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format and rules for soulmelds, with one exception: Only<br />

characters of the <strong>dragon</strong>blood subtype can shape a soulmeld<br />

with the draconic descriptor. The source of the meldshaper’s<br />

draconic blood—whether his race, a template, a class feature,<br />

or a feat—doesn’t matter. Draconic incarnum cares only that<br />

the meldshaper shares some small bit of definable heritage<br />

with the <strong>dragon</strong>s of old.<br />

CLAWS OF THE WYRM<br />

Descriptors: Draconic<br />

Classes: Soulborn, totemist<br />

Chakra: Arms, hands (totem)<br />

Saving Throw: None<br />

A pair of <strong>dragon</strong>like arms, wreathed in blue fire, hover above your<br />

own arms and mimic your actions. The arms have long, sharp<br />

talons of cerulean light.<br />

This soulmeld draws on the most basic of draconic attack<br />

forms, granting you claws that deal damage of 1d6 points if<br />

you are Medium, 1d4 if you are Small, or 1d8 if you are Large,<br />

plus your Strength modifier. You can attack with one claw<br />

as a standard action or with both claws as a full-round action<br />

(using your full base attack bonus). If you already have claw<br />

attacks, use either your normal claw damage or the damage<br />

given for this soulmeld, whichever is higher.<br />

Essentia: For every point of essentia invested in your claws<br />

of the wyrm, you gain a +1 enhancement bonus on attack rolls<br />

and damage rolls made with the claws.<br />

You gain a climb speed equal to 1/2 your base land speed<br />

(rounded up to the nearest 5-foot increment).<br />

DRAGON MANTLE<br />

Descriptors: Draconic<br />

Classes: Soulborn, totemist<br />

Chakra: Heart, shoulders (totem)<br />

Saving Throw: None<br />

Incarnum forms heavy plates of armor that resemble blue <strong>dragon</strong>hide.<br />

The plates hover above your back and shoulders, having an<br />

almost winglike appearance.<br />

You draw on the incarnum of the mightiest <strong>dragon</strong>s to<br />

increase your resilience. You gain a +2 enhancement bonus<br />

on Fortitude saves.<br />

Essentia: You gain resistance to acid, electricity, fire, and<br />

cold equal to 3 × the number of points of essentia invested<br />

in this soulmeld. If you already have resistance to any of<br />

these energy types from another source, it stacks with the<br />

resistance granted by this chakra bind.<br />

Chakra Bind (Heart)<br />

The blue <strong>dragon</strong>hide plate armor fuses with your torso, invigorating<br />

your entire body with draconic energy.<br />

You gain fast healing equal to the number of points of essentia<br />

invested in this soulmeld. This fast healing functions only<br />

when you are at or below half your full normal hit points.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

Chakra Bind (Arms)<br />

The <strong>dragon</strong> arms settle onto your forearms, though the claws remain<br />

loose from your hands. The fire of the arms is reduced, but they glow<br />

with a dull inner light.<br />

The threat range of your claws of the wyrm doubles (to 19–20).<br />

This benefit does not stack with any other effect that improves<br />

the threat range of your claw attacks.<br />

Chakra Bind (Hands)<br />

The <strong>dragon</strong> claws bind to your hands, lengthening and growing<br />

serrated spines.<br />

The damage dealt by your claws of the wyrm improves by one<br />

step (from 1d6 to 1d8, if you are Medium). If you already<br />

have claw attacks, use either your normal claw damage or the<br />

damage given for this bind, whichever is higher.<br />

Chakra Bind (Totem)<br />

The <strong>dragon</strong> arms become more fleshlike and animated, growing<br />

up toward your back and linking with your shoulder blades. Hard,<br />

bright scales spread over your shoulders, upper chest, and upper<br />

arms.<br />

Chakra Bind (Shoulders)<br />

The blue <strong>dragon</strong>hide plate armor fits tightly to your shoulders and<br />

runs down your back and across your upper arms.<br />

You gain damage reduction X/<strong>magic</strong>, where X equals the<br />

number of points of essentia you have invested in your<br />

<strong>dragon</strong> mantle.<br />

As long as at least 1 point of essentia is invested in this<br />

soulmeld, your natural attacks overcome damage reduction<br />

as if they were <strong>magic</strong> weapons.<br />

Chakra Bind (Totem)<br />

Long, draconic wings sprout from the shoulders of your blue <strong>dragon</strong>hide<br />

plate armor.<br />

You can extend wings from this soulmeld to gain the ability<br />

to fly a short distance (poor maneuverability) as a move action.<br />

You can fly up to 10 feet for each point of essentia you have<br />

invested in your <strong>dragon</strong> mantle, though you must begin and<br />

end each such move on a solid surface or you fall.<br />

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