BRAINSTORM — Selected Works of Shelley Lai
BRAINSTORM —– Shelley Lai Selected Works 2014 – 2016
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<strong>BRAINSTORM</strong> <strong>—</strong>–<br />
<strong>Shelley</strong> <strong>Lai</strong><br />
<strong>Selected</strong> <strong>Works</strong><br />
2014 – 2016
<strong>BRAINSTORM</strong> <strong>—</strong>–<br />
<strong>Shelley</strong> <strong>Lai</strong><br />
<strong>Selected</strong> <strong>Works</strong><br />
2014 – 2016
<strong>BRAINSTORM</strong> <strong>—</strong>–<br />
/ ‘brān,stôrm/
CONCEPT<br />
The word brainstorm was developed with<br />
the intention to solve creative problems.<br />
It welcomes wild ideas, organizes chaos,<br />
and ultimately leads to discovery. However<br />
risky or ridiculous our thoughts may be,<br />
brainstorming allows us to sift through the<br />
clutter <strong>of</strong> a messy mind in order to develop<br />
that elusive stroke <strong>of</strong> insight.<br />
This divergent discipline is vital to the process<br />
<strong>of</strong> design. To make anything that’s worthwhile<br />
can be daunting at first, but getting comfortable<br />
with our thoughts is the best place to start. My<br />
approach to creativity hinges on collecting anyand-all<br />
ideas and turning them into meaningful<br />
solutions. With each project comes a unique<br />
challenge, and through strategic brainstorming,<br />
a unique approach.
DEDICATION<br />
To my mom and dad.<br />
You guys are the real MVPs.<br />
妈 妈 爸 爸 , 你 们 是 真 正 的 MVP。
CONTENTS <strong>—</strong>–<br />
PR. 01 <strong>—</strong>–<br />
CyberHack<br />
Gameboard<br />
p. 12<br />
PR. 02 <strong>—</strong>–<br />
David & Goliath<br />
p. 28<br />
PR. 03 <strong>—</strong>–<br />
Blaize App<br />
p. 44<br />
PR. 04 <strong>—</strong>–<br />
Goorin Bros.<br />
Branding<br />
p. 60<br />
10
PR. 05 <strong>—</strong>–<br />
Conservatory <strong>of</strong><br />
Flowers App<br />
p. 78<br />
PR. 06 <strong>—</strong>–<br />
Otto Branding<br />
p. 94<br />
PR. 07 <strong>—</strong>–<br />
World’s End<br />
Winery<br />
p. 118<br />
PR. 08 <strong>—</strong>–<br />
Commes des<br />
Garçon 1985<br />
p. 136<br />
PR. 09 <strong>—</strong>–<br />
<strong>Selected</strong> Tasks<br />
PR. 10 <strong>—</strong>–<br />
SurveyMonkey<br />
Campaign<br />
p. 156 p. 178<br />
11
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 01 <strong>—</strong>–<br />
CyberHack<br />
Gameboard<br />
12
TITLE<br />
CYBERHACK GAMEBOARD<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Design a board game that pulls the players<br />
into a different world.<br />
APPROACH<br />
Cyber Hack is a fictitious board game about<br />
hidden movement. One side are the hackers,<br />
trying to steal top secret documents from<br />
the computer mainframe. The other side are<br />
the guard programs, whose goal is to destroy<br />
the hackers. The hacker must retrieve all four<br />
documents from the four quadrants <strong>of</strong> the<br />
computer mainframe to win the game, while<br />
the guard programs must find and destroy the<br />
hackers before it’s too late.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
PACKAGING 3<br />
CHRISTINE GEORGE<br />
FALL 2015<br />
FUTURISTIC, CYPER-PUNK, IMAGINATIVE<br />
13
<strong>BRAINSTORM</strong> SELECTED SELECTED WORKS WORKS SHELLEY SHELLEY LAI LAI<br />
FALL 2016<br />
VISUAL SYSTEM<br />
Because the board is meant to resemble a computer mainframe,<br />
it is inspired by a lot <strong>of</strong> interface design. This includes elements<br />
<strong>of</strong> code, neon glows, and punchy colors contrasted with dark<br />
backdrops. The design borrows a lot from the “Tron” aesthetic,<br />
utilizing grids and a similar character design. The hackers and<br />
robots will be 3D printed figurines that rest on circular stations.<br />
Overall, we are creating a futuristic, cyber-punk environment.<br />
PRIMARY TYPE<br />
Loaded<br />
Regular<br />
SECONDARY TYPE<br />
Vitesse Sans<br />
Light<br />
ABCDEFGHIJKLMN<br />
O P Q R S T U V W X Y Z<br />
0 1 2 3 4 5 6 7 8 9<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
14
TITLE CYBERHACK GAMEBOARD PROJECT 01 02 03 04 05 06 07 08 09 10<br />
15
16
TITLE<br />
CYBERHACK GAMEBOARD<br />
17
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
18
TITLE<br />
CYBERHACK GAMEBOARD<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
19
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
20
TITLE<br />
CYBERHACK GAMEBOARD<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
21
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
22
TITLE<br />
CYBERHACK GAMEBOARD<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
23
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
24
TITLE<br />
CYBERHACK GAMEBOARD<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
25
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
26
TITLE CYBERHACK GAMEBOARD PROJECT 01 02 03 04 05 06 07 08 09 10<br />
27
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 02 <strong>—</strong>–<br />
David & Goliath<br />
28
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Create promotional material for a conference<br />
that celebrates a world-changing idea.<br />
APPROACH<br />
The book “David and Goliath” by Malcolm<br />
Gladwell challenges the way we see advantages<br />
and disadvantages. In order to visually portray<br />
this message, I played with scale by juxtaposing<br />
big and small with one another. This speaks to<br />
how Gladwell seeks to rethink how being big or<br />
small can work in unconventional ways.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
VISUAL SYSTEMS 1<br />
MEGUMI KIYAMA<br />
SPRING 2015<br />
CEREBRAL, VIBRANT, EXPRESSIVE<br />
29
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
30
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
31
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
32
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
33
<strong>BRAINSTORM</strong><br />
SELECTED WORKS<br />
SHELLEY LAI FALL 2016<br />
34
TITLE DAVID & GOLIATH PROJECT 01 02 03 04 05 06 07 08 09 10<br />
35
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
36
TITLE DAVID & GOLIATH PROJECT 01 02 03 04 05 06 07 08 09 10<br />
37
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
38
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
39
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
40
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
41
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
42
TITLE<br />
DAVID & GOLIATH<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
43
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 03 <strong>—</strong>–<br />
Blaize App<br />
44
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Build an app for outdoor adventurers willing to<br />
travel <strong>of</strong>f the beaten path.<br />
APPROACH<br />
Blaize targets those who strive to see there<br />
everyday world with fresh, scenic perspectives.<br />
The app allows users to map areas they are<br />
exploring and recording new sights. It also<br />
helps them learn more about what others have<br />
discovered in that area. Blaize encourages<br />
pioneering, bravely exploring the world, and<br />
documenting unique discoveries.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
VISUAL SYSTEMS 1<br />
MEGUMI KIYAMA<br />
SPRING 2015<br />
ADVENTUROUS, OUTDOORS, COMMUNITY<br />
45
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
46
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
47
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
48
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
49
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
50
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
51
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
52
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
53
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
54
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
55
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
56
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
57
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
58
TITLE<br />
BLAIZE APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
59
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 04 <strong>—</strong>–<br />
Goorin Bros.<br />
Branding<br />
60
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Modernize and refresh the brand <strong>of</strong> an existing<br />
retailer, preparing them for a competitive market.<br />
APPROACH<br />
Goorin Bros. is an authentic hat shop with<br />
multiple locations in San Francisco. Although its<br />
products are crafted to perfection, its current<br />
mark feels dated in a city that is rapidly moving<br />
forward. Because <strong>of</strong> this, I chose to revitalize the<br />
brand in order to cater to a trendier audience.<br />
Keeping the iconic castle icon as a homage to<br />
the founder, Castle Goorin, the new lockup is<br />
elegant, brings a youthful quality to the brand,<br />
and still maintains the store’s heritage.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
NATURE OF IDENTITY<br />
THOMAS MCNULTY<br />
SPRING 2015<br />
HERITAGE, ELEGANT, MASCULINE<br />
61
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
62
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
63
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
64
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
65
<strong>BRAINSTORM</strong> SELECTED SELECTED WORKS WORKS SHELLEY SHELLEY LAI LAI<br />
FALL 2016<br />
VISUAL SYSTEM<br />
Since the company is bit more on the luxurious side, the visual<br />
language should reflect this as well. The colors were slightly<br />
inspired by the company’s current color palette, utilizing a<br />
brassy gold accent. Darker colors such as burgandy and black<br />
communicate elegance and quality. I created a minimal pattern<br />
as well as an insignia to be used as dainty touches along<br />
with simple, elegant typography.<br />
PRIMARY TYPE<br />
Sentinel<br />
Book<br />
SECONDARY TYPE<br />
Univers LT<br />
57 Condensed<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
66
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
67
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
68
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
69
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
70
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
71
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
72
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
73
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
74
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
75
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
76
TITLE<br />
GOORIN BROS. BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
77
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 05 <strong>—</strong>–<br />
Conservatory <strong>of</strong><br />
Flowers App<br />
78
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Build an app that uses interactive technology<br />
to create a unique touring experience.<br />
APPROACH<br />
The Conservatory <strong>of</strong> Flowers is a popular<br />
establishment to visit in Golden Gate Park.<br />
Using augmented reality, I wanted to enhance<br />
the experience <strong>of</strong> being inside the historic<br />
landmark and bring it into the modern age.<br />
Through the app, the user can learn about the<br />
conservatory, discover events, ask questions<br />
to the garden fairy guide, Lily, or take an tour<br />
<strong>of</strong> the space through augmented reality. This<br />
app targets women, children, and tourists.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
GRAPHIC DESIGN 3<br />
AMIR BAHADORI<br />
FALL 2014<br />
CONSERVATORY OF FLOWERS<br />
79
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
80
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
81
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
82
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
83
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
84
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
85
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
86
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
87
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
88
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
89
Eve<br />
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
Flower Name<br />
Aquascapes<br />
Underwater<br />
STAR<br />
Thu, 11/13/201<br />
EN<br />
Sun, 04/12/20<br />
LOCATION<br />
Flower Room Location<br />
NATIVE TO<br />
County<br />
CHOMP! T<br />
from the<br />
90
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
TYPE OF PLANT<br />
AQUATIC PLANTS<br />
nts<br />
: The Art <strong>of</strong><br />
Gardening<br />
TING<br />
4 @ 10:00am<br />
D<br />
15 @ 4:00pm<br />
HIGHLAND PLANTS<br />
LOWLAND PLANTS<br />
POTTED PLANTS<br />
CARNIVOROUS PLANTS<br />
GARDEN FLOWERS<br />
hey Came<br />
Swamp<br />
91
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
92
TITLE<br />
CONSERVATORY OF FLOWERS APP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
93
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 06 <strong>—</strong>–<br />
Otto Branding<br />
94
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Build a brand for a fictitious ride-sharing<br />
company that gets the engines going.<br />
APPROACH<br />
Otto is a fictitious ride-sharing service<br />
founded by Google and uses their self-driving<br />
vehicles to take users where they need to<br />
go. The name “Otto” derived from the word<br />
“autonomous.” With the word-mark, I wanted<br />
to convey a modern friendliness for a wideranging<br />
demographic <strong>of</strong> city-goers.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
NATURE OF IDENTITY<br />
THOMAS MCNULTY<br />
SPRING 2015<br />
FRIENDLY, ENERGETIC, COLORFUL<br />
95
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
96
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
97
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
98
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
99
<strong>BRAINSTORM</strong> SELECTED SELECTED WORKS WORKS SHELLEY SHELLEY LAI LAI<br />
FALL 2016<br />
VISUAL SYSTEM<br />
Google’s visual system uses a beautiful array <strong>of</strong> colors. In order<br />
to stay true to its parent brand, Otto’s branding is also colorful<br />
and energetic. Its streaks <strong>of</strong> blues, reds, yellows, and greens<br />
are meant to portray abstract movement. This secondary<br />
application is utilized in different ways on all <strong>of</strong> Otto’s products.<br />
PRIMARY TYPE<br />
Interstate<br />
Bold<br />
SECONDARY TYPE<br />
Interstate<br />
Thin<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
100
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
101
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
102
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
103
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
104
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
105
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
106
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
107
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
108
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
109
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
110
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
111
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
112
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
113
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
114
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
115
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
116
TITLE<br />
OTTO BRANDING<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
117
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 07 <strong>—</strong>–<br />
World’s End<br />
Winery<br />
118
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Design a series <strong>of</strong> labels that tells the story <strong>of</strong><br />
a ground-breaking winemaker.<br />
APPROACH<br />
World’s End is a high-end, garage wine label<br />
started by Jonathan Maltus in Napa Valley. What<br />
makes this vineyard unique is its emphasis on<br />
mixing old world techniques with experimental,<br />
garagiste methods, hence the name “World’s<br />
End.” Maltus’s label is built on the philosophy <strong>of</strong><br />
two worlds colliding to form something new, and<br />
visually that’s what needs to be conveyed.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
PACKAGING 3<br />
CHRISTINE GEORGE<br />
FALL 2015<br />
APOCALYPTIC, DARK, REFINED, ELEGANT<br />
119
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FALL 2016<br />
VISUAL SYSTEM<br />
The challenge <strong>of</strong> designing this label was figuring out how<br />
to make it feel apocalyptic, which generally has old-world<br />
connotations, yet have it also be high-end and modern. I<br />
borrowed the layout <strong>of</strong> an old star map so the label may lend<br />
itself to celestial visuals. In the center, there are two planets<br />
that represent old and new. The center circle is the product<br />
<strong>of</strong> the collision. The colors <strong>of</strong> each label refer to the essence<br />
<strong>of</strong> the wine itself. Parts <strong>of</strong> the star map label are also lined<br />
with gold foil to give it an elevated quality.<br />
PRIMARY TYPE<br />
Miller<br />
Regular<br />
SECONDARY TYPE<br />
Sweet Sans<br />
Regular<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
120
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
121
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
122
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
123
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
124
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
125
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126
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
127
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128
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
129
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
130
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
131
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
132
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
133
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
134
TITLE<br />
WORLD’S END WINES<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
135
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 08 <strong>—</strong>–<br />
Commes Des<br />
Garçons 1985<br />
136
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Create a campaign for an existing brand that<br />
makes people look twice and think twice.<br />
APPROACH<br />
Comme des Garçons is an avant-garde fashion<br />
house founded by Rei Kawakubo. In her work,<br />
Kawakubo is constantly trying to challenge<br />
the norm in fashion, in culture, and in socially<br />
accepted ideas. Nowadays, people are too<br />
absorbed in tech consumerism. Year after year,<br />
they shell out money to get the lastest gadgets<br />
and gizmos, anticipating the next smart watch<br />
or upgrade. Because <strong>of</strong> this, I created a print<br />
promotional campaign for Comme des Garçons<br />
that glorifies being old school. This includes<br />
fake lookbooks and a series <strong>of</strong> posters.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
CLASS<br />
INSTRUCTOR<br />
SEMESTER<br />
KEYWORDS<br />
VISUAL SYSTEMS 2<br />
ESZTER CLARK<br />
FALL 2015<br />
HUMOROUS, EDGY, AVANT-GARDE<br />
137
<strong>BRAINSTORM</strong> SELECTED SELECTED WORKS WORKS SHELLEY SHELLEY LAI LAI<br />
FALL 2016<br />
VISUAL SYSTEM<br />
As a tongue-and-cheek way <strong>of</strong> critiquing tech consumerism, the<br />
campaign elevates retro technology into fine art. The “wearable<br />
tech” seen here are not responsive glasses, but rather a late<br />
80s cell phone or floppy disk. Borrowing from the late 80s<br />
colors, patterns, and layouts, the lookbooks and posters are<br />
distinctly retro. The words used are sarcastically based on real<br />
comments from consumers. Each lookbook is also delivered in<br />
individual plastic sleeves to mimic cheap distribution.<br />
PRIMARY TYPE<br />
Raisonne<br />
Demi-Bold<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
138
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
139
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140
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
141
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142
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
143
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
144
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
145
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
146
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
147
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
148
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
149
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
150
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
151
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
152
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
153
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
154
TITLE COMMES DES GARÇON 1985<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
155
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 09 <strong>—</strong>–<br />
<strong>Selected</strong> Tasks<br />
156
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Take multiple design briefs and produce<br />
meaningful work within an agency.<br />
APPROACH<br />
When working in the creative industry, no<br />
two weeks look exactly the same. There are<br />
many projects that circulate within a period <strong>of</strong><br />
time, and as an intern, I had the opportunity<br />
to produce a wide array <strong>of</strong> designs for the<br />
clients <strong>of</strong> Eleven. I took this experience as an<br />
opportunity to contribute my skills in a teambased<br />
environment, creating graphics that<br />
speak to the client’s brand.<br />
MEDIUM<br />
WEB/UI<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
EXPERIENCE<br />
COMPANY<br />
SEMESTER<br />
KEYWORDS<br />
INTERNSHIP<br />
ELEVEN INC.<br />
FALL 2015–SUMMER 2016<br />
ADAPTABILITY, TEAMWORK<br />
157
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
158
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
DESCRIPTION<br />
Iconography was a major asset when creating the brand<br />
guidelines for Dignity Health. During the course <strong>of</strong> my internship,<br />
I had the opportunity to design an extensive set <strong>of</strong> icons for<br />
Eleven. The color used is the signature orange <strong>of</strong> Dignity Health,<br />
and the icons are meant to be simple, rounded, and friendly.<br />
MEDIUM<br />
PRINT<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
CLIENT<br />
ROLE<br />
DIRECTION<br />
MANAGER<br />
COLUMBUS MEATS<br />
DESIGNER/ART DIRECTOR<br />
CHAD LEITZ<br />
MONIQUE VERRIER<br />
159
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
160
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
161
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
162
TITLE SELECTED TASKS PROJECT 01 02 03 04 05 06 07 08 09 10<br />
DESCRIPTION<br />
As a recurring project for Columbus Meats, I had to come up<br />
with post ideas for the company’s social media accounts. These<br />
would be used for major events or other informative content.<br />
This assignment gave me the freedom to be creative with each<br />
post while still adhering to a set subject and visual system.<br />
MEDIUM<br />
WEB/UI<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
CLIENT<br />
ROLE<br />
DIRECTION<br />
MANAGER<br />
SAN FRANCISCO<br />
DESIGNER<br />
TED BLUEY<br />
MONIQUE VERRIER<br />
163
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
164
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
165
166
TITLE SELECTED TASKS PROJECT 01 02 03 04 05 06 07 08 09 10<br />
DESCRIPTION<br />
Oakley’s Radar Pace sunglasses uses an Intel chip to activate<br />
an interactive vocal technology. It functions as a coach in your<br />
ear, and Eleven was in charge <strong>of</strong> developing a campaign that<br />
showcases this product. They wanted to create a graphic that<br />
portrays active sound, pairing it with a beautifully photographed<br />
image <strong>of</strong> the sunglasses. I created one option for the visual <strong>of</strong><br />
sound, incorporating it in their out-<strong>of</strong>-home posts. This was a<br />
graphic presented but not sold.<br />
MEDIUM<br />
WEB/UI<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
CLIENT<br />
ROLE<br />
DIRECTION<br />
MANAGER<br />
OAKLEY<br />
DESIGNER<br />
MATTHEW WAKEMAN<br />
MONIQUE VERRIER<br />
167
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
168
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
169
170
TITLE SELECTED TASKS PROJECT 01 02 03 04 05 06 07 08 09 10<br />
DESCRIPTION<br />
Dignity Health’s “World <strong>of</strong> Healing” social campaign highlights<br />
methods <strong>of</strong> healing from different countries. It uses wonderful<br />
illustrations from Vesa Sammalisto as animated stamps that<br />
represent a country and it’s healing remedy. I contributed to the<br />
campaign by creating informative illustrations to pair with the<br />
stamp. These illustrations are meant to be displayed on Facebook<br />
Canvas, an mobile way <strong>of</strong> showing stories.<br />
MEDIUM<br />
WEB/UI<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
CLIENT<br />
ROLE<br />
DIRECTION<br />
MANAGER<br />
DIGNITY HEALTH<br />
DESIGNER<br />
KALEE ABELLA, FLAVIA GONZALES<br />
MONIQUE VERRIER<br />
171
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
172
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
173
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
174
TITLE SELECTED TASKS PROJECT 01 02 03 04 05 06 07 08 09 10<br />
DESCRIPTION<br />
Dignity Health needed to a simple infographic to be used<br />
internally in presentations for their medical staff, and Eleven<br />
commissioned me to design it. The infographic should show<br />
how the quality <strong>of</strong> patient care depends on three serving pillars<br />
that doctors and nurses should uphold. I had to make sure<br />
that the infographic was comprehensive at first glance, well<br />
illustrated, and memorable.<br />
MEDIUM<br />
WEB/UI<br />
ADVERTISING<br />
ILLUSTRATION<br />
BRANDING<br />
CLIENT<br />
ROLE<br />
DIRECTION<br />
MANAGER<br />
DIGNITY HEALTH<br />
DESIGNER/ART DIRECTOR<br />
TED BLUEY<br />
MONIQUE VERRIER<br />
175
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
176
TITLE<br />
SELECTED TASKS<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
177
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
PR. 10 <strong>—</strong>–<br />
SurveyMonkey<br />
Campaign<br />
178
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
CHALLENGE<br />
Refresh the SurveyMonkey logo and design a<br />
campaign direction for the curious.<br />
APPROACH<br />
As a part <strong>of</strong> a rebranding pitch for the online<br />
data collection company SurveyMonkey, I was<br />
one <strong>of</strong> the designers in charge <strong>of</strong> leading a<br />
visual direction for their campaign. This also<br />
included options for logo evolutions and a<br />
re-design <strong>of</strong> their current website to be laid<br />
out on a comprehensive plotter. The goal was<br />
to visually portray an empowerment through<br />
curiosity, which is the benefit <strong>of</strong> taking a survey.<br />
My direction was used in the pitch not sold.<br />
MEDIUM<br />
PRINT<br />
PACKAGING<br />
WEB/UI<br />
BRANDING<br />
EXPERIENCE<br />
COMPANY<br />
SEMESTER<br />
CLIENT<br />
INTERNSHIP<br />
ELEVEN INC.<br />
FALL 2015–SUMMER 2016<br />
COMPLEX, CURIOSITY, TECHNOLOGICAL<br />
179
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180
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
181
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
VISUAL SYSTEM<br />
In order to show people being powered by curiosity, I designed<br />
a campaign where data forms a frame <strong>of</strong> information around a<br />
person. It is meant to have a sophisticated, scientific look with<br />
thin vector lines and coded text. The color palette for the website<br />
and logo uses a fresh update <strong>of</strong> the current SurveyMonkey green,<br />
paired with a yellow and blue as secondary colors.<br />
PRIMARY TYPE<br />
Freight Text<br />
Semi-Bold<br />
SECONDARY TYPE<br />
Lato<br />
Light<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
ABCDEFGHIJKLMNOPQRS<br />
TUVWXYZabcdefghijklmn<br />
opqrstuvwxyz0123456789<br />
182
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
183
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
Feed your<br />
curiosity.<br />
184
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
185
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
Sign In<br />
Help<br />
What are you<br />
curious about?<br />
Make better decisions with the World’s#1 Survey Platform<br />
Pro Sign Up<br />
Sign Up Free<br />
SCROLL DOWN<br />
Need people to<br />
take your survey?<br />
Reach millions <strong>of</strong> people who are ready<br />
to take your sur vey and choose from<br />
dozens <strong>of</strong> targeting options with the<br />
SurveyMonkey Audience<br />
Learn More<br />
Conduct surveys tailored to your needs<br />
Customer Satisfaction<br />
Learn more ><br />
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Get answers today.<br />
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Community: Developers Facebook Twitter LinkedIn Our Blog Google+<br />
Youtube<br />
About Us: Management Team Board <strong>of</strong> Directors Integrations Newsroom Office Locations Jobs Sitemap Help<br />
Policies: Terms <strong>of</strong> Use Privacy Policy Anti-Spam Policy Security Statement Email Opt-In Accessibility<br />
Language:<br />
Svenska 日 本 語 中 文 ( 繁 體 ) Türkçe Norsk Suomi English (UK)<br />
Copyright 1999-2015 SurveyMonkey<br />
186
TITLE SURVEYMONKEY CAMPAIGN PROJECT 01 02 03 04 05 06 07 08 09 10<br />
187
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
188
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
189
<strong>BRAINSTORM</strong> SELECTED WORKS SHELLEY LAI FALL 2016<br />
190
TITLE<br />
SURVEYMONKEY CAMPAIGN<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
191
T H E B O L D H AT M A K E R S
TITLE<br />
INTERNSHIP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
T H E B O L D H AT M A K E R S<br />
195
TITLE<br />
INTERNSHIP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
197
TITLE<br />
INTERNSHIP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
199
TITLE<br />
INTERNSHIP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
201
TITLE<br />
INTERNSHIP<br />
PROJECT 01 02 03 04 05 06 07 08 09 10<br />
203
THANK YOU <strong>—</strong>–<br />
謝 謝
PREFACE<br />
To all the people that let me be me, however<br />
risky or ridiculous I may be.
FRIENDS<br />
Josh and Dana, you guys have been one <strong>of</strong> my biggest role models<br />
in these past couple <strong>of</strong> years. Your selflessness, hospitality, and<br />
endless streams <strong>of</strong> wisdom continue to inspire me. The free meals<br />
were just icing on the cake. A special thank to you, Alejandra, for<br />
having my back since the first week <strong>of</strong> school; know that I’ll always<br />
have yours. Although there are many that I haven’t been able to<br />
address in this short excerpt, I hope you know that I am deeply<br />
grateful for the memories, the laughs, and the conversations. To<br />
Studio Vincente....I bless the rains down in Africa.<br />
INSTRUCTORS<br />
I knew very little about design when I first started this program. With<br />
your invaluable guidance, I’m now confident in my learned skills and<br />
anxious to grow more. Thank you Mary Scott, Tom Mcnulty, Megumi<br />
Kiyama, Eszter Clark, Amir Bahadori, Christine George, Bob Slote,<br />
and Darrell Hayden for helping me get to this point.<br />
CO-WORKERS<br />
Thank you, Eleven Inc., for giving me a first-hand experience working<br />
amongst so many talented, driven creatives. Barry, you were my first<br />
mentor in the world <strong>of</strong> branding. I don’t take that for granted.
FAMILY<br />
Mom and dad, none <strong>of</strong> this would have been possible without<br />
your constant patience and love. Thank you for giving me room<br />
to pursue my passions, dealing with me when I’m being difficult,<br />
and inspiring me with your hard work and sacrifice. I’m truly<br />
blessed to have you two as my guideposts all these years, and<br />
I only hope that I’ve made you proud with the work I’ve done.<br />
Alice, you’re the best twin a girl could ask for. I’ll be cooking your<br />
dinners for you soon, just you wait. Grandma and Grandpa, your<br />
words <strong>of</strong> encouragement and cheerful smiles kept me motivated<br />
every semester. I could not have done it without you guys, and I<br />
can’t wait to treat you two to dim sum with my first paycheck.<br />
妈 妈 爸 爸 , 没 有 你 们 一 直 以 来 的 支 持 , 这 一 切 一 切 不 可 能 变 成 现 实 ,<br />
你 们 给 了 我 自 由 发 展 的 空 间 , 谢 谢 你 们 的 包 容 与 谅 解 , 谢 谢 你 们 多 年<br />
以 来 的 悉 心 栽 培 , 你 们 的 养 育 之 恩 我 终 生 难 忘 , 你 们 是 我 不 断 努 力 的<br />
原 动 力 , 我 殷 切 期 望 我 的 工 作 能 够 令 你 们 感 到 自 豪 , 我 的 成 功 能 令 你<br />
们 感 到 安 慰 。Alice, 你 是 我 亲 爱 的 姐 姐 , 等 着 吧 , 我 会 尽 快 为 你 煮 晚<br />
餐 。 公 公 婆 婆 , 你 们 慈 爱 的 笑 容 与 激 励 的 言 辞 让 我 每 学 期 都 积 极 向<br />
上 , 没 有 你 们 , 就 没 有 我 的 今 天 , 我 期 待 着 用 我 的 薪 水 请 你 们 饮 茶 。
COLOPHON <strong>—</strong>–
BINDERY<br />
Blurb.com<br />
COVER STOCK<br />
Image Wrap Matte Finish<br />
TEXT STOCK<br />
Mohawk Superfine #100<br />
TYPEFACE<br />
Suisse International<br />
PHOTOGRAPHY<br />
<strong>Shelley</strong> <strong>Lai</strong><br />
Studio Vincente<br />
Chiara Headrick<br />
SOFTWARE<br />
Adobe Creative Suite<br />
COPYRIGHT<br />
©2016 <strong>Shelley</strong> <strong>Lai</strong>
<strong>BRAINSTORM</strong> <strong>Shelley</strong> <strong>Lai</strong> <strong>—</strong>– <strong>—</strong>–<br />
<strong>Shelley</strong> 510-918-3023 <strong>Lai</strong><br />
<strong>Selected</strong> hello@shelleylai.me <strong>Works</strong><br />
2014 shelleylai.me – 2016