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CREATIVE <strong>CONSTRUCTION</strong> A new kind of innovation for your city: An evaluation of Playable City Lagos 6<br />

INTRODUCTION<br />

This is an evaluation of the form and impact of Playable City Lagos, as advice to<br />

those taking the Playable City programme to other locations around the world.<br />

A team from Nesta was commissioned by the British Council to evaluate the attitudes,<br />

activities and immediate impacts of Watershed’s Playable City Lagos workshop in March 2016.<br />

That programme helped creatives and technology talent from the UK and Nigeria to design<br />

experiences that would prompt Lagosians to engage directly with their city, to feel like the<br />

city is open for play.<br />

TIMELINE<br />

OCTOBER-DECEMBER 2015<br />

FEBRUARY 2016<br />

12-16 MARCH<br />

17 MARCH<br />

Local research<br />

Vox pops, street<br />

surveys and workshops<br />

6-10 JULY 2015<br />

PREPARATION<br />

JANUARY 2016<br />

Briefing<br />

Participants<br />

chosen and<br />

background<br />

material sent out<br />

22-26 FEBRUARY 2016<br />

Building<br />

prototypes<br />

Tech briefing;<br />

brainstorming;<br />

playing out ideas;<br />

user testing<br />

9-11 MARCH<br />

WORKSHOP<br />

Showcase<br />

Presenting<br />

prototype<br />

ideas with<br />

local audience<br />

Longerterm<br />

project<br />

development;<br />

skills and<br />

network<br />

sharing<br />

Scoping in<br />

Lagos<br />

Recce of the<br />

city; runthrough<br />

of<br />

Playable City<br />

exercise with<br />

creatives;<br />

roundtable with<br />

government<br />

and private<br />

sector<br />

stakeholders<br />

Applications<br />

Forms<br />

submitted<br />

from Nigeria<br />

and the UK<br />

Final preparation<br />

Final recce;<br />

Attending<br />

Picnickers<br />

Anonymous<br />

pop-up event to<br />

promote Playable<br />

City Lagos<br />

Sharing expertise<br />

Sharing professional experience and<br />

information about Lagos; site visits;<br />

presentations of previous Playable<br />

City outputs and local research<br />

This report puts to paper what we observed, with some advice and suggestions for future<br />

Playable City hosts and producers. Given the skills, experience and preparation time put into<br />

this project by Watershed and British Council staff in the UK and Nigeria, much of what is<br />

described here happened by design. So this report concentrates on evidence of how this<br />

affected the specific experiences of individuals - what mattered to them, what did it change<br />

afterwards.<br />

It begins by describing the motivations for Playable City in relation to global discussions<br />

about how to support urban citizens: why the report is titled Creative Construction.<br />

Then it runs through the lessons from observing that workshop. This follows the logic model<br />

developed to describe the processes at play (below).

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