement methods, a campaign can<br />
potentially create a bigger impact through presenting lifestyle issues and also<br />
consumer participation.<br />
12 1
Campaign Strategy<br />
Issue<br />
Awareness<br />
Reward<br />
System<br />
Increased<br />
Visibility<br />
Stage 1: Issue Awareness<br />
The initial stage of the campaign will promote the video ads and quizzes on various social<br />
media platforms and is aimed at the target audience (students). The videos and quizzes<br />
will allow the audience to participate in understanding whether they are behind on<br />
studies, social activities, or sleep/rest, by asking the question, “What type of student are<br />
you?”. This creates awareness for each individual participating in the campaign, as well<br />
as promoting the app in an indirect way. Each participant will then have an option to<br />
repost or share their results on social media.<br />
Stage 2: Reward System<br />
This subsequent stage follows up after participants of the campaign have obtained the<br />
results from the quizzes. Reposting or sharing their results on their social media page will<br />
allow others outside the target audience to be involved in the campaign. However, there<br />
are people who may be reluctant to repost or share their results. Thus, a reward system<br />
will be implemented to encourage participants to share their results. By sharing their<br />
results, participants stand a chance to win various prizes. Prizes may include gift cards<br />
and USB drives, among others.<br />
Stage 3: Increased Visibility<br />
The final stage of this campaign will rely on indirect promotion of the campaign and app.<br />
This will be achieved when participants of the campaign share their results or repost the<br />
videos. Doing so will allow others outside of the target audience to view and possibly<br />
participate in the campaign as this will provide others with a link to the videos and<br />
quizzes to try out for themselves, thus increasing awareness, visibility and app<br />
downloads. Interested parties may then proceed to download the app as well, if they find<br />
that it may be useful in their daily lives.<br />
13 1
P R O C<br />
E S S<br />
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1.Determine SMP for <strong>MarkIt</strong> -<br />
Reminder & Appointment: using the SMP to set the<br />
campaign brand strategy to promote the event.<br />
2.Research about pass successful<br />
similar campaign: as reference to lead the<br />
campaign workable.<br />
3.List out campaign ideas: going<br />
through various ideas and see which one will work<br />
and pick out the best ideas.<br />
4.Brainstorm: formulate the best ways to<br />
create awareness for the campaign and the right<br />
way to promote the brand.<br />
5.Design logo, concept and visual:<br />
sketch and design the visuals with suitable art<br />
direction and branding elements that are suitable<br />
for the campaign.<br />
6.Design Promotional items: consistency<br />
of online and printed ads in art direction.<br />
7.Design mock-ups for visuals:<br />
presented in a real-life point of view to show how<br />
it works in reality.<br />
15
S C<br />
H E<br />
D U L E<br />
&<br />
D E L I V<br />
E R A B<br />
L E S<br />
16
- Pick A Topic<br />
- Dicuss Idea<br />
- Brain Storm<br />
- Make Research<br />
- Find Inspiration<br />
- Present Idea<br />
- Settle Big Idea<br />
- Finalize Concept<br />
And Other<br />
- Set Art Direction<br />
- Work On Layount<br />
& Design<br />
- Desgin the<br />
StoryBoard<br />
- Create Visual Mockup<br />
-Final Adjustment
C O N<br />
C<br />
L U S I<br />
O N<br />
<strong>MarkIt</strong> - SUPERSTAR is a project proposal that could be potentially<br />
used for creating awareness towards poor time management and<br />
promoting the app at the same time. These set of ideas and visuals will<br />
be able to spark an interest in the target audience towards the app and<br />
hopefully solve the current situation. The final goal is to increase app<br />
visibility in the growing market of functional applications as well as to<br />
solve the issues faced by many university students.<br />
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19
P R O D<br />
U C T I<br />
O N<br />
J O U R<br />
N<br />
A L<br />
20
1.Mind Map - the currect situation and<br />
solution.<br />
2.Research - online research about similiar<br />
project and creative strategy.<br />
3.Drafting - design the logo and idea of ads.<br />
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4.Design - the idea on screen and setting art<br />
direction. Find out similair references.<br />
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Successful online ads references.<br />
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F I N<br />
A L<br />
O U T C<br />
O M E<br />
Issue<br />
Awareness<br />
-3Online Commercials<br />
-Social Media<br />
Campaigns<br />
-3Poster<br />
-Microsite<br />
24
Online Commercials<br />
The videos and quizzes will allow the audience to participate in understanding whether<br />
they are behind on studies, social activities, or sleep/rest, by asking the question, “What<br />
type of student are you?”.<br />
25
Social Media Campaign<br />
This creates awareness for each individual participating in the campaign, as<br />
well as promoting the app in an indirect way. Each participant will then have an<br />
option to repost or share their results on social media.<br />
26
Reward<br />
System<br />
Facebook<br />
Live event to gather most<br />
vote from students and<br />
interactions. The page will<br />
have online commercials.<br />
Student can involve their<br />
friend in the campaign in<br />
the picture to show their<br />
what type of student they<br />
are.
Poster<br />
The A2 poster can be use for online and print ads to promote the social media campaign.<br />
28
Microsite<br />
Student can get more information about the whole campaign through<br />
the campaignʼs microsite.<br />
30
Increased<br />
Visibility<br />
Sending a link to the videos and quizzes to try out for themselves, thus increasing<br />
awareness, visibility and app downloads. Interested parties may then proceed to download<br />
the app as well, if they find that it may be useful in their daily lives.<br />
-Last Online<br />
Commercial<br />
-Merchandises<br />
-2Ambient Ads<br />
32
Ambient Ads<br />
The ambient ads will be place at object that has reflection or transpiration material at<br />
university or library. To encourage every student to live a balanced superstar lifestyle.<br />
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T H E
E N D