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A serpentine <strong>dragon</strong> of blue fire coils in the air above your head,<br />
twisting and undulating in response to your own movements.<br />
Any <strong>dragon</strong>blooded creature has a link, however tenuous, to<br />
the spirit of a full-blooded <strong>dragon</strong> ancestor. This soulmeld<br />
calls on that ancient link to bring forth a wisp of the <strong>dragon</strong>’s<br />
soul. You gain a +4 insight bonus on Knowledge (arcana),<br />
Knowledge (history), and Use Magic Device checks, and you<br />
can make these checks untrained.<br />
Essentia: Every point of essentia you have invested in<br />
your elder spirit increases the insight bonus by 2.<br />
Chakra Bind (Crown)<br />
The <strong>dragon</strong> coils around your forehead, its<br />
facial expression matching your own.<br />
You are immune to frightful presence,<br />
sleep, and paralysis effects as if you were<br />
a <strong>dragon</strong>. You gain a +4 insight bonus on<br />
Intimidate checks; each point of essentia<br />
invested in your elder spirit increases<br />
this bonus by 2.<br />
Chakra Bind (Soul)<br />
The <strong>dragon</strong> becomes a symbol on a heraldic<br />
device of blue fire that settles onto your<br />
chest.<br />
You gain blindsense out to 5 feet per point<br />
of essentia invested in your elder spirit.<br />
ASHARDALON<br />
NEW VESTIGE<br />
This new vestige is intended for use by binders (see Tome of<br />
Magic) who seek to access the powers of <strong>dragon</strong>s through their<br />
special pacts. For rules on binding the vestige of Ashardalon,<br />
consult the pact <strong>magic</strong> rules presented in Tome of Magic.<br />
ASHARDALON,<br />
PYRE OF THE UNBORN<br />
A seeker of pure power and wealth, the fiendish red <strong>dragon</strong><br />
Ashardalon was among the toughest creatures of his era.<br />
Having escaped death more than once, he grants binders<br />
some of his powers as a <strong>dragon</strong> and fiend, as well as a portion<br />
of his great resilience.<br />
Legend: Ashardalon was a red <strong>dragon</strong> of unusual greed<br />
and power. He sought to control a vast stretch of land, and<br />
ravaged it in cruel hunts for food, sport, and power. So great<br />
was Ashardalon’s power that many cults grew to revere him<br />
as a deity and followed him into what they believed were<br />
holy wars. In time, however, an alliance of rangers and elves<br />
managed to defeat Ashardalon’s armies. Shortly thereafter,<br />
the <strong>dragon</strong> faced a powerful druid who had risen to defend<br />
the land, and was nearly slain.<br />
As a near god, however, Ashardalon was a force to be reckoned<br />
with, even in defeat. He hid on the Outer Planes for<br />
millennia and, through complex machinations, managed to<br />
replace his heart with that of a balor, becoming a creature of<br />
even greater supernatural evil. Renewed, the <strong>dragon</strong> made<br />
an assault on the Bastion of Souls in an effort to destroy all<br />
living creatures. There, Ashardalon faced a distant descendant<br />
of the druid who had vanquished him once before and<br />
was truly killed.<br />
Still, his death at the birthplace of all souls (combined<br />
with his nearly deific status) allowed him to resist a permanent<br />
resting place. His essence lacked<br />
the power to become a true immortal,<br />
leaving him only the nebulous existence<br />
of a vestige.<br />
Manifestation: Ashardalon tears<br />
open the ground with his long black<br />
talons and hauls his massive body up<br />
from a flaming pit. The red <strong>dragon</strong> is<br />
wreathed in flames and has a burning<br />
hole where his heart should be. He<br />
bellows in anger before turning to the<br />
binder and demanding to know why he<br />
Vestige Level: 8th<br />
has been disturbed.<br />
Binding DC: 35<br />
Sign: A patch of skin over your heart<br />
Special<br />
is marked by a deep-hued crimson sigil<br />
Requirements: No<br />
of a curled red <strong>dragon</strong>.<br />
Influence: You greatly hunger for<br />
The sign of Ashardalon<br />
vengeance against those who harm or<br />
slight you. Ashardalon requires you to<br />
accept any opportunity to strike a foe who damages or insults<br />
you in preference over any other target.<br />
Granted Abilities: Ashardalon grants you some of the<br />
vast power he collected during his life as a <strong>dragon</strong> and a<br />
fiendish creature.<br />
Ashardalon’s Greed: You gain a bonus on Appraise checks<br />
and Search checks equal to your binder level. You can also<br />
locate objects near you, as the spell locate object (PH 249).<br />
Ashardalon’s Presence: You can strike fear into the hearts of<br />
your foes. This acts as the fear spell (PH 229), except creatures<br />
immune to a <strong>dragon</strong>’s fearful presence are immune to this<br />
effect as well. Once you have used this ability, you cannot use<br />
it again for 5 rounds. When you use this ability, the aspect’s<br />
sign shows through any armor or clothing you wear for 1<br />
round, burning like a fiery brand (though it doesn’t actually<br />
deal damage or start a fire).<br />
Ashardalon’s Vigor: Ashardalon grants you some of the vast<br />
resilience he enjoyed in life. When you bind this vestige,<br />
you gain temporary hit points equal to twice your binder<br />
level. These temporary hit points last for up to 24 hours.<br />
Fiend’s Heart: You share some of the defensive benefits<br />
of the balor once bound to Ashardalon’s body. This effect<br />
grants you damage reduction 10/cold iron and resistance<br />
to fire 30.<br />
Illus. by B. Hagan<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
85