You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Page 35<br />
Would I tell someone who hasn’t seen the film that that’s what I think it is<br />
about? No, because that coin doesn’t drop until the third act and until then, you have<br />
no idea that’s the point. That feeling of having that coin drop was part of the<br />
experience for me, and I’d hate to be the one to take that from someone else.<br />
In the case of Rogue One: A Star Wars Story, there are numerous things that are<br />
worth discussion that you can’t really bring up until people have seen the movie. I<br />
went to a press screening of the movie on the Disney lot so that I could write that<br />
early review I ran on the Pulp & Popcorn blog, but I also bought tickets so I could take<br />
my sons, Toshi and Allen, as well as my girlfriend, her adult son, and his girlfriend.<br />
We had a big family weekend that involved buying and decorating the Christmas tree<br />
and lots of hanging out and having fun, and the weekend culminated in all of us going<br />
to the Culver Arclight together to see the film. As we emerged from the theater, it<br />
was clear that Allen was a little shaken up by it. He’s eight years old now, and he’s<br />
precocious, constantly looking to demonstrate that he understands things like the<br />
grown-ups do. I asked him what he was reacting to, and he struggled to find the<br />
words. “I don’t think I’ve ever seen a movie before where everyone died, Daddy.<br />
Everyone. All the good guys. They all just died.” He kept shaking his head. “It’s a cool<br />
movie, but that’s really sad.”<br />
What strikes me about that is how, for the first time ever, there is weight to<br />
the war in Star Wars. We live in a culture that glorifies war and that treats it as a rite<br />
of passage to some extent. War-themed videogames are one of the biggest-selling<br />
genres, and my own kids are addicted to several of the online Ca! Of Duty modes.<br />
When Toshi recently bought Battlefield 1, I spent some time looking at the campaign<br />
mode, and there was something they did that I found really interesting as a choice. If<br />
you’re killed while playing the campaign, you don’t respawn as the same character.<br />
Instead, that character is dead, and you have to play as someone else, and each time<br />
you go down, that’s another headstone, another life memorialized, and the longer you<br />
play, the higher that body count gets to be, and you start to actually get a sense of the<br />
toll of each and every inch of territory that is won in a real war. Sure, it’s a game, and<br />
sure, it’s still only 1/10,000th of the real experience, but it is an attempt to underline<br />
the more sober side of what is being played as a game.