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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
86<br />
Illus. by E. Deschamps<br />
DRACONIC AURAS<br />
Mortals have learned to express the innate <strong>magic</strong>al power of<br />
<strong>dragon</strong>s in many ways, including through the use of draconic<br />
auras. Dragon shamans (see Player’s Handbook II) are the greatest<br />
wielders of draconic auras, but other characters can also<br />
learn to harness this power.<br />
Draconic auras typically resemble some of the innate<br />
abilities possessed by <strong>dragon</strong>s, from great presence to keen<br />
senses to energy resistance. The bonus of a draconic aura,<br />
which describes the potency of its effect, starts at +1 and can<br />
increase as you attain higher class levels.<br />
Projecting a draconic aura is a swift action, and you can<br />
only project one draconic aura at a time. An aura remains in<br />
effect until you use a free action to dismiss it or you activate<br />
another aura in its place. You can have a draconic aura active<br />
continually; thus, an aura can be in effect at the start of an<br />
encounter before you take your<br />
first turn.<br />
Unless otherwise<br />
noted, your draconic<br />
aura affects all allies<br />
within 30 feet (including<br />
yourself) with line<br />
of effect to you. Your aura<br />
is dismissed if you become<br />
unconscious or slain, but otherwise<br />
it remains in effect even if you<br />
are incapable of acting.<br />
GAINING AURAS<br />
For most characters, a draconic aura is learned by selecting the<br />
Draconic Aura feat (see page 16). This feat grants a character<br />
access to a single aura with a bonus of +1. Members of certain<br />
classes and some creatures, however, can gain the ability to<br />
project a draconic aura from different sources.<br />
Dragon Lord<br />
Characters who take this prestige class (see page 38) gain a<br />
draconic aura at 1st level and additional auras at 4th, 7th, and<br />
10th level. At 5th level, the bonus granted by both of a <strong>dragon</strong><br />
lord’s auras increases to +2. At 9th level, the bonus granted<br />
by all three of a <strong>dragon</strong> lord’s auras increases to +3. The aura<br />
gained at 10th level grants a +3 bonus, just as the other three<br />
auras gained earlier.<br />
Dragon Shaman<br />
The <strong>dragon</strong> shaman class in Player’s Handbook II introduced<br />
the concept of the draconic aura. A <strong>dragon</strong> shaman can learn<br />
any of the auras presented here in place of the ones in Player’s<br />
Handbook II, but he can’t take the same aura more than once.<br />
The shaman still must abide by the limit of draconic auras<br />
known (three at 1st level, with one additional aura gained<br />
at every odd-numbered level, to a maximum of seven at 9th<br />
level). The bonus granted by a draconic aura equals the bonus<br />
normally granted by the character’s draconic aura (+1 at 1st<br />
level, +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5<br />
at 20th level), and otherwise follows all the normal rules for<br />
that class’s draconic auras.<br />
Marshal<br />
The marshal (a class presented in Miniatures Handbook) can<br />
learn any of the draconic auras presented here in place of<br />
a major aura. The bonus granted by a draconic aura equals<br />
the bonus normally granted by the marshal’s major aura (+1<br />
at 2nd level, +2 at 7th level, +3 at 14th level, and +4 at 20th<br />
level), and otherwise follows all the normal rules for the<br />
marshal’s auras (including range, eligible targets, and when<br />
it ceases functioning). It is also considered a draconic aura<br />
for all effects that apply to such auras, such as the Double<br />
Draconic Aura feat (see page 16).<br />
Dragons<br />
A true <strong>dragon</strong> capable of casting sorcerer spells can<br />
select any draconic aura described<br />
below in place of a known<br />
sorcerer spell and spell<br />
slot of 2nd level or<br />
higher. Once a <strong>dragon</strong><br />
makes this choice, the<br />
known spell and spell<br />
slot is forsaken forever<br />
(unless it is later replaced; see<br />
Hand to claw: a gesture of alliance between a<br />
human and a <strong>dragon</strong><br />
below). Regardless of the number of<br />
spells or powers known by a <strong>dragon</strong>,<br />
it can’t have more draconic auras than<br />
1/2 its caster level or manifester level. The bonus granted by a<br />
draconic aura equals 1/2 the level of the spell forsaken when<br />
the aura is gained. If a <strong>dragon</strong> later gains access to a higherlevel<br />
sorcerer spell, it can lose a known spell and spell slot<br />
from that level instead of the lower level. It immediately gains<br />
a known spell and spell slot of the previous level, and the<br />
bonus granted by its draconic aura improves accordingly.<br />
For example, a mature adult black <strong>dragon</strong> loses a known<br />
2nd-level sorcerer spell and a 2nd-level sorcerer spell slot,<br />
and in exchange it gains a draconic aura with a bonus of +1.<br />
Later, when the <strong>dragon</strong> reaches the very old age category,<br />
it decides to boost its aura. It then loses a known 4th-level<br />
sorcerer spell and a 4th-level sorcerer spell slot, improving its<br />
draconic aura bonus to +2. At the same time, it gains a known<br />
2nd-level sorcerer spell and a 2nd-level sorcerer spell slot.<br />
A <strong>dragon</strong> capable of manifesting psionic powers can<br />
instead choose to give up a known power and power points<br />
equal to twice the power’s level, minus 1. Otherwise, this<br />
functions identically to a <strong>dragon</strong> giving up a sorcerer spell<br />
and spell slot.<br />
AURA EFFECTS<br />
Each aura grants a bonus to a particular statistic or group of<br />
statistics, as noted below. Benefits from multiple draconic<br />
auras overlap, rather than stacking.