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YSM Issue 90.1

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in brief<br />

NEWS<br />

The Miller laboratory of Yale’s Department<br />

of Chemistry recently made a discovery<br />

in peptide catalysis that could change how<br />

we think about enzymes. This discovery<br />

capitalized on the laboratory’s previous<br />

discovery of two peptide catalysts. Enzymes,<br />

or protein catalysts, are characterized by high<br />

specificity. Alford, the study’s first author, and<br />

his colleagues demonstrated that two short<br />

peptides, which are comprised of protein<br />

building block called amino acids, can catalyze<br />

two distinct, complementary reactions called<br />

oxidation reactions. This remarkable capacity<br />

is presumably due to the synthetic peptide’s<br />

overall structure: by varying just a few key<br />

amino acids outside of the active site where the<br />

reaction takes place, the same active residue can<br />

switch between catalyzing two very different<br />

reactions. This control of catalytic activity by<br />

Shrinking Enzymes<br />

By Giorgio Caturegli<br />

modifying secondary structure is a hallmark<br />

of enzymes but has had limited application<br />

in organic synthesis. “This finding is a really<br />

interesting manifestation of what the [Miller]<br />

group tries to do…using tools that nature has<br />

to understand natural processes,” said Nadia<br />

Abascal, a coauthor. Synthetic reactions can<br />

be studied to gain insight into processes in<br />

nature, which may follow a similar mechanism<br />

to the reactions observed in this study.<br />

Especially notable is the fact that peptides<br />

are orders of magnitude smaller than<br />

enzymes, and their small size and precise<br />

control could allow for synthetic applications<br />

in pharmaceutical and materials research.<br />

The Miller group’s recent finding in peptide<br />

catalysis is important to both understanding<br />

natural biochemical processes and developing<br />

synthetic applications.<br />

PHOTOGRAPHY BY NATALIA ZALIZNYAK<br />

►Miller’s laboratory discovered two<br />

peptides that can catalyze two different<br />

reactions based on secondary<br />

structure and reaction conditions.<br />

A New Excuse for Playing Video Games?<br />

By Jasper Feinberg<br />

Imagine if video games were a key to<br />

improving learning. Yale psychiatry professor<br />

Bruce Wexler believes they are. A study found<br />

that a video game-based learning regimen<br />

called Activate, developed by Wexler, improved<br />

the test performance of 583 schoolchildren<br />

compared to those without the regimen and<br />

those with one-on-one tutoring. The curriculum<br />

includes computer games aimed at cognitive<br />

improvement and a five minute warm-up<br />

computer activity designed to prepare students<br />

for learning.<br />

The Activate program harnesses<br />

neuroplasticity. The structure of the brain<br />

is shaped after birth from environmental<br />

stimuli that reorganize neuronal connections.<br />

Activate stimulates areas of the brain often<br />

underdeveloped in children who grow up in<br />

poverty or have neurodevelopmental problems<br />

like attention deficit hyperactivity disorder<br />

(ADHD). To accomplish this, Wexler used<br />

neuroimaging studies to identify the regions<br />

of the brain corresponding to certain cognitive<br />

tasks. Wexler describes Activate as “a school<br />

lunch program for the brain” customized to each<br />

individual student.<br />

The social implications of this educational<br />

strategy are vast. First, Activate has the potential<br />

to close the achievement gap by helping students<br />

with different educational backgrounds. As a<br />

technology-based tool, it is cheaper than many<br />

current solutions. Wexler’s research is also an<br />

effective treatment for depression and, in some<br />

cases, ADHD.<br />

Going forward, C8 Sciences, a Yale startup<br />

dedicated to spreading Activate, hopes to<br />

increase awareness and continue improving<br />

the program. Activate has been translated into<br />

multiple languages, and appears primed to<br />

expand.<br />

IMAGE COURTESY OF BRUCE WEXLER<br />

►A student using Activate, a gamebased<br />

learning program shown to<br />

improve test performance, in her<br />

school’s computer lab.<br />

www.yalescientific.org<br />

December 2016<br />

Yale Scientific Magazine<br />

7

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