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ROD OF THE DRAGON HEART<br />
Dragon lords (see page 38) and other war leaders hold these<br />
rods aloft in battle, letting a wave of fear wash over their foes,<br />
much as if a <strong>dragon</strong> were present.<br />
Description: A rod of the <strong>dragon</strong> heart is an iron shaft about<br />
1 foot long with a small cage at the top. Within the cage is a<br />
purple crystal shaped like a <strong>dragon</strong>’s heart. When its bearer is<br />
engaged in battle, fleeting apparitions of tiny <strong>dragon</strong>s appear<br />
in the air above the rod of the <strong>dragon</strong> heart. The apparitions<br />
are clearly not real, and each remains for just a second or two<br />
before vanishing. But for opponents of the rod’s bearer, the<br />
brief images have an unsettling, sinister quality.<br />
Activation: To activate a rod of the <strong>dragon</strong> heart, the wielder’s<br />
current hit points must equal or exceed half his full normal<br />
hit points. He must hold the rod in one hand and utter the<br />
command word (a standard action), which is often an ancient<br />
<strong>dragon</strong>’s name, such as “Paelchronithrax” or “Tueranachtrus.”<br />
The rod is active for a maximum of 10 rounds per day, split<br />
up however the wielder likes. He can turn off the rod with<br />
a mental command (a free action).<br />
While the rod is active, if the wielder’s current hit points<br />
fall below half his full normal hit points, the rod immediately<br />
turns off.<br />
Effect: Enemies within 30 feet of the wielder when he<br />
activates the rod (or who come within 30 feet of an already<br />
active rod) must attempt DC 16 Will saves. Foes who fail their<br />
saves are shaken as long as they remain within 120 feet of the<br />
rod. Foes who make their saves are immune to the effects of<br />
the rod of the <strong>dragon</strong> heart for 24 hours. Creatures immune to a<br />
<strong>dragon</strong>’s frightful presence are immune to the rod’s effect.<br />
Aura/Caster Level: Moderate necromancy; CL 7th.<br />
Construction: Craft Rod, fear, 4,000 gp, 160 XP, 8 days.<br />
Weight: 5 lb.<br />
Price: 8,000 gp.<br />
SHIELD OF THE WINGED CRUSADE<br />
Devised by notable members of the swift wing prestige class<br />
(see page 50), a shield of the winged crusade provides protection<br />
in melee combat and against area attacks such as a <strong>dragon</strong>’s<br />
breath weapon.<br />
Description: Shields of the winged crusade are heavy shields<br />
of dull red metal. Their design has a scaly appearance. A split<br />
second before a shield’s translocation effect activates, it emits<br />
a harsh buzzing sound, which fades a second or two after the<br />
translocation is complete.<br />
Activation: The shield’s +1 enhancement bonus to Armor<br />
Class is always active. Once per day, the wearer can use its<br />
translocation effect as an immediate action.<br />
Effect: A shield of the winged crusade is a +1 heavy steel shield<br />
that can save its wearer from an area attack. A wearer who<br />
is within the area of an instantaneous-duration effect that<br />
allows a Reflex save to reduce its effect (such as a fireball spell<br />
or a breath weapon) can activate the shield’s translocation<br />
effect. By doing so, he instantaneously moves 10 feet in any<br />
direction of his chosing. If the movement takes him beyond<br />
the boundary of the area attack, he doesn’t need to attempt<br />
the Reflex save.<br />
Aura/Caster Level: Moderate abjuration; CL 8th.<br />
Construction: Craft Magic Arms and Armor, dimension<br />
door, 1,670 gp, 120 XP, 3 days.<br />
Weight: 15 lb.<br />
Price: 3,170 gp.<br />
SWORD OF THE GREAT HARROWING<br />
When bathed in the blood of <strong>dragon</strong>s, no sword is deadlier<br />
against a draconic foe than a sword of the great harrowing. A<br />
longsword imbued with sentience and a seething hatred<br />
for all <strong>dragon</strong>s, the blade and its bearer seek out <strong>dragon</strong>s to<br />
behead—but the sword is ever watchful for a more powerful<br />
wielder.<br />
Lore: These swords, created by the Harrowers (see page<br />
143), are more powerful versions of <strong>dragon</strong>bane swords<br />
(DC 15 Knowledge [arcana]). Seven swords of the great harrowing<br />
are known to exist, and all are fully sentient. However, not<br />
all are still in the hands of the Harrowers (DC 25 Knowledge<br />
[arcana]).<br />
Description: A sword of the great harrowing is a wide-bladed<br />
longsword with a fang-decorated crossguard and a ruby inset<br />
in the pommel.<br />
The sword glows like many <strong>magic</strong> weapons, but its true<br />
power becomes apparent once it activates its <strong>dragon</strong>blood<br />
consumption power (described below). Then the sword<br />
turns bright red, and a whirling cascade of crimson energy<br />
surrounds the sword, the wielder, and the <strong>dragon</strong> they are<br />
fighting.<br />
Personality: Originally created by the Harrowers, the<br />
swords of the great harrowing are in many ways similar to the<br />
<strong>dragon</strong>s they hate: single-minded, ruthless, and endlessly<br />
patient. A sword of the great harrowing knows it needs a strong<br />
hand to wield it, though, so it acts as friend and confidant to<br />
its bearer, offering counsel and support when asked.<br />
Only two occurrences can put such a sword at odds with<br />
its wielder. First, if the wielder refuses to face a <strong>dragon</strong> in<br />
combat, the sword of the great harrowing immediately attempts<br />
to take control of him. Second, if the sword becomes aware<br />
of a more powerful potential owner, it silently observes for a<br />
time, and then tries to subtly engineer a conflict between its<br />
current owner and what it hopes will be its future master.<br />
These swords speak Common, Elven, Dwarven, and<br />
Draconic.<br />
AL N; Int 10, Wis 17, Cha 17; speech and telepathy; 120 ft.<br />
darkvision and hearing; Ego score 17.<br />
Activation: Because it’s an intelligent weapon, a sword of<br />
the great harrowing takes actions of its own during its wielder’s<br />
turn. Its actions are generally limited to activating one of its<br />
three powers.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
95