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Hacking the Bureaucracy

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<strong>Hacking</strong> <strong>the</strong><br />

<strong>Bureaucracy</strong><br />

Exploring <strong>the</strong> key drivers of innovation within Government


Part 1: Innovating in Government<br />

05<br />

About<br />

Portable<br />

08<br />

Government Innovation:<br />

What is it and Why?<br />

Cont<br />

What do we mean<br />

06<br />

Report<br />

Background<br />

09<br />

The Personality of <strong>the</strong><br />

Government Innovator<br />

07<br />

by Innovation?<br />

10<br />

Creating <strong>the</strong> Right<br />

Ecosystem for Innovation<br />

15<br />

Innovation Ideas<br />

Part 2: <strong>Hacking</strong> <strong>the</strong> <strong>Bureaucracy</strong><br />

22<br />

Overview:<br />

Get Prepared<br />

23<br />

Train yourself in<br />

<strong>Bureaucracy</strong> <strong>Hacking</strong><br />

24<br />

Choose a Problem,<br />

not a Solution<br />

ents<br />

Ensure that your<br />

27<br />

outcomes can fail fast<br />

35<br />

Go Incognito: Seek<br />

Forgiveness, Not Approval<br />

30<br />

Find <strong>the</strong> right<br />

Co-Conspirators<br />

37<br />

Demonstrate Success<br />

(even in your failures)<br />

32<br />

Don’t be afraid to<br />

look outside<br />

39<br />

Finding<br />

<strong>the</strong> Money<br />

42<br />

Conclusion


Innovat<br />

Govern<br />

Part 1<br />

Innovating in<br />

Government<br />

ting in<br />

nment


4<br />

Exploring<br />

<strong>the</strong> key<br />

drivers of<br />

innovation<br />

within<br />

Government


5<br />

About Portable<br />

For <strong>the</strong> past decade, Portable<br />

has been at <strong>the</strong> centre of design<br />

and web innovation across<br />

Australia and internationally.<br />

We believe in Government and in its<br />

power to create widespread, meaningful<br />

change. However, we continually come<br />

across individuals working to make<br />

great change but who are unable to<br />

get projects over <strong>the</strong> line, who fail to<br />

mediate minor technical hurdles and<br />

who see <strong>the</strong>ir work falter just when it is<br />

ga<strong>the</strong>ring steam and interest. As part<br />

of this report, we interviewed over one<br />

hundred people in Government roles,<br />

looked at successful and failed projects<br />

and identified some of <strong>the</strong> critical factors<br />

required for people working in policy and<br />

policy implementation to be successful in<br />

innovating.<br />

We believe Government already has<br />

good, innovative and intelligent people<br />

working within its walls and we continue<br />

to strive to help those people create<br />

positive change.


6<br />

Background<br />

In 2015, Portable prepared and<br />

delivered a presentation at Public<br />

Sector Week in Victoria (Australia).<br />

We spoke on <strong>the</strong> ways in which Design<br />

Thinking and agile work processes<br />

can transform <strong>the</strong> way in which<br />

Organisations deliver outcomes for<br />

citizens and <strong>the</strong> world in which <strong>the</strong>y<br />

interact.<br />

As a result of that presentation and<br />

through <strong>the</strong> encouragement of <strong>the</strong><br />

people who attended and supported our<br />

work, we began to conduct research into<br />

Government innovation with a goal to:<br />

• Understand <strong>the</strong> conditions which<br />

foster innovation both internally and<br />

externally within <strong>the</strong> Government sector<br />

and to identify those which directly or<br />

indirectly impede it<br />

• Explore <strong>the</strong> characteristics of those<br />

individuals who have successfully<br />

created innovative programs and<br />

projects within Government<br />

• Identify insights, tools, methods and<br />

best practices for generating innovation<br />

across all tiers of Government<br />

As a design and technology company,<br />

we have worked closely across business,<br />

start-ups and <strong>the</strong> Government sector to<br />

drive innovation for <strong>the</strong> past decade and<br />

this opportunity allowed us to consider<br />

some of <strong>the</strong> deeper machinations behind<br />

Government innovation, which lacks<br />

<strong>the</strong> traditional free market competitive<br />

drivers of private practice to innovate but<br />

still requires a mechanism to regenerate.<br />

Over <strong>the</strong> next eight months we conducted<br />

a series of workshops, bringing toge<strong>the</strong>r<br />

leaders within Government to establish<br />

<strong>the</strong> key drivers behind successful<br />

innovation. The result of this work is<br />

contained in this report and supporting<br />

tool kit.<br />

This report aims to provoke a<br />

conversation around innovating in<br />

Government, whilst also attempting<br />

to outline some steps for potential<br />

Government innovators when first<br />

embarking on <strong>the</strong>ir innovation journey.<br />

The first section of this report is a brief<br />

snapshot of where innovation currently<br />

happens in Government and <strong>the</strong> second<br />

part provides a handbook of smart ways<br />

to hack <strong>the</strong> bureaucracy.


7<br />

What do we mean<br />

by Innovation?<br />

Innovation can be a scary word<br />

but it doesn’t have to be.<br />

Innovation<br />

can be<br />

a scary<br />

word but<br />

it doesn’t<br />

have to be<br />

Some, particularly in Government, view<br />

innovation with caution as <strong>the</strong>y think it<br />

means radical, expensive, and expansive<br />

technological change. This isn’t <strong>the</strong> case.<br />

Innovation is as simple as improving a<br />

current process, adapting an old method<br />

for a new context or creating something<br />

entirely new. The scope of <strong>the</strong>se can be<br />

small, like getting new coloured pens for<br />

your team, or large, like developing a new<br />

piece of infrastructure.<br />

We have identified two paths for<br />

innovation:<br />

• An internal pathway which deals with<br />

how a Department generates and<br />

implements innovation internally (for<br />

its staff); and<br />

• An external pathway which deals<br />

with how a Department sources and<br />

implements innovation externally (for<br />

<strong>the</strong> community).<br />

The recommendations provided in this<br />

report apply to those seeking to innovate<br />

both internally and externally.


8<br />

What is Government Innovation<br />

and why is it unique?<br />

As citizens, we set very high<br />

expectations for Government,<br />

much higher than we do<br />

for <strong>the</strong> private sector.<br />

Whenever <strong>the</strong>re is a national problem<br />

affecting millions of citizens, we turn to<br />

Government as our first point of call to<br />

make change and solve big problems.<br />

Government has consistently been an<br />

advocate and champion of innovation<br />

in <strong>the</strong> modern area. Its capacity to<br />

take small policy ideas and concepts to<br />

broader markets and communities is<br />

well documented. In Australia, we see<br />

this reflected in <strong>the</strong> work of a range of<br />

Government agencies and programs at<br />

both Federal and State levels. We have<br />

seen <strong>the</strong> creation of internationally<br />

renowned innovations by Government,<br />

such as <strong>the</strong> work performed by <strong>the</strong><br />

CSIRO to bringing Wi-Fi to <strong>the</strong> world<br />

or more recently, through <strong>the</strong> adoption<br />

of <strong>the</strong> National Disability Insurance<br />

Scheme.<br />

However, Government is restrained in a<br />

variety of ways that make it challenging<br />

to foster and implement innovation. The<br />

nature of Government, including short<br />

election cycles, high public scrutiny and<br />

probity means that navigating around<br />

bureaucracy is not just mandatory, but<br />

an artform. Yet, in this process lies <strong>the</strong><br />

opportunity to innovate for those who<br />

are nimble and knowledgeable enough<br />

to embark on <strong>the</strong> journey. If you have<br />

innovated within Government once, <strong>the</strong>n<br />

your likelihood of success on your next<br />

venture is far greater.<br />

Government innovation can be<br />

distinguished by way of outlining<br />

its inherent advantages:<br />

• <strong>the</strong> ability to drive change using high<br />

level policy adoptions;<br />

• access to vast resources, both financial<br />

and human if required;<br />

• access to political capital if required to<br />

push through policies; and<br />

• <strong>the</strong> ability to drive adoption through<br />

mandates or associated regulation.<br />

There are sections of Governments who<br />

have created innovative cultures that<br />

shield good ideas from bureaucracy and<br />

are able to create great things. Our view<br />

is that great Government innovation<br />

requires <strong>the</strong> right balance of sustained<br />

leadership, with clearly defined pathways<br />

for ideas and individuals who are willing<br />

to take risks.


9<br />

The personality of <strong>the</strong><br />

Government Innovator<br />

The innovator in Government<br />

(or intrapreneur) can be found at<br />

all levels across <strong>the</strong> public service.<br />

In our work we have found both Heads<br />

of Departments driving change and<br />

creating impact for <strong>the</strong>ir team and<br />

agencies and also individuals in <strong>the</strong><br />

trenches of policy development and<br />

service delivery discovering better ways<br />

of doing things and pushing to innovate<br />

in <strong>the</strong>ir areas against <strong>the</strong> status quo.<br />

There are consistent characteristics<br />

across <strong>the</strong>se people that are useful in<br />

identifying intrapeneurs.<br />

Innovation needs to be shepherded.<br />

This is <strong>the</strong> most common characteristic<br />

we find across all Government<br />

Organisations, especially if <strong>the</strong>re is<br />

no clearly defined process or pathway<br />

for staff to make change. Many<br />

Government innovators exist at <strong>the</strong><br />

top, actively seeking out great concepts<br />

and individuals, visibly championing<br />

concepts, removing roadblocks within<br />

<strong>the</strong> bureaucracy by using <strong>the</strong>ir own<br />

superior knowledge of a Department’s<br />

process or a minister’s priorities, and<br />

taking a few hits along <strong>the</strong> way if need<br />

be. However, just as important are <strong>the</strong><br />

doers within <strong>the</strong> bureaucracy that bring<br />

<strong>the</strong>se concepts to life.<br />

At <strong>the</strong> o<strong>the</strong>r end of any Organisation we<br />

see highly motivated individuals, duos<br />

and (less commonly) teams, who have<br />

been able to put <strong>the</strong>mselves in situations<br />

Innovation<br />

needs to be<br />

shepherded.<br />

where <strong>the</strong>y are interacting with a<br />

problem, issue or opportunity to <strong>the</strong> level<br />

where <strong>the</strong>y understand and empathise<br />

with o<strong>the</strong>r users. The more successful<br />

ones understand <strong>the</strong> key principles<br />

of hacking <strong>the</strong> bureaucracy and have<br />

<strong>the</strong> support and networks required to<br />

navigate any obstacles <strong>the</strong>y may face.<br />

They are persistent and skilled at not<br />

leaving behind a paper trail (see later).<br />

Key traits of Government<br />

Innovators include:<br />

• knowledge of <strong>the</strong> business unit, team<br />

or Department <strong>the</strong>y are looking to<br />

change;<br />

• strong social connections inside and<br />

out of immediate teams;<br />

• resourcefulness when it comes to<br />

managing time and financial resources;<br />

and<br />

• not necessarily outgoing or provocative<br />

personality types, instead driven by a<br />

strong desire to create change.


10<br />

Creating <strong>the</strong> Right Ecosystem<br />

for Government Innovation<br />

The drivers of innovation within <strong>the</strong><br />

Government sector can be placed<br />

into two distinctive categories.<br />

Mandating change<br />

The first is <strong>the</strong> most common and<br />

is triggered by a Minister or senior<br />

official mandating change through<br />

policy directives and subsequent<br />

service delivery. This extends to o<strong>the</strong>r<br />

executive members of Government as<br />

well, but it’s a common kickstarter for<br />

ideas and innovation within <strong>the</strong> public<br />

sector which usually comes with a<br />

host of benefit and problems that run<br />

parallel. The benefit of this driver is<br />

that obstacles which might o<strong>the</strong>rwise<br />

impede day-to-day operations can be<br />

easily removed allowing for expedited<br />

innovation. This allows for an innovative<br />

culture to quickly take hold and change<br />

to be effected.<br />

On <strong>the</strong> negative side, this process<br />

creates a culture of focussing on <strong>the</strong><br />

demonstrable success stories, contrary<br />

to <strong>the</strong> usual motivators for change.<br />

Small seeds of innovation are usually<br />

overlooked or placed to <strong>the</strong> backlog in<br />

<strong>the</strong> pursuit of demonstrating <strong>the</strong> viability<br />

of <strong>the</strong> over-arching policy directive.<br />

Even if such endeavors create capacity<br />

and knowledge within a team, a great<br />

deal is lost in <strong>the</strong> search of creating a<br />

grand solution, and unfortunately failure<br />

punctuates <strong>the</strong> end of <strong>the</strong> innovation<br />

project, instead of driving it forward.<br />

Identifying <strong>the</strong> opportunity<br />

for innovation<br />

The second environment where we see<br />

innovation is from individual or small<br />

teams of people who have identified<br />

opportunities for innovation. These<br />

occur spontaneously in situations<br />

where innovation is not mandated<br />

or systemised and often in locations<br />

outside <strong>the</strong> direct line of sight of top<br />

level Departmental management. In<br />

<strong>the</strong>se spaces, innovation usually starts<br />

in <strong>the</strong> form of problem identification<br />

and articulation, where change and<br />

experimentation can clearly make a<br />

difference. There is also an environment<br />

where <strong>the</strong>re is freedom for some<br />

individuals and teams to run with <strong>the</strong>ir<br />

ideas to a level with or without <strong>the</strong><br />

support of managers.<br />

However, <strong>the</strong>re comes a point when<br />

project hurdles need to be overcome.<br />

All of a sudden <strong>the</strong> environment for<br />

innovation becomes problematic, and it<br />

takes specific skills held by <strong>the</strong> individual<br />

to keep innovation alive, through<br />

negotiation, strategy and funding<br />

creativity.


11<br />

1.<br />

2.<br />

3.<br />

4.<br />

5.<br />

6.<br />

7.<br />

8.<br />

We have identified eight<br />

prerequisites for successful<br />

innovation:<br />

Leadership<br />

Communication<br />

The Innovation Process<br />

Sharing Knowledge<br />

Across Departments<br />

Knowledge of <strong>the</strong> Department<br />

Incentives and Rewards<br />

Resourcing<br />

Purpose


12<br />

Creating <strong>the</strong> Right Ecosystem<br />

for Government Innovation<br />

Leadership<br />

It is crucial that any innovation agenda<br />

be driven by strong leadership. This<br />

leadership must have direct access to<br />

Department heads allowing <strong>the</strong>m to<br />

promote <strong>the</strong> agenda and demonstrate<br />

<strong>the</strong> Department’s commitment to <strong>the</strong><br />

process.<br />

Without <strong>the</strong> support and buy-in of<br />

Senior Management, <strong>the</strong> process cannot<br />

achieve <strong>the</strong> credibility that it needs to be<br />

successful. It is vital that Management<br />

be enthusiastic and champions of <strong>the</strong><br />

process in order to avoid staff viewing <strong>the</strong><br />

agenda as a ‘fad.’<br />

By having leaders in positions of<br />

authority who are engage with <strong>the</strong><br />

process, it will help to enact a cultural<br />

change in <strong>the</strong> Department.<br />

Resourcing<br />

Resourcing and planning is vital to <strong>the</strong><br />

success of innovation. A process that<br />

only has resourcing for one year or cycle<br />

will not be successful as it will require<br />

staff to spend a large portion of <strong>the</strong>ir<br />

time lobbying for additional funds. These<br />

energies would be much better spent<br />

iterating on <strong>the</strong> process and enacting<br />

innovation.<br />

Successful innovation processes have<br />

multi-year resourcing commitments<br />

which demonstrates that Management<br />

have faith in <strong>the</strong> process lending it<br />

credibility. It also allows those involved<br />

to focus on <strong>the</strong> job at hand and long term<br />

change ra<strong>the</strong>r than trying to get runs on<br />

<strong>the</strong> board in unnecessary tasks just to<br />

prove success.<br />

It is also important that consideration<br />

be given to resourcing <strong>the</strong> team who<br />

will run and enact <strong>the</strong> innovation<br />

process. They will need to be properly<br />

staffed with <strong>the</strong> skills and knowledge to<br />

perform <strong>the</strong> duties required to make <strong>the</strong><br />

process a success. It is very difficult, if<br />

not impossible, to maintain an effective<br />

innovation process with an under<br />

resourced team.<br />

<strong>the</strong> purpose<br />

must reflect <strong>the</strong><br />

Department’s goals<br />

Purpose<br />

Any innovation agenda must have<br />

a clearly defined purpose. It is not<br />

sufficient to say you “want to innovate”.<br />

You need to have a purpose that reflects<br />

<strong>the</strong> goals of <strong>the</strong> Department.<br />

The purpose must also be capable<br />

of being supported by <strong>the</strong> resources,<br />

experience and circumstances of <strong>the</strong><br />

Department. If a Department has a<br />

purpose that seeks to enact massive<br />

change but only has a small budget and<br />

inexperienced team it is likely to fail.


13<br />

Creating <strong>the</strong> Right Ecosystem<br />

for Government Innovation<br />

Communication<br />

Any successful innovation process<br />

must allow for communication between<br />

stakeholders and users at all levels. This<br />

is particularly important in <strong>the</strong> discovery<br />

and design stages of a project where<br />

user feedback can be obtained and <strong>the</strong><br />

solution iterated as well as resourcing<br />

discussed and obtained.<br />

Processes which allow for staff to be<br />

involved in <strong>the</strong> process, once an idea<br />

has been implemented, are also more<br />

likely to be successful as <strong>the</strong>y promote<br />

engagement. This allows staff and users<br />

to see <strong>the</strong> outcomes of <strong>the</strong>ir contributions<br />

and provides user-testing and feedback.<br />

The Innovation Process<br />

It is necessary to have an innovation<br />

process that meets <strong>the</strong> needs and<br />

resources of a Department. It is not<br />

sufficient to have a “letter box” where<br />

staff can submit ideas if <strong>the</strong>re is no<br />

process in place to implement those<br />

ideas. For this reason, before any<br />

innovation process can be commenced,<br />

<strong>the</strong> pathway and ecosystem for<br />

innovation will need to be designed.<br />

To do this, it is necessary to look at how<br />

innovation currently takes place in a<br />

Department so that <strong>the</strong> solution can<br />

be easily and effectively implemented.<br />

Then a pathway must be designed which<br />

allows for ideas to be created through to<br />

implementation. The steps that happen<br />

along this journey will be unique to each<br />

Department.<br />

However, a pathway alone is not<br />

enough. An innovation ecosystem must<br />

be designed to support this pathway<br />

taking into account elements such as<br />

communication, training, leadership,<br />

incentives etc. Without this ecosystem<br />

<strong>the</strong> pathway will not be self sustaining<br />

and will be doomed to fail.<br />

Sharing Knowledge<br />

Across Departments<br />

To achieve <strong>the</strong> best outcome it is<br />

important that information be shared<br />

across Departments. This allows for<br />

sharing of information, learnings and<br />

knowledge meaning that Departments<br />

can build on <strong>the</strong> experiences of each<br />

o<strong>the</strong>r to design innovation processes<br />

more efficiently and effectively.<br />

Communication promotes<br />

engagement.


14<br />

Creating <strong>the</strong> Right Ecosystem<br />

for Government Innovation<br />

taking<br />

part in <strong>the</strong><br />

innovation<br />

process<br />

promotes<br />

engagement<br />

and<br />

involvement<br />

Knowledge of <strong>the</strong> Department<br />

To successfully innovate, people need<br />

to understand <strong>the</strong> Department and <strong>the</strong><br />

areas within it. This allows <strong>the</strong>m to<br />

understand why certain practices and<br />

procedures are in place as well as being<br />

able to identify those responsible for<br />

issues <strong>the</strong>y encounter.<br />

Those who have a greater understanding<br />

of a Department and <strong>the</strong> way it functions<br />

will have an easier time enacting<br />

innovation as <strong>the</strong>y will know who and<br />

where to turn for help.<br />

Incentives and Rewards<br />

Encouraging people to participate<br />

in a new process can be challenging.<br />

Incentivising and rewarding people<br />

and employees for taking part in<br />

<strong>the</strong> innovation process promotes<br />

engagement and involvement.<br />

There are many different ways of doing<br />

this and will differ depending on factors<br />

including a Department’s resource. It<br />

may include promotion of successful<br />

innovation stories on websites and blogs,<br />

along with recognising those who helped,<br />

or sending staff to personal development<br />

sessions like pitch making training.<br />

It is important to not limit <strong>the</strong> rewards<br />

to those who generated innovation ideas.<br />

Instead, consideration should be given to<br />

those who engage in <strong>the</strong> process in ways<br />

such as providing feedback and support.<br />

This will promote engagement as not<br />

everyone has an idea but everyone can be<br />

involved. The rewards for those involved<br />

in <strong>the</strong> process should mirror those who<br />

generated an idea as <strong>the</strong>ir contributions<br />

are just as important in enacting change.


15<br />

Innovation Ideas<br />

Recently we have seen<br />

concerted efforts by <strong>the</strong> State<br />

and Federal Governments in<br />

Australia to create <strong>the</strong> right<br />

environments for innovation.<br />

This has provoked a lot of inward looking<br />

and thinking to determine how best<br />

change can happen. Some of <strong>the</strong> best<br />

ideas are outlined as follows.<br />

• Innovation Challenges<br />

• Digital Transformation<br />

• Code for Australia<br />

• Behavioural Insights Teams<br />

• Public Sector Innovation Funds<br />

• Co Design<br />

• Hackathons<br />

• Innovation Forums<br />

• Idea Platforms<br />

• Innovation Offices<br />

• Co Working Spaces<br />

Innovation Challenges<br />

Government Departments have<br />

recognised that innovation cannot rely<br />

on individuals to informally navigate<br />

<strong>the</strong> bureaucracy to create change within<br />

Government. The creation of ‘innovation<br />

challenges’ allow <strong>the</strong> beginning of<br />

structured processes for ideas to pass<br />

from internal staff to <strong>the</strong> Organisation.<br />

These challenges tend to work like<br />

competitions with incentives for<br />

engagement by staff. Staff members<br />

are encouraged to submit ideas for<br />

improvement as part of a simple<br />

submission process. The topic can be<br />

one proposed by <strong>the</strong> Department or left<br />

for staff to submit any general ideas.<br />

Ideas are <strong>the</strong>n reviewed and vetted before<br />

being assigned for fur<strong>the</strong>r exploration<br />

and development. There can be many<br />

rounds of review and voting done before<br />

final candidates progress to a final round.<br />

The final candidates that survive <strong>the</strong><br />

review process are voted upon ei<strong>the</strong>r<br />

by a team, series of experts or heads<br />

of Department. The ideas ordained as<br />

winners are provided with <strong>the</strong> resources<br />

and capital to continue to be explored<br />

within <strong>the</strong> Department. Depending on<br />

<strong>the</strong> resources of <strong>the</strong> Department those<br />

involved in submitting <strong>the</strong> idea may be<br />

seconded or involved in some way to <strong>the</strong><br />

fur<strong>the</strong>r exploration and development of<br />

<strong>the</strong> idea.


16<br />

Innovation Ideas<br />

Digital Transformation<br />

The Australian Federal Government<br />

have recently create <strong>the</strong> Digital<br />

Transformation Office, which was<br />

created to help Government change its<br />

processes to deliver a better experience<br />

for Australians. It was modelled off <strong>the</strong><br />

Government Digital Service (UK) with a<br />

number of early staff coming over to set<br />

up <strong>the</strong> Australian office.<br />

Along with being charged to help<br />

overhaul digital service across <strong>the</strong><br />

public sector, <strong>the</strong> Organisation brings<br />

in individuals and teams from select<br />

Government Departments to work on<br />

specific projects. This occurs in in <strong>the</strong><br />

span of eight weeks. An ideal is building<br />

capacity within <strong>the</strong> teams involved to<br />

bring back to <strong>the</strong>ir own Departments and<br />

continue <strong>the</strong> innovation process.<br />

Code for Australia<br />

The emergence of <strong>the</strong> not-for-profit<br />

organisation, Code for Australia<br />

(based on a model founded in <strong>the</strong><br />

United States), showcases how to work<br />

with Government Departments to<br />

build capacity to allow innovation<br />

to take place.<br />

Each year Government Departments<br />

can apply to have a “fellow” join <strong>the</strong><br />

Organisation for a year, free of charge<br />

to <strong>the</strong> Department, to work on a range<br />

of projects, mainly technical in nature.<br />

This allows Departments that would<br />

o<strong>the</strong>rwise be without <strong>the</strong> resources or<br />

incentive to act upon opportunities to<br />

have an internal technical resource at<br />

<strong>the</strong>ir disposal. The intent is to build <strong>the</strong><br />

capacity within <strong>the</strong> public sector and<br />

expose external developers and designers<br />

to working within <strong>the</strong> sector.<br />

build <strong>the</strong> capacity<br />

within <strong>the</strong> public<br />

sector


17<br />

Innovation Ideas<br />

Behavioural Insights Teams<br />

Behaviour Insights is a tool that employs<br />

‘nudge <strong>the</strong>ory’, an idea in psychology<br />

and political <strong>the</strong>ory that is used to<br />

understand and influence choices<br />

in decision-making. Its purpose is to<br />

improve Government policy and service.<br />

This aligns with human-centred design<br />

practices that are core to innovative<br />

service delivery.<br />

Behavioural Insights Teams or Nudge<br />

Units derive from a model set up in<br />

<strong>the</strong> UK in 2010 under <strong>the</strong> stewardship<br />

of David Halpern. There are now<br />

Behavioural Insights Teams with <strong>the</strong><br />

NSW and Victorian Governments, both<br />

sitting within <strong>the</strong> Department of Premier<br />

and Cabinet who are looking to roll out<br />

a series of prototypes to change service<br />

delivery for citizens.<br />

Public Sector Innovation Funds<br />

Within Victoria, <strong>the</strong> Public Sector<br />

Innovation Fund supports projects that<br />

test new approaches to solving complex<br />

policy challenges and delivering public<br />

value. By providing project grants <strong>the</strong>y<br />

seek to transform innovative ideas into<br />

better outcomes for Victorians, while<br />

fostering a dynamic environment of<br />

collaboration within <strong>the</strong> Victorian public<br />

sector.<br />

The Victorian Public Sector Innovation<br />

Fund sits under <strong>the</strong> Public Sector<br />

Innovation branch which includes <strong>the</strong><br />

Behavioural Insights Team.<br />

Co Design<br />

Co Design is a model in which<br />

stakeholders work toge<strong>the</strong>r, possibly<br />

with external parties such as agencies or<br />

o<strong>the</strong>r Departments, to design solutions.<br />

The different stakeholder groups can<br />

bring different perspectives, experiences,<br />

skills, knowledge and insights to projects.<br />

different<br />

stakeholders<br />

can bring<br />

different<br />

perspectives,<br />

experiences,<br />

and insights<br />

The belief underlying this model is by<br />

involving <strong>the</strong>se additional groups in <strong>the</strong><br />

design process, <strong>the</strong>y are able to provide<br />

valuable contributions, resulting in<br />

a solution that would not be possible<br />

were it designed in isolation. This is<br />

an increasingly popular process of<br />

developing policy and practice outcomes.


18<br />

Innovation Ideas<br />

Hackathons<br />

Hackathons are great opportunities<br />

to increase engagement internally<br />

and externally. Generally, <strong>the</strong>y are<br />

ga<strong>the</strong>ring of like-minded individuals and<br />

teams (usually programmers, software<br />

developers, designers and o<strong>the</strong>rs) to<br />

collaborate and create software projects<br />

in a short sprint. Useful in finding and<br />

attracting talent, hackathons also allow<br />

people to come toge<strong>the</strong>r and share <strong>the</strong>ir<br />

enthusiasm and excitement around a<br />

particular topic.<br />

Innovation Forums<br />

Innovation forums combine elements<br />

of hackathons with training and<br />

workshops to educate staff about human<br />

centred design to promote innovation<br />

in organisations. Attendees are able<br />

to attend workshops and sessions to<br />

learn about human centred design and<br />

techniques which can <strong>the</strong>n be put into<br />

practice in a hackathon.<br />

hackathons also<br />

allow people to<br />

come toge<strong>the</strong>r<br />

These hackathons can ei<strong>the</strong>r be a<br />

learning tool or more tailored with a goal<br />

to reach objectives of <strong>the</strong> Organisation<br />

depending on <strong>the</strong>ir needs.<br />

In addition to providing education and<br />

practical experience to staff Innovation<br />

Forums also allow for a longer dialogue,<br />

socialisation and for ideas to germinate.<br />

Idea Platforms<br />

Within an Innovation Pathway <strong>the</strong>re is<br />

something called an Ideas Platform. This<br />

platform is a tool for users to submit <strong>the</strong>ir<br />

innovation ideas. There are a number of<br />

ways <strong>the</strong>y can work; a common model<br />

is for <strong>the</strong> idea to be reviewed and voted<br />

upon by o<strong>the</strong>r users. Once an idea<br />

receives enough votes, it can ei<strong>the</strong>r be<br />

sent for final approval by a panel of<br />

decision makers in <strong>the</strong> Department<br />

or straight through to scoping. To<br />

promote engagement, <strong>the</strong> system is often<br />

gamified with users receiving points for<br />

submitting ideas and engagement with<br />

<strong>the</strong> process.<br />

This engagement can be for things such<br />

as commenting, voting and o<strong>the</strong>r things<br />

specific to <strong>the</strong> platform. Those who<br />

“win” with a high number of points <strong>the</strong>n<br />

receive rewards such as being involved in<br />

<strong>the</strong> team who develops <strong>the</strong> idea or being<br />

involved in specialised training. The<br />

benefit of <strong>the</strong> engagement model is to<br />

encourage users who have not submitted<br />

“winning” ideas to be involved in <strong>the</strong><br />

process.


19<br />

Innovation Ideas<br />

promote<br />

sharing<br />

concepts<br />

and<br />

ideas<br />

Innovation Offices<br />

Innovation Offices are <strong>the</strong> teams within<br />

Departments who are responsible<br />

for running and implementing<br />

<strong>the</strong> innovation agenda. They act<br />

as an internal consultancy arm<br />

to <strong>the</strong> Department and provide<br />

expertise in oversight, training,<br />

communication, design, development<br />

and implementation. An example is<br />

Bizlab with <strong>the</strong> Department of Industry,<br />

Innovation and Science, an Australian<br />

Federal Government Department.<br />

Co Working Spaces<br />

Co Working Spaces were originally set<br />

up in capital cities and regional towns to<br />

promote sharing of concepts and ideas.<br />

We are now seeing private businesses<br />

aligned with <strong>the</strong>se as generators<br />

of generators and implementation<br />

pathways.


Hackin<br />

Bureau<br />

Part 2<br />

<strong>Hacking</strong> <strong>the</strong><br />

<strong>Bureaucracy</strong><br />

g <strong>the</strong><br />

cracy


21<br />

A practical<br />

guide for<br />

making<br />

change


22<br />

Overview<br />

this report<br />

can be used<br />

as a tool by<br />

anyone in<br />

Government<br />

to make <strong>the</strong><br />

changes<br />

<strong>the</strong>y need.<br />

We understand that transformation<br />

is underway across all sectors of<br />

Government, however not many<br />

innovators are prepared to stand<br />

around waiting for it to sweep<br />

through <strong>the</strong>ir Departments.<br />

<strong>Hacking</strong> <strong>the</strong> bureaucracy is always going<br />

to be important, so we’ve taken some of<br />

<strong>the</strong> great insights and comments from<br />

our research and put toge<strong>the</strong>r a more<br />

practical guide.<br />

This part of this report can be used as a<br />

tool by anyone in Government to make<br />

<strong>the</strong> changes <strong>the</strong>y need to get innovative<br />

projects off <strong>the</strong> ground.<br />

We recommend a starting<br />

exercise of training yourself in<br />

bureaucracy hacking which <strong>the</strong>n<br />

leads into seven key <strong>the</strong>mes:<br />

1. Choose a Problem, not a Solution<br />

2. Keep your Outcome Minimum and<br />

Viable so you can Fail Fast<br />

3. Find <strong>the</strong> Right Co-Conspirators<br />

4. Don’t be afraid to look outside<br />

5. Go Incognito: Seek Forgiveness,<br />

Not Approval<br />

6. Demonstrate Succes<br />

(Even In Your Failures)<br />

7. Finding <strong>the</strong> Money


23<br />

Getting Started: Train Yourself<br />

In <strong>Bureaucracy</strong> <strong>Hacking</strong><br />

From <strong>the</strong> respondents we<br />

interviewed <strong>the</strong>re was one critical<br />

and consistent element that came<br />

out: <strong>the</strong> experience of hacking<br />

Government changes you, your<br />

environment and interactions.<br />

Self awareness is a critical tool for<br />

anyone looking to make significant and<br />

lasting change within an organization.<br />

We propose potential innovation hackers<br />

consider <strong>the</strong>se questions: “Who are<br />

you? Am I <strong>the</strong> right person solving this<br />

problem? Do I have <strong>the</strong> right skills? Do I<br />

have <strong>the</strong> right knowledge?”<br />

The answer to some of <strong>the</strong>se questions<br />

may be no, but it’s wise to assess <strong>the</strong><br />

landscape of your organization and<br />

determine what impact your ideas might<br />

have on <strong>the</strong> broader bureaucracy and<br />

on your career. Momentary change is<br />

easy. Lasting and extensive change<br />

draws down on resources. Once you start<br />

working away at a problem, you will<br />

invariably start to own that problem. So<br />

draw up your battle plan, figure out what<br />

<strong>the</strong> worst thing that can happen will be<br />

and plan around this.<br />

Tips to remember:<br />

• Map out your Organisation including<br />

<strong>the</strong> key touch points<br />

• Identify <strong>the</strong> key players, i.e. if you think<br />

it’ll impact <strong>the</strong> tech team identify who<br />

is in this team, who will be open to <strong>the</strong><br />

concept, who may be a blocker?<br />

• Assess your own resources: do you<br />

have time to champion this cause? Can<br />

you make time? What happens if it<br />

succeeds? Do you want to be involved<br />

every step of <strong>the</strong> way?<br />

• Seek out o<strong>the</strong>rs who have innovated<br />

successfully and if it’s safe ask <strong>the</strong>m for<br />

support<br />

Here are some good places<br />

to look for more guidance:<br />

• Public Sector Innovation Toolkit<br />

• DTO Design Guides<br />

• Innovate UK<br />

• Innovation Union<br />

• OECD Innovative Government<br />

• Ideo Human Centred Design Toolkit


24<br />

Choose a Problem,<br />

not a Solution<br />

“It’s 2016, everyone’s had 6<br />

horrible IT experiences”<br />

The main driver of consistent innovation<br />

across all spheres of <strong>the</strong> public service is<br />

work performed by individuals or teams<br />

responding to a variety of problems.<br />

You can galvanise behind problems. It<br />

could be an opportunity to improve a<br />

process or system or <strong>the</strong> sudden visibility<br />

of an efficiency that could be made<br />

by new technology or tools. It’s one of<br />

<strong>the</strong> drivers of Government in general<br />

- working for <strong>the</strong> greater good. This<br />

bottom-up innovation seems to attract<br />

individuals who feel compelled to make<br />

change at all costs.<br />

<strong>Hacking</strong> <strong>the</strong> bureaucracy means keeping<br />

focussed on <strong>the</strong> problem at all times,<br />

while ignoring discussions around<br />

product and solutions. Regardless of <strong>the</strong><br />

impetus, failing to define <strong>the</strong> change<br />

you are seeking is <strong>the</strong> very first point<br />

of failure for most projects. Seeking to<br />

define <strong>the</strong> very thing you want to achieve<br />

is <strong>the</strong> most overlooked stage in hacking<br />

any bureaucracy.<br />

Don’t replace<br />

an old and<br />

crappy system<br />

with a new<br />

and crappy<br />

system<br />

The instant you pick apart elements of a<br />

system, you will be faced with a plethora<br />

of entities who feel <strong>the</strong>y instantly have<br />

<strong>the</strong> silver bullet solution. Your co-worker<br />

may suggest an app would be perfect for<br />

that or a tech guy you know may say that<br />

<strong>the</strong>y already have a piece of software that<br />

will take care of your problem. After a


25<br />

Self awareness is<br />

a critical tool for<br />

anyone looking to<br />

make significant<br />

and lasting<br />

change within<br />

an organization.


26<br />

Choose a Problem,<br />

not a Solution<br />

find out as<br />

much as<br />

possible<br />

about what<br />

needs to<br />

change<br />

while <strong>the</strong> problem will transition from<br />

being a “problem” to being a “product”<br />

or “solution”. Often we see briefs that<br />

are too prescriptive from <strong>the</strong> outset. The<br />

problem is already defined and as a result<br />

<strong>the</strong> solution is already identified.<br />

If you come to a technical team without<br />

a clear definition of <strong>the</strong> problem you<br />

are looking to solve, you will likely<br />

spend needless amounts of money and<br />

you’ll destroy your chances of creating<br />

momentum. If you want to really create<br />

change, you need to delve deep into <strong>the</strong><br />

problem, do your research and find out<br />

as much as possible about what needs to<br />

change.<br />

Tips to remember:<br />

• Do your research. If you have an issue,<br />

you may not be <strong>the</strong> only one affected<br />

by it. Conversely, you may be <strong>the</strong> only<br />

one at all who sees a problem with it.<br />

Find out. Ask around. Socialise your<br />

idea and get feedback. Determine if it’s<br />

an idea that even needs solving.<br />

• Define on paper first, whe<strong>the</strong>r it be<br />

in <strong>the</strong> press release of <strong>the</strong> anticipated<br />

outcome would be (i.e. get x amount<br />

of cases out of <strong>the</strong> system) or <strong>the</strong><br />

drawn prototype. Never start with <strong>the</strong><br />

technology.<br />

• Focus on <strong>the</strong> end user. Always draw<br />

back to how to benefit citizens or<br />

<strong>the</strong> bureaucracy. Lead with Design<br />

Thinking principles.


27<br />

Keep your outcome Minimum<br />

and Viable so you can fail fast<br />

Building anything takes money,<br />

time and resources. The fewer<br />

features your solution has, <strong>the</strong><br />

less of <strong>the</strong>se you will need.<br />

Once something is built, you need to<br />

test it in order to make sure it does what<br />

it should and whe<strong>the</strong>r your users can<br />

actually use it. There will inevitably<br />

be teething problems; identifying an<br />

issue and fixing it is more costly, time<br />

consuming and difficult if you have to<br />

sort through a haystack of features to<br />

find your problem needle or throw away<br />

features you have made if it turns out<br />

<strong>the</strong>y aren’t wanted, necessary or working.<br />

Identify your features<br />

This is why you need to identify what<br />

features you need in your solution<br />

before you start building. You can <strong>the</strong>n<br />

determine what are <strong>the</strong> minimal features<br />

you can release with. By launching a<br />

minimum viable product you are saving<br />

yourself and <strong>the</strong> Department time,<br />

money, resources and stress.<br />

The best example of a minimum viable<br />

product is transport. If you wanted to go<br />

from A to B, what would you build to get<br />

you <strong>the</strong>re? A car? A bike? A scooter? The<br />

answer is a skateboard. It has everything<br />

you need and nothing else. It is quick and<br />

easy to build and when tested, any issues<br />

can be easily identified and remedied.<br />

Test and test and test...<br />

and <strong>the</strong>n build<br />

It is also important to remember that<br />

once something is built it is more<br />

expensive, time consuming and difficult<br />

to change. So don’t build anything<br />

until you have tested your concept and<br />

design with users. This can be done with<br />

interviews, surveys, storyboards, sketches<br />

and wireframes. Things you pick up early<br />

will save you a lot of pain later.<br />

Things you<br />

pick up<br />

early will<br />

save you a<br />

lot of pain<br />

later


28<br />

Keep your outcome Minimum<br />

and Viable so you can fail fast<br />

Once you have built and tested <strong>the</strong><br />

skateboard you can iterate on it and add<br />

additional features like <strong>the</strong> handlebars of<br />

a scooter, <strong>the</strong> seat of <strong>the</strong> bike and so on.<br />

The point is to start with only what you<br />

need and iterate on that design. Testing<br />

after each iteration is crucial. This will<br />

tell you how your users find and engage<br />

with your solution. You may end up<br />

with a car or even a rocketship but that<br />

shouldn’t be your first iteration. Each one<br />

should build on <strong>the</strong> one that came before<br />

it to ensure that it is meeting <strong>the</strong> needs<br />

of your users and <strong>the</strong> goals of <strong>the</strong> project<br />

ra<strong>the</strong>r than just becoming cluttered with<br />

features.<br />

Failing fast<br />

And if <strong>the</strong> first or early designs don’t<br />

work, <strong>the</strong>n don’t worry because you<br />

haven’t invested much. This is called<br />

“failing fast” and allows you to try out<br />

new ideas without <strong>the</strong> fear and issues<br />

associated with large projects. You can<br />

try new and innovative things because<br />

<strong>the</strong>y are low cost and impact. Then if<br />

something is unsuccessful stakeholders<br />

are not compelled to continue<br />

resourcing it as can be <strong>the</strong> case with<br />

large Government projects. Instead, new<br />

approaches can be taken to find new<br />

solutions and lessons can be taken from<br />

earlier attempts.<br />

Tips to remember:<br />

• Start by identifying <strong>the</strong> features your<br />

solution needs based on <strong>the</strong> needs of<br />

your users and goals of <strong>the</strong> project.<br />

You can rank <strong>the</strong>m according to Must<br />

Have, Could Have, Should Have and<br />

Won’t Have.<br />

• It’s more expensive and difficult to<br />

make changes once something is built,<br />

so test early and often.<br />

• Iterate, iterate, iterate.<br />

• Fail fast so you can learn<br />

and improve with minimal cost.


29<br />

iterate,<br />

iterate,<br />

iterate.


30<br />

Find <strong>the</strong> Right Co-Conspirators<br />

Unfortunately for every person<br />

you find willing to champion<br />

your concept or innovative idea<br />

you are sure to find five who<br />

will at best get in your way or at<br />

worst actively try and block it.<br />

Organisational politics are always at<br />

play and just because you think you’ve<br />

found <strong>the</strong> game changing policy idea<br />

or revolutionary program delivery<br />

framework doesn’t mean it will rise to<br />

<strong>the</strong> top. Therefore, it is essential that<br />

you nurture your relationships not just<br />

within your own team but all across <strong>the</strong><br />

Organisation and at all levels.<br />

You can use <strong>the</strong>se relationships to<br />

validate your ideas. It is important to<br />

remember that just because something<br />

is a problem for you does not mean<br />

that it will be a problem for everyone.<br />

Conversely, it might be a problem that<br />

has been solved elsewhere. This is why<br />

it is important to discuss your idea with<br />

people to get <strong>the</strong>ir feedback early on.<br />

This will determine whe<strong>the</strong>r you pursue<br />

<strong>the</strong> idea and how.<br />

discuss<br />

your<br />

ideas with<br />

people to<br />

get <strong>the</strong>ir<br />

feedback<br />

early on


31<br />

Find <strong>the</strong> right Co-Conspirators<br />

Align your goals, communicate<br />

<strong>the</strong>m clearly and create a<br />

teammate, working toge<strong>the</strong>r<br />

will greatly improve your odds<br />

of successfully innovating.<br />

In addition, one of <strong>the</strong> most common<br />

issues we see is when innovative concepts<br />

are generated outside of <strong>the</strong> team directly<br />

responsible for <strong>the</strong>ir delivery. This<br />

kind of cross Department innovation is<br />

incredibly difficult and is only possible if<br />

you have <strong>the</strong> right access and knowledge<br />

across your Organisation to help those<br />

ideas traverse <strong>the</strong> silos.<br />

So seek out <strong>the</strong> right allies. Never take a<br />

concept cold to an unfamiliar audience:<br />

get to know all of <strong>the</strong> key players first so<br />

that <strong>the</strong>y can give you <strong>the</strong> context as to<br />

why your idea may be rejected, how to<br />

sidestep that rejection or pitch to a more<br />

receptive audience.<br />

Finding <strong>the</strong> right co-conspirators is<br />

similar to finding a co-founder for a start<br />

up. You want to make sure that you have<br />

aligned objectives and balanced skill sets.<br />

An exit strategy with your co-conspirator<br />

is also useful. Do you want to:<br />

1. get <strong>the</strong> concept up and go back to your<br />

normal work;<br />

2. be seconded to a team working to<br />

evolve your concept; or<br />

3. join a completely new role and team.<br />

Tips to remember:<br />

• Socialise and validate your idea inside<br />

and outside your team to see if it’s a<br />

problem that needs solving or has been<br />

solved.<br />

• Find people to help you with aligned<br />

objectives and skill sets.<br />

• Have an exit strategy.<br />

• Get to know all <strong>the</strong> key players who will<br />

be involved in <strong>the</strong> project.<br />

• When pitching your idea sell <strong>the</strong><br />

benefits to o<strong>the</strong>rs and <strong>the</strong> Department.


32<br />

Don’t be afraid to look outside<br />

Don’t reinvent <strong>the</strong> wheel.<br />

Your problem will not be unique and<br />

chances are it may have been attempted<br />

by someone in Government, even in<br />

your Department before. Recognise <strong>the</strong><br />

sometimes blinkered mentality of large<br />

Organisations (Government included)<br />

and do <strong>the</strong> legwork to find out what<br />

might have previously been tried.<br />

Similarly, your problem might have<br />

been solved in ano<strong>the</strong>r (or your own)<br />

Department but you just haven’t<br />

been made aware of it. Government<br />

encourages silos - so break <strong>the</strong>m<br />

down. You do this by understanding<br />

your Department and having good<br />

relationships with people outside of your<br />

own team, whe<strong>the</strong>r in co-conspirators<br />

or people receptive to your ideas.<br />

We recommend doing this through<br />

socialising your idea with your network<br />

created.<br />

Government<br />

encourages<br />

silos - so<br />

break <strong>the</strong>m<br />

down.<br />

This is where doing your research comes<br />

back into play. By talking to o<strong>the</strong>rs<br />

you will start to understand who your<br />

problem affects. But don’t just limit<br />

your enquiries to your own team and<br />

Department. Talk to anyone you can and<br />

see how <strong>the</strong>y have solved <strong>the</strong> same or<br />

similar problems. Do you <strong>the</strong>y have any<br />

experiences you can learn from? Advice?<br />

Suggestions? It’s useful to know <strong>the</strong><br />

model.


33<br />

Don’t be afraid to look outside<br />

Additionally, a barrier to change<br />

can be <strong>the</strong> internal facing<br />

nature of organizations.<br />

When new ideas or innovations are<br />

brought up, <strong>the</strong>y often bounced around<br />

internally, without being able to find a<br />

footing and gain traction. Innovators<br />

often feel like <strong>the</strong>y are held captive<br />

within <strong>the</strong> very organizations <strong>the</strong>y love.<br />

The antidote is for an individual to<br />

reach out to someone external from <strong>the</strong><br />

organization for help and to start to use<br />

<strong>the</strong>ir external thinking and methods to<br />

help bring about change.<br />

Even a conversation can help to start<br />

to bring ideas and generate a sense<br />

that change is possible. But taken to<br />

its fur<strong>the</strong>st bounds, having someone<br />

external can help to validate <strong>the</strong><br />

problems that are being experienced,<br />

help define exactly what those problems<br />

are and provide a means of articulating<br />

<strong>the</strong>m can cross across an Organisation.<br />

There’s many methods of achieving this:<br />

Design Thinking, User Centered Design,<br />

even traditional consulting, however just<br />

that first step is worthwhile.<br />

Tips to remember:<br />

• Have a clear elevator pitch of <strong>the</strong><br />

problem you’re look to solve. Make it<br />

so straightforward that someone else<br />

could explain on your behalf<br />

• People outside of Government -<br />

consultant, agencies - may have a<br />

better idea than internally on where<br />

and how to look<br />

• Get to social events, meet ups -<br />

whe<strong>the</strong>r focused on Government or not<br />

- to help find <strong>the</strong> people you’re seeking.<br />

Tools and resources:<br />

1. Service Design Examples<br />

2. IDEO<br />

3. LinkedIn - Introductions outside of<br />

LinkedIn hold more gravity however it<br />

is a great place to connect <strong>the</strong> dots to<br />

individuals you’d like to talk.<br />

4. Public Sector networks - whe<strong>the</strong>r<br />

formal or informal, <strong>the</strong>se are a space of<br />

where you can get in <strong>the</strong> room with our<br />

people in <strong>the</strong> sector<br />

5. External agencies with shared value -<br />

ask your friends, do a search


34<br />

The best<br />

way to get<br />

change<br />

happening is<br />

to just start<br />

doing it.


35<br />

Go Incognito: Seek Forgiveness,<br />

Not Approval<br />

One of <strong>the</strong> most common lessons<br />

we’ve learned from intrapeneurs<br />

and Government hackers is<br />

that <strong>the</strong> best way to get change<br />

happening is to just start doing it.<br />

If you can, don’t go out and seek approval<br />

from anyone else, embark on <strong>the</strong> journey<br />

on your own. It helps if you keep it small.<br />

Regardless of <strong>the</strong> trajectory that this<br />

enquiry takes, you are already working on<br />

a solution and producing artefacts of that<br />

process, which are essential <strong>the</strong> fur<strong>the</strong>r<br />

you go along.<br />

Having<br />

something<br />

tangible to<br />

demonstrate<br />

your concept<br />

is crucial<br />

Start by “doing” it<br />

Having something tangible to<br />

demonstrate your concept is crucial,<br />

so focus on creating tangible artifacts<br />

that can be added. These could be<br />

as simple as a series of photos or a<br />

presentation; you don’t actually need<br />

<strong>the</strong> finished product in most cases. You<br />

need something that points towards what<br />

success could look like. At this point,<br />

you can build a case to keep going when<br />

you inevitably need to bring more people<br />

along for <strong>the</strong> journey by focusing on what<br />

you can do.<br />

Bide your time<br />

Timing can be everything: if <strong>the</strong>re’s an<br />

election coming up or a big release that<br />

will hog <strong>the</strong> media spotlight, <strong>the</strong>n it may<br />

be be best to go incognito for a longer<br />

period. But keep <strong>the</strong> key talking points<br />

and next steps in your top drawer for<br />

<strong>the</strong> time to create <strong>the</strong> wedge to build<br />

<strong>the</strong> momentum you need. Doing it in<br />

incognito is a key factor in getting <strong>the</strong><br />

series of small wins you need in order to<br />

build <strong>the</strong> change that you are looking for.<br />

Make an assessment if your immediate<br />

team or supervisor will help put this idea<br />

in motion. Bring <strong>the</strong>m on board if <strong>the</strong>y<br />

can help. If you don’t know, ask o<strong>the</strong>rs<br />

about how receptive <strong>the</strong>se people are to<br />

change and new ideas of doing things. If<br />

you do this and it’s not encouraging read<br />

<strong>the</strong> following.


36<br />

Go Incognito: Seek Forgiveness,<br />

Not Approval<br />

Stay quiet longer if it keeps<br />

your idea in motion<br />

This may sound like a bit of an oxymoron<br />

but <strong>the</strong> best way to keep your idea in<br />

motion is to not fully disclose what<br />

it is that you are doing until you feel<br />

comfortable that you can garner <strong>the</strong> help<br />

you need. There is an art to launching<br />

successful internal projects and <strong>the</strong><br />

fundamental rule from our experience is<br />

to keep as quiet about <strong>the</strong> idea as possible<br />

(from those who will want to block it)<br />

until you have something tangible,<br />

something with momentum, under your<br />

wing.<br />

The reasons for staying quiet are<br />

varied. Often embarking on a new<br />

concept means deviating from your<br />

current or routine workload and this<br />

could set you against your colleagues<br />

or even managers. Your idea may come<br />

into conflict with <strong>the</strong> aspirations and<br />

planning of o<strong>the</strong>r people within your<br />

Department who are more senior and<br />

have a greater will to get <strong>the</strong>ir own ideas<br />

into action. The more evolved your<br />

innovative concept can be, <strong>the</strong> greater<br />

<strong>the</strong> chance it will be able to survive in <strong>the</strong><br />

light of day.<br />

An idea needs time to grow and evolve.<br />

The sooner you let it out into <strong>the</strong> world,<br />

<strong>the</strong> sooner it receives scrutiny, which<br />

could result in a premature death. So do<br />

your best to shield your ideas for as long<br />

as possible from audiences that you don’t<br />

think initially will be receptive.<br />

Tips to remember:<br />

• Work in <strong>the</strong> shadows and only reveal<br />

your work to those who can actively<br />

progress your cause<br />

• Seek support at <strong>the</strong> early stages<br />

from only those who you believe are<br />

essential to success<br />

• Don’t leave a paper trail. Keep your<br />

ideas in incognito mode.<br />

• Finding a way to innovate within <strong>the</strong><br />

existing parameters whe<strong>the</strong>r it be your<br />

funding delegation.<br />

• Ability to second yourself from roles.


37<br />

Demonstrate Success<br />

(even in your failures)<br />

Innovating in a new area is a<br />

venture into <strong>the</strong> unknown. You<br />

start out with a very poor view<br />

of what an implementation looks<br />

like and over time, you start to<br />

come to an understanding of<br />

what a solution might look like.<br />

Document your success<br />

Throughout this process, it is extremely<br />

important that you capture, document<br />

and share your findings in a way that<br />

builds knowledge and confidence around<br />

<strong>the</strong> area of enquiry in which you are<br />

innovating.<br />

By doing this you can start to define <strong>the</strong><br />

issues you are trying to solve and create<br />

artefacts which can work toge<strong>the</strong>r in<br />

line with future people who might join<br />

<strong>the</strong> journey with you. Small successes<br />

create pathways that are critical to<br />

overall project success, so it’s crucial to<br />

capture <strong>the</strong>se moments, ei<strong>the</strong>r in written<br />

form, or through some kind of cohesion<br />

point (like a blog or website) in order to<br />

highlight <strong>the</strong>m fur<strong>the</strong>r down <strong>the</strong> line.<br />

The same applies to failures.<br />

Small<br />

successes<br />

create<br />

pathways<br />

that are<br />

critical<br />

to overall<br />

project<br />

success


38<br />

Demonstrate success (even in your failures)<br />

Speak up about your failures<br />

The most critical mistake we see<br />

across <strong>the</strong> public sector is to keep quiet<br />

surrounding project failings. Failures<br />

are an inherent part of innovating. But<br />

it’s not enough to just fail; you need to<br />

document those failures and talk openly<br />

about <strong>the</strong>m.<br />

They need to be rationalised into <strong>the</strong><br />

broader context of <strong>the</strong> area, sector,<br />

field or component you are working to<br />

innovate. At all times we need to create a<br />

culture to find a safe space to fail, so it’s<br />

important to promote all outcomes.<br />

Tools and resources:<br />

• Use Canva to present your findings - a<br />

simple and cheap way to make things<br />

engaging without needed design<br />

experience<br />

• Evernote to track your documents -<br />

good to keep on your phone, tablet and<br />

desktop so you always have on hand to<br />

jot down a name, link or though when<br />

on <strong>the</strong> go<br />

• Google Drive to store your artefacts<br />

including presentation, documents,<br />

audio, images and video.<br />

Tips to remember:<br />

• Always frame your experience. The<br />

steps taken are more important than<br />

<strong>the</strong> outcome.<br />

• Ask yourself and <strong>the</strong> broader team if<br />

you’d make anyone’s life better.<br />

• Scope to demonstrate time and cost<br />

savings for <strong>the</strong> Department and/or<br />

citizens are useful and shift <strong>the</strong> work<br />

away from a “pilot”<br />

• Draw examples from o<strong>the</strong>r<br />

jurisdictions trying to get change -<br />

relate <strong>the</strong>ory and practice in o<strong>the</strong>r<br />

sectors<br />

• Present in person, don’t do it via an<br />

email, you need more engagement<br />

and insight from your co-workers and<br />

bosses to get <strong>the</strong> future buy in you<br />

need.


39<br />

Finding <strong>the</strong> Money<br />

Any concept needs resources<br />

at some stage, and more often<br />

than not, your own time is your<br />

most important resource.<br />

Once you embark on change, you are<br />

stealing time from roles and functions<br />

that you o<strong>the</strong>rwise would have<br />

performed. This may affect your role<br />

at work. As momentum ga<strong>the</strong>rs this<br />

will become a challenge, so you need<br />

to be conscious that you will have to be<br />

stealing time from somewhere, and it<br />

may be your personal time. The second<br />

challenge is financial. Often you need<br />

money to get some kind of prototype and<br />

<strong>the</strong> most common <strong>the</strong>me we have heard<br />

is that using discretionary spending is<br />

<strong>the</strong> fastest and most practical way of<br />

commencing movement.<br />

Acquiring <strong>the</strong> funds<br />

It’s one thing to come up with a great,<br />

innovative idea. How that idea acquires<br />

<strong>the</strong> funding needed to come into <strong>the</strong><br />

world of Government and survive is<br />

ano<strong>the</strong>r matter. Being aware of your<br />

delegation is important, in terms of<br />

being able to justify using it and showing<br />

<strong>the</strong> outcomes you’ve been able to get.<br />

Demonstrating how and where you<br />

are finding savings and increasing<br />

productivity is essential in being able to<br />

justify your actions.<br />

Alliances are important. Is your problem<br />

solving a problem for someone else? Can<br />

your concept be transposed beyond your<br />

home base? In our experience, we’ve seen<br />

many concepts stifled internally by petty<br />

beefs and power plays, however, when<br />

seen by ano<strong>the</strong>r area, are hailed as great<br />

examples. So if you’re not getting traction<br />

at home, go outside to find it.<br />

using discretionary spending is<br />

<strong>the</strong> fastest and most practical<br />

way of commencing movement


40<br />

Finding <strong>the</strong> Money<br />

Sell <strong>the</strong> concept<br />

To do this, you need to be able to sell <strong>the</strong><br />

concept and be clear on what it is trying<br />

to do, both internally and externally. If<br />

you work can be shaped by context it can<br />

be a key parameter of success i.e how it<br />

solves your boss’s boss’s problems. This<br />

can be as simple as pitching a business<br />

case that promotes efficiency allowing<br />

staff to dedicate time to o<strong>the</strong>r tasks<br />

ra<strong>the</strong>r than requiring <strong>the</strong>m spend time<br />

on <strong>the</strong> issue you are trying to change.<br />

Remember, when you’re pitching your<br />

idea to o<strong>the</strong>rs try to think about how it<br />

will help <strong>the</strong>m, <strong>the</strong>ir own self progression<br />

or <strong>the</strong> values of <strong>the</strong>ir division. This will<br />

ensure you get <strong>the</strong> greatest amount of<br />

buy in and support.<br />

Tips to remember:<br />

• Make alliances outside of your home<br />

base.<br />

• Know what your and your partners<br />

procurement delegation is.<br />

• Find people in o<strong>the</strong>r jurisdictions that<br />

want <strong>the</strong> same thing you want, build<br />

your coalition of <strong>the</strong> willing<br />

• Keep it minimum and viable - learn to<br />

produce enough to get <strong>the</strong> momentum<br />

you needs<br />

Tools and resources:<br />

• One Page Business Model, or for more<br />

ideas<br />

• Example of pitch decks for successful<br />

start ups - <strong>the</strong>re is a lot to learn in how<br />

ideas and concepts are funded in <strong>the</strong><br />

VC market<br />

• Putting a productivity gain on your<br />

activities<br />

• Examples of Minimum and Viable<br />

Products


41<br />

We want to<br />

support people<br />

who are willing<br />

to put <strong>the</strong>ir<br />

head above<br />

<strong>the</strong> parapet to<br />

make change.


42<br />

Conclusion<br />

We believe that every person<br />

working within Government has<br />

<strong>the</strong> power to push innovation<br />

and drive change for <strong>the</strong> broader<br />

community or, at a minimum,<br />

<strong>the</strong>ir own area of interest.<br />

While we would have liked to have<br />

interviewed more individuals and<br />

Departments (it’s an inspiring process to<br />

hear from those who have gone through<br />

all of <strong>the</strong> machinations of success and<br />

failure) <strong>the</strong> insights we have ga<strong>the</strong>red<br />

feel consistent and strong enough to<br />

make an impact. We hope that you take<br />

away some of <strong>the</strong> ideas and thoughts<br />

generated, share <strong>the</strong>m and put <strong>the</strong>m to<br />

use.<br />

We want to support people who are<br />

willing to put <strong>the</strong>ir head above <strong>the</strong><br />

parapet to make change.<br />

This change can be both internal and<br />

external facing. The same rules apply.<br />

We encourage internal innovation<br />

first, to get a grasp of <strong>the</strong> outcomes and<br />

<strong>the</strong> culture, and <strong>the</strong>n move this into<br />

focusing on external change outside <strong>the</strong><br />

Government sector. You need to create a<br />

change culture within <strong>the</strong> Organisation,<br />

start with small wins and fail fast, fail<br />

early. We need to build a strong more<br />

robust culture around failure, but<br />

in a way that is shared, studied and<br />

collaborative ra<strong>the</strong>r than ashamed.<br />

Governments need to be able to<br />

incentivise its staff and partners that<br />

support it, to try new things. Without<br />

this, we will repeat <strong>the</strong> mistakes of<br />

<strong>the</strong> past, exasperate wasted resources,<br />

goodwill and our chance to build a<br />

greater civil society.<br />

Acquiring <strong>the</strong> skills needed to<br />

successfully hack <strong>the</strong> bureaucracy should<br />

be front of mind for any young graduate<br />

seeking out a career in <strong>the</strong> public service<br />

or for those private sector converts<br />

looking to put <strong>the</strong>ir skills to work for <strong>the</strong><br />

public.


43<br />

Conclusion<br />

There are always going to be<br />

impediments, whe<strong>the</strong>r <strong>the</strong>y are <strong>the</strong><br />

resources that have been allocated,<br />

<strong>the</strong> culture of <strong>the</strong> Organisation<br />

or <strong>the</strong> attitude of superiors.<br />

These barriers are not unique to<br />

Government; <strong>the</strong>y exist in <strong>the</strong> private<br />

sector and in our everyday lives.<br />

Practicing <strong>the</strong> navigational skills learned<br />

from o<strong>the</strong>r walks of life are essential to<br />

key ideas moving and change possible.<br />

Inertia is <strong>the</strong> enemy of innovation.<br />

For Departments and Organisations<br />

looking to drive innovation internally,<br />

<strong>the</strong> crucial element we stress is to<br />

establish a plan with clear milestones<br />

and to communicate <strong>the</strong>se well to<br />

everyone within your Organisation.<br />

Innovation is often a messy process, but<br />

it needn’t be administratively messy.<br />

There are enough organisations around<br />

<strong>the</strong> world going through <strong>the</strong> same<br />

process and using <strong>the</strong> same technologies<br />

to streamline <strong>the</strong> process, so learn from<br />

<strong>the</strong> very best and go about <strong>the</strong> process in<br />

a speedy but well articulated manner.<br />

Let’s<br />

collectively<br />

set up a<br />

culture<br />

to help<br />

change.<br />

Government can and should continually<br />

innovate. It has always to some degree<br />

and has <strong>the</strong> capacity to do this. It just<br />

needs to have <strong>the</strong> courage to make it a<br />

key part of its culture.<br />

Let’s collectively set up a culture to help<br />

change.


Thank you.<br />

Learn more about Portable at<br />

portable.com.au

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