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Stonehunter gnomes have very dark skin that takes on a<br />

coppery sheen in the sunlight. They build their homes in<br />

rocky hills, close to the favored environment of their <strong>dragon</strong><br />

allies, and are renowned for their hunting skills and the<br />

extravagance of their parties and celebrations.<br />

Otherwise, stonehunter gnomes are identical to the<br />

gnomes described in the Player’s Handbook, except as noted<br />

below.<br />

—Dragonblood Subtype: Stonehunter gnomes are of the<br />

<strong>dragon</strong>blood subtype (see page 4).<br />

—Hunter’s Insight: As frequent hunting companions of<br />

great copper <strong>dragon</strong>s, stonehunter gnomes quickly develop<br />

the skills necessary to track down their prey. They have a +2<br />

racial bonus on Climb and Survival checks as a result of their<br />

upbringing.<br />

—Stonehunter gnomes do not have the standard gnome’s<br />

+2 saving throw bonus against illusions, nor do they add +1 to<br />

the Difficulty Class of illusion spells they cast. Stonehunter<br />

gnomes care little for illusions and instead spend the majority<br />

of their time honing their hunting skills.<br />

—Favored Class: Ranger. A multiclass stonehunter gnome’s<br />

ranger class does not count when determining whether he<br />

takes an experience point penalty (see XP for Multiclass<br />

Characters, PH 60). This class replaces the standard gnome’s<br />

favored class, bard.<br />

GLIMMERSKIN HALFLINGS<br />

Gold <strong>dragon</strong>s hate injustice and foul play, but few things<br />

aggravate them more than the tyranny of the strong over the<br />

weak—or the small. When a gold <strong>dragon</strong>’s territory includes<br />

or is near a halfling village, the <strong>dragon</strong> quietly appoints itself<br />

the settlement’s protector, guarding it from threats too great<br />

for the halflings to defeat. Seldom do the villagers learn of<br />

the dangers that never come to pass, and even more rarely do<br />

they discover the true identity of their guardian.<br />

The <strong>dragon</strong> often walks among its charges, appearing as a<br />

traveler, a harmless animal, or a newly arrived halfling seeking<br />

to settle in the village. Though any serious relationships<br />

that result are short-lived (from the <strong>dragon</strong>’s point of view),<br />

the descendants of such couplings bear signs of draconic<br />

heritage for many generations.<br />

Glimmerskin halflings typically have a warm, golden sheen<br />

to their complexion, and their eyes inevitably hold metallic<br />

flecks of gold. They commonly display traits of nobility and<br />

bravery, standing up against threats of any nature.<br />

Otherwise, glimmerskin halflings are identical to the<br />

halflings described in the Player’s Handbook, except as noted<br />

below.<br />

—Dragonblood Subtype: Glimmerskin halflings are of<br />

the <strong>dragon</strong>blood subtype (see page 4).<br />

—Touch of Luck: Once per day, a glimmerskin halfling<br />

can grant himself or any ally within 30 feet a +2 luck bonus<br />

on a single saving throw. Using this ability is an immediate<br />

action and must be announced before the roll is made.<br />

—Class Skills: Heal is a class skill for glimmerskin<br />

halflings.<br />

—No Move Silently Bonus: Glimmerskin halflings don’t<br />

share the standard halfling’s penchant for stealth.<br />

VILETOOTH LIZARDFOLK<br />

Many lizardfolk tribes forge alliances with black <strong>dragon</strong>s<br />

because they share similar habitats. Over generations, some<br />

tribes come to worship these <strong>dragon</strong>s, and this close relationship<br />

often results in a mingling of the bloodlines. The<br />

legacy of these <strong>dragon</strong>s still lingers today. In some cases,<br />

entire tribes share this bloodline, while in other cases, it<br />

manifests randomly among standard lizardfolk. Regardless,<br />

these individuals are known as viletooth lizardfolk.<br />

Viletooth lizardfolk are thin or even scrawny compared<br />

to others of their kind. They always have patches of black<br />

scales, and some have hides of pure ebony. Viletooth lizardfolk<br />

have large eyes and frequently grow short, curved horns<br />

resembling those of their draconic ancestors.<br />

Otherwise, viletooth lizardfolk are identical to the lizardfolk<br />

described in the Monster Manual, except as noted<br />

below.<br />

— +2 Constitution: A viletooth lizardfolk is less muscular<br />

than other lizardfolk but inherits some of a black <strong>dragon</strong>’s<br />

cunning. This ability score modifier replaces the standard<br />

lizardfolk ability score modifiers.<br />

—Dragonblood Subtype: Viletooth lizardfolk are of the<br />

<strong>dragon</strong>blood subtype (see page 4).<br />

—Acid Bite (Su): A viletooth lizardfolk’s bite attack<br />

deals 1d6 points of acid damage in addition to its normal<br />

damage.<br />

—Water Breathing (Ex): Viletooth lizardfolk can breathe<br />

underwater indefinitely.<br />

—Class Skills: Move Silently is a class skill for viletooth<br />

lizardfolk.<br />

—No Hold Breath Special Quality: Viletooth lizardfolk<br />

don’t share the standard lizardfolk’s ability to hold its breath<br />

longer than normal.<br />

SUNSCORCH HOBGOBLINS<br />

Hobgoblins often ally with powerful <strong>dragon</strong>s, supplying<br />

the drake with treasure and sometimes a lair in exchange<br />

for assistance in battle. Of all the chromatic <strong>dragon</strong>s, blue<br />

<strong>dragon</strong>s are the most common hobgoblin allies. Their territories<br />

often overlap, with the hobgoblins settling in hilly or<br />

broken lands adjoining deserts controlled by blue <strong>dragon</strong>s,<br />

and both races recognize that alliances are more productive<br />

than rivalries. Mighty blues often “adopt” a nearby tribe of<br />

hobgoblins, while stories tell of tribes that raise wyrmling<br />

blue <strong>dragon</strong>s to adulthood over many generations.<br />

Although physical relationships between the two races<br />

are unusual, the priests of the Sunscorch tribe of hobgoblins<br />

developed divine rituals that allowed them to take on<br />

draconic characteristics. The original tribe has long since<br />

disappeared, but the traits created by these rituals linger in<br />

the hobgoblin race. The birth of a sunscorch hobgoblin is<br />

considered a powerful omen, though whether it bodes great<br />

fortune or ill tidings depends on how threatened the tribe<br />

leaders feel about the new arrival.<br />

Sunscorch hobgoblins appear much like their fellows,<br />

except for their brilliant azure eyes. They display exceptional<br />

cunning and patience, but often share the vanity of blue<br />

<strong>dragon</strong>s. They have a natural love of power; when a sunscorch<br />

CHAPTER 1<br />

DRAGONBOUND<br />

HEROES<br />

9

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