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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

86<br />

Illus. by E. Deschamps<br />

DRACONIC AURAS<br />

Mortals have learned to express the innate <strong>magic</strong>al power of<br />

<strong>dragon</strong>s in many ways, including through the use of draconic<br />

auras. Dragon shamans (see Player’s Handbook II) are the greatest<br />

wielders of draconic auras, but other characters can also<br />

learn to harness this power.<br />

Draconic auras typically resemble some of the innate<br />

abilities possessed by <strong>dragon</strong>s, from great presence to keen<br />

senses to energy resistance. The bonus of a draconic aura,<br />

which describes the potency of its effect, starts at +1 and can<br />

increase as you attain higher class levels.<br />

Projecting a draconic aura is a swift action, and you can<br />

only project one draconic aura at a time. An aura remains in<br />

effect until you use a free action to dismiss it or you activate<br />

another aura in its place. You can have a draconic aura active<br />

continually; thus, an aura can be in effect at the start of an<br />

encounter before you take your<br />

first turn.<br />

Unless otherwise<br />

noted, your draconic<br />

aura affects all allies<br />

within 30 feet (including<br />

yourself) with line<br />

of effect to you. Your aura<br />

is dismissed if you become<br />

unconscious or slain, but otherwise<br />

it remains in effect even if you<br />

are incapable of acting.<br />

GAINING AURAS<br />

For most characters, a draconic aura is learned by selecting the<br />

Draconic Aura feat (see page 16). This feat grants a character<br />

access to a single aura with a bonus of +1. Members of certain<br />

classes and some creatures, however, can gain the ability to<br />

project a draconic aura from different sources.<br />

Dragon Lord<br />

Characters who take this prestige class (see page 38) gain a<br />

draconic aura at 1st level and additional auras at 4th, 7th, and<br />

10th level. At 5th level, the bonus granted by both of a <strong>dragon</strong><br />

lord’s auras increases to +2. At 9th level, the bonus granted<br />

by all three of a <strong>dragon</strong> lord’s auras increases to +3. The aura<br />

gained at 10th level grants a +3 bonus, just as the other three<br />

auras gained earlier.<br />

Dragon Shaman<br />

The <strong>dragon</strong> shaman class in Player’s Handbook II introduced<br />

the concept of the draconic aura. A <strong>dragon</strong> shaman can learn<br />

any of the auras presented here in place of the ones in Player’s<br />

Handbook II, but he can’t take the same aura more than once.<br />

The shaman still must abide by the limit of draconic auras<br />

known (three at 1st level, with one additional aura gained<br />

at every odd-numbered level, to a maximum of seven at 9th<br />

level). The bonus granted by a draconic aura equals the bonus<br />

normally granted by the character’s draconic aura (+1 at 1st<br />

level, +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5<br />

at 20th level), and otherwise follows all the normal rules for<br />

that class’s draconic auras.<br />

Marshal<br />

The marshal (a class presented in Miniatures Handbook) can<br />

learn any of the draconic auras presented here in place of<br />

a major aura. The bonus granted by a draconic aura equals<br />

the bonus normally granted by the marshal’s major aura (+1<br />

at 2nd level, +2 at 7th level, +3 at 14th level, and +4 at 20th<br />

level), and otherwise follows all the normal rules for the<br />

marshal’s auras (including range, eligible targets, and when<br />

it ceases functioning). It is also considered a draconic aura<br />

for all effects that apply to such auras, such as the Double<br />

Draconic Aura feat (see page 16).<br />

Dragons<br />

A true <strong>dragon</strong> capable of casting sorcerer spells can<br />

select any draconic aura described<br />

below in place of a known<br />

sorcerer spell and spell<br />

slot of 2nd level or<br />

higher. Once a <strong>dragon</strong><br />

makes this choice, the<br />

known spell and spell<br />

slot is forsaken forever<br />

(unless it is later replaced; see<br />

Hand to claw: a gesture of alliance between a<br />

human and a <strong>dragon</strong><br />

below). Regardless of the number of<br />

spells or powers known by a <strong>dragon</strong>,<br />

it can’t have more draconic auras than<br />

1/2 its caster level or manifester level. The bonus granted by a<br />

draconic aura equals 1/2 the level of the spell forsaken when<br />

the aura is gained. If a <strong>dragon</strong> later gains access to a higherlevel<br />

sorcerer spell, it can lose a known spell and spell slot<br />

from that level instead of the lower level. It immediately gains<br />

a known spell and spell slot of the previous level, and the<br />

bonus granted by its draconic aura improves accordingly.<br />

For example, a mature adult black <strong>dragon</strong> loses a known<br />

2nd-level sorcerer spell and a 2nd-level sorcerer spell slot,<br />

and in exchange it gains a draconic aura with a bonus of +1.<br />

Later, when the <strong>dragon</strong> reaches the very old age category,<br />

it decides to boost its aura. It then loses a known 4th-level<br />

sorcerer spell and a 4th-level sorcerer spell slot, improving its<br />

draconic aura bonus to +2. At the same time, it gains a known<br />

2nd-level sorcerer spell and a 2nd-level sorcerer spell slot.<br />

A <strong>dragon</strong> capable of manifesting psionic powers can<br />

instead choose to give up a known power and power points<br />

equal to twice the power’s level, minus 1. Otherwise, this<br />

functions identically to a <strong>dragon</strong> giving up a sorcerer spell<br />

and spell slot.<br />

AURA EFFECTS<br />

Each aura grants a bonus to a particular statistic or group of<br />

statistics, as noted below. Benefits from multiple draconic<br />

auras overlap, rather than stacking.

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