10.09.2016 Views

A Mobius Process - Digital Dimensions by Emrecan Gulay

Among architects and designers there’s a wide spread curiosity why curved structures appear more aesthetcially pleasing than structures consisting of steep, cornered geometries. Many years of neuroscientifical experiment revealed that unlike cornered Euclidian geometries, curved geometries give people a sense of security and a lack of threat (Hildebrand 1999). In this research my aim was to discover the relationship between digital and analog design , testing and manufacturing to construct complex loop structures made from laminated plywood strips.

Among architects and designers there’s a wide spread curiosity why curved structures appear more aesthetcially pleasing than structures consisting of steep, cornered geometries. Many years of neuroscientifical experiment revealed that unlike cornered Euclidian geometries, curved geometries give people a sense of security and a lack of threat (Hildebrand 1999). In this research my aim was to discover the relationship between digital and analog design , testing and manufacturing to construct complex loop structures made from laminated plywood strips.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Section title 1<br />

<strong>Digital</strong> <strong>Dimensions</strong><br />

<strong>by</strong> <strong>Emrecan</strong> <strong>Gulay</strong>


2 <strong>Digital</strong> <strong>Dimensions</strong>


CSA Research Report<br />

3<br />

Project Details<br />

Project Lead:<br />

Design Participants:<br />

<strong>Emrecan</strong> <strong>Gulay</strong><br />

UCA MA Architecture,<br />

Sam Mc Elhinney , MUD Architecture<br />

David Di Duca, BAT Studio, London<br />

Title:<br />

<strong>Digital</strong> <strong>Dimensions</strong><br />

Type:<br />

Public Installation<br />

Location:<br />

UCA Canterbury, Kent/United Kingdom<br />

Project Dates:<br />

4 July - 25 August 2016 Show Build<br />

26 August 2016 Structure open to public<br />

Design Period: 27 May - 30 June 2016<br />

Budget: £450<br />

Support:<br />

Arpandora AR-VR. New York


4 <strong>Digital</strong> <strong>Dimensions</strong>


Section title 5


6 <strong>Digital</strong> <strong>Dimensions</strong><br />

Research Agenda and <strong>Process</strong><br />

Overview<br />

Among architects and designers there’s a wide spread curiosity why<br />

curved structures appear more aesthetcially pleasing than structures<br />

consisting of steep, cornered geometries. Many years of neuroscientifical<br />

experiment revealed that unlike cornered Euclidian geometries,<br />

curved geometries give people a sense of security and a lack of<br />

threat (Hildebrand 1999). In this research my aim was to discover the<br />

relationship between digital and analog design , testing and manufacturing<br />

to construct complex loop structures made from laminated<br />

plywood strips.<br />

The final installation will be completed <strong>by</strong> the technical information<br />

extracted from physical and digital testing methods. By bridging the<br />

gap between man-made models and digital interpretations, this work<br />

is ellaborating the influences of this collaboration on overall aesthetic<br />

quality of the design. The goal is to construct complex curved extent<br />

that people can interact and explore.<br />

Research Questions<br />

1. What are the impacts of the technical information obtained <strong>by</strong><br />

three dimensional scaning or algorithmic translation the physical<br />

model on the final built structure ?<br />

2. Can we improve the overall quality of design <strong>by</strong> the information<br />

extracted from tactility of physical models and manipulability of<br />

Virtual Reality simulations?<br />

3. By bridging the gap between physical and digital design techniques<br />

,can linear displaced curve surfaces alter people’s cognitive<br />

processes of vision to generate aesthetically pleasing architectural<br />

spaces?<br />

Fig.01 (previous page)<br />

Plywood Installation<br />

drawings - UCA<br />

Canterbury


Research Statement<br />

7<br />

Significance and Contribution<br />

This research uses the reverse engineering method on linear displaced<br />

curve surfaces to develop a loop that is extracting both physical and<br />

digital feedback to extend the boundaries of the design.<br />

For some designers a ‘flat’manipulation of surfaces on a computer<br />

screen can provide significant spatial information. However, it may<br />

be lack of the direct tactility of a physically built model. The process<br />

of translation from physical realm to digital realm, can create a digital<br />

representation of a physical geometry which can be manipulated and<br />

tested beyond its formal boundaries.<br />

The experimentation processes included in this report anatomize<br />

physical prototyping and digitizing techniques which have significant<br />

influances on our visual interpretation of curved surfaces.<br />

Methodologies<br />

1. A series of physical prototyping experiments and Virtual Reality<br />

simulations to observe people’s visual experiences within a spatial<br />

composition consisting of linear displaced curve forms.<br />

2. Extracting and testing technical knowledge learnt from the physically<br />

built model and re-interpretting it on the digital platform to<br />

reproduce various designs.<br />

3. Inverting the relationship between digital information and physical<br />

object <strong>by</strong> three dimensional scanning to manipulate the forms.<br />

4. Conducting tests with Virtual Reality on various test subjects to<br />

observe the cognitive effects of digitally manipulated three dimensional<br />

scan.<br />

5. Testing various fabrication and computation techniques such as;<br />

Plywood laminating, laser cutting and engraving,<br />

three dimensional and laser scanning , gluing and cross stitching,<br />

parametric modelling with physics simulations, AR-VR simula-


8 <strong>Digital</strong> <strong>Dimensions</strong><br />

Design Proposal<br />

I’m proposing to construct a<br />

complex loop structure attached<br />

to the ceiling which people will<br />

be able to interact physically and<br />

visually. This ligthweight plywood<br />

structure will provide people an<br />

experience of complex curvature<br />

extent that is the final product of<br />

a carefully developed digital and<br />

physical feedback pattern.<br />

Each piece of plywood stripe<br />

is designed individually and<br />

engraved <strong>by</strong> laser cutter from<br />

their lamination joints to fit<br />

perfectly on eachother. Pieces<br />

are laminated to eachother <strong>by</strong><br />

applying a Polyeurathane glue.<br />

The edges bond <strong>by</strong> cross stitching<br />

method with a strong fabric or a<br />

synthetic nylon material to allow<br />

the structure to flex and distribute<br />

the tension equally.<br />

Laminated plywood is being bent<br />

<strong>by</strong> a high density heat exposure<br />

from a heat gun. The complex<br />

loop extent will be creating a<br />

circulation an interaction pattern<br />

within the space it is installed.<br />

This structure can be deployed<br />

in any interior environment. It’s<br />

a light-weigth and rigid structure<br />

that can provide an enjoyable<br />

spatial environment.<br />

Key technological outcomes of proposal<br />

1. The development of detailed fabrication techniques through laser-cut<br />

Plywood bending; heating, molding and rapid manufacturing<br />

of plywood layers.<br />

2. Developing an innovatine plywood lamination technique to obtain<br />

rigid and flexible joints.<br />

3. Advancing Virtual Reality simulations for OCULUS Rift and<br />

Google Cardboard viewers.<br />

4. Development of Algorithmic modelling and physics simulation<br />

on Rhino 3D <strong>by</strong> Grasshopper and Kangaroo plugins.<br />

5. Exploration of different three dimensional scanning technologies<br />

; laser scanning, image based scanning.<br />

Fig.02 (right)<br />

VR simulation created from the<br />

three dimensional laser scanned<br />

point cloud data


Proposal & Context<br />

9<br />

Design Research Context<br />

Field of Work<br />

The process reffered as ‘reverse<br />

engineering’ is being used <strong>by</strong><br />

various architects. Then aim of this<br />

method is to subsequently extract<br />

feedbacks from the physical and<br />

digital models to improve the<br />

overall design.<br />

The project uses<br />

references ranging from Nick Dunn’s<br />

research on <strong>Digital</strong> Fabrication<br />

(2012), Su Bu-quin and Liu Dingyuang<br />

on Computational Geometry<br />

(1989), Grant Hildebrand on the<br />

origins of architectural pleasure<br />

(1999). A groundbraking research<br />

done <strong>by</strong> Darthmouth College on<br />

nature referenced architectural<br />

elements and another reseach<br />

conducted <strong>by</strong> Harvard University<br />

on cognitive effects of curve<br />

surfaces are also originating the<br />

foundation of this project.<br />

Work <strong>by</strong> others<br />

There are various works in<br />

the field including scientific<br />

research, technological, artistic<br />

and mathematical explorations.<br />

To explore and test the impacts<br />

of computational geometry on<br />

human perception, the first virtual<br />

reality experiment OSMOSE was<br />

conducted .<br />

Reverse engineering method<br />

was used <strong>by</strong> Frank Gehry. His<br />

world famous projects were<br />

being developed <strong>by</strong> building<br />

models and applying the physical<br />

feedback to the digital platform.<br />

He believed tactility of a physical<br />

model cannot be ignored while<br />

developing a project.


10 <strong>Digital</strong> <strong>Dimensions</strong><br />

Design Methodologies<br />

Exploring 2 mm plywood<br />

lamination methods and<br />

experimenting with wood surface<br />

heat-bending; this process<br />

derived rapid prototyping<br />

methods and created an<br />

understanding of the physical<br />

behavior of materials under high<br />

levels of compression or tension.<br />

The knowledge that is gained<br />

from these experiments<br />

embodied various structural ideas<br />

and rationalized the geometries.<br />

After this point in the research,<br />

an exhaustive experimentation<br />

was required to test digitization<br />

processes of the physically built<br />

plywood structures. Experiments<br />

performed on three dimensional<br />

scaning devices originated a<br />

testing system which allows<br />

manipulations on Point Cloud<br />

data following a simulation on<br />

Virtual Reality.<br />

Lastly, to bridge the processes<br />

between making and digitizing<br />

an algorithmic 3D model has<br />

been developed. This model was<br />

beneficial to generate a physics<br />

simulation and testing the loop<br />

structure before going under<br />

rapid manufacturing.<br />

Critical Design Elements<br />

1. Heat bent 1.5 mm Plywood sheets, clean-cut <strong>by</strong> laser cutter.<br />

2. Engraving and sanding plywood for lamination.<br />

3. Cross stitching edges.<br />

4. Individual designs for each plywood stripe.<br />

5. Scaning the physical model with various 3D scanners.<br />

6. Transforming physical model into an algorithmic computer model.


<strong>Process</strong> & Methods<br />

11<br />

Prototyping and testing<br />

One of the most challenging<br />

part of the project was, finding<br />

a rapid prototyping and<br />

laminating method to produce<br />

linear displaced curve plywood<br />

surfaces. Each plywood sheet<br />

had to be fitting perfectly to each<br />

other and the lamination method<br />

had to give a certain amount<br />

of flexibility on the structure to<br />

prevent fractions under stress.<br />

Along with the technical aspects<br />

of the physical model, lamination<br />

joints and edges also needed to<br />

be designed to be a part of the<br />

concept and design elements.<br />

After weeks of material testing an<br />

optimal solution was obtained.<br />

a. Rapid Prototype Testing<br />

Five A1 size thin plywood sheets<br />

were laser cut and engraved to<br />

obtain an optimal length linear<br />

surface to be transformed into a<br />

displaced curvature.<br />

b. Overlapping and Binding<br />

Each plywood piece was carefully<br />

overlapped on each other from<br />

the engraved joints. In between<br />

layers a polyeurathane wood glue<br />

was applied and let to dry for 30<br />

minutes. Right after they cling to<br />

eachother the joint edges were<br />

cross stitched.<br />

c. Heat Bending<br />

After securing the structure<br />

and developing a linear form,<br />

laminated plywood bent manually<br />

within its flexibility threshold.<br />

Stabilized shape was exposed<br />

to a heat till the wood becomes<br />

pliable enough. The upper edge<br />

piece embed and fixed into the<br />

linear laser cut opening.<br />

d. Cross-stitching Edges<br />

Edges between the laminated<br />

surfaces fixated to each other<br />

<strong>by</strong> cross stitching with a flexible<br />

fabric material. It holds structure<br />

and allows it to flex under tension.<br />

Cross-stitching was applied<br />

through laser cut and accurately<br />

placed circle cavities over the<br />

Fig.03 (left)<br />

Small scale model heat<br />

bending testing


12 <strong>Process</strong> Diagram<br />

<strong>Digital</strong> <strong>Dimensions</strong><br />

Fig.13<br />

<strong>Process</strong> Diagram


<strong>Process</strong> Diagram<br />

13<br />

Fig.13<br />

<strong>Process</strong> Diagram


14 <strong>Digital</strong> <strong>Dimensions</strong><br />

04a<br />

04d<br />

04b<br />

04e<br />

04c<br />

04f


<strong>Process</strong> & Methods<br />

15<br />

04g<br />

04j<br />

04h<br />

04k<br />

04i<br />

04l


16 <strong>Digital</strong> <strong>Dimensions</strong><br />

05a<br />

05b<br />

05c


<strong>Process</strong> & Methods<br />

17<br />

05d<br />

05e<br />

05f


18 <strong>Digital</strong> <strong>Dimensions</strong><br />

05a<br />

05b


<strong>Process</strong> & Methods<br />

19<br />

05d<br />

05e<br />

05f


20 <strong>Process</strong> & Methods<br />

<strong>Digital</strong> <strong>Dimensions</strong><br />

04h<br />

04k<br />

04i<br />

04l


Section title 21<br />

Fig.06 (left)<br />

OCULUS VR testing<br />

with the manipulated<br />

form.


22 <strong>Digital</strong> <strong>Dimensions</strong><br />

05a<br />

05b


<strong>Process</strong> & Methods<br />

23<br />

Fabrication Techniques<br />

a. Plywood Sheet<br />

Plywood is a rigid and lightweight<br />

material and its flexibility<br />

allows us to build complex<br />

curvature surfaces. Despite it’s<br />

a thin sheet material, when each<br />

piece combined to each other<br />

it produces remarkably firm<br />

structures.<br />

b. Laser Cutting<br />

Working with laser cutters<br />

reduced the time of prototyping<br />

the design elements and provided<br />

a rapid production order. Edges of<br />

the cut pieces engraved lightly to<br />

set each piece accurately on one<br />

another. On the other hand, it was<br />

much quicker and precise to set<br />

the stitching holes than drilling.<br />

c. Cross Stitching<br />

One of the challenges of building<br />

a linear siplaced curve surface<br />

was to figure out how to connect<br />

the curved edges in the most<br />

aesthetical way possible. Cross<br />

stitching was an efficient and<br />

appealing way to bind the edges<br />

together. #reverse


24 <strong>Digital</strong> <strong>Dimensions</strong><br />

09a<br />

09d<br />

09b<br />

09e<br />

09c<br />

09f


<strong>Process</strong> & Methods<br />

25<br />

Various technical and digital control system has<br />

been integrated to the project such as;<br />

Computer based algorithmic manipulation<br />

system within the physical constraints of<br />

plywood.<br />

Plywood lamination tests which enables<br />

consturcting larger scale complex structures.<br />

Connecting two components to eachother with<br />

flexible ropes to establish a structural stability<br />

and a continuous twisting surface.<br />

a. Rapid Manufacturing<br />

2mm thick A1 plywood sheets laser-cut based on<br />

construction details. Each piece was designed<br />

individually to be a subsequent element of the<br />

installation.<br />

Control Systems<br />

b. Fixing and Laminating<br />

Plywood strips have their own individual<br />

fixing details to be able to fit on<br />

eachother accurately. Engraved rough<br />

surfaces create a stronger grip for the<br />

Polyeurathane glue and it reduces the<br />

protrusions on the curved surface. To<br />

connect two plywood structures and<br />

maintain stability flexible fabric ropes was<br />

used as a part of the design which also<br />

creates a continuous semi-transparent<br />

surface.<br />

c.Algorithmic Manipulation<br />

Plywood strips has been modeled piece<br />

<strong>by</strong> piece to establish a control system<br />

for geometrical manipulations. As seen<br />

on Fig.10 each algorithm is representing<br />

an individual strip of plywood. This<br />

control mechanism provided opportunity<br />

to improve the quality of design and<br />

to increase overall complexity of the<br />

installation. With the information gained<br />

from this process an improved version of<br />

the model has built.<br />

d. 3D Scanning Tests<br />

Laser and photography based 3D<br />

realtime scanning technologies has<br />

tested to transform the physical model<br />

to a digital model. Digitized model is<br />

manipulated into a bigger scale and<br />

tested on VR.<br />

Fig.09-10-11 (far left) Algorithmic<br />

manipulation.<br />

Fig.12-13 (left)Final installation<br />

engraved and laser-cut pieces<br />

before lamination.


26 <strong>Digital</strong> <strong>Dimensions</strong>


Section title 27<br />

Fig.11<br />

Speculative occupation<br />

drawing


28 <strong>Process</strong> & Methods<br />

<strong>Digital</strong> <strong>Dimensions</strong>


Section title 29<br />

Occupation and Interaction<br />

Within the installation site,<br />

visitors will be able to observe the<br />

fabrication details <strong>by</strong> physically<br />

and visually interacting with<br />

the complex plywood structure.<br />

People will comprehend the<br />

relationship between analog<br />

and digital design ,testing and<br />

manufacturing. The aim is to<br />

create a space which will arouse<br />

curiosity and a motive for a<br />

pleasing aesthetical exploration.<br />

An additional algorithmic VR<br />

simulation of the structure will<br />

be beneficial for people to<br />

understand the transformation<br />

processes of digital information<br />

to a physical realm. Simulation<br />

will give people a chance to<br />

interact with the structure in a<br />

virtual dimension.<br />

Engraved plywood lamination<br />

method performed succesfully on<br />

constructing complex structures.<br />

The construction techniques<br />

which are developed within the<br />

manufacturing process can be<br />

scaled up and be applied to any<br />

architectural scale.


30 Occupation and Interaction<br />

<strong>Digital</strong> <strong>Dimensions</strong><br />

Fig.12<br />

Interaction<br />

Drawing<br />

Elevation


Review of Outcomes<br />

31<br />

Dissemination and Future Work<br />

This work will take part in various exhibitons including UCA MA<br />

Show 2016. A publishing report will be sent to academic publishers<br />

within the subjects of digital fabrication, reverse engineering,<br />

architecture, interior architecture and virtual reality simulations. The<br />

project will anatomize the collaboration between analog and digital<br />

design methods, and how this method can be applied to a variety of<br />

concepts.<br />

This work conveys a considerable knowledge about manufacturing<br />

and digitizing lightweight, complex structures. My wish is to improve<br />

my project to make a conbtribution for exciting technological<br />

enhancements within the architectural practice.


32 <strong>Digital</strong> <strong>Dimensions</strong><br />

05b<br />

05a<br />

05c 05b<br />

05d


Section title 33<br />

Fig.15 (left)<br />

First testing with the<br />

improved lamination<br />

technique.


34 <strong>Digital</strong> <strong>Dimensions</strong><br />

Materials and Suppliers List<br />

Plywood (from Timberite, Canterbury, 01227 765011)<br />

KOSKISEN plywood sheets ,1.5mm 3 Ply BR/BR EXT 1631<br />

www.koskisen.com Made in Finland<br />

Fabric (from Crafts & Home, Canterbury)<br />

30 m Back Color Elastic fabric rope<br />

Polyeurathane Wood Adhesive 30M (from Timberite, Canterbury, 01227<br />

765011)<br />

750g 30 minutes 52489


Appendix<br />

35<br />

Bibliography<br />

Nick Dunn (2012). <strong>Digital</strong> Fabrication in Architecture. London: Laurance<br />

King Publishing Ltd. . 124-125.<br />

Grant Hildebrand (1999). Origins of Achitectural Pleasure. London, England:<br />

University of California Press Ltd.. 15-72.<br />

Vollers, K. (2001).Twist & build. Rotterdam: 010 Publishers, 91-117<br />

Kolarevic, B. (2003).Architecture in the digital age. New York, NY: Spon Press.


36 <strong>Digital</strong> <strong>Dimensions</strong>


Section title 37


38 <strong>Digital</strong> <strong>Dimensions</strong>


Section title 39


40 <strong>Digital</strong> <strong>Dimensions</strong><br />

Credits<br />

MA Architecture Course Leader:<br />

Sam McElhinney, MUD Architecture<br />

MA Architecture Design Tutor:<br />

David Di Duca, BAT Studio<br />

Will Alsop, All Design<br />

Hanif Kara, AKT II<br />

Jonty Craig - BAT Studio<br />

Alper Guler - Arpandora AR-VR<br />

Gem Barton - University of Brighton<br />

Jon Hodges - Bare Conductive<br />

Guy Woodhouse - Piercy & Co.<br />

Charlotte Bocci - Ian Chalk Architects<br />

David Lomax - Waugh Thistleton Architects<br />

Fiona Zisch - University of Westminster<br />

Clemens Plank - University of Innsbruck<br />

James Whitaker - Whitaker Studio<br />

Kevin Kelly - Pringle Richards Sharrat<br />

Tetsuro Nagata - Nissen Richards Studio<br />

Elizabeth Upham - MUD Architecture<br />

Ruth Lang - Studio ARG<br />

Shumi Bose - Blueprint<br />

Verity Jane Keefe - The Mobile Museum


Section title 41


42 <strong>Digital</strong> <strong>Dimensions</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!