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Third Industrial Revolution Consulting Group<br />

6 Educational<br />

6.1 Coding (programming) should be fully integrated into the educational curriculum from<br />

an early age. Mastering code skills have been shown to be achievable by elementary<br />

school children around the world. To become adept at creating and producing<br />

applications, as well as how to knowledgeably use apps is a valuable learning exercise. This<br />

measure could stimulate young people’s interest in ICT and related career opportunities.<br />

ICT is identified as a key priority economic sector in the Grand Duchy. Luxembourg has<br />

successfully developed into a global hub for information and communication technologies<br />

(ICT) and aims to position itself as a center of excellence in cyber security and data<br />

protection. The sector continuously experiences high rates of economic growth and job<br />

creation. At the same time, many companies struggle to find qualified staff.<br />

6.2 Promote Digital savvy learning skills and competences by having students collaborate in<br />

mapping inventories of community resources. One of the most evident dynamics among<br />

digitally savvy persons is the extensive peer-to-peer learning – sharing knowledge – that<br />

occurs relative to an individual discerning the knowledge by just reading a book. Becoming<br />

digitally savvy happens most rapidly through seeing-and-doing as a result of sharing and<br />

learning. Teams raise their level of digital knowledge and know-how by swiftly circulating<br />

tips, competencies, and numerous insights-on-the-fly. Teams including a diverse mix of<br />

students with different knowledge strengths or interest predispositions also enhances<br />

peer-to-peer learning experiences; imagine a team with the following diversities: artist,<br />

strong code programmer, mechanical “gearhead” adept, electrical/electronic adept, mathfinance<br />

adept, policy wonk, communication adept. The team’s diversity in sharing<br />

strengths is a learning experience in itself, in addition to the know-how gains. Now<br />

augment that with the reality that students with smartphones or phablets effectively have<br />

access to pocket supercomputers capable of carrying out scores of applications. Semester<br />

by semester students can learn while contributing to their community’s open source<br />

platform mappings of resource inventories. Detailed examples of what can be done are<br />

freely available on the Internet. Students can use their schools, neighborhoods, streets,<br />

parks, streams, walkways, bikeways, street lamps, tree canopies, gardens, food wastes,<br />

discharges into waterways, etc. to gather data, code apps for analyzing the data, and<br />

present insights. With the availability of low-cost wireless smart sensor networks the<br />

students can set up experiments, test hypothesizes, gather data for confirming or<br />

disproving their hypotheses, and create a dataset that can be made available open source<br />

for other students to build upon. These kinds of projects could be integrated with and/or<br />

emerge from student activities at “Makerspaces,” “Science Centre Differdange,” and<br />

418

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