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Page 7<br />
And while I think Life Of Pi is a dazzling display of film craft, I find the<br />
storytelling itself infuriating. He made the best possible movie out of a book that I<br />
don’t like at all, and the film angered me in the exact same ways that the book did.<br />
That’s a successful adaptation, I suppose.<br />
When I first heard about Bi!y Lynn’s Long Hal"ime Walk, it was over a long<br />
lunch with Stacey, one of Sony’s delightful publicists at the time. My editor-in-chief<br />
Richard Rushfield was also at the lunch, and the entire point was for Sony to lay out<br />
the films they had coming for the next year and offer up some information about<br />
each of them. Stacey told us about how Lee was shooting his new film in 3D using<br />
120 frames-per-second cameras, and when I asked her why, she just shrugged. “He’s<br />
Ang. He wants to try it.”<br />
To some degree, my entire viewing experience with Bi!y Lynn’s Long Hal"ime<br />
Walk was like watching a demo reel. It almost didn’t matter what happened in the<br />
film. What I was looking at for almost the entire running time was the visual quality<br />
itself. I tried to disconnect myself from that, but it didn’t work. It was so different, so<br />
new, so utterly unlike film that I found myself wondering if there will ever be any<br />
kind of major industry using this process for narrative storytelling. I’m not sure I<br />
believe it. It’s so unlike film that it feels like it should be called something completely<br />
different. It’s not live theater, either, although the feeling I got sitting in the<br />
Cinerama Dome was much more akin to that than it was like typical film-going.<br />
Instead of pretending like everyone who reads this will know exactly what I’m<br />
talking about, a quick explanation. Film is typically shot and projected at 24 frames<br />
per second. That was arrived at after much experimentation in the early days of film,<br />
where anything from 16 to 24 fps was in play. Thomas Edison pushed towards the 50<br />
fps end of things. It was sound that made the industry agree to a standard speed for<br />
shooting and projection, though, because those shifts in frame rate would be more<br />
noticeable in audio that was either sped up or slowed down. You can read about the<br />
nuts and bolts of this stuff if you’re really curious, but the short version is that higher<br />
frame rates in film begin to create some pretty profound differences, and those<br />
differences are going to divide filmmakers pretty hotly.