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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

and unique abilities, and <strong>magic</strong> items crafted from the scales<br />

of these creatures are similarly wondrous and unusual.<br />

Dweomered Dragon Scales<br />

Item<br />

Beruto of the carp <strong>dragon</strong><br />

Dark clasp<br />

Sonorous scale<br />

Kuribune of the river <strong>dragon</strong><br />

Tarekazari of the coiled <strong>dragon</strong><br />

Amber pinwheel<br />

Shadowy diadem<br />

Brassy bracers<br />

Kodate of the spirit <strong>dragon</strong><br />

Iyaringu of the earth <strong>dragon</strong><br />

Pearly okimono of the sea <strong>dragon</strong><br />

Ebon mask<br />

Fiery kabuto of the celestial <strong>dragon</strong><br />

Opalescent amulet<br />

Crimson claw<br />

Fanged ring<br />

Emerald eye patch<br />

Sterling collar<br />

Azure skullcap<br />

Bronzed cuff<br />

Cupric brooch<br />

Golden visor<br />

Watery hachimaki of the typhoon <strong>dragon</strong><br />

Market Price<br />

2,200 gp<br />

2,400 gp<br />

2,500 gp<br />

3,000 gp<br />

3,600 gp<br />

3,900 gp<br />

4,400 gp<br />

5,100 gp<br />

6,165 gp<br />

7,500 gp<br />

7,500 gp<br />

9,000 gp<br />

9,000 gp<br />

9,000 gp<br />

10,000 gp<br />

10,000 gp<br />

12,000 gp<br />

12,000 gp<br />

15,000 gp<br />

18,000 gp<br />

22,000 gp<br />

24,000 gp<br />

24,000 gp<br />

AMBER PINWHEEL<br />

This apparent toy was first crafted by the jann, and later<br />

shared with certain tribes of nomads dwelling in the Raurin<br />

desert of Faerûn. They use it to protect themselves on long<br />

desert treks.<br />

Description: Resembling an ornate child’s toy, this brown<br />

<strong>dragon</strong> scale is gilded with rose gold. It is pierced in the<br />

middle and fastened to a short silver rod, allowing it to spin<br />

freely.<br />

Activation: An amber pinwheel has two abilities, both<br />

activated by setting it into the ground and speaking a command<br />

word (a standard action). The effects last for up to 12<br />

hours, though if the pinwheel is dislodged from its location,<br />

its effects end immediately. Each command word can be used<br />

only once per day. Anyone who grasps an amber pinwheel<br />

receives mental instructions in Draconic on the effects of<br />

the item and how to activate it.<br />

Effect: One command word causes an amber pinwheel to<br />

create an invisible dome of force 10 feet high and 20 feet in<br />

diameter. The dome blocks particulate matter (dust, sand,<br />

snow, and the like) and non<strong>magic</strong> projectiles of any size.<br />

Magic projectiles, spells, water, gas attacks, and wind (but<br />

not flying debris) can pass through the dome. This applies<br />

within the dome as well; for example, someone inside the<br />

dome can’t fire non<strong>magic</strong>al ranged attacks at a foe on the<br />

outside. Any material covering the dome when this effect<br />

ends fills the space formerly occupied by the dome.<br />

A second command word creates the illusion of a sand<br />

dune with the same dimensions as the dome of force. Both<br />

abilities can be in effect at once.<br />

Aura/Caster Level: Moderate abjuration and illusion; CL<br />

10th.<br />

Construction: Craft Wondrous Item, hallucinatory terrain,<br />

wall of force, 1,950 gp, 156 XP, 4 days.<br />

Weight: 3 lb.<br />

Price: 3,900 gp.<br />

AZURE SKULLCAP<br />

In addition to their obvious protective qualities, these items<br />

are popular among spellcasters for use as hidden weapons<br />

for when all else fails.<br />

Description: This large, brilliant blue <strong>dragon</strong> scale is<br />

edged in mithral and set with blue sapphires and tourmalines<br />

in a decorative pattern. It fits snugly over the head, occupying<br />

space on the body as a <strong>magic</strong> helm or hat.<br />

Activation: The resistance and bonus to natural armor<br />

function continuously while worn. Once per day, the wearer<br />

can use lightning bolt with a purely mental standard action.<br />

Anyone donning an azure skullcap receives mental instructions<br />

in Draconic on the effects of the item and how to<br />

activate it.<br />

Effect: An azure skullcap grants its wearer resistance to<br />

electricity 5 and a +1 enhancement bonus to natural armor.<br />

In addition, the wearer can use it to produce a lightning bolt<br />

effect.<br />

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98<br />

MAKING DWEOMERED DRAGON SCALES<br />

SPECIAL<br />

Normally, the creator of a dweomered <strong>dragon</strong> scale simply<br />

purchases the scale as part of the gold piece creation cost of<br />

the item. This cost assumes that the creator uses many rare<br />

components while shaping the <strong>magic</strong> item and represents the investment<br />

of time and money required to acquire them. However,<br />

you can add more flavor to these <strong>magic</strong> items by adding different<br />

requirements to the creation process, such as the following.<br />

Player characters must go on a quest for a <strong>dragon</strong> scale in<br />

addition to paying the normal costs to create the item. (Alternatively,<br />

a successful quest eliminates the gold or XP cost of<br />

pqqqqqqqqqqqqqqqqqqqqrs<br />

creating the item.)<br />

The scale must come from a living <strong>dragon</strong> that refuses to<br />

surrender one of its scales. Further, if the <strong>dragon</strong> dies, the dweomered<br />

scale will lose some of its power.<br />

The scale must be given willingly by its <strong>dragon</strong> owner in order<br />

to be used in the <strong>magic</strong> item. (Alternatively, a scale not given<br />

willingly does not eliminate the gold or XP cost of creating the<br />

item.)<br />

The scale must come from a <strong>dragon</strong> that died very recently.<br />

Dragons shed scales the way humans shed hair, so the PCs<br />

must merely be brave enough to enter a <strong>dragon</strong>’s lair and take<br />

the prized component.

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