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Page 10<br />
Yes, I’ve seen some horrible accidents with film. I was a projectionist for a<br />
while, and there were some wild things that went on sometimes. I had a print come<br />
unspooled that managed to wrap around the brain on one of the platters in our<br />
system, and the more the film played, the tighter it got wound around the inside<br />
pieces, until the entire thing snapped from the pressure. I had a film print get<br />
dropped once, and it got all weird and out of shape, and I had to sit next to the<br />
platter for the entire film, manually keeping the print in something close to the<br />
correct shape so it wouldn’t end up sliding off the platter completely. I’ve seen film<br />
burns that were just apocalyptic. But so what? Digital has its own projection issues,<br />
and I’ve seen plenty of examples of digital files or digital systems screwing up in<br />
exciting and unusual ways.<br />
When I was sitting in the Cinerama Dome, watching this incredibly crystalclear<br />
3D image unfold in front of me, there were several times where it felt like I<br />
could just stick my hand into the screen. It was so incredibly clear, and with such<br />
depth of field, that no matter where you’re looking, you can see something in focus.<br />
Lee uses a visual plan that repeatedly drops a character dead center in the shot, in<br />
close-up, speaking directly into the camera. In each of those shots, it feels like that<br />
person is just inches away. It feels genuinely intimate. But there are plenty of places<br />
where Lee does something that would be fine if he did it in film, but it doesn’t work<br />
the same way in 120 fps HD 3D. It doesn’t track the same, it doesn’t have the same<br />
impact on the viewer. There’s going to have to be a fundamental shift in the way you<br />
stage and shoot things if this is ever going to work, because it does not create the<br />
same sort of dream-state right now. Sure, not everyone goes to a movie to get lost in<br />
it, and people watch films in so many different distracted ways now that I’m sure it<br />
all seems precious, the idea of protecting some ineffable effect that film has on the<br />
viewer. After all, 120 fps resolution has to be better than 24 fps by definition, right?<br />
Isn’t it always a good thing automatically to push progress forward?<br />
Honestly, I don’t get how James Cameron thinks he’s going to pull off the<br />
Avatar sequels shooting in 120 fps. The additional work that’s going to have to be<br />
done to make a 3D character feel real in this format is mind-boggling. It’s going to<br />
require an exponential jump in rendering power, and I’m not sure we’re there yet.