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D&D 3.5 - Complete Mage [OEF]

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natural part of who and what you are. It is a part of the world<br />

in which you live, not an implement to be exploited when<br />

necessary and discarded. Everything you do, everything you<br />

see, and everything you learn is examined and analyzed as it<br />

relates to magic first, and to all other concerns second. You<br />

know that you possess great power, but you feel certain that<br />

secrets and understanding yet elude your grasp.<br />

This doesn't mean that you have no other goals or<br />

other loves. You might adventure<br />

alongside your friends, serve your<br />

king as advisor, or fight on the battlefield<br />

for a cause in which you believe,<br />

just like any other character might.<br />

Even in the midst of all this, however,<br />

you learn and study constantly, seeking<br />

to understand how magic fits into<br />

the events around you and what insight<br />

those events can grant you that<br />

apply to your magic.<br />

Combat<br />

You are, if anything, even less of a<br />

melee fighter than other arcane<br />

casters. Your levels in multiple<br />

casting classes do little to improve<br />

your base attack bonus<br />

to say nothing of your hit<br />

points. Stay back out of the<br />

fray and take advantage of<br />

the vast array of spells to<br />

which you have access.<br />

You are best served by area<br />

spells or spells that prevent<br />

enemies from getting too close to<br />

you. Where possible, focus on groups<br />

of enemies, letting the fighters in the<br />

group tackle the single foes. When<br />

you must focus on a specific opponent,<br />

do what you can to take him<br />

out as fast as possible, before<br />

he recognizes you for<br />

the threat you pose and does<br />

the same to you.<br />

Particularly at early levels, use the spells<br />

from your higher-level arcane class for offensive effects. This<br />

strategy maximizes both the spells' likelihood of success (due<br />

to a higher save DC) and the overall effect (due to a higher<br />

caster level). Later on, your two classes likely balance out, so<br />

this becomes less of an issue.<br />

Although you'll always lag behind a single-classed arcane<br />

caster in terms of sheer power—your highest-level spells are<br />

a level or two lower than those of such a character—your<br />

caster level keeps up reasonably well (meaning your fireball<br />

is just about as good as his). Also, your array of spells can last<br />

up to twice as long in an adventure as that of a single-classed<br />

character, and you have a few tricks up your sleeve that he<br />

can't easily match.<br />

Advancement<br />

You were heavily devoted to the study and mastery of magic<br />

even before you entered this class. Perhaps you were a born<br />

sorcerer, and wished to better understand the nature of your<br />

powers. Perhaps you were a wizard, and the discovery of your<br />

spontaneous abilities led you to question the knowledge you<br />

had already gained. Whatever the case, you are<br />

a driven soul with no goal outside a true understanding<br />

of arcane magic in all its forms.<br />

You spend all your available time advancing<br />

your skills and knowledge. Whether this<br />

means battling monsters in the dungeon, unearthing<br />

ancient lore, or simply reading books<br />

at the university, nothing is more important<br />

to you.<br />

You'll want to keep skills such as<br />

Knowledge (arcana) and Spellcraft high,<br />

if not maxed out. Choose feats that<br />

benefit both your casting styles, such<br />

as Spell Penetration and Spell Focus.<br />

Even with your extra metamagic<br />

feats, it pays to learn as many as you<br />

can (particularly those with low<br />

level adjustments).<br />

You'll face the complex conundrum<br />

of where to assign newly<br />

learned spells. Adding a spell<br />

to your spellbook means you're<br />

not necessarily stuck with it<br />

when you don't need it, but<br />

adding it to your list of spells<br />

known means you can cast it<br />

more frequently. It's probably<br />

best to focus on spells you<br />

need only occasionally for the<br />

bulk of your spellbook, such as<br />

identify, disguise self, resist energy,<br />

see invisibility, and the like.<br />

That frees up your sorcerer<br />

spell slots for always useful<br />

spells such as magic missile,<br />

shield, ray of enfeeblement, web,<br />

and so on. Always keep your caster<br />

level in the two classes in mind—spells<br />

that don't benefit from a high caster level are good choices<br />

for your “weaker” class.<br />

Kalind Leschay, an ultimate magus<br />

Resources<br />

Although no organization is devoted exclusively to your<br />

particular mix of talents, you might well hold a position, or<br />

at least possess contacts, within a wizards guild or similar<br />

organization. Such cabals are fascinated by your abilities and<br />

eager to learn whatever mystic secrets you have uncovered.<br />

While they aren't likely to support you with finances or magic<br />

items, they might aid you in researching specific topics, or<br />

offer you the opportunity to trade spells with wizards, wu<br />

jen, or other preparation casters.<br />

CHAPTER 3<br />

PRESTIGE<br />

CLASSES<br />

79

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