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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
84<br />
DRAGON TAIL<br />
Descriptors: Draconic<br />
Classes: Incarnate, totemist<br />
Chakra: Feet, waist (totem)<br />
Saving Throw: See text<br />
Incarnum forms a row of <strong>dragon</strong> vertebrae floating inches from<br />
your own spine. Ribs grow from the vertebrae, creating a cloak<br />
that conceals your back. The cloak continues to grow behind you,<br />
extending into a long <strong>dragon</strong> tail.<br />
You form a draconic tail that can strike foes, dealing 1d8<br />
points of bludgeoning damage + your Strength modifier. You<br />
can make one attack per round with the tail as a standard<br />
action. The tail does not threaten a space, cannot be used<br />
to make attacks of opportunity, and cannot be used if you<br />
are grappled.<br />
Essentia: For every point of essentia invested in your<br />
<strong>dragon</strong> tail, the tail’s attack gains a +1 enhancement bonus<br />
on attack rolls and damage rolls.<br />
Chakra Bind (Feet)<br />
The tail of this soulmeld grows broad and thick.<br />
The <strong>dragon</strong> tail provides you with a measure of stability. You<br />
gain a +2 competence bonus on Balance and Swim checks.<br />
For each point of essentia invested in your <strong>dragon</strong> tail, the<br />
bonus improves by 2.<br />
Chakra Bind (Waist)<br />
The vertebrae fuse to your back, the ribs blending into your own. The tail<br />
becomes lively and animate, constantly twitching from side to side.<br />
The <strong>dragon</strong> tail has reach as if it were a reach weapon sized for<br />
you, though it still can’t be used to make attacks of opportunity.<br />
Its damage dealt increases to 2d6 points + 1-1/2 × your<br />
Strength bonus.<br />
Chakra Bind (Totem)<br />
The tail takes on the appearance of flesh and bone and becomes<br />
more agile and animated.<br />
As a standard action, you can make a tail sweep. All creatures<br />
adjacent to you automatically take damage as if they had been<br />
struck by your <strong>dragon</strong> tail (Reflex half).<br />
DRAGONFIRE MASK<br />
Descriptors: Draconic, Fire<br />
Classes: Totemist<br />
Chakra: Brow, throat (totem)<br />
Saving Throw: See text<br />
Incarnum forms a <strong>dragon</strong> head of dull blue fire that wreaths your<br />
head and floats above your shoulders. It stares straight ahead, its<br />
expression unchanging. The eyes and mouth of the <strong>dragon</strong> head are<br />
full of brighter, flickering fire that shoots out light.<br />
Dragons are renowned for their amazing visual acuity and<br />
unsettling presence, but even more so for their devastating<br />
breath weapons. This soulmeld combines all three aspects<br />
into a single potent mask. Totemists revel in the normal<br />
benefits they receive from this soulmeld and the effect its<br />
appearance can have on the meek and fearful.<br />
You gain low-light vision while this soulmeld is shaped.<br />
If you already have low-light vision, you gain no additional<br />
benefit.<br />
Essentia: For every point of essentia invested in your<br />
<strong>dragon</strong>fire mask, you gain a +2 competence bonus on Spot<br />
checks.<br />
Chakra Bind (Brow)<br />
Your own eyes flicker with the same flames that burn within your<br />
<strong>dragon</strong> head.<br />
You gain darkvision out to 60 feet (or your existing darkvision<br />
extends another 30 feet).<br />
Chakra Bind (Throat)<br />
A seething ring of fire encircles your neck, and wisps of smoke occasionally<br />
burst from the <strong>dragon</strong> head.<br />
You gain the ability to emit a fiery breath weapon as a standard<br />
action. The breath weapon is a 30-foot cone that deals 2d6<br />
points of fire damage + an extra 1d6 points of fire damage<br />
for every point of essentia invested in your <strong>dragon</strong>fire mask.<br />
Targets are allowed a Reflex save for half damage. After using<br />
your breath weapon, you must wait 1d4 rounds before you<br />
can use it again.<br />
Chakra Bind (Totem)<br />
The <strong>dragon</strong> head becomes a solid blue mask, forming a hollow shape<br />
that completely encloses your head at a distance. Fire still trails from<br />
its eyes and open mouth.<br />
You can emanate an aura of frightful presence once per round<br />
as a swift action. All creatures within 10 feet with fewer Hit<br />
Dice than you become shaken for 1 round. A successful Will<br />
save negates the effect and renders the creature immune to<br />
the frightful presence of this soulmeld for 24 hours. For every<br />
point of essentia you have invested in your <strong>dragon</strong>fire mask,<br />
the radius of the frightful presence increases by 10 feet, and<br />
its duration increases by 1 round.<br />
ELDER SPIRIT<br />
Descriptors: Draconic<br />
Classes: Incarnate<br />
Chakra: Crown, soul<br />
Saving Throw: None