CONSTRUCTION
creativeconstruction
creativeconstruction
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CREATIVE <strong>CONSTRUCTION</strong> A new kind of innovation for your city: An evaluation of Playable City Lagos 6<br />
INTRODUCTION<br />
This is an evaluation of the form and impact of Playable City Lagos, as advice to<br />
those taking the Playable City programme to other locations around the world.<br />
A team from Nesta was commissioned by the British Council to evaluate the attitudes,<br />
activities and immediate impacts of Watershed’s Playable City Lagos workshop in March 2016.<br />
That programme helped creatives and technology talent from the UK and Nigeria to design<br />
experiences that would prompt Lagosians to engage directly with their city, to feel like the<br />
city is open for play.<br />
TIMELINE<br />
OCTOBER-DECEMBER 2015<br />
FEBRUARY 2016<br />
12-16 MARCH<br />
17 MARCH<br />
Local research<br />
Vox pops, street<br />
surveys and workshops<br />
6-10 JULY 2015<br />
PREPARATION<br />
JANUARY 2016<br />
Briefing<br />
Participants<br />
chosen and<br />
background<br />
material sent out<br />
22-26 FEBRUARY 2016<br />
Building<br />
prototypes<br />
Tech briefing;<br />
brainstorming;<br />
playing out ideas;<br />
user testing<br />
9-11 MARCH<br />
WORKSHOP<br />
Showcase<br />
Presenting<br />
prototype<br />
ideas with<br />
local audience<br />
Longerterm<br />
project<br />
development;<br />
skills and<br />
network<br />
sharing<br />
Scoping in<br />
Lagos<br />
Recce of the<br />
city; runthrough<br />
of<br />
Playable City<br />
exercise with<br />
creatives;<br />
roundtable with<br />
government<br />
and private<br />
sector<br />
stakeholders<br />
Applications<br />
Forms<br />
submitted<br />
from Nigeria<br />
and the UK<br />
Final preparation<br />
Final recce;<br />
Attending<br />
Picnickers<br />
Anonymous<br />
pop-up event to<br />
promote Playable<br />
City Lagos<br />
Sharing expertise<br />
Sharing professional experience and<br />
information about Lagos; site visits;<br />
presentations of previous Playable<br />
City outputs and local research<br />
This report puts to paper what we observed, with some advice and suggestions for future<br />
Playable City hosts and producers. Given the skills, experience and preparation time put into<br />
this project by Watershed and British Council staff in the UK and Nigeria, much of what is<br />
described here happened by design. So this report concentrates on evidence of how this<br />
affected the specific experiences of individuals - what mattered to them, what did it change<br />
afterwards.<br />
It begins by describing the motivations for Playable City in relation to global discussions<br />
about how to support urban citizens: why the report is titled Creative Construction.<br />
Then it runs through the lessons from observing that workshop. This follows the logic model<br />
developed to describe the processes at play (below).