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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

90<br />

sorcerer might have qualms about battling his “business<br />

partner.” Alternatively, a sorcerer who forges a <strong>dragon</strong>pact<br />

with a similarly aligned <strong>dragon</strong> might find himself with<br />

a powerful ally just when he needs it most. Of course, this<br />

doesn’t mean the character can simply tell the <strong>dragon</strong> what<br />

to do. An evil <strong>dragon</strong> almost certainly sees the relationship<br />

as one of master to minion, while even a noble gold <strong>dragon</strong><br />

likely views the sorcerer as a naïve partner.<br />

The <strong>dragon</strong>pact system allows a DM to justify building a<br />

network of allies or minions for a powerful <strong>dragon</strong>—a network<br />

that any PC foes of that <strong>dragon</strong> would be well advised<br />

to take down first. Killing a sorcerer involved in a <strong>dragon</strong>pact<br />

robs the <strong>dragon</strong> of extra spell slots but doesn’t restore its lost<br />

hit points, so defeating the minions before facing the great<br />

creature makes the final battle easier. Of course, the <strong>dragon</strong><br />

will know that its pact-allies are dying without necessarily<br />

knowing why, kicking off a desperate race against time<br />

between the <strong>dragon</strong> and its would-be slayers.<br />

DRAGONPACTS<br />

Presented below are eleven varieties of <strong>dragon</strong>pacts, each one<br />

associated with one or more kinds of true <strong>dragon</strong>s (including<br />

shadow, fang, and brown <strong>dragon</strong>s, as described in Monsters of<br />

Faerûn for the FORGOTTEN REALMS campaign setting).<br />

Breath of Winter’s Doom (Silver, White)<br />

Spell<br />

Slot Spell-Like Abilities Gained<br />

2nd obscuring mist 2/day<br />

3rd obscuring mist 3/day, protection from energy (cold)<br />

1/day<br />

4th obscuring mist 3/day, protection from energy (cold)<br />

2/day<br />

5th obscuring mist 3/day, protection from energy (cold)<br />

3/day, ice storm 1/day<br />

6th obscuring mist 3/day, protection from energy (cold)<br />

3/day, ice storm 2/day<br />

7th obscuring mist 3/day, protection from energy (cold)<br />

3/day, ice storm 3/day, cone of cold 1/day<br />

8th obscuring mist 3/day, protection from energy (cold)<br />

3/day, ice storm 3/day, cone of cold 2/day<br />

9th obscuring mist 3/day, protection from energy (cold)<br />

3/day, ice storm 3/day, cone of cold 3/day, polar ray<br />

1/day<br />

Champion of the Golden Orb (Gold)<br />

Spell<br />

Slot Spell-Like Abilities Gained<br />

2nd bless 2/day<br />

3rd bless 3/day, lesser restoration 1/day<br />

4th bless 3/day, lesser restoration 2/day<br />

5th bless 3/day, lesser restoration 3/day, fi r esh i el d (hot)<br />

1/day<br />

6th bless 3/day, lesser restoration 3/day, fi r esh i el d (hot)<br />

2/day<br />

7th<br />

8th<br />

9th<br />

bless 3/day, lesser restoration 3/day, fi r esh i el d (hot)<br />

3/day, mass cure light wounds 1/day<br />

bless 3/day, lesser restoration 3/day, fi r esh i el d (hot)<br />

3/day, mass cure light wounds 2/day<br />

bless 3/day, lesser restoration 3/day, fir eshi el d (hot)<br />

3/day, mass cure light wounds 3/day, sunburst 1/day<br />

Devious Whispers of the Master (Green, Red)<br />

Spell<br />

Slot Spell-Like Abilities Gained<br />

2nd charm person 2/day<br />

3rd charm person 3/day, eagle’s splendor 1/day<br />

4th charm person 3/day, eagle’s splendor 2/day<br />

5th charm person 3/day, eagle’s splendor 3/day, suggestion<br />

1/day<br />

6th charm person 3/day, eagle’s splendor 3/day, suggestion<br />

2/day<br />

7th charm person 3/day, eagle’s splendor 3/day, suggestion<br />

3/day, dominate person 1/day<br />

8th charm person 3/day, eagle’s splendor 3/day, suggestion<br />

3/day, dominate person 2/day<br />

9th charm person 3/day, eagle’s splendor 3/day, suggestion<br />

3/day, dominate person 3/day, mass charm monster<br />

1/day<br />

Elusive Disciple of Dusk (Shadow)<br />

Spell<br />

Slot Spell-Like Abilities Gained<br />

2nd expeditious retreat 2/day<br />

3rd expeditious retreat 3/day, nondetection 1/day<br />

4th expeditious retreat 3/day, nondetection 2/day<br />

5th expeditious retreat 3/day, nondetection 3/day,<br />

dimension door 1/day<br />

6th expeditious retreat 3/day, nondetection 3/day,<br />

dimension door 2/day<br />

7th expeditious retreat 3/day, nondetection 3/day,<br />

dimension door 3/day, shadow walk 1/day<br />

8th expeditious retreat 3/day, nondetection 3/day,<br />

dimension door 3/day, shadow walk 2/day<br />

9th expeditious retreat 3/day, nondetection 3/day,<br />

dimension door 3/day, shadow walk 3/day, mass<br />

inflict critical wounds 1/day<br />

Festering Corruptor of the Gloom (Black)<br />

Spell<br />

Slot Spell-Like Abilities Gained<br />

2nd ray of enfeeblement 2/day<br />

3rd ray of enfeeblement 3/day, Melf’s acid arrow 1/day<br />

4th ray of enfeeblement 3/day, Melf’s acid arrow 2/day<br />

5th ray of enfeeblement 3/day, Melf’s acid arrow 3/day,<br />

contagion 1/day<br />

6th ray of enfeeblement 3/day, Melf’s acid arrow 3/day,<br />

contagion 2/day<br />

7th ray of enfeeblement 3/day, Melf’s acid arrow 3/day,<br />

contagion 3/day, acid fog 1/day

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