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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
96<br />
Illus. by D. Wahlstrom<br />
Effect: A sword of the great harrowing is a +1 <strong>dragon</strong>bane<br />
longsword with two lesser powers that it is eager to use on<br />
behalf of its master. Three times per day each, it can use resist<br />
energy (20 points, sword’s choice of energy type) and remove<br />
fear.<br />
But in battle with a wounded <strong>dragon</strong>, a sword of the great<br />
harrowing becomes something much more. Immediately<br />
after the wielder successfully deals damage to a <strong>dragon</strong> with<br />
the sword, it activates its <strong>dragon</strong>blood consumption power.<br />
At the end of each of the wielder’s turns, check whether the<br />
sword dealt damage to the <strong>dragon</strong> that round. If it did, its<br />
enhancement bonus increases by 1 for future attacks against<br />
that <strong>dragon</strong>. If it did not, its enhancement bonus decreases by<br />
1 for future attacks against that <strong>dragon</strong>. One hour after the<br />
last time the sword deals damage to a <strong>dragon</strong>, this effect fades,<br />
and the sword’s enhancement bonus returns to normal.<br />
A sword of the great harrowing’s enhancement bonus can’t<br />
drop below +1 (or the normal enhancement bonus of the<br />
sword, if improved beyond +1), nor can it rise above the<br />
<strong>dragon</strong>’s age category (including the benefit of the bane<br />
quality). For <strong>dragon</strong>s without an age category, treat the age<br />
category as 1/4 the <strong>dragon</strong>’s Hit Dice (maximum age category<br />
of 10 for a <strong>dragon</strong> with 40 or more Hit Dice).<br />
Variants: As written, a sword of the great harrowing is<br />
neutral, an implacable foe of both chromatic and metallic<br />
<strong>dragon</strong>s. But the DM can change its alignment and narrow its<br />
focus to produce a variant sword that hates only evil <strong>dragon</strong>s<br />
(or only good ones).<br />
It’s also possible to change the sword into another type of<br />
weapon. Simply subtract 15 gp from the cost, and add the<br />
cost of the new weapon.<br />
Aura/Caster Level: Strong transmutation; CL 15th.<br />
Construction: Craft Magic Arms and Armor, locate creature,<br />
resist energy, remove fear, 30,315 gp, 2,400 XP, 60 days.<br />
Weight: 4 lb.<br />
Price: 60,315 gp.<br />
TAILBANDS OF IMPACT<br />
Characters who face the mightiest of <strong>dragon</strong>s know to fear<br />
their tail slap more than their bite. These adamantine bands<br />
enhance the already prodigious destructive capability of a<br />
tail slap attack.<br />
Description: Each of these three progressively larger<br />
adamantine bands is a stunning piece of jewelry in its own<br />
right, studded with gems and inscribed with draconic runes<br />
of strength. The three bands slip over the wearer’s tail and<br />
are <strong>magic</strong>ally held in place once donned, spread equidistant<br />
up its length. Tailbands of impact occupy the same space on<br />
the body as boots.<br />
Prerequisite: While tailbands of impact are made for<br />
<strong>dragon</strong>s, any creature that has a tail slap attack can wear<br />
them, and they resize to fit the wearer. A creature that does<br />
not have a tail slap attack gains no benefit from wearing the<br />
bands.<br />
Tailbands of impact<br />
Activation: The tailbands of impact function automatically<br />
as long as they are worn.<br />
Effect: An attack with a tail equipped with tailbands of<br />
impact is considered adamantine and <strong>magic</strong> for the purpose<br />
of overcoming damage reduction. In addition, tailbands of<br />
impact allow the wearer to apply more of his Strength bonus<br />
on damage rolls for tail slap attacks. Consult the table below<br />
to determine the effect.<br />
Normal<br />
Wearing Tailbands of Impact<br />
Str bonus × 1/2 Str bonus<br />
Str bonus Str bonus × 1-1/2<br />
Str bonus × 1-1/2 Str bonus × 2<br />
Aura/Caster Level: Moderate evocation; CL 11th.<br />
Construction: Craft Wondrous Item, bull’s strength, 3,000<br />
gp, 240 XP, 6 days.<br />
Weight: 10 lb.<br />
Price: 6,000 gp.<br />
TOME OF THE WYRM<br />
Favored by spellcasters who hunt <strong>dragon</strong>s, a tome of the wyrm<br />
gradually increases the potency of its bearer’s spells.<br />
Lore: A tome of the wyrm describes dozens of battles<br />
between spellcasters and <strong>dragon</strong>s (DC 10 Knowledge<br />
[arcana]). Wyrm wizards (see page 55) created the tomes to help<br />
them conduct research by overcoming the <strong>magic</strong>al defenses<br />
of <strong>dragon</strong>s, growing stronger over time (DC 20 Knowledge<br />
[arcana]).<br />
Description: A tome of the wyrm is a leather-covered grimoire<br />
with binding hinges and a back plate made of dark<br />
iron. An embossed, glowing eye with a slitted pupil adorns<br />
the cover. The eye remains heavily lidded unless a <strong>dragon</strong>