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attacks the tome’s owner or the owner attempts a saving<br />

throw against a <strong>dragon</strong>’s frightful presence. Then it opens<br />

wide until the battle is over.<br />

Prerequisite: Anyone can carry a tome of the wyrm, but its<br />

<strong>magic</strong> benefits only those who cast spells.<br />

Activation: A tome of the wyrm functions automatically,<br />

but only when carried in one hand. If it is left in a backpack<br />

or other container, it still records battles (as described below),<br />

but it doesn’t improve its owner’s caster level.<br />

Effect: A spellcaster carrying a tome of the wyrm in one<br />

hand gains a +1 insight bonus to his caster level on any spell<br />

that targets an enemy <strong>dragon</strong> or includes an enemy <strong>dragon</strong><br />

in its area. This benefit applies against all creatures affected<br />

by the spell, not just the <strong>dragon</strong>.<br />

At the end of each of the caster’s turns, determine whether<br />

he cast a spell that harmed an enemy <strong>dragon</strong>. (For the purpose<br />

of this item, this means any spell that dealt damage to the<br />

<strong>dragon</strong>, any spell against which the <strong>dragon</strong> failed a save, or<br />

any spell that overcame the <strong>dragon</strong>’s spell resistance.) If so,<br />

the insight bonus of the tome of the wyrm increases by 1. If<br />

not, the insight bonus decreases by 1.<br />

A tome of the wyrm’s bonus can’t drop below +1, nor can it<br />

rise above a number equal to the highest-level spell that its<br />

owner can cast. One hour after the last time the caster harms<br />

an enemy <strong>dragon</strong> with a spell, this effect fades, and the tome’s<br />

bonus returns to normal.<br />

Each page of a tome of the wyrm describes one battle against<br />

a <strong>dragon</strong>—a brief narrative explaining who was present,<br />

how the fight unfolded, and how the <strong>dragon</strong> died (or how<br />

its attackers got away). After each new battle with a <strong>dragon</strong>,<br />

the tome <strong>magic</strong>ally adds a new page describing that battle.<br />

Once this 200-page book is full, any new entry overwrites<br />

the oldest entry.<br />

Aura/Caster Level: Moderate divination; CL 10th.<br />

Construction: Craft Wondrous Item, detect <strong>dragon</strong>blood†,<br />

7,500 gp, 600 XP, 15 days.<br />

Weight: 5 lb.<br />

Price: 15,000 gp.<br />

VIAL OF EXPLOSIVE BREATH<br />

A lesser vial of explosive breath holds a tightly controlled quantity<br />

of energy not unlike a <strong>dragon</strong>’s breath weapon. Prized by<br />

<strong>dragon</strong>s and their allies alike, this item offers a surprise for<br />

those who think they know what to expect from a foe.<br />

Description: This smoky crystal vial is closed with a<br />

golden stopper, capped by a faintly glowing piece of clear<br />

quartz. When it shatters, destructive <strong>magic</strong>al energy explodes<br />

outward, looking very much like a <strong>dragon</strong> unfolding its wings<br />

before dissipating into thin air.<br />

Activation: A creature can throw a lesser vial of explosive<br />

breath as an attack, either as a standard action or as part of a<br />

full attack action. Hurling the vial as a ranged attack provokes<br />

attacks of opportunity.<br />

Effect: A lesser vial of explosive breath is hurled as a splash<br />

weapon and must be aimed at a grid intersection. Upon<br />

impact, the vial shatters, releasing the energy of its breath<br />

weapon in a 20-foot-radius spread centered upon the point<br />

of impact. This deals 6d6 points of acid, cold, electricity, or<br />

fire damage, depending on the breath weapon of the <strong>dragon</strong><br />

that created the vial (Reflex DC 18 half).<br />

Variant: A greater version of this item can be crafted by<br />

true <strong>dragon</strong>s of ancient age or older. A greater vial of explosive<br />

breath deals 10d6 points of damage (Reflex DC 22 half).<br />

Aura/Caster Level: Moderate transmutation; CL 6th.<br />

Construction: Craft Wondrous Item, creator must be a<br />

true <strong>dragon</strong> of adult age or greater with a breath weapon that<br />

deals acid, cold, electricity, or fire damage, 500 gp (or 1,000<br />

gp for greater vial), 40 XP (or 80 XP for greater vial), 1 day (or<br />

2 days for greater vial).<br />

Weight: —.<br />

Price: 1,000 gp (lesser) or 2,000 gp (greater).<br />

DWEOMERED<br />

DRAGON SCALES<br />

Mahgren Dragonchild paused before the enormous tome, calming<br />

the butterflies in his stomach. This was his prize, his dream, the<br />

reason he had betrayed his sire. There were secrets Kraagothial had<br />

refused to share; those secrets were Mahgren’s birthright, and now<br />

he had them. The ancient blue <strong>dragon</strong> had sneered when questioned<br />

about the legends of <strong>dragon</strong> scales, sneered when Mahgren begged<br />

for a boon from his draconic father. Now the <strong>dragon</strong>’s grin was a<br />

rictus, his long tongue dangling out, a moist landing place for flies.<br />

He would sneer at his half-<strong>dragon</strong> son no more. Mahgren took a<br />

deep breath and opened the book. . . .<br />

The secrets of dweomered <strong>dragon</strong> scales are jealously guarded<br />

by their draconic creators. However, such hidden lore sets<br />

adventurers into motion, so the descriptions that follow<br />

include creation details to aid you when you finally reveal<br />

those secrets to the PCs. Once the process is known, creating<br />

a dweomered <strong>dragon</strong> scale can become an adventure<br />

in itself.<br />

Dweomered <strong>dragon</strong> scales can come from any kind of<br />

<strong>dragon</strong>, though each variety tends to have its own particular<br />

flavor. Most dweomered scales from chromatic <strong>dragon</strong>s deal<br />

with the energies associated with those creatures—fire, cold,<br />

electricity, and acid—but others mimic their many spell-like<br />

abilities.<br />

Crafters tend to use scales from metallic <strong>dragon</strong>s to fashion<br />

<strong>magic</strong> items that don’t involve elements and energies so<br />

directly. Even so, each dweomered <strong>dragon</strong> scale has powers<br />

deeply associated with the metallic <strong>dragon</strong> scale used to create<br />

the item.<br />

The lung <strong>dragon</strong>s from Oriental Adventures and the <strong>dragon</strong>s<br />

native to the FORGOTTEN REALMS campaign setting have varied<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

97

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