D&D 3.5 - Complete Mage [OEF]
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natural part of who and what you are. It is a part of the world<br />
in which you live, not an implement to be exploited when<br />
necessary and discarded. Everything you do, everything you<br />
see, and everything you learn is examined and analyzed as it<br />
relates to magic first, and to all other concerns second. You<br />
know that you possess great power, but you feel certain that<br />
secrets and understanding yet elude your grasp.<br />
This doesn't mean that you have no other goals or<br />
other loves. You might adventure<br />
alongside your friends, serve your<br />
king as advisor, or fight on the battlefield<br />
for a cause in which you believe,<br />
just like any other character might.<br />
Even in the midst of all this, however,<br />
you learn and study constantly, seeking<br />
to understand how magic fits into<br />
the events around you and what insight<br />
those events can grant you that<br />
apply to your magic.<br />
Combat<br />
You are, if anything, even less of a<br />
melee fighter than other arcane<br />
casters. Your levels in multiple<br />
casting classes do little to improve<br />
your base attack bonus<br />
to say nothing of your hit<br />
points. Stay back out of the<br />
fray and take advantage of<br />
the vast array of spells to<br />
which you have access.<br />
You are best served by area<br />
spells or spells that prevent<br />
enemies from getting too close to<br />
you. Where possible, focus on groups<br />
of enemies, letting the fighters in the<br />
group tackle the single foes. When<br />
you must focus on a specific opponent,<br />
do what you can to take him<br />
out as fast as possible, before<br />
he recognizes you for<br />
the threat you pose and does<br />
the same to you.<br />
Particularly at early levels, use the spells<br />
from your higher-level arcane class for offensive effects. This<br />
strategy maximizes both the spells' likelihood of success (due<br />
to a higher save DC) and the overall effect (due to a higher<br />
caster level). Later on, your two classes likely balance out, so<br />
this becomes less of an issue.<br />
Although you'll always lag behind a single-classed arcane<br />
caster in terms of sheer power—your highest-level spells are<br />
a level or two lower than those of such a character—your<br />
caster level keeps up reasonably well (meaning your fireball<br />
is just about as good as his). Also, your array of spells can last<br />
up to twice as long in an adventure as that of a single-classed<br />
character, and you have a few tricks up your sleeve that he<br />
can't easily match.<br />
Advancement<br />
You were heavily devoted to the study and mastery of magic<br />
even before you entered this class. Perhaps you were a born<br />
sorcerer, and wished to better understand the nature of your<br />
powers. Perhaps you were a wizard, and the discovery of your<br />
spontaneous abilities led you to question the knowledge you<br />
had already gained. Whatever the case, you are<br />
a driven soul with no goal outside a true understanding<br />
of arcane magic in all its forms.<br />
You spend all your available time advancing<br />
your skills and knowledge. Whether this<br />
means battling monsters in the dungeon, unearthing<br />
ancient lore, or simply reading books<br />
at the university, nothing is more important<br />
to you.<br />
You'll want to keep skills such as<br />
Knowledge (arcana) and Spellcraft high,<br />
if not maxed out. Choose feats that<br />
benefit both your casting styles, such<br />
as Spell Penetration and Spell Focus.<br />
Even with your extra metamagic<br />
feats, it pays to learn as many as you<br />
can (particularly those with low<br />
level adjustments).<br />
You'll face the complex conundrum<br />
of where to assign newly<br />
learned spells. Adding a spell<br />
to your spellbook means you're<br />
not necessarily stuck with it<br />
when you don't need it, but<br />
adding it to your list of spells<br />
known means you can cast it<br />
more frequently. It's probably<br />
best to focus on spells you<br />
need only occasionally for the<br />
bulk of your spellbook, such as<br />
identify, disguise self, resist energy,<br />
see invisibility, and the like.<br />
That frees up your sorcerer<br />
spell slots for always useful<br />
spells such as magic missile,<br />
shield, ray of enfeeblement, web,<br />
and so on. Always keep your caster<br />
level in the two classes in mind—spells<br />
that don't benefit from a high caster level are good choices<br />
for your “weaker” class.<br />
Kalind Leschay, an ultimate magus<br />
Resources<br />
Although no organization is devoted exclusively to your<br />
particular mix of talents, you might well hold a position, or<br />
at least possess contacts, within a wizards guild or similar<br />
organization. Such cabals are fascinated by your abilities and<br />
eager to learn whatever mystic secrets you have uncovered.<br />
While they aren't likely to support you with finances or magic<br />
items, they might aid you in researching specific topics, or<br />
offer you the opportunity to trade spells with wizards, wu<br />
jen, or other preparation casters.<br />
CHAPTER 3<br />
PRESTIGE<br />
CLASSES<br />
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