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A serpentine <strong>dragon</strong> of blue fire coils in the air above your head,<br />

twisting and undulating in response to your own movements.<br />

Any <strong>dragon</strong>blooded creature has a link, however tenuous, to<br />

the spirit of a full-blooded <strong>dragon</strong> ancestor. This soulmeld<br />

calls on that ancient link to bring forth a wisp of the <strong>dragon</strong>’s<br />

soul. You gain a +4 insight bonus on Knowledge (arcana),<br />

Knowledge (history), and Use Magic Device checks, and you<br />

can make these checks untrained.<br />

Essentia: Every point of essentia you have invested in<br />

your elder spirit increases the insight bonus by 2.<br />

Chakra Bind (Crown)<br />

The <strong>dragon</strong> coils around your forehead, its<br />

facial expression matching your own.<br />

You are immune to frightful presence,<br />

sleep, and paralysis effects as if you were<br />

a <strong>dragon</strong>. You gain a +4 insight bonus on<br />

Intimidate checks; each point of essentia<br />

invested in your elder spirit increases<br />

this bonus by 2.<br />

Chakra Bind (Soul)<br />

The <strong>dragon</strong> becomes a symbol on a heraldic<br />

device of blue fire that settles onto your<br />

chest.<br />

You gain blindsense out to 5 feet per point<br />

of essentia invested in your elder spirit.<br />

ASHARDALON<br />

NEW VESTIGE<br />

This new vestige is intended for use by binders (see Tome of<br />

Magic) who seek to access the powers of <strong>dragon</strong>s through their<br />

special pacts. For rules on binding the vestige of Ashardalon,<br />

consult the pact <strong>magic</strong> rules presented in Tome of Magic.<br />

ASHARDALON,<br />

PYRE OF THE UNBORN<br />

A seeker of pure power and wealth, the fiendish red <strong>dragon</strong><br />

Ashardalon was among the toughest creatures of his era.<br />

Having escaped death more than once, he grants binders<br />

some of his powers as a <strong>dragon</strong> and fiend, as well as a portion<br />

of his great resilience.<br />

Legend: Ashardalon was a red <strong>dragon</strong> of unusual greed<br />

and power. He sought to control a vast stretch of land, and<br />

ravaged it in cruel hunts for food, sport, and power. So great<br />

was Ashardalon’s power that many cults grew to revere him<br />

as a deity and followed him into what they believed were<br />

holy wars. In time, however, an alliance of rangers and elves<br />

managed to defeat Ashardalon’s armies. Shortly thereafter,<br />

the <strong>dragon</strong> faced a powerful druid who had risen to defend<br />

the land, and was nearly slain.<br />

As a near god, however, Ashardalon was a force to be reckoned<br />

with, even in defeat. He hid on the Outer Planes for<br />

millennia and, through complex machinations, managed to<br />

replace his heart with that of a balor, becoming a creature of<br />

even greater supernatural evil. Renewed, the <strong>dragon</strong> made<br />

an assault on the Bastion of Souls in an effort to destroy all<br />

living creatures. There, Ashardalon faced a distant descendant<br />

of the druid who had vanquished him once before and<br />

was truly killed.<br />

Still, his death at the birthplace of all souls (combined<br />

with his nearly deific status) allowed him to resist a permanent<br />

resting place. His essence lacked<br />

the power to become a true immortal,<br />

leaving him only the nebulous existence<br />

of a vestige.<br />

Manifestation: Ashardalon tears<br />

open the ground with his long black<br />

talons and hauls his massive body up<br />

from a flaming pit. The red <strong>dragon</strong> is<br />

wreathed in flames and has a burning<br />

hole where his heart should be. He<br />

bellows in anger before turning to the<br />

binder and demanding to know why he<br />

Vestige Level: 8th<br />

has been disturbed.<br />

Binding DC: 35<br />

Sign: A patch of skin over your heart<br />

Special<br />

is marked by a deep-hued crimson sigil<br />

Requirements: No<br />

of a curled red <strong>dragon</strong>.<br />

Influence: You greatly hunger for<br />

The sign of Ashardalon<br />

vengeance against those who harm or<br />

slight you. Ashardalon requires you to<br />

accept any opportunity to strike a foe who damages or insults<br />

you in preference over any other target.<br />

Granted Abilities: Ashardalon grants you some of the<br />

vast power he collected during his life as a <strong>dragon</strong> and a<br />

fiendish creature.<br />

Ashardalon’s Greed: You gain a bonus on Appraise checks<br />

and Search checks equal to your binder level. You can also<br />

locate objects near you, as the spell locate object (PH 249).<br />

Ashardalon’s Presence: You can strike fear into the hearts of<br />

your foes. This acts as the fear spell (PH 229), except creatures<br />

immune to a <strong>dragon</strong>’s fearful presence are immune to this<br />

effect as well. Once you have used this ability, you cannot use<br />

it again for 5 rounds. When you use this ability, the aspect’s<br />

sign shows through any armor or clothing you wear for 1<br />

round, burning like a fiery brand (though it doesn’t actually<br />

deal damage or start a fire).<br />

Ashardalon’s Vigor: Ashardalon grants you some of the vast<br />

resilience he enjoyed in life. When you bind this vestige,<br />

you gain temporary hit points equal to twice your binder<br />

level. These temporary hit points last for up to 24 hours.<br />

Fiend’s Heart: You share some of the defensive benefits<br />

of the balor once bound to Ashardalon’s body. This effect<br />

grants you damage reduction 10/cold iron and resistance<br />

to fire 30.<br />

Illus. by B. Hagan<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

85

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