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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
and unique abilities, and <strong>magic</strong> items crafted from the scales<br />
of these creatures are similarly wondrous and unusual.<br />
Dweomered Dragon Scales<br />
Item<br />
Beruto of the carp <strong>dragon</strong><br />
Dark clasp<br />
Sonorous scale<br />
Kuribune of the river <strong>dragon</strong><br />
Tarekazari of the coiled <strong>dragon</strong><br />
Amber pinwheel<br />
Shadowy diadem<br />
Brassy bracers<br />
Kodate of the spirit <strong>dragon</strong><br />
Iyaringu of the earth <strong>dragon</strong><br />
Pearly okimono of the sea <strong>dragon</strong><br />
Ebon mask<br />
Fiery kabuto of the celestial <strong>dragon</strong><br />
Opalescent amulet<br />
Crimson claw<br />
Fanged ring<br />
Emerald eye patch<br />
Sterling collar<br />
Azure skullcap<br />
Bronzed cuff<br />
Cupric brooch<br />
Golden visor<br />
Watery hachimaki of the typhoon <strong>dragon</strong><br />
Market Price<br />
2,200 gp<br />
2,400 gp<br />
2,500 gp<br />
3,000 gp<br />
3,600 gp<br />
3,900 gp<br />
4,400 gp<br />
5,100 gp<br />
6,165 gp<br />
7,500 gp<br />
7,500 gp<br />
9,000 gp<br />
9,000 gp<br />
9,000 gp<br />
10,000 gp<br />
10,000 gp<br />
12,000 gp<br />
12,000 gp<br />
15,000 gp<br />
18,000 gp<br />
22,000 gp<br />
24,000 gp<br />
24,000 gp<br />
AMBER PINWHEEL<br />
This apparent toy was first crafted by the jann, and later<br />
shared with certain tribes of nomads dwelling in the Raurin<br />
desert of Faerûn. They use it to protect themselves on long<br />
desert treks.<br />
Description: Resembling an ornate child’s toy, this brown<br />
<strong>dragon</strong> scale is gilded with rose gold. It is pierced in the<br />
middle and fastened to a short silver rod, allowing it to spin<br />
freely.<br />
Activation: An amber pinwheel has two abilities, both<br />
activated by setting it into the ground and speaking a command<br />
word (a standard action). The effects last for up to 12<br />
hours, though if the pinwheel is dislodged from its location,<br />
its effects end immediately. Each command word can be used<br />
only once per day. Anyone who grasps an amber pinwheel<br />
receives mental instructions in Draconic on the effects of<br />
the item and how to activate it.<br />
Effect: One command word causes an amber pinwheel to<br />
create an invisible dome of force 10 feet high and 20 feet in<br />
diameter. The dome blocks particulate matter (dust, sand,<br />
snow, and the like) and non<strong>magic</strong> projectiles of any size.<br />
Magic projectiles, spells, water, gas attacks, and wind (but<br />
not flying debris) can pass through the dome. This applies<br />
within the dome as well; for example, someone inside the<br />
dome can’t fire non<strong>magic</strong>al ranged attacks at a foe on the<br />
outside. Any material covering the dome when this effect<br />
ends fills the space formerly occupied by the dome.<br />
A second command word creates the illusion of a sand<br />
dune with the same dimensions as the dome of force. Both<br />
abilities can be in effect at once.<br />
Aura/Caster Level: Moderate abjuration and illusion; CL<br />
10th.<br />
Construction: Craft Wondrous Item, hallucinatory terrain,<br />
wall of force, 1,950 gp, 156 XP, 4 days.<br />
Weight: 3 lb.<br />
Price: 3,900 gp.<br />
AZURE SKULLCAP<br />
In addition to their obvious protective qualities, these items<br />
are popular among spellcasters for use as hidden weapons<br />
for when all else fails.<br />
Description: This large, brilliant blue <strong>dragon</strong> scale is<br />
edged in mithral and set with blue sapphires and tourmalines<br />
in a decorative pattern. It fits snugly over the head, occupying<br />
space on the body as a <strong>magic</strong> helm or hat.<br />
Activation: The resistance and bonus to natural armor<br />
function continuously while worn. Once per day, the wearer<br />
can use lightning bolt with a purely mental standard action.<br />
Anyone donning an azure skullcap receives mental instructions<br />
in Draconic on the effects of the item and how to<br />
activate it.<br />
Effect: An azure skullcap grants its wearer resistance to<br />
electricity 5 and a +1 enhancement bonus to natural armor.<br />
In addition, the wearer can use it to produce a lightning bolt<br />
effect.<br />
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98<br />
MAKING DWEOMERED DRAGON SCALES<br />
SPECIAL<br />
Normally, the creator of a dweomered <strong>dragon</strong> scale simply<br />
purchases the scale as part of the gold piece creation cost of<br />
the item. This cost assumes that the creator uses many rare<br />
components while shaping the <strong>magic</strong> item and represents the investment<br />
of time and money required to acquire them. However,<br />
you can add more flavor to these <strong>magic</strong> items by adding different<br />
requirements to the creation process, such as the following.<br />
Player characters must go on a quest for a <strong>dragon</strong> scale in<br />
addition to paying the normal costs to create the item. (Alternatively,<br />
a successful quest eliminates the gold or XP cost of<br />
pqqqqqqqqqqqqqqqqqqqqrs<br />
creating the item.)<br />
The scale must come from a living <strong>dragon</strong> that refuses to<br />
surrender one of its scales. Further, if the <strong>dragon</strong> dies, the dweomered<br />
scale will lose some of its power.<br />
The scale must be given willingly by its <strong>dragon</strong> owner in order<br />
to be used in the <strong>magic</strong> item. (Alternatively, a scale not given<br />
willingly does not eliminate the gold or XP cost of creating the<br />
item.)<br />
The scale must come from a <strong>dragon</strong> that died very recently.<br />
Dragons shed scales the way humans shed hair, so the PCs<br />
must merely be brave enough to enter a <strong>dragon</strong>’s lair and take<br />
the prized component.