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format and rules for soulmelds, with one exception: Only<br />
characters of the <strong>dragon</strong>blood subtype can shape a soulmeld<br />
with the draconic descriptor. The source of the meldshaper’s<br />
draconic blood—whether his race, a template, a class feature,<br />
or a feat—doesn’t matter. Draconic incarnum cares only that<br />
the meldshaper shares some small bit of definable heritage<br />
with the <strong>dragon</strong>s of old.<br />
CLAWS OF THE WYRM<br />
Descriptors: Draconic<br />
Classes: Soulborn, totemist<br />
Chakra: Arms, hands (totem)<br />
Saving Throw: None<br />
A pair of <strong>dragon</strong>like arms, wreathed in blue fire, hover above your<br />
own arms and mimic your actions. The arms have long, sharp<br />
talons of cerulean light.<br />
This soulmeld draws on the most basic of draconic attack<br />
forms, granting you claws that deal damage of 1d6 points if<br />
you are Medium, 1d4 if you are Small, or 1d8 if you are Large,<br />
plus your Strength modifier. You can attack with one claw<br />
as a standard action or with both claws as a full-round action<br />
(using your full base attack bonus). If you already have claw<br />
attacks, use either your normal claw damage or the damage<br />
given for this soulmeld, whichever is higher.<br />
Essentia: For every point of essentia invested in your claws<br />
of the wyrm, you gain a +1 enhancement bonus on attack rolls<br />
and damage rolls made with the claws.<br />
You gain a climb speed equal to 1/2 your base land speed<br />
(rounded up to the nearest 5-foot increment).<br />
DRAGON MANTLE<br />
Descriptors: Draconic<br />
Classes: Soulborn, totemist<br />
Chakra: Heart, shoulders (totem)<br />
Saving Throw: None<br />
Incarnum forms heavy plates of armor that resemble blue <strong>dragon</strong>hide.<br />
The plates hover above your back and shoulders, having an<br />
almost winglike appearance.<br />
You draw on the incarnum of the mightiest <strong>dragon</strong>s to<br />
increase your resilience. You gain a +2 enhancement bonus<br />
on Fortitude saves.<br />
Essentia: You gain resistance to acid, electricity, fire, and<br />
cold equal to 3 × the number of points of essentia invested<br />
in this soulmeld. If you already have resistance to any of<br />
these energy types from another source, it stacks with the<br />
resistance granted by this chakra bind.<br />
Chakra Bind (Heart)<br />
The blue <strong>dragon</strong>hide plate armor fuses with your torso, invigorating<br />
your entire body with draconic energy.<br />
You gain fast healing equal to the number of points of essentia<br />
invested in this soulmeld. This fast healing functions only<br />
when you are at or below half your full normal hit points.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
Chakra Bind (Arms)<br />
The <strong>dragon</strong> arms settle onto your forearms, though the claws remain<br />
loose from your hands. The fire of the arms is reduced, but they glow<br />
with a dull inner light.<br />
The threat range of your claws of the wyrm doubles (to 19–20).<br />
This benefit does not stack with any other effect that improves<br />
the threat range of your claw attacks.<br />
Chakra Bind (Hands)<br />
The <strong>dragon</strong> claws bind to your hands, lengthening and growing<br />
serrated spines.<br />
The damage dealt by your claws of the wyrm improves by one<br />
step (from 1d6 to 1d8, if you are Medium). If you already<br />
have claw attacks, use either your normal claw damage or the<br />
damage given for this bind, whichever is higher.<br />
Chakra Bind (Totem)<br />
The <strong>dragon</strong> arms become more fleshlike and animated, growing<br />
up toward your back and linking with your shoulder blades. Hard,<br />
bright scales spread over your shoulders, upper chest, and upper<br />
arms.<br />
Chakra Bind (Shoulders)<br />
The blue <strong>dragon</strong>hide plate armor fits tightly to your shoulders and<br />
runs down your back and across your upper arms.<br />
You gain damage reduction X/<strong>magic</strong>, where X equals the<br />
number of points of essentia you have invested in your<br />
<strong>dragon</strong> mantle.<br />
As long as at least 1 point of essentia is invested in this<br />
soulmeld, your natural attacks overcome damage reduction<br />
as if they were <strong>magic</strong> weapons.<br />
Chakra Bind (Totem)<br />
Long, draconic wings sprout from the shoulders of your blue <strong>dragon</strong>hide<br />
plate armor.<br />
You can extend wings from this soulmeld to gain the ability<br />
to fly a short distance (poor maneuverability) as a move action.<br />
You can fly up to 10 feet for each point of essentia you have<br />
invested in your <strong>dragon</strong> mantle, though you must begin and<br />
end each such move on a solid surface or you fall.<br />
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