Hacking the Bureaucracy
HackingTheB_Portable2016
HackingTheB_Portable2016
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<strong>Hacking</strong> <strong>the</strong><br />
<strong>Bureaucracy</strong><br />
Exploring <strong>the</strong> key drivers of innovation within Government
Part 1: Innovating in Government<br />
05<br />
About<br />
Portable<br />
08<br />
Government Innovation:<br />
What is it and Why?<br />
Cont<br />
What do we mean<br />
06<br />
Report<br />
Background<br />
09<br />
The Personality of <strong>the</strong><br />
Government Innovator<br />
07<br />
by Innovation?<br />
10<br />
Creating <strong>the</strong> Right<br />
Ecosystem for Innovation<br />
15<br />
Innovation Ideas<br />
Part 2: <strong>Hacking</strong> <strong>the</strong> <strong>Bureaucracy</strong><br />
22<br />
Overview:<br />
Get Prepared<br />
23<br />
Train yourself in<br />
<strong>Bureaucracy</strong> <strong>Hacking</strong><br />
24<br />
Choose a Problem,<br />
not a Solution<br />
ents<br />
Ensure that your<br />
27<br />
outcomes can fail fast<br />
35<br />
Go Incognito: Seek<br />
Forgiveness, Not Approval<br />
30<br />
Find <strong>the</strong> right<br />
Co-Conspirators<br />
37<br />
Demonstrate Success<br />
(even in your failures)<br />
32<br />
Don’t be afraid to<br />
look outside<br />
39<br />
Finding<br />
<strong>the</strong> Money<br />
42<br />
Conclusion
Innovat<br />
Govern<br />
Part 1<br />
Innovating in<br />
Government<br />
ting in<br />
nment
4<br />
Exploring<br />
<strong>the</strong> key<br />
drivers of<br />
innovation<br />
within<br />
Government
5<br />
About Portable<br />
For <strong>the</strong> past decade, Portable<br />
has been at <strong>the</strong> centre of design<br />
and web innovation across<br />
Australia and internationally.<br />
We believe in Government and in its<br />
power to create widespread, meaningful<br />
change. However, we continually come<br />
across individuals working to make<br />
great change but who are unable to<br />
get projects over <strong>the</strong> line, who fail to<br />
mediate minor technical hurdles and<br />
who see <strong>the</strong>ir work falter just when it is<br />
ga<strong>the</strong>ring steam and interest. As part<br />
of this report, we interviewed over one<br />
hundred people in Government roles,<br />
looked at successful and failed projects<br />
and identified some of <strong>the</strong> critical factors<br />
required for people working in policy and<br />
policy implementation to be successful in<br />
innovating.<br />
We believe Government already has<br />
good, innovative and intelligent people<br />
working within its walls and we continue<br />
to strive to help those people create<br />
positive change.
6<br />
Background<br />
In 2015, Portable prepared and<br />
delivered a presentation at Public<br />
Sector Week in Victoria (Australia).<br />
We spoke on <strong>the</strong> ways in which Design<br />
Thinking and agile work processes<br />
can transform <strong>the</strong> way in which<br />
Organisations deliver outcomes for<br />
citizens and <strong>the</strong> world in which <strong>the</strong>y<br />
interact.<br />
As a result of that presentation and<br />
through <strong>the</strong> encouragement of <strong>the</strong><br />
people who attended and supported our<br />
work, we began to conduct research into<br />
Government innovation with a goal to:<br />
• Understand <strong>the</strong> conditions which<br />
foster innovation both internally and<br />
externally within <strong>the</strong> Government sector<br />
and to identify those which directly or<br />
indirectly impede it<br />
• Explore <strong>the</strong> characteristics of those<br />
individuals who have successfully<br />
created innovative programs and<br />
projects within Government<br />
• Identify insights, tools, methods and<br />
best practices for generating innovation<br />
across all tiers of Government<br />
As a design and technology company,<br />
we have worked closely across business,<br />
start-ups and <strong>the</strong> Government sector to<br />
drive innovation for <strong>the</strong> past decade and<br />
this opportunity allowed us to consider<br />
some of <strong>the</strong> deeper machinations behind<br />
Government innovation, which lacks<br />
<strong>the</strong> traditional free market competitive<br />
drivers of private practice to innovate but<br />
still requires a mechanism to regenerate.<br />
Over <strong>the</strong> next eight months we conducted<br />
a series of workshops, bringing toge<strong>the</strong>r<br />
leaders within Government to establish<br />
<strong>the</strong> key drivers behind successful<br />
innovation. The result of this work is<br />
contained in this report and supporting<br />
tool kit.<br />
This report aims to provoke a<br />
conversation around innovating in<br />
Government, whilst also attempting<br />
to outline some steps for potential<br />
Government innovators when first<br />
embarking on <strong>the</strong>ir innovation journey.<br />
The first section of this report is a brief<br />
snapshot of where innovation currently<br />
happens in Government and <strong>the</strong> second<br />
part provides a handbook of smart ways<br />
to hack <strong>the</strong> bureaucracy.
7<br />
What do we mean<br />
by Innovation?<br />
Innovation can be a scary word<br />
but it doesn’t have to be.<br />
Innovation<br />
can be<br />
a scary<br />
word but<br />
it doesn’t<br />
have to be<br />
Some, particularly in Government, view<br />
innovation with caution as <strong>the</strong>y think it<br />
means radical, expensive, and expansive<br />
technological change. This isn’t <strong>the</strong> case.<br />
Innovation is as simple as improving a<br />
current process, adapting an old method<br />
for a new context or creating something<br />
entirely new. The scope of <strong>the</strong>se can be<br />
small, like getting new coloured pens for<br />
your team, or large, like developing a new<br />
piece of infrastructure.<br />
We have identified two paths for<br />
innovation:<br />
• An internal pathway which deals with<br />
how a Department generates and<br />
implements innovation internally (for<br />
its staff); and<br />
• An external pathway which deals<br />
with how a Department sources and<br />
implements innovation externally (for<br />
<strong>the</strong> community).<br />
The recommendations provided in this<br />
report apply to those seeking to innovate<br />
both internally and externally.
8<br />
What is Government Innovation<br />
and why is it unique?<br />
As citizens, we set very high<br />
expectations for Government,<br />
much higher than we do<br />
for <strong>the</strong> private sector.<br />
Whenever <strong>the</strong>re is a national problem<br />
affecting millions of citizens, we turn to<br />
Government as our first point of call to<br />
make change and solve big problems.<br />
Government has consistently been an<br />
advocate and champion of innovation<br />
in <strong>the</strong> modern area. Its capacity to<br />
take small policy ideas and concepts to<br />
broader markets and communities is<br />
well documented. In Australia, we see<br />
this reflected in <strong>the</strong> work of a range of<br />
Government agencies and programs at<br />
both Federal and State levels. We have<br />
seen <strong>the</strong> creation of internationally<br />
renowned innovations by Government,<br />
such as <strong>the</strong> work performed by <strong>the</strong><br />
CSIRO to bringing Wi-Fi to <strong>the</strong> world<br />
or more recently, through <strong>the</strong> adoption<br />
of <strong>the</strong> National Disability Insurance<br />
Scheme.<br />
However, Government is restrained in a<br />
variety of ways that make it challenging<br />
to foster and implement innovation. The<br />
nature of Government, including short<br />
election cycles, high public scrutiny and<br />
probity means that navigating around<br />
bureaucracy is not just mandatory, but<br />
an artform. Yet, in this process lies <strong>the</strong><br />
opportunity to innovate for those who<br />
are nimble and knowledgeable enough<br />
to embark on <strong>the</strong> journey. If you have<br />
innovated within Government once, <strong>the</strong>n<br />
your likelihood of success on your next<br />
venture is far greater.<br />
Government innovation can be<br />
distinguished by way of outlining<br />
its inherent advantages:<br />
• <strong>the</strong> ability to drive change using high<br />
level policy adoptions;<br />
• access to vast resources, both financial<br />
and human if required;<br />
• access to political capital if required to<br />
push through policies; and<br />
• <strong>the</strong> ability to drive adoption through<br />
mandates or associated regulation.<br />
There are sections of Governments who<br />
have created innovative cultures that<br />
shield good ideas from bureaucracy and<br />
are able to create great things. Our view<br />
is that great Government innovation<br />
requires <strong>the</strong> right balance of sustained<br />
leadership, with clearly defined pathways<br />
for ideas and individuals who are willing<br />
to take risks.
9<br />
The personality of <strong>the</strong><br />
Government Innovator<br />
The innovator in Government<br />
(or intrapreneur) can be found at<br />
all levels across <strong>the</strong> public service.<br />
In our work we have found both Heads<br />
of Departments driving change and<br />
creating impact for <strong>the</strong>ir team and<br />
agencies and also individuals in <strong>the</strong><br />
trenches of policy development and<br />
service delivery discovering better ways<br />
of doing things and pushing to innovate<br />
in <strong>the</strong>ir areas against <strong>the</strong> status quo.<br />
There are consistent characteristics<br />
across <strong>the</strong>se people that are useful in<br />
identifying intrapeneurs.<br />
Innovation needs to be shepherded.<br />
This is <strong>the</strong> most common characteristic<br />
we find across all Government<br />
Organisations, especially if <strong>the</strong>re is<br />
no clearly defined process or pathway<br />
for staff to make change. Many<br />
Government innovators exist at <strong>the</strong><br />
top, actively seeking out great concepts<br />
and individuals, visibly championing<br />
concepts, removing roadblocks within<br />
<strong>the</strong> bureaucracy by using <strong>the</strong>ir own<br />
superior knowledge of a Department’s<br />
process or a minister’s priorities, and<br />
taking a few hits along <strong>the</strong> way if need<br />
be. However, just as important are <strong>the</strong><br />
doers within <strong>the</strong> bureaucracy that bring<br />
<strong>the</strong>se concepts to life.<br />
At <strong>the</strong> o<strong>the</strong>r end of any Organisation we<br />
see highly motivated individuals, duos<br />
and (less commonly) teams, who have<br />
been able to put <strong>the</strong>mselves in situations<br />
Innovation<br />
needs to be<br />
shepherded.<br />
where <strong>the</strong>y are interacting with a<br />
problem, issue or opportunity to <strong>the</strong> level<br />
where <strong>the</strong>y understand and empathise<br />
with o<strong>the</strong>r users. The more successful<br />
ones understand <strong>the</strong> key principles<br />
of hacking <strong>the</strong> bureaucracy and have<br />
<strong>the</strong> support and networks required to<br />
navigate any obstacles <strong>the</strong>y may face.<br />
They are persistent and skilled at not<br />
leaving behind a paper trail (see later).<br />
Key traits of Government<br />
Innovators include:<br />
• knowledge of <strong>the</strong> business unit, team<br />
or Department <strong>the</strong>y are looking to<br />
change;<br />
• strong social connections inside and<br />
out of immediate teams;<br />
• resourcefulness when it comes to<br />
managing time and financial resources;<br />
and<br />
• not necessarily outgoing or provocative<br />
personality types, instead driven by a<br />
strong desire to create change.
10<br />
Creating <strong>the</strong> Right Ecosystem<br />
for Government Innovation<br />
The drivers of innovation within <strong>the</strong><br />
Government sector can be placed<br />
into two distinctive categories.<br />
Mandating change<br />
The first is <strong>the</strong> most common and<br />
is triggered by a Minister or senior<br />
official mandating change through<br />
policy directives and subsequent<br />
service delivery. This extends to o<strong>the</strong>r<br />
executive members of Government as<br />
well, but it’s a common kickstarter for<br />
ideas and innovation within <strong>the</strong> public<br />
sector which usually comes with a<br />
host of benefit and problems that run<br />
parallel. The benefit of this driver is<br />
that obstacles which might o<strong>the</strong>rwise<br />
impede day-to-day operations can be<br />
easily removed allowing for expedited<br />
innovation. This allows for an innovative<br />
culture to quickly take hold and change<br />
to be effected.<br />
On <strong>the</strong> negative side, this process<br />
creates a culture of focussing on <strong>the</strong><br />
demonstrable success stories, contrary<br />
to <strong>the</strong> usual motivators for change.<br />
Small seeds of innovation are usually<br />
overlooked or placed to <strong>the</strong> backlog in<br />
<strong>the</strong> pursuit of demonstrating <strong>the</strong> viability<br />
of <strong>the</strong> over-arching policy directive.<br />
Even if such endeavors create capacity<br />
and knowledge within a team, a great<br />
deal is lost in <strong>the</strong> search of creating a<br />
grand solution, and unfortunately failure<br />
punctuates <strong>the</strong> end of <strong>the</strong> innovation<br />
project, instead of driving it forward.<br />
Identifying <strong>the</strong> opportunity<br />
for innovation<br />
The second environment where we see<br />
innovation is from individual or small<br />
teams of people who have identified<br />
opportunities for innovation. These<br />
occur spontaneously in situations<br />
where innovation is not mandated<br />
or systemised and often in locations<br />
outside <strong>the</strong> direct line of sight of top<br />
level Departmental management. In<br />
<strong>the</strong>se spaces, innovation usually starts<br />
in <strong>the</strong> form of problem identification<br />
and articulation, where change and<br />
experimentation can clearly make a<br />
difference. There is also an environment<br />
where <strong>the</strong>re is freedom for some<br />
individuals and teams to run with <strong>the</strong>ir<br />
ideas to a level with or without <strong>the</strong><br />
support of managers.<br />
However, <strong>the</strong>re comes a point when<br />
project hurdles need to be overcome.<br />
All of a sudden <strong>the</strong> environment for<br />
innovation becomes problematic, and it<br />
takes specific skills held by <strong>the</strong> individual<br />
to keep innovation alive, through<br />
negotiation, strategy and funding<br />
creativity.
11<br />
1.<br />
2.<br />
3.<br />
4.<br />
5.<br />
6.<br />
7.<br />
8.<br />
We have identified eight<br />
prerequisites for successful<br />
innovation:<br />
Leadership<br />
Communication<br />
The Innovation Process<br />
Sharing Knowledge<br />
Across Departments<br />
Knowledge of <strong>the</strong> Department<br />
Incentives and Rewards<br />
Resourcing<br />
Purpose
12<br />
Creating <strong>the</strong> Right Ecosystem<br />
for Government Innovation<br />
Leadership<br />
It is crucial that any innovation agenda<br />
be driven by strong leadership. This<br />
leadership must have direct access to<br />
Department heads allowing <strong>the</strong>m to<br />
promote <strong>the</strong> agenda and demonstrate<br />
<strong>the</strong> Department’s commitment to <strong>the</strong><br />
process.<br />
Without <strong>the</strong> support and buy-in of<br />
Senior Management, <strong>the</strong> process cannot<br />
achieve <strong>the</strong> credibility that it needs to be<br />
successful. It is vital that Management<br />
be enthusiastic and champions of <strong>the</strong><br />
process in order to avoid staff viewing <strong>the</strong><br />
agenda as a ‘fad.’<br />
By having leaders in positions of<br />
authority who are engage with <strong>the</strong><br />
process, it will help to enact a cultural<br />
change in <strong>the</strong> Department.<br />
Resourcing<br />
Resourcing and planning is vital to <strong>the</strong><br />
success of innovation. A process that<br />
only has resourcing for one year or cycle<br />
will not be successful as it will require<br />
staff to spend a large portion of <strong>the</strong>ir<br />
time lobbying for additional funds. These<br />
energies would be much better spent<br />
iterating on <strong>the</strong> process and enacting<br />
innovation.<br />
Successful innovation processes have<br />
multi-year resourcing commitments<br />
which demonstrates that Management<br />
have faith in <strong>the</strong> process lending it<br />
credibility. It also allows those involved<br />
to focus on <strong>the</strong> job at hand and long term<br />
change ra<strong>the</strong>r than trying to get runs on<br />
<strong>the</strong> board in unnecessary tasks just to<br />
prove success.<br />
It is also important that consideration<br />
be given to resourcing <strong>the</strong> team who<br />
will run and enact <strong>the</strong> innovation<br />
process. They will need to be properly<br />
staffed with <strong>the</strong> skills and knowledge to<br />
perform <strong>the</strong> duties required to make <strong>the</strong><br />
process a success. It is very difficult, if<br />
not impossible, to maintain an effective<br />
innovation process with an under<br />
resourced team.<br />
<strong>the</strong> purpose<br />
must reflect <strong>the</strong><br />
Department’s goals<br />
Purpose<br />
Any innovation agenda must have<br />
a clearly defined purpose. It is not<br />
sufficient to say you “want to innovate”.<br />
You need to have a purpose that reflects<br />
<strong>the</strong> goals of <strong>the</strong> Department.<br />
The purpose must also be capable<br />
of being supported by <strong>the</strong> resources,<br />
experience and circumstances of <strong>the</strong><br />
Department. If a Department has a<br />
purpose that seeks to enact massive<br />
change but only has a small budget and<br />
inexperienced team it is likely to fail.
13<br />
Creating <strong>the</strong> Right Ecosystem<br />
for Government Innovation<br />
Communication<br />
Any successful innovation process<br />
must allow for communication between<br />
stakeholders and users at all levels. This<br />
is particularly important in <strong>the</strong> discovery<br />
and design stages of a project where<br />
user feedback can be obtained and <strong>the</strong><br />
solution iterated as well as resourcing<br />
discussed and obtained.<br />
Processes which allow for staff to be<br />
involved in <strong>the</strong> process, once an idea<br />
has been implemented, are also more<br />
likely to be successful as <strong>the</strong>y promote<br />
engagement. This allows staff and users<br />
to see <strong>the</strong> outcomes of <strong>the</strong>ir contributions<br />
and provides user-testing and feedback.<br />
The Innovation Process<br />
It is necessary to have an innovation<br />
process that meets <strong>the</strong> needs and<br />
resources of a Department. It is not<br />
sufficient to have a “letter box” where<br />
staff can submit ideas if <strong>the</strong>re is no<br />
process in place to implement those<br />
ideas. For this reason, before any<br />
innovation process can be commenced,<br />
<strong>the</strong> pathway and ecosystem for<br />
innovation will need to be designed.<br />
To do this, it is necessary to look at how<br />
innovation currently takes place in a<br />
Department so that <strong>the</strong> solution can<br />
be easily and effectively implemented.<br />
Then a pathway must be designed which<br />
allows for ideas to be created through to<br />
implementation. The steps that happen<br />
along this journey will be unique to each<br />
Department.<br />
However, a pathway alone is not<br />
enough. An innovation ecosystem must<br />
be designed to support this pathway<br />
taking into account elements such as<br />
communication, training, leadership,<br />
incentives etc. Without this ecosystem<br />
<strong>the</strong> pathway will not be self sustaining<br />
and will be doomed to fail.<br />
Sharing Knowledge<br />
Across Departments<br />
To achieve <strong>the</strong> best outcome it is<br />
important that information be shared<br />
across Departments. This allows for<br />
sharing of information, learnings and<br />
knowledge meaning that Departments<br />
can build on <strong>the</strong> experiences of each<br />
o<strong>the</strong>r to design innovation processes<br />
more efficiently and effectively.<br />
Communication promotes<br />
engagement.
14<br />
Creating <strong>the</strong> Right Ecosystem<br />
for Government Innovation<br />
taking<br />
part in <strong>the</strong><br />
innovation<br />
process<br />
promotes<br />
engagement<br />
and<br />
involvement<br />
Knowledge of <strong>the</strong> Department<br />
To successfully innovate, people need<br />
to understand <strong>the</strong> Department and <strong>the</strong><br />
areas within it. This allows <strong>the</strong>m to<br />
understand why certain practices and<br />
procedures are in place as well as being<br />
able to identify those responsible for<br />
issues <strong>the</strong>y encounter.<br />
Those who have a greater understanding<br />
of a Department and <strong>the</strong> way it functions<br />
will have an easier time enacting<br />
innovation as <strong>the</strong>y will know who and<br />
where to turn for help.<br />
Incentives and Rewards<br />
Encouraging people to participate<br />
in a new process can be challenging.<br />
Incentivising and rewarding people<br />
and employees for taking part in<br />
<strong>the</strong> innovation process promotes<br />
engagement and involvement.<br />
There are many different ways of doing<br />
this and will differ depending on factors<br />
including a Department’s resource. It<br />
may include promotion of successful<br />
innovation stories on websites and blogs,<br />
along with recognising those who helped,<br />
or sending staff to personal development<br />
sessions like pitch making training.<br />
It is important to not limit <strong>the</strong> rewards<br />
to those who generated innovation ideas.<br />
Instead, consideration should be given to<br />
those who engage in <strong>the</strong> process in ways<br />
such as providing feedback and support.<br />
This will promote engagement as not<br />
everyone has an idea but everyone can be<br />
involved. The rewards for those involved<br />
in <strong>the</strong> process should mirror those who<br />
generated an idea as <strong>the</strong>ir contributions<br />
are just as important in enacting change.
15<br />
Innovation Ideas<br />
Recently we have seen<br />
concerted efforts by <strong>the</strong> State<br />
and Federal Governments in<br />
Australia to create <strong>the</strong> right<br />
environments for innovation.<br />
This has provoked a lot of inward looking<br />
and thinking to determine how best<br />
change can happen. Some of <strong>the</strong> best<br />
ideas are outlined as follows.<br />
• Innovation Challenges<br />
• Digital Transformation<br />
• Code for Australia<br />
• Behavioural Insights Teams<br />
• Public Sector Innovation Funds<br />
• Co Design<br />
• Hackathons<br />
• Innovation Forums<br />
• Idea Platforms<br />
• Innovation Offices<br />
• Co Working Spaces<br />
Innovation Challenges<br />
Government Departments have<br />
recognised that innovation cannot rely<br />
on individuals to informally navigate<br />
<strong>the</strong> bureaucracy to create change within<br />
Government. The creation of ‘innovation<br />
challenges’ allow <strong>the</strong> beginning of<br />
structured processes for ideas to pass<br />
from internal staff to <strong>the</strong> Organisation.<br />
These challenges tend to work like<br />
competitions with incentives for<br />
engagement by staff. Staff members<br />
are encouraged to submit ideas for<br />
improvement as part of a simple<br />
submission process. The topic can be<br />
one proposed by <strong>the</strong> Department or left<br />
for staff to submit any general ideas.<br />
Ideas are <strong>the</strong>n reviewed and vetted before<br />
being assigned for fur<strong>the</strong>r exploration<br />
and development. There can be many<br />
rounds of review and voting done before<br />
final candidates progress to a final round.<br />
The final candidates that survive <strong>the</strong><br />
review process are voted upon ei<strong>the</strong>r<br />
by a team, series of experts or heads<br />
of Department. The ideas ordained as<br />
winners are provided with <strong>the</strong> resources<br />
and capital to continue to be explored<br />
within <strong>the</strong> Department. Depending on<br />
<strong>the</strong> resources of <strong>the</strong> Department those<br />
involved in submitting <strong>the</strong> idea may be<br />
seconded or involved in some way to <strong>the</strong><br />
fur<strong>the</strong>r exploration and development of<br />
<strong>the</strong> idea.
16<br />
Innovation Ideas<br />
Digital Transformation<br />
The Australian Federal Government<br />
have recently create <strong>the</strong> Digital<br />
Transformation Office, which was<br />
created to help Government change its<br />
processes to deliver a better experience<br />
for Australians. It was modelled off <strong>the</strong><br />
Government Digital Service (UK) with a<br />
number of early staff coming over to set<br />
up <strong>the</strong> Australian office.<br />
Along with being charged to help<br />
overhaul digital service across <strong>the</strong><br />
public sector, <strong>the</strong> Organisation brings<br />
in individuals and teams from select<br />
Government Departments to work on<br />
specific projects. This occurs in in <strong>the</strong><br />
span of eight weeks. An ideal is building<br />
capacity within <strong>the</strong> teams involved to<br />
bring back to <strong>the</strong>ir own Departments and<br />
continue <strong>the</strong> innovation process.<br />
Code for Australia<br />
The emergence of <strong>the</strong> not-for-profit<br />
organisation, Code for Australia<br />
(based on a model founded in <strong>the</strong><br />
United States), showcases how to work<br />
with Government Departments to<br />
build capacity to allow innovation<br />
to take place.<br />
Each year Government Departments<br />
can apply to have a “fellow” join <strong>the</strong><br />
Organisation for a year, free of charge<br />
to <strong>the</strong> Department, to work on a range<br />
of projects, mainly technical in nature.<br />
This allows Departments that would<br />
o<strong>the</strong>rwise be without <strong>the</strong> resources or<br />
incentive to act upon opportunities to<br />
have an internal technical resource at<br />
<strong>the</strong>ir disposal. The intent is to build <strong>the</strong><br />
capacity within <strong>the</strong> public sector and<br />
expose external developers and designers<br />
to working within <strong>the</strong> sector.<br />
build <strong>the</strong> capacity<br />
within <strong>the</strong> public<br />
sector
17<br />
Innovation Ideas<br />
Behavioural Insights Teams<br />
Behaviour Insights is a tool that employs<br />
‘nudge <strong>the</strong>ory’, an idea in psychology<br />
and political <strong>the</strong>ory that is used to<br />
understand and influence choices<br />
in decision-making. Its purpose is to<br />
improve Government policy and service.<br />
This aligns with human-centred design<br />
practices that are core to innovative<br />
service delivery.<br />
Behavioural Insights Teams or Nudge<br />
Units derive from a model set up in<br />
<strong>the</strong> UK in 2010 under <strong>the</strong> stewardship<br />
of David Halpern. There are now<br />
Behavioural Insights Teams with <strong>the</strong><br />
NSW and Victorian Governments, both<br />
sitting within <strong>the</strong> Department of Premier<br />
and Cabinet who are looking to roll out<br />
a series of prototypes to change service<br />
delivery for citizens.<br />
Public Sector Innovation Funds<br />
Within Victoria, <strong>the</strong> Public Sector<br />
Innovation Fund supports projects that<br />
test new approaches to solving complex<br />
policy challenges and delivering public<br />
value. By providing project grants <strong>the</strong>y<br />
seek to transform innovative ideas into<br />
better outcomes for Victorians, while<br />
fostering a dynamic environment of<br />
collaboration within <strong>the</strong> Victorian public<br />
sector.<br />
The Victorian Public Sector Innovation<br />
Fund sits under <strong>the</strong> Public Sector<br />
Innovation branch which includes <strong>the</strong><br />
Behavioural Insights Team.<br />
Co Design<br />
Co Design is a model in which<br />
stakeholders work toge<strong>the</strong>r, possibly<br />
with external parties such as agencies or<br />
o<strong>the</strong>r Departments, to design solutions.<br />
The different stakeholder groups can<br />
bring different perspectives, experiences,<br />
skills, knowledge and insights to projects.<br />
different<br />
stakeholders<br />
can bring<br />
different<br />
perspectives,<br />
experiences,<br />
and insights<br />
The belief underlying this model is by<br />
involving <strong>the</strong>se additional groups in <strong>the</strong><br />
design process, <strong>the</strong>y are able to provide<br />
valuable contributions, resulting in<br />
a solution that would not be possible<br />
were it designed in isolation. This is<br />
an increasingly popular process of<br />
developing policy and practice outcomes.
18<br />
Innovation Ideas<br />
Hackathons<br />
Hackathons are great opportunities<br />
to increase engagement internally<br />
and externally. Generally, <strong>the</strong>y are<br />
ga<strong>the</strong>ring of like-minded individuals and<br />
teams (usually programmers, software<br />
developers, designers and o<strong>the</strong>rs) to<br />
collaborate and create software projects<br />
in a short sprint. Useful in finding and<br />
attracting talent, hackathons also allow<br />
people to come toge<strong>the</strong>r and share <strong>the</strong>ir<br />
enthusiasm and excitement around a<br />
particular topic.<br />
Innovation Forums<br />
Innovation forums combine elements<br />
of hackathons with training and<br />
workshops to educate staff about human<br />
centred design to promote innovation<br />
in organisations. Attendees are able<br />
to attend workshops and sessions to<br />
learn about human centred design and<br />
techniques which can <strong>the</strong>n be put into<br />
practice in a hackathon.<br />
hackathons also<br />
allow people to<br />
come toge<strong>the</strong>r<br />
These hackathons can ei<strong>the</strong>r be a<br />
learning tool or more tailored with a goal<br />
to reach objectives of <strong>the</strong> Organisation<br />
depending on <strong>the</strong>ir needs.<br />
In addition to providing education and<br />
practical experience to staff Innovation<br />
Forums also allow for a longer dialogue,<br />
socialisation and for ideas to germinate.<br />
Idea Platforms<br />
Within an Innovation Pathway <strong>the</strong>re is<br />
something called an Ideas Platform. This<br />
platform is a tool for users to submit <strong>the</strong>ir<br />
innovation ideas. There are a number of<br />
ways <strong>the</strong>y can work; a common model<br />
is for <strong>the</strong> idea to be reviewed and voted<br />
upon by o<strong>the</strong>r users. Once an idea<br />
receives enough votes, it can ei<strong>the</strong>r be<br />
sent for final approval by a panel of<br />
decision makers in <strong>the</strong> Department<br />
or straight through to scoping. To<br />
promote engagement, <strong>the</strong> system is often<br />
gamified with users receiving points for<br />
submitting ideas and engagement with<br />
<strong>the</strong> process.<br />
This engagement can be for things such<br />
as commenting, voting and o<strong>the</strong>r things<br />
specific to <strong>the</strong> platform. Those who<br />
“win” with a high number of points <strong>the</strong>n<br />
receive rewards such as being involved in<br />
<strong>the</strong> team who develops <strong>the</strong> idea or being<br />
involved in specialised training. The<br />
benefit of <strong>the</strong> engagement model is to<br />
encourage users who have not submitted<br />
“winning” ideas to be involved in <strong>the</strong><br />
process.
19<br />
Innovation Ideas<br />
promote<br />
sharing<br />
concepts<br />
and<br />
ideas<br />
Innovation Offices<br />
Innovation Offices are <strong>the</strong> teams within<br />
Departments who are responsible<br />
for running and implementing<br />
<strong>the</strong> innovation agenda. They act<br />
as an internal consultancy arm<br />
to <strong>the</strong> Department and provide<br />
expertise in oversight, training,<br />
communication, design, development<br />
and implementation. An example is<br />
Bizlab with <strong>the</strong> Department of Industry,<br />
Innovation and Science, an Australian<br />
Federal Government Department.<br />
Co Working Spaces<br />
Co Working Spaces were originally set<br />
up in capital cities and regional towns to<br />
promote sharing of concepts and ideas.<br />
We are now seeing private businesses<br />
aligned with <strong>the</strong>se as generators<br />
of generators and implementation<br />
pathways.
Hackin<br />
Bureau<br />
Part 2<br />
<strong>Hacking</strong> <strong>the</strong><br />
<strong>Bureaucracy</strong><br />
g <strong>the</strong><br />
cracy
21<br />
A practical<br />
guide for<br />
making<br />
change
22<br />
Overview<br />
this report<br />
can be used<br />
as a tool by<br />
anyone in<br />
Government<br />
to make <strong>the</strong><br />
changes<br />
<strong>the</strong>y need.<br />
We understand that transformation<br />
is underway across all sectors of<br />
Government, however not many<br />
innovators are prepared to stand<br />
around waiting for it to sweep<br />
through <strong>the</strong>ir Departments.<br />
<strong>Hacking</strong> <strong>the</strong> bureaucracy is always going<br />
to be important, so we’ve taken some of<br />
<strong>the</strong> great insights and comments from<br />
our research and put toge<strong>the</strong>r a more<br />
practical guide.<br />
This part of this report can be used as a<br />
tool by anyone in Government to make<br />
<strong>the</strong> changes <strong>the</strong>y need to get innovative<br />
projects off <strong>the</strong> ground.<br />
We recommend a starting<br />
exercise of training yourself in<br />
bureaucracy hacking which <strong>the</strong>n<br />
leads into seven key <strong>the</strong>mes:<br />
1. Choose a Problem, not a Solution<br />
2. Keep your Outcome Minimum and<br />
Viable so you can Fail Fast<br />
3. Find <strong>the</strong> Right Co-Conspirators<br />
4. Don’t be afraid to look outside<br />
5. Go Incognito: Seek Forgiveness,<br />
Not Approval<br />
6. Demonstrate Succes<br />
(Even In Your Failures)<br />
7. Finding <strong>the</strong> Money
23<br />
Getting Started: Train Yourself<br />
In <strong>Bureaucracy</strong> <strong>Hacking</strong><br />
From <strong>the</strong> respondents we<br />
interviewed <strong>the</strong>re was one critical<br />
and consistent element that came<br />
out: <strong>the</strong> experience of hacking<br />
Government changes you, your<br />
environment and interactions.<br />
Self awareness is a critical tool for<br />
anyone looking to make significant and<br />
lasting change within an organization.<br />
We propose potential innovation hackers<br />
consider <strong>the</strong>se questions: “Who are<br />
you? Am I <strong>the</strong> right person solving this<br />
problem? Do I have <strong>the</strong> right skills? Do I<br />
have <strong>the</strong> right knowledge?”<br />
The answer to some of <strong>the</strong>se questions<br />
may be no, but it’s wise to assess <strong>the</strong><br />
landscape of your organization and<br />
determine what impact your ideas might<br />
have on <strong>the</strong> broader bureaucracy and<br />
on your career. Momentary change is<br />
easy. Lasting and extensive change<br />
draws down on resources. Once you start<br />
working away at a problem, you will<br />
invariably start to own that problem. So<br />
draw up your battle plan, figure out what<br />
<strong>the</strong> worst thing that can happen will be<br />
and plan around this.<br />
Tips to remember:<br />
• Map out your Organisation including<br />
<strong>the</strong> key touch points<br />
• Identify <strong>the</strong> key players, i.e. if you think<br />
it’ll impact <strong>the</strong> tech team identify who<br />
is in this team, who will be open to <strong>the</strong><br />
concept, who may be a blocker?<br />
• Assess your own resources: do you<br />
have time to champion this cause? Can<br />
you make time? What happens if it<br />
succeeds? Do you want to be involved<br />
every step of <strong>the</strong> way?<br />
• Seek out o<strong>the</strong>rs who have innovated<br />
successfully and if it’s safe ask <strong>the</strong>m for<br />
support<br />
Here are some good places<br />
to look for more guidance:<br />
• Public Sector Innovation Toolkit<br />
• DTO Design Guides<br />
• Innovate UK<br />
• Innovation Union<br />
• OECD Innovative Government<br />
• Ideo Human Centred Design Toolkit
24<br />
Choose a Problem,<br />
not a Solution<br />
“It’s 2016, everyone’s had 6<br />
horrible IT experiences”<br />
The main driver of consistent innovation<br />
across all spheres of <strong>the</strong> public service is<br />
work performed by individuals or teams<br />
responding to a variety of problems.<br />
You can galvanise behind problems. It<br />
could be an opportunity to improve a<br />
process or system or <strong>the</strong> sudden visibility<br />
of an efficiency that could be made<br />
by new technology or tools. It’s one of<br />
<strong>the</strong> drivers of Government in general<br />
- working for <strong>the</strong> greater good. This<br />
bottom-up innovation seems to attract<br />
individuals who feel compelled to make<br />
change at all costs.<br />
<strong>Hacking</strong> <strong>the</strong> bureaucracy means keeping<br />
focussed on <strong>the</strong> problem at all times,<br />
while ignoring discussions around<br />
product and solutions. Regardless of <strong>the</strong><br />
impetus, failing to define <strong>the</strong> change<br />
you are seeking is <strong>the</strong> very first point<br />
of failure for most projects. Seeking to<br />
define <strong>the</strong> very thing you want to achieve<br />
is <strong>the</strong> most overlooked stage in hacking<br />
any bureaucracy.<br />
Don’t replace<br />
an old and<br />
crappy system<br />
with a new<br />
and crappy<br />
system<br />
The instant you pick apart elements of a<br />
system, you will be faced with a plethora<br />
of entities who feel <strong>the</strong>y instantly have<br />
<strong>the</strong> silver bullet solution. Your co-worker<br />
may suggest an app would be perfect for<br />
that or a tech guy you know may say that<br />
<strong>the</strong>y already have a piece of software that<br />
will take care of your problem. After a
25<br />
Self awareness is<br />
a critical tool for<br />
anyone looking to<br />
make significant<br />
and lasting<br />
change within<br />
an organization.
26<br />
Choose a Problem,<br />
not a Solution<br />
find out as<br />
much as<br />
possible<br />
about what<br />
needs to<br />
change<br />
while <strong>the</strong> problem will transition from<br />
being a “problem” to being a “product”<br />
or “solution”. Often we see briefs that<br />
are too prescriptive from <strong>the</strong> outset. The<br />
problem is already defined and as a result<br />
<strong>the</strong> solution is already identified.<br />
If you come to a technical team without<br />
a clear definition of <strong>the</strong> problem you<br />
are looking to solve, you will likely<br />
spend needless amounts of money and<br />
you’ll destroy your chances of creating<br />
momentum. If you want to really create<br />
change, you need to delve deep into <strong>the</strong><br />
problem, do your research and find out<br />
as much as possible about what needs to<br />
change.<br />
Tips to remember:<br />
• Do your research. If you have an issue,<br />
you may not be <strong>the</strong> only one affected<br />
by it. Conversely, you may be <strong>the</strong> only<br />
one at all who sees a problem with it.<br />
Find out. Ask around. Socialise your<br />
idea and get feedback. Determine if it’s<br />
an idea that even needs solving.<br />
• Define on paper first, whe<strong>the</strong>r it be<br />
in <strong>the</strong> press release of <strong>the</strong> anticipated<br />
outcome would be (i.e. get x amount<br />
of cases out of <strong>the</strong> system) or <strong>the</strong><br />
drawn prototype. Never start with <strong>the</strong><br />
technology.<br />
• Focus on <strong>the</strong> end user. Always draw<br />
back to how to benefit citizens or<br />
<strong>the</strong> bureaucracy. Lead with Design<br />
Thinking principles.
27<br />
Keep your outcome Minimum<br />
and Viable so you can fail fast<br />
Building anything takes money,<br />
time and resources. The fewer<br />
features your solution has, <strong>the</strong><br />
less of <strong>the</strong>se you will need.<br />
Once something is built, you need to<br />
test it in order to make sure it does what<br />
it should and whe<strong>the</strong>r your users can<br />
actually use it. There will inevitably<br />
be teething problems; identifying an<br />
issue and fixing it is more costly, time<br />
consuming and difficult if you have to<br />
sort through a haystack of features to<br />
find your problem needle or throw away<br />
features you have made if it turns out<br />
<strong>the</strong>y aren’t wanted, necessary or working.<br />
Identify your features<br />
This is why you need to identify what<br />
features you need in your solution<br />
before you start building. You can <strong>the</strong>n<br />
determine what are <strong>the</strong> minimal features<br />
you can release with. By launching a<br />
minimum viable product you are saving<br />
yourself and <strong>the</strong> Department time,<br />
money, resources and stress.<br />
The best example of a minimum viable<br />
product is transport. If you wanted to go<br />
from A to B, what would you build to get<br />
you <strong>the</strong>re? A car? A bike? A scooter? The<br />
answer is a skateboard. It has everything<br />
you need and nothing else. It is quick and<br />
easy to build and when tested, any issues<br />
can be easily identified and remedied.<br />
Test and test and test...<br />
and <strong>the</strong>n build<br />
It is also important to remember that<br />
once something is built it is more<br />
expensive, time consuming and difficult<br />
to change. So don’t build anything<br />
until you have tested your concept and<br />
design with users. This can be done with<br />
interviews, surveys, storyboards, sketches<br />
and wireframes. Things you pick up early<br />
will save you a lot of pain later.<br />
Things you<br />
pick up<br />
early will<br />
save you a<br />
lot of pain<br />
later
28<br />
Keep your outcome Minimum<br />
and Viable so you can fail fast<br />
Once you have built and tested <strong>the</strong><br />
skateboard you can iterate on it and add<br />
additional features like <strong>the</strong> handlebars of<br />
a scooter, <strong>the</strong> seat of <strong>the</strong> bike and so on.<br />
The point is to start with only what you<br />
need and iterate on that design. Testing<br />
after each iteration is crucial. This will<br />
tell you how your users find and engage<br />
with your solution. You may end up<br />
with a car or even a rocketship but that<br />
shouldn’t be your first iteration. Each one<br />
should build on <strong>the</strong> one that came before<br />
it to ensure that it is meeting <strong>the</strong> needs<br />
of your users and <strong>the</strong> goals of <strong>the</strong> project<br />
ra<strong>the</strong>r than just becoming cluttered with<br />
features.<br />
Failing fast<br />
And if <strong>the</strong> first or early designs don’t<br />
work, <strong>the</strong>n don’t worry because you<br />
haven’t invested much. This is called<br />
“failing fast” and allows you to try out<br />
new ideas without <strong>the</strong> fear and issues<br />
associated with large projects. You can<br />
try new and innovative things because<br />
<strong>the</strong>y are low cost and impact. Then if<br />
something is unsuccessful stakeholders<br />
are not compelled to continue<br />
resourcing it as can be <strong>the</strong> case with<br />
large Government projects. Instead, new<br />
approaches can be taken to find new<br />
solutions and lessons can be taken from<br />
earlier attempts.<br />
Tips to remember:<br />
• Start by identifying <strong>the</strong> features your<br />
solution needs based on <strong>the</strong> needs of<br />
your users and goals of <strong>the</strong> project.<br />
You can rank <strong>the</strong>m according to Must<br />
Have, Could Have, Should Have and<br />
Won’t Have.<br />
• It’s more expensive and difficult to<br />
make changes once something is built,<br />
so test early and often.<br />
• Iterate, iterate, iterate.<br />
• Fail fast so you can learn<br />
and improve with minimal cost.
29<br />
iterate,<br />
iterate,<br />
iterate.
30<br />
Find <strong>the</strong> Right Co-Conspirators<br />
Unfortunately for every person<br />
you find willing to champion<br />
your concept or innovative idea<br />
you are sure to find five who<br />
will at best get in your way or at<br />
worst actively try and block it.<br />
Organisational politics are always at<br />
play and just because you think you’ve<br />
found <strong>the</strong> game changing policy idea<br />
or revolutionary program delivery<br />
framework doesn’t mean it will rise to<br />
<strong>the</strong> top. Therefore, it is essential that<br />
you nurture your relationships not just<br />
within your own team but all across <strong>the</strong><br />
Organisation and at all levels.<br />
You can use <strong>the</strong>se relationships to<br />
validate your ideas. It is important to<br />
remember that just because something<br />
is a problem for you does not mean<br />
that it will be a problem for everyone.<br />
Conversely, it might be a problem that<br />
has been solved elsewhere. This is why<br />
it is important to discuss your idea with<br />
people to get <strong>the</strong>ir feedback early on.<br />
This will determine whe<strong>the</strong>r you pursue<br />
<strong>the</strong> idea and how.<br />
discuss<br />
your<br />
ideas with<br />
people to<br />
get <strong>the</strong>ir<br />
feedback<br />
early on
31<br />
Find <strong>the</strong> right Co-Conspirators<br />
Align your goals, communicate<br />
<strong>the</strong>m clearly and create a<br />
teammate, working toge<strong>the</strong>r<br />
will greatly improve your odds<br />
of successfully innovating.<br />
In addition, one of <strong>the</strong> most common<br />
issues we see is when innovative concepts<br />
are generated outside of <strong>the</strong> team directly<br />
responsible for <strong>the</strong>ir delivery. This<br />
kind of cross Department innovation is<br />
incredibly difficult and is only possible if<br />
you have <strong>the</strong> right access and knowledge<br />
across your Organisation to help those<br />
ideas traverse <strong>the</strong> silos.<br />
So seek out <strong>the</strong> right allies. Never take a<br />
concept cold to an unfamiliar audience:<br />
get to know all of <strong>the</strong> key players first so<br />
that <strong>the</strong>y can give you <strong>the</strong> context as to<br />
why your idea may be rejected, how to<br />
sidestep that rejection or pitch to a more<br />
receptive audience.<br />
Finding <strong>the</strong> right co-conspirators is<br />
similar to finding a co-founder for a start<br />
up. You want to make sure that you have<br />
aligned objectives and balanced skill sets.<br />
An exit strategy with your co-conspirator<br />
is also useful. Do you want to:<br />
1. get <strong>the</strong> concept up and go back to your<br />
normal work;<br />
2. be seconded to a team working to<br />
evolve your concept; or<br />
3. join a completely new role and team.<br />
Tips to remember:<br />
• Socialise and validate your idea inside<br />
and outside your team to see if it’s a<br />
problem that needs solving or has been<br />
solved.<br />
• Find people to help you with aligned<br />
objectives and skill sets.<br />
• Have an exit strategy.<br />
• Get to know all <strong>the</strong> key players who will<br />
be involved in <strong>the</strong> project.<br />
• When pitching your idea sell <strong>the</strong><br />
benefits to o<strong>the</strong>rs and <strong>the</strong> Department.
32<br />
Don’t be afraid to look outside<br />
Don’t reinvent <strong>the</strong> wheel.<br />
Your problem will not be unique and<br />
chances are it may have been attempted<br />
by someone in Government, even in<br />
your Department before. Recognise <strong>the</strong><br />
sometimes blinkered mentality of large<br />
Organisations (Government included)<br />
and do <strong>the</strong> legwork to find out what<br />
might have previously been tried.<br />
Similarly, your problem might have<br />
been solved in ano<strong>the</strong>r (or your own)<br />
Department but you just haven’t<br />
been made aware of it. Government<br />
encourages silos - so break <strong>the</strong>m<br />
down. You do this by understanding<br />
your Department and having good<br />
relationships with people outside of your<br />
own team, whe<strong>the</strong>r in co-conspirators<br />
or people receptive to your ideas.<br />
We recommend doing this through<br />
socialising your idea with your network<br />
created.<br />
Government<br />
encourages<br />
silos - so<br />
break <strong>the</strong>m<br />
down.<br />
This is where doing your research comes<br />
back into play. By talking to o<strong>the</strong>rs<br />
you will start to understand who your<br />
problem affects. But don’t just limit<br />
your enquiries to your own team and<br />
Department. Talk to anyone you can and<br />
see how <strong>the</strong>y have solved <strong>the</strong> same or<br />
similar problems. Do you <strong>the</strong>y have any<br />
experiences you can learn from? Advice?<br />
Suggestions? It’s useful to know <strong>the</strong><br />
model.
33<br />
Don’t be afraid to look outside<br />
Additionally, a barrier to change<br />
can be <strong>the</strong> internal facing<br />
nature of organizations.<br />
When new ideas or innovations are<br />
brought up, <strong>the</strong>y often bounced around<br />
internally, without being able to find a<br />
footing and gain traction. Innovators<br />
often feel like <strong>the</strong>y are held captive<br />
within <strong>the</strong> very organizations <strong>the</strong>y love.<br />
The antidote is for an individual to<br />
reach out to someone external from <strong>the</strong><br />
organization for help and to start to use<br />
<strong>the</strong>ir external thinking and methods to<br />
help bring about change.<br />
Even a conversation can help to start<br />
to bring ideas and generate a sense<br />
that change is possible. But taken to<br />
its fur<strong>the</strong>st bounds, having someone<br />
external can help to validate <strong>the</strong><br />
problems that are being experienced,<br />
help define exactly what those problems<br />
are and provide a means of articulating<br />
<strong>the</strong>m can cross across an Organisation.<br />
There’s many methods of achieving this:<br />
Design Thinking, User Centered Design,<br />
even traditional consulting, however just<br />
that first step is worthwhile.<br />
Tips to remember:<br />
• Have a clear elevator pitch of <strong>the</strong><br />
problem you’re look to solve. Make it<br />
so straightforward that someone else<br />
could explain on your behalf<br />
• People outside of Government -<br />
consultant, agencies - may have a<br />
better idea than internally on where<br />
and how to look<br />
• Get to social events, meet ups -<br />
whe<strong>the</strong>r focused on Government or not<br />
- to help find <strong>the</strong> people you’re seeking.<br />
Tools and resources:<br />
1. Service Design Examples<br />
2. IDEO<br />
3. LinkedIn - Introductions outside of<br />
LinkedIn hold more gravity however it<br />
is a great place to connect <strong>the</strong> dots to<br />
individuals you’d like to talk.<br />
4. Public Sector networks - whe<strong>the</strong>r<br />
formal or informal, <strong>the</strong>se are a space of<br />
where you can get in <strong>the</strong> room with our<br />
people in <strong>the</strong> sector<br />
5. External agencies with shared value -<br />
ask your friends, do a search
34<br />
The best<br />
way to get<br />
change<br />
happening is<br />
to just start<br />
doing it.
35<br />
Go Incognito: Seek Forgiveness,<br />
Not Approval<br />
One of <strong>the</strong> most common lessons<br />
we’ve learned from intrapeneurs<br />
and Government hackers is<br />
that <strong>the</strong> best way to get change<br />
happening is to just start doing it.<br />
If you can, don’t go out and seek approval<br />
from anyone else, embark on <strong>the</strong> journey<br />
on your own. It helps if you keep it small.<br />
Regardless of <strong>the</strong> trajectory that this<br />
enquiry takes, you are already working on<br />
a solution and producing artefacts of that<br />
process, which are essential <strong>the</strong> fur<strong>the</strong>r<br />
you go along.<br />
Having<br />
something<br />
tangible to<br />
demonstrate<br />
your concept<br />
is crucial<br />
Start by “doing” it<br />
Having something tangible to<br />
demonstrate your concept is crucial,<br />
so focus on creating tangible artifacts<br />
that can be added. These could be<br />
as simple as a series of photos or a<br />
presentation; you don’t actually need<br />
<strong>the</strong> finished product in most cases. You<br />
need something that points towards what<br />
success could look like. At this point,<br />
you can build a case to keep going when<br />
you inevitably need to bring more people<br />
along for <strong>the</strong> journey by focusing on what<br />
you can do.<br />
Bide your time<br />
Timing can be everything: if <strong>the</strong>re’s an<br />
election coming up or a big release that<br />
will hog <strong>the</strong> media spotlight, <strong>the</strong>n it may<br />
be be best to go incognito for a longer<br />
period. But keep <strong>the</strong> key talking points<br />
and next steps in your top drawer for<br />
<strong>the</strong> time to create <strong>the</strong> wedge to build<br />
<strong>the</strong> momentum you need. Doing it in<br />
incognito is a key factor in getting <strong>the</strong><br />
series of small wins you need in order to<br />
build <strong>the</strong> change that you are looking for.<br />
Make an assessment if your immediate<br />
team or supervisor will help put this idea<br />
in motion. Bring <strong>the</strong>m on board if <strong>the</strong>y<br />
can help. If you don’t know, ask o<strong>the</strong>rs<br />
about how receptive <strong>the</strong>se people are to<br />
change and new ideas of doing things. If<br />
you do this and it’s not encouraging read<br />
<strong>the</strong> following.
36<br />
Go Incognito: Seek Forgiveness,<br />
Not Approval<br />
Stay quiet longer if it keeps<br />
your idea in motion<br />
This may sound like a bit of an oxymoron<br />
but <strong>the</strong> best way to keep your idea in<br />
motion is to not fully disclose what<br />
it is that you are doing until you feel<br />
comfortable that you can garner <strong>the</strong> help<br />
you need. There is an art to launching<br />
successful internal projects and <strong>the</strong><br />
fundamental rule from our experience is<br />
to keep as quiet about <strong>the</strong> idea as possible<br />
(from those who will want to block it)<br />
until you have something tangible,<br />
something with momentum, under your<br />
wing.<br />
The reasons for staying quiet are<br />
varied. Often embarking on a new<br />
concept means deviating from your<br />
current or routine workload and this<br />
could set you against your colleagues<br />
or even managers. Your idea may come<br />
into conflict with <strong>the</strong> aspirations and<br />
planning of o<strong>the</strong>r people within your<br />
Department who are more senior and<br />
have a greater will to get <strong>the</strong>ir own ideas<br />
into action. The more evolved your<br />
innovative concept can be, <strong>the</strong> greater<br />
<strong>the</strong> chance it will be able to survive in <strong>the</strong><br />
light of day.<br />
An idea needs time to grow and evolve.<br />
The sooner you let it out into <strong>the</strong> world,<br />
<strong>the</strong> sooner it receives scrutiny, which<br />
could result in a premature death. So do<br />
your best to shield your ideas for as long<br />
as possible from audiences that you don’t<br />
think initially will be receptive.<br />
Tips to remember:<br />
• Work in <strong>the</strong> shadows and only reveal<br />
your work to those who can actively<br />
progress your cause<br />
• Seek support at <strong>the</strong> early stages<br />
from only those who you believe are<br />
essential to success<br />
• Don’t leave a paper trail. Keep your<br />
ideas in incognito mode.<br />
• Finding a way to innovate within <strong>the</strong><br />
existing parameters whe<strong>the</strong>r it be your<br />
funding delegation.<br />
• Ability to second yourself from roles.
37<br />
Demonstrate Success<br />
(even in your failures)<br />
Innovating in a new area is a<br />
venture into <strong>the</strong> unknown. You<br />
start out with a very poor view<br />
of what an implementation looks<br />
like and over time, you start to<br />
come to an understanding of<br />
what a solution might look like.<br />
Document your success<br />
Throughout this process, it is extremely<br />
important that you capture, document<br />
and share your findings in a way that<br />
builds knowledge and confidence around<br />
<strong>the</strong> area of enquiry in which you are<br />
innovating.<br />
By doing this you can start to define <strong>the</strong><br />
issues you are trying to solve and create<br />
artefacts which can work toge<strong>the</strong>r in<br />
line with future people who might join<br />
<strong>the</strong> journey with you. Small successes<br />
create pathways that are critical to<br />
overall project success, so it’s crucial to<br />
capture <strong>the</strong>se moments, ei<strong>the</strong>r in written<br />
form, or through some kind of cohesion<br />
point (like a blog or website) in order to<br />
highlight <strong>the</strong>m fur<strong>the</strong>r down <strong>the</strong> line.<br />
The same applies to failures.<br />
Small<br />
successes<br />
create<br />
pathways<br />
that are<br />
critical<br />
to overall<br />
project<br />
success
38<br />
Demonstrate success (even in your failures)<br />
Speak up about your failures<br />
The most critical mistake we see<br />
across <strong>the</strong> public sector is to keep quiet<br />
surrounding project failings. Failures<br />
are an inherent part of innovating. But<br />
it’s not enough to just fail; you need to<br />
document those failures and talk openly<br />
about <strong>the</strong>m.<br />
They need to be rationalised into <strong>the</strong><br />
broader context of <strong>the</strong> area, sector,<br />
field or component you are working to<br />
innovate. At all times we need to create a<br />
culture to find a safe space to fail, so it’s<br />
important to promote all outcomes.<br />
Tools and resources:<br />
• Use Canva to present your findings - a<br />
simple and cheap way to make things<br />
engaging without needed design<br />
experience<br />
• Evernote to track your documents -<br />
good to keep on your phone, tablet and<br />
desktop so you always have on hand to<br />
jot down a name, link or though when<br />
on <strong>the</strong> go<br />
• Google Drive to store your artefacts<br />
including presentation, documents,<br />
audio, images and video.<br />
Tips to remember:<br />
• Always frame your experience. The<br />
steps taken are more important than<br />
<strong>the</strong> outcome.<br />
• Ask yourself and <strong>the</strong> broader team if<br />
you’d make anyone’s life better.<br />
• Scope to demonstrate time and cost<br />
savings for <strong>the</strong> Department and/or<br />
citizens are useful and shift <strong>the</strong> work<br />
away from a “pilot”<br />
• Draw examples from o<strong>the</strong>r<br />
jurisdictions trying to get change -<br />
relate <strong>the</strong>ory and practice in o<strong>the</strong>r<br />
sectors<br />
• Present in person, don’t do it via an<br />
email, you need more engagement<br />
and insight from your co-workers and<br />
bosses to get <strong>the</strong> future buy in you<br />
need.
39<br />
Finding <strong>the</strong> Money<br />
Any concept needs resources<br />
at some stage, and more often<br />
than not, your own time is your<br />
most important resource.<br />
Once you embark on change, you are<br />
stealing time from roles and functions<br />
that you o<strong>the</strong>rwise would have<br />
performed. This may affect your role<br />
at work. As momentum ga<strong>the</strong>rs this<br />
will become a challenge, so you need<br />
to be conscious that you will have to be<br />
stealing time from somewhere, and it<br />
may be your personal time. The second<br />
challenge is financial. Often you need<br />
money to get some kind of prototype and<br />
<strong>the</strong> most common <strong>the</strong>me we have heard<br />
is that using discretionary spending is<br />
<strong>the</strong> fastest and most practical way of<br />
commencing movement.<br />
Acquiring <strong>the</strong> funds<br />
It’s one thing to come up with a great,<br />
innovative idea. How that idea acquires<br />
<strong>the</strong> funding needed to come into <strong>the</strong><br />
world of Government and survive is<br />
ano<strong>the</strong>r matter. Being aware of your<br />
delegation is important, in terms of<br />
being able to justify using it and showing<br />
<strong>the</strong> outcomes you’ve been able to get.<br />
Demonstrating how and where you<br />
are finding savings and increasing<br />
productivity is essential in being able to<br />
justify your actions.<br />
Alliances are important. Is your problem<br />
solving a problem for someone else? Can<br />
your concept be transposed beyond your<br />
home base? In our experience, we’ve seen<br />
many concepts stifled internally by petty<br />
beefs and power plays, however, when<br />
seen by ano<strong>the</strong>r area, are hailed as great<br />
examples. So if you’re not getting traction<br />
at home, go outside to find it.<br />
using discretionary spending is<br />
<strong>the</strong> fastest and most practical<br />
way of commencing movement
40<br />
Finding <strong>the</strong> Money<br />
Sell <strong>the</strong> concept<br />
To do this, you need to be able to sell <strong>the</strong><br />
concept and be clear on what it is trying<br />
to do, both internally and externally. If<br />
you work can be shaped by context it can<br />
be a key parameter of success i.e how it<br />
solves your boss’s boss’s problems. This<br />
can be as simple as pitching a business<br />
case that promotes efficiency allowing<br />
staff to dedicate time to o<strong>the</strong>r tasks<br />
ra<strong>the</strong>r than requiring <strong>the</strong>m spend time<br />
on <strong>the</strong> issue you are trying to change.<br />
Remember, when you’re pitching your<br />
idea to o<strong>the</strong>rs try to think about how it<br />
will help <strong>the</strong>m, <strong>the</strong>ir own self progression<br />
or <strong>the</strong> values of <strong>the</strong>ir division. This will<br />
ensure you get <strong>the</strong> greatest amount of<br />
buy in and support.<br />
Tips to remember:<br />
• Make alliances outside of your home<br />
base.<br />
• Know what your and your partners<br />
procurement delegation is.<br />
• Find people in o<strong>the</strong>r jurisdictions that<br />
want <strong>the</strong> same thing you want, build<br />
your coalition of <strong>the</strong> willing<br />
• Keep it minimum and viable - learn to<br />
produce enough to get <strong>the</strong> momentum<br />
you needs<br />
Tools and resources:<br />
• One Page Business Model, or for more<br />
ideas<br />
• Example of pitch decks for successful<br />
start ups - <strong>the</strong>re is a lot to learn in how<br />
ideas and concepts are funded in <strong>the</strong><br />
VC market<br />
• Putting a productivity gain on your<br />
activities<br />
• Examples of Minimum and Viable<br />
Products
41<br />
We want to<br />
support people<br />
who are willing<br />
to put <strong>the</strong>ir<br />
head above<br />
<strong>the</strong> parapet to<br />
make change.
42<br />
Conclusion<br />
We believe that every person<br />
working within Government has<br />
<strong>the</strong> power to push innovation<br />
and drive change for <strong>the</strong> broader<br />
community or, at a minimum,<br />
<strong>the</strong>ir own area of interest.<br />
While we would have liked to have<br />
interviewed more individuals and<br />
Departments (it’s an inspiring process to<br />
hear from those who have gone through<br />
all of <strong>the</strong> machinations of success and<br />
failure) <strong>the</strong> insights we have ga<strong>the</strong>red<br />
feel consistent and strong enough to<br />
make an impact. We hope that you take<br />
away some of <strong>the</strong> ideas and thoughts<br />
generated, share <strong>the</strong>m and put <strong>the</strong>m to<br />
use.<br />
We want to support people who are<br />
willing to put <strong>the</strong>ir head above <strong>the</strong><br />
parapet to make change.<br />
This change can be both internal and<br />
external facing. The same rules apply.<br />
We encourage internal innovation<br />
first, to get a grasp of <strong>the</strong> outcomes and<br />
<strong>the</strong> culture, and <strong>the</strong>n move this into<br />
focusing on external change outside <strong>the</strong><br />
Government sector. You need to create a<br />
change culture within <strong>the</strong> Organisation,<br />
start with small wins and fail fast, fail<br />
early. We need to build a strong more<br />
robust culture around failure, but<br />
in a way that is shared, studied and<br />
collaborative ra<strong>the</strong>r than ashamed.<br />
Governments need to be able to<br />
incentivise its staff and partners that<br />
support it, to try new things. Without<br />
this, we will repeat <strong>the</strong> mistakes of<br />
<strong>the</strong> past, exasperate wasted resources,<br />
goodwill and our chance to build a<br />
greater civil society.<br />
Acquiring <strong>the</strong> skills needed to<br />
successfully hack <strong>the</strong> bureaucracy should<br />
be front of mind for any young graduate<br />
seeking out a career in <strong>the</strong> public service<br />
or for those private sector converts<br />
looking to put <strong>the</strong>ir skills to work for <strong>the</strong><br />
public.
43<br />
Conclusion<br />
There are always going to be<br />
impediments, whe<strong>the</strong>r <strong>the</strong>y are <strong>the</strong><br />
resources that have been allocated,<br />
<strong>the</strong> culture of <strong>the</strong> Organisation<br />
or <strong>the</strong> attitude of superiors.<br />
These barriers are not unique to<br />
Government; <strong>the</strong>y exist in <strong>the</strong> private<br />
sector and in our everyday lives.<br />
Practicing <strong>the</strong> navigational skills learned<br />
from o<strong>the</strong>r walks of life are essential to<br />
key ideas moving and change possible.<br />
Inertia is <strong>the</strong> enemy of innovation.<br />
For Departments and Organisations<br />
looking to drive innovation internally,<br />
<strong>the</strong> crucial element we stress is to<br />
establish a plan with clear milestones<br />
and to communicate <strong>the</strong>se well to<br />
everyone within your Organisation.<br />
Innovation is often a messy process, but<br />
it needn’t be administratively messy.<br />
There are enough organisations around<br />
<strong>the</strong> world going through <strong>the</strong> same<br />
process and using <strong>the</strong> same technologies<br />
to streamline <strong>the</strong> process, so learn from<br />
<strong>the</strong> very best and go about <strong>the</strong> process in<br />
a speedy but well articulated manner.<br />
Let’s<br />
collectively<br />
set up a<br />
culture<br />
to help<br />
change.<br />
Government can and should continually<br />
innovate. It has always to some degree<br />
and has <strong>the</strong> capacity to do this. It just<br />
needs to have <strong>the</strong> courage to make it a<br />
key part of its culture.<br />
Let’s collectively set up a culture to help<br />
change.
Thank you.<br />
Learn more about Portable at<br />
portable.com.au