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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

82<br />

DRAGONWARD<br />

Greater; 6th<br />

Using this invocation makes you resistant to the attacks<br />

and special abilities of <strong>dragon</strong>s for 24 hours. You gain the<br />

following benefits, which apply against any creature of the<br />

<strong>dragon</strong> type or the <strong>dragon</strong>blood subtype (see page 4):<br />

• Immunity to frightful presence.<br />

• Damage reduction 5/— against natural weapons (this<br />

stacks with similar damage reduction you might already<br />

have, such as from barbarian levels).<br />

• Resistance 20 against any acid, cold, electricity, fire, or<br />

sonic damage dealt by a breath weapon.<br />

DREAD SEIZURE<br />

Lesser; 4th<br />

You speak a word that sends wracking pain through the<br />

limbs of a single target creature within 60 feet. Though these<br />

seizures are not powerful enough to immobilize the creature,<br />

they do reduce all of its speeds by 1/2 (round fractions up<br />

to the nearest 5-foot increment). The target also takes a –5<br />

penalty on attacks made against creatures more than 5 feet<br />

away from it (or against creatures outside its own space, for<br />

creatures with a natural reach of 0 feet). This effect lasts for<br />

3 rounds; a successful Fortitude save negates the effect.<br />

ELDRITCH GLAIVE<br />

Least; 2nd; Blast Shape<br />

Your eldritch blast takes on physical substance, appearing<br />

similar to a glaive. As a full-round action, you can make a<br />

single melee touch attack as if wielding a reach weapon. If you<br />

hit, your target is affected as if struck by your eldritch blast<br />

(including any eldritch essence applied to the blast). Unlike<br />

hideous blow (Complete Arcane 134), you cannot combine your<br />

eldritch glaive with damage from a held weapon.<br />

Furthermore, until the start of your next turn, you also<br />

threaten nearby squares as if wielding a reach weapon, and<br />

you can make attacks of opportunity with your eldritch glaive.<br />

These are melee touch attacks.<br />

If your base attack bonus is +6 or higher, you can (as part<br />

of the full-round action) make as many attacks with your<br />

eldritch glaive as your base attack bonus allows. For example, a<br />

12th-level warlock could attack twice, once with a base attack<br />

bonus of +6, and again with a base attack bonus of +1.<br />

ELDRITCH LINE<br />

Greater; 5th; Blast Shape<br />

This blast shape invocation allows you to invoke your<br />

eldritch blast as a 60-foot line. An eldritch line deals the normal<br />

eldritch blast damage to all targets within the area. This is not a<br />

ray attack, so it requires no ranged touch attack. Any creature<br />

in the line can attempt a Reflex save for half damage.<br />

IGNORE THE PYRE<br />

Lesser; 4th<br />

When you use this invocation, you gain remarkable resilience<br />

to any one energy type (acid, cold, electricity, fire, or<br />

sonic). For 24 hours, you gain resistance equal to your invocation<br />

caster level against the energy type of your choice. If<br />

you use this invocation a second time before the duration of<br />

the first expires, the new resistance and duration replace the<br />

old one.<br />

IMPENETRABLE BARRIER<br />

Dark; 7th<br />

You can conjure a wall of force as the spell (PH 298) with<br />

this invocation. The wall is black and blocks sight of all kind.<br />

You can only have one impenetrable barrier in effect at a time.<br />

If you use the invocation a second time before the duration<br />

of the first expires, the previous wall disappears. If your<br />

barrier is destroyed (such as by a rod of cancellation, a sphere of<br />

annihilation, a disintegrate spell, or a Mordenkainen’s disjunction<br />

spell), you take 1d10 points of damage.<br />

PENETRATING BLAST<br />

Greater; 6th; Eldritch Essence<br />

This eldritch essence invocation allows you to change your<br />

eldritch blast into a penetrating blast. A penetrating blast gains a<br />

+4 bonus on caster level checks made to penetrate a target’s<br />

spell resistance. A creature affected by a penetrating blast must<br />

succeed on a Will save or have its spell resistance lowered<br />

by 5 for 1 minute. Multiple uses of this essence don’t stack;<br />

instead, the new duration replaces the old one.<br />

WEIGHTY UTTERANCE<br />

Lesser; 4th<br />

You speak a word of the Dark Speech (Book of Vile Darkness<br />

47), causing one flying creature to be forced downward<br />

suddenly. You can affect a single target creature within 60<br />

feet. The target must make a Will save or fall 5 feet per caster<br />

level. A creature that is forced to the ground as a result of this<br />

invocation takes 1d6 points of damage per 10 feet traveled<br />

and cannot fly again for 1 round.<br />

DRACONIC SOULMELDS<br />

The soul energy of <strong>dragon</strong>kind burns more brightly than<br />

in perhaps any other kind of creature. Historically, even<br />

the most skilled meldshapers (see Magic of Incarnum) have<br />

found themselves incapable of channeling pure draconic<br />

soul energy. A rare few characters, though, tap into their own<br />

draconic heritage to shape incarnum composed entirely of<br />

the souls of <strong>dragon</strong>kind.<br />

These new draconic soulmelds are intended for use by<br />

meldshapers who seek to access the powers of <strong>dragon</strong>s or<br />

expect to face draconic enemies. They follow the normal

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