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ROD OF THE DRAGON HEART<br />

Dragon lords (see page 38) and other war leaders hold these<br />

rods aloft in battle, letting a wave of fear wash over their foes,<br />

much as if a <strong>dragon</strong> were present.<br />

Description: A rod of the <strong>dragon</strong> heart is an iron shaft about<br />

1 foot long with a small cage at the top. Within the cage is a<br />

purple crystal shaped like a <strong>dragon</strong>’s heart. When its bearer is<br />

engaged in battle, fleeting apparitions of tiny <strong>dragon</strong>s appear<br />

in the air above the rod of the <strong>dragon</strong> heart. The apparitions<br />

are clearly not real, and each remains for just a second or two<br />

before vanishing. But for opponents of the rod’s bearer, the<br />

brief images have an unsettling, sinister quality.<br />

Activation: To activate a rod of the <strong>dragon</strong> heart, the wielder’s<br />

current hit points must equal or exceed half his full normal<br />

hit points. He must hold the rod in one hand and utter the<br />

command word (a standard action), which is often an ancient<br />

<strong>dragon</strong>’s name, such as “Paelchronithrax” or “Tueranachtrus.”<br />

The rod is active for a maximum of 10 rounds per day, split<br />

up however the wielder likes. He can turn off the rod with<br />

a mental command (a free action).<br />

While the rod is active, if the wielder’s current hit points<br />

fall below half his full normal hit points, the rod immediately<br />

turns off.<br />

Effect: Enemies within 30 feet of the wielder when he<br />

activates the rod (or who come within 30 feet of an already<br />

active rod) must attempt DC 16 Will saves. Foes who fail their<br />

saves are shaken as long as they remain within 120 feet of the<br />

rod. Foes who make their saves are immune to the effects of<br />

the rod of the <strong>dragon</strong> heart for 24 hours. Creatures immune to a<br />

<strong>dragon</strong>’s frightful presence are immune to the rod’s effect.<br />

Aura/Caster Level: Moderate necromancy; CL 7th.<br />

Construction: Craft Rod, fear, 4,000 gp, 160 XP, 8 days.<br />

Weight: 5 lb.<br />

Price: 8,000 gp.<br />

SHIELD OF THE WINGED CRUSADE<br />

Devised by notable members of the swift wing prestige class<br />

(see page 50), a shield of the winged crusade provides protection<br />

in melee combat and against area attacks such as a <strong>dragon</strong>’s<br />

breath weapon.<br />

Description: Shields of the winged crusade are heavy shields<br />

of dull red metal. Their design has a scaly appearance. A split<br />

second before a shield’s translocation effect activates, it emits<br />

a harsh buzzing sound, which fades a second or two after the<br />

translocation is complete.<br />

Activation: The shield’s +1 enhancement bonus to Armor<br />

Class is always active. Once per day, the wearer can use its<br />

translocation effect as an immediate action.<br />

Effect: A shield of the winged crusade is a +1 heavy steel shield<br />

that can save its wearer from an area attack. A wearer who<br />

is within the area of an instantaneous-duration effect that<br />

allows a Reflex save to reduce its effect (such as a fireball spell<br />

or a breath weapon) can activate the shield’s translocation<br />

effect. By doing so, he instantaneously moves 10 feet in any<br />

direction of his chosing. If the movement takes him beyond<br />

the boundary of the area attack, he doesn’t need to attempt<br />

the Reflex save.<br />

Aura/Caster Level: Moderate abjuration; CL 8th.<br />

Construction: Craft Magic Arms and Armor, dimension<br />

door, 1,670 gp, 120 XP, 3 days.<br />

Weight: 15 lb.<br />

Price: 3,170 gp.<br />

SWORD OF THE GREAT HARROWING<br />

When bathed in the blood of <strong>dragon</strong>s, no sword is deadlier<br />

against a draconic foe than a sword of the great harrowing. A<br />

longsword imbued with sentience and a seething hatred<br />

for all <strong>dragon</strong>s, the blade and its bearer seek out <strong>dragon</strong>s to<br />

behead—but the sword is ever watchful for a more powerful<br />

wielder.<br />

Lore: These swords, created by the Harrowers (see page<br />

143), are more powerful versions of <strong>dragon</strong>bane swords<br />

(DC 15 Knowledge [arcana]). Seven swords of the great harrowing<br />

are known to exist, and all are fully sentient. However, not<br />

all are still in the hands of the Harrowers (DC 25 Knowledge<br />

[arcana]).<br />

Description: A sword of the great harrowing is a wide-bladed<br />

longsword with a fang-decorated crossguard and a ruby inset<br />

in the pommel.<br />

The sword glows like many <strong>magic</strong> weapons, but its true<br />

power becomes apparent once it activates its <strong>dragon</strong>blood<br />

consumption power (described below). Then the sword<br />

turns bright red, and a whirling cascade of crimson energy<br />

surrounds the sword, the wielder, and the <strong>dragon</strong> they are<br />

fighting.<br />

Personality: Originally created by the Harrowers, the<br />

swords of the great harrowing are in many ways similar to the<br />

<strong>dragon</strong>s they hate: single-minded, ruthless, and endlessly<br />

patient. A sword of the great harrowing knows it needs a strong<br />

hand to wield it, though, so it acts as friend and confidant to<br />

its bearer, offering counsel and support when asked.<br />

Only two occurrences can put such a sword at odds with<br />

its wielder. First, if the wielder refuses to face a <strong>dragon</strong> in<br />

combat, the sword of the great harrowing immediately attempts<br />

to take control of him. Second, if the sword becomes aware<br />

of a more powerful potential owner, it silently observes for a<br />

time, and then tries to subtly engineer a conflict between its<br />

current owner and what it hopes will be its future master.<br />

These swords speak Common, Elven, Dwarven, and<br />

Draconic.<br />

AL N; Int 10, Wis 17, Cha 17; speech and telepathy; 120 ft.<br />

darkvision and hearing; Ego score 17.<br />

Activation: Because it’s an intelligent weapon, a sword of<br />

the great harrowing takes actions of its own during its wielder’s<br />

turn. Its actions are generally limited to activating one of its<br />

three powers.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

95

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