12.05.2016 Views

dragon-magic-oef

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

92<br />

DRACONIC<br />

COMPANION SPIRITS<br />

Believed to be a remnant of long-dead <strong>dragon</strong> souls, these<br />

companion spirits grant the entire party of player characters<br />

a small measure of draconic power.<br />

Companion spirits are described starting on page 194 of<br />

Dungeon Master’s Guide II. In that book, add the types of draconic<br />

spirits below to Table 6–10: Companion Spirit Benefits,<br />

under “Specific Characteristics.”<br />

DRAGONCLAW SPIRIT BENEFITS<br />

While the mystic traditions that study companion spirits<br />

call this the “<strong>dragon</strong>claw” variety, this companion is helpful<br />

to anyone who engages in melee combat.<br />

1st-Tier Benefit: Each day, the team collectively gains a<br />

number of +2 insight bonuses on melee damage rolls equal<br />

to the number of team members. At any time during the next<br />

24 hours, a team member can add one of the bonuses to her<br />

melee damage roll (a free action) immediately after resolving<br />

the attack roll. For example, a <strong>dragon</strong>claw spirit connected<br />

to a team of six grants the team a +2 bonus on six different<br />

melee damage rolls per day, which can be shared among the<br />

group or used entirely by one member. No team member can<br />

use this benefit more than once per round.<br />

2nd-Tier Benefit: As the 1st-tier benefit, except that each<br />

day the team collectively gains a number of +1 insight bonuses<br />

on melee attack rolls equal to the number of team members.<br />

At any time during the next 24 hours, a team member can<br />

add one of the bonuses to her melee attack roll (a swift action)<br />

immediately prior to the roll. For example, a <strong>dragon</strong>claw spirit<br />

connected to a team of six grants the team a +1 bonus on six<br />

different melee attack rolls per day, which can be shared<br />

among the group or used entirely by one member. No team<br />

member can use this benefit more than once per round.<br />

3rd-Tier Benefit: This benefit replaces the 1st-tier benefit.<br />

It is identical to that benefit except that it grants +5 insight<br />

bonuses (instead of +2).<br />

4th-Tier Benefit: This benefit replaces the 2nd-tier benefit.<br />

It is identical to that benefit except that it grants +2 insight<br />

bonuses (instead of +1).<br />

5th-Tier Benefit: Each day, the team collectively gains a<br />

number of automatic confirmations of melee critical threats<br />

equal to the number of team members. After a critical threat<br />

is rolled, a team member can take an immediate action to<br />

automatically confirm the critical threat. The critical threat<br />

results in a critical hit; no confirmation roll is required. No<br />

team member can use this benefit more than once per day.<br />

DRAGONSKULL SPIRIT BENEFITS<br />

Dragonskull spirits have an affinity for groups that strike<br />

fear into the hearts of their enemies—groups with a bit of<br />

swagger and menace that don’t mind getting bloody.<br />

1st-Tier Benefit: If you are adjacent to an enemy at the end<br />

of your turn, you can take a swift action to take a penalty to<br />

your Armor Class of up to –5 and add the same number to<br />

a bonus pool. Any other team member can use an immediate<br />

action to take 1 point from the bonus pool and gain a<br />

+1 morale bonus on her next saving throw or improve her<br />

effective caster level on the next spell she casts by 1. Unused<br />

points disappear at the beginning of your next turn and your<br />

Armor Class returns to normal.<br />

2nd-Tier Benefit: The companion spirit establishes a<br />

<strong>magic</strong>al feedback loop that channels damage you receive<br />

into damage you deal to foes. If you take damage equal to<br />

or exceeding 25% of your full normal hit points during the<br />

previous round, you gain a +2 morale bonus on damage rolls<br />

you make on your turn, whether the damage comes from<br />

your weapons, your spells, or other effects you generate. If<br />

it is unused, the morale bonus disappears at the end of your<br />

turn.<br />

3rd-Tier Benefit: This benefit replaces the 1st-tier benefit.<br />

It is identical to that benefit, except that each team member<br />

can take more points from the bonus pool. A member can<br />

take up to 5 points and gain up to a +5 morale bonus on her<br />

next saving throw, or she can take up to 2 points and gain up<br />

to a +2 bonus to her effective caster level on her next spell.<br />

4th-Tier Benefit: This benefit replaces the 2nd-tier benefit.<br />

It is identical to that benefit, except that the bonus on damage<br />

rolls improves to +5.<br />

5th-Tier Benefit: The companion spirit can fill one or<br />

more team members with the fury of a rampaging <strong>dragon</strong>,<br />

granting the benefits of a rage spell (PH 268) for a total of 2<br />

rounds per team member. Any team member can activate<br />

the rage effect with a swift action, but the total duration for<br />

the team is limited to 2 rounds per member. For example, in<br />

a team of four, one member can be enraged for 8 rounds, or<br />

each member could be enraged for 2 rounds.<br />

MAGIC ITEMS<br />

Whether inspired by <strong>dragon</strong>s’ awesome grace or terrifying<br />

ferocity, many <strong>magic</strong> items owe their existence to the power<br />

of <strong>dragon</strong>kind. This section includes a variety of such items.<br />

Most are intended for use by player characters, though a few<br />

are useful to the <strong>dragon</strong>s those characters might face.<br />

Draconic Magic Items<br />

Item<br />

Elixir of blindsight<br />

Vial of explosive breath, lesser<br />

Ring of draconic zeal, lesser<br />

Vial of explosive breath, greater<br />

Dragonslayer claws<br />

Shield of the winged crusade<br />

Ring of draconic zeal, greater<br />

Tailbands of impact<br />

Rod of the <strong>dragon</strong> heart<br />

Rod of <strong>dragon</strong>’s blood, lesser<br />

Amulet of fearsome might<br />

Cloak of mysterious emergence<br />

Tome of the wyrm<br />

Rod of <strong>dragon</strong>’s blood, greater<br />

Sword of the great harrowing<br />

Market Price<br />

1,000 gp<br />

1,000 gp<br />

2,000 gp<br />

2,000 gp<br />

2,500 gp<br />

3,170 gp<br />

6,000 gp<br />

6,000 gp<br />

8,000 gp<br />

10,000 gp<br />

11,000 gp<br />

13,000 gp<br />

15,000 gp<br />

40,000 gp<br />

60,315 gp

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!