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AMULET OF FEARSOME MIGHT<br />
This amulet enhances your ability to inspire terror in your<br />
enemies, making you even more frightening than you normally<br />
are.<br />
Description: This bronze necklace is formed in the shape<br />
of a roaring draconic head embedded with sparkling ruby<br />
eyes. Whenever the wearer’s frightful presence becomes<br />
active (or when the wearer casts a fear spell), the eyes of the<br />
amulet flash with a burning red light.<br />
Activation: An amulet of fearsome might functions automatically<br />
as long as it is worn.<br />
Effect: When worn, an amulet of fearsome might doubles the<br />
radius of the wearer’s innate frightful presence (to a 60-foot<br />
radius per age category, in the case of <strong>dragon</strong>s) and increases<br />
its save DC by 2. If the wearer does not have a frightful presence,<br />
the amulet does not bestow that ability.<br />
In addition, if the wearer casts any spells or spell-like<br />
abilities with the fear descriptor, the amulet increases their<br />
save DC by 2. This bonus does not stack with that from the<br />
Spell Focus or Greater Spell Focus feats. This ability functions<br />
whether or not the wearer has an innate frightful<br />
presence.<br />
Aura/Caster Level: Moderate necromancy; CL 7th.<br />
Construction: Craft Wondrous Item, crafter must possess<br />
the frightful presence special ability, fear, 5,500 gp, 440 XP,<br />
11 days.<br />
Weight: 1 lb.<br />
Price: 11,000 gp.<br />
CLOAK OF<br />
MYSTERIOUS EMERGENCE<br />
The enemies of the Shadow’s Fang cabal (see page 144) sometimes<br />
see a ghostly <strong>dragon</strong> maw appear in their peripheral<br />
vision. A heartbeat later, they see a black-cloaked figure<br />
step out of the open mouth. That’s usually the last thing<br />
they see.<br />
Description: A cloak of mysterious emergence is fashioned<br />
from multiple layers of fine silk. Along the hem is a row of<br />
glittering red scales, molted away by Vaeratrux, the secret<br />
<strong>dragon</strong> master of the Shadow’s Fangs.<br />
When the cloak is activated, a ghostly apparition of a<br />
<strong>dragon</strong>’s head appears next to the wearer, and its jaws open.<br />
When the wearer steps into the jaws, he teleports to the<br />
desired location and emerges from a second insubstantial<br />
<strong>dragon</strong> maw a fraction of a second later.<br />
Members of the Shadow’s Fangs created dozens of cloaks of<br />
mysterious emergence for their top agents. Many have spread<br />
beyond the reach of the cabal, however, taken from agents<br />
who failed to complete their assigned missions.<br />
Activation: It takes a standard action to call forth the<br />
power of a cloak of mysterious emergence and step into its maw.<br />
Once the wearer arrives in his new location, he can’t take any<br />
other actions until his next turn.<br />
Effect: Stepping through the <strong>dragon</strong> maw created by a<br />
cloak of mysterious emergence functions like a dimension door<br />
spell with a range of 120 feet.<br />
A cloak of mysterious emergence has three charges per day.<br />
However, the wearer can choose to expend all three charges<br />
to have the cloak teleport him and up to 50 pounds of items<br />
up to 120 miles away.<br />
Aura/Caster Level: Moderate conjuration; CL 9th.<br />
Construction: Craft Wondrous Item, teleport, dimension<br />
door, 6,500 gp, 520 XP, 13 days.<br />
Weight: 1 lb.<br />
Price: 13,000 gp.<br />
DRAGONSLAYER CLAWS<br />
Perhaps the most dangerous foe a <strong>dragon</strong> can face is another<br />
<strong>dragon</strong>. With that in mind, the great creatures designed<br />
these <strong>magic</strong> claws to help them fight off <strong>dragon</strong>s that try to<br />
seize their hoards. More aggressive <strong>dragon</strong>s use these claws<br />
to claim the hoards of those they view as weak.<br />
Description: These heavy, dark metal blades fit smoothly<br />
over the wearer’s claws like comfortable gloves. Dragonslayer<br />
claws occupy the same space on the body as gloves.<br />
Prerequisite: Although <strong>dragon</strong>slayer claws are made for<br />
<strong>dragon</strong>s, any creature that has a claw attack can wear them,<br />
and they resize to fit the wearer. However, <strong>dragon</strong>slayer claws<br />
bestow a negative level when worn by any creature that is not<br />
of the <strong>dragon</strong> type or the <strong>dragon</strong>blood subtype. The negative<br />
level remains as long as the claws are worn and disappear<br />
when the creature removes the <strong>dragon</strong>slayer claws. This negative<br />
level never results in actual level loss, but it cannot be<br />
overcome by any means (not even restoration or wish) while<br />
the <strong>dragon</strong>slayer claws are worn.<br />
A wearer that does not have claw attacks gains no benefit<br />
from <strong>dragon</strong>slayer claws.<br />
Activation: Activating <strong>dragon</strong>slayer claws is a free action.<br />
The wearer can use the claws once per round, up to a maximum<br />
of three times per day. Before making an attack roll,<br />
the wearer must declare to which attack the extra damage<br />
will be applied.<br />
Effect: When the wearer makes a claw attack, <strong>dragon</strong>slayer<br />
claws deal an extra 1d6 points of damage. Against a creature<br />
of the <strong>dragon</strong> type or the <strong>dragon</strong>blood subtype, the claws<br />
instead deal an extra 3d6 points of damage and are treated<br />
as <strong>magic</strong> weapons for the purpose of overcoming damage<br />
reduction.<br />
Aura/Caster Level: Moderate transmutation; CL 8th.<br />
Construction: Craft Wondrous Item, creator must be of<br />
the <strong>dragon</strong>blood subtype, <strong>magic</strong> weapon, 1,250 gp, 100 XP, 3<br />
days.<br />
Weight: 6 lb.<br />
Price: 2,500 gp.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
93