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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
82<br />
DRAGONWARD<br />
Greater; 6th<br />
Using this invocation makes you resistant to the attacks<br />
and special abilities of <strong>dragon</strong>s for 24 hours. You gain the<br />
following benefits, which apply against any creature of the<br />
<strong>dragon</strong> type or the <strong>dragon</strong>blood subtype (see page 4):<br />
• Immunity to frightful presence.<br />
• Damage reduction 5/— against natural weapons (this<br />
stacks with similar damage reduction you might already<br />
have, such as from barbarian levels).<br />
• Resistance 20 against any acid, cold, electricity, fire, or<br />
sonic damage dealt by a breath weapon.<br />
DREAD SEIZURE<br />
Lesser; 4th<br />
You speak a word that sends wracking pain through the<br />
limbs of a single target creature within 60 feet. Though these<br />
seizures are not powerful enough to immobilize the creature,<br />
they do reduce all of its speeds by 1/2 (round fractions up<br />
to the nearest 5-foot increment). The target also takes a –5<br />
penalty on attacks made against creatures more than 5 feet<br />
away from it (or against creatures outside its own space, for<br />
creatures with a natural reach of 0 feet). This effect lasts for<br />
3 rounds; a successful Fortitude save negates the effect.<br />
ELDRITCH GLAIVE<br />
Least; 2nd; Blast Shape<br />
Your eldritch blast takes on physical substance, appearing<br />
similar to a glaive. As a full-round action, you can make a<br />
single melee touch attack as if wielding a reach weapon. If you<br />
hit, your target is affected as if struck by your eldritch blast<br />
(including any eldritch essence applied to the blast). Unlike<br />
hideous blow (Complete Arcane 134), you cannot combine your<br />
eldritch glaive with damage from a held weapon.<br />
Furthermore, until the start of your next turn, you also<br />
threaten nearby squares as if wielding a reach weapon, and<br />
you can make attacks of opportunity with your eldritch glaive.<br />
These are melee touch attacks.<br />
If your base attack bonus is +6 or higher, you can (as part<br />
of the full-round action) make as many attacks with your<br />
eldritch glaive as your base attack bonus allows. For example, a<br />
12th-level warlock could attack twice, once with a base attack<br />
bonus of +6, and again with a base attack bonus of +1.<br />
ELDRITCH LINE<br />
Greater; 5th; Blast Shape<br />
This blast shape invocation allows you to invoke your<br />
eldritch blast as a 60-foot line. An eldritch line deals the normal<br />
eldritch blast damage to all targets within the area. This is not a<br />
ray attack, so it requires no ranged touch attack. Any creature<br />
in the line can attempt a Reflex save for half damage.<br />
IGNORE THE PYRE<br />
Lesser; 4th<br />
When you use this invocation, you gain remarkable resilience<br />
to any one energy type (acid, cold, electricity, fire, or<br />
sonic). For 24 hours, you gain resistance equal to your invocation<br />
caster level against the energy type of your choice. If<br />
you use this invocation a second time before the duration of<br />
the first expires, the new resistance and duration replace the<br />
old one.<br />
IMPENETRABLE BARRIER<br />
Dark; 7th<br />
You can conjure a wall of force as the spell (PH 298) with<br />
this invocation. The wall is black and blocks sight of all kind.<br />
You can only have one impenetrable barrier in effect at a time.<br />
If you use the invocation a second time before the duration<br />
of the first expires, the previous wall disappears. If your<br />
barrier is destroyed (such as by a rod of cancellation, a sphere of<br />
annihilation, a disintegrate spell, or a Mordenkainen’s disjunction<br />
spell), you take 1d10 points of damage.<br />
PENETRATING BLAST<br />
Greater; 6th; Eldritch Essence<br />
This eldritch essence invocation allows you to change your<br />
eldritch blast into a penetrating blast. A penetrating blast gains a<br />
+4 bonus on caster level checks made to penetrate a target’s<br />
spell resistance. A creature affected by a penetrating blast must<br />
succeed on a Will save or have its spell resistance lowered<br />
by 5 for 1 minute. Multiple uses of this essence don’t stack;<br />
instead, the new duration replaces the old one.<br />
WEIGHTY UTTERANCE<br />
Lesser; 4th<br />
You speak a word of the Dark Speech (Book of Vile Darkness<br />
47), causing one flying creature to be forced downward<br />
suddenly. You can affect a single target creature within 60<br />
feet. The target must make a Will save or fall 5 feet per caster<br />
level. A creature that is forced to the ground as a result of this<br />
invocation takes 1d6 points of damage per 10 feet traveled<br />
and cannot fly again for 1 round.<br />
DRACONIC SOULMELDS<br />
The soul energy of <strong>dragon</strong>kind burns more brightly than<br />
in perhaps any other kind of creature. Historically, even<br />
the most skilled meldshapers (see Magic of Incarnum) have<br />
found themselves incapable of channeling pure draconic<br />
soul energy. A rare few characters, though, tap into their own<br />
draconic heritage to shape incarnum composed entirely of<br />
the souls of <strong>dragon</strong>kind.<br />
These new draconic soulmelds are intended for use by<br />
meldshapers who seek to access the powers of <strong>dragon</strong>s or<br />
expect to face draconic enemies. They follow the normal