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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
80<br />
DEAFENING ROAR<br />
Least; 2nd<br />
You utter a loud roar that fills a 30-foot cone. All creatures<br />
within this area that fail a Fortitude save become deafened<br />
for 1 hour.<br />
DEVOUR MAGIC<br />
Greater; 6th<br />
You can deliver a targeted greater dispel <strong>magic</strong> (PH 223) with<br />
your touch, gaining 5 temporary hit points for each spell level<br />
dispelled. For example, if you successfully dispel a wall of ice,<br />
you gain 20 temporary hit points. These temporary hit points<br />
fade after 1 minute and do not stack with other temporary<br />
hit points. If you devour a new spell, you can replace the old<br />
temporary hit points with the hit points gained from the<br />
more recent spell, thus resetting the duration. You cannot<br />
devour your own invocations.<br />
DRACONIC FLIGHT<br />
Lesser; 3rd<br />
When you use this invocation, you sprout spectral wings<br />
resembling those of a <strong>dragon</strong>. You can fly at a speed equal to<br />
your land speed with good maneuverability for 24 hours.<br />
Your wings allow you to cover overland distances with<br />
great endurance; you gain a +4 bonus on Constitution checks<br />
made to avoid nonlethal damage from a forced march.<br />
DRACONIC FLIGHT, GREATER<br />
Dark; 7th<br />
As draconic flight, except that your fly speed is 30 feet faster<br />
than your land speed, and your maneuverability is perfect.<br />
DRACONIC KNOWLEDGE<br />
Least; 2nd<br />
This invocation gives you access to the great ancestral<br />
memories of <strong>dragon</strong>kind. You gain a +6 bonus on Knowledge<br />
and Spellcraft checks for a period of 24 hours, and such<br />
checks are treated as though you are trained even if you have<br />
no ranks in the skill.<br />
DRACONIC TOUGHNESS<br />
Greater; 5th<br />
You gain temporary hit points equal to your caster level.<br />
These hit points last for 24 hours or until you use the invocation<br />
again (in which case any remaining temporary hit points<br />
are replaced by the new value).<br />
ENDURE EXPOSURE<br />
Least; 3rd<br />
With a touch, you grant a creature (or yourself) the ability<br />
to withstand hot or cold environments as if affected by<br />
the endure elements spell (PH 226). In addition, the target is<br />
immune to any effects of your breath weapon. This invocation’s<br />
effect lasts for 24 hours.<br />
ENERGY IMMUNITY<br />
Dark; 8th<br />
You gain immunity to acid, cold, electricity, fire, or sonic<br />
damage for 24 hours. Choose the energy type when you use<br />
the invocation. If you use this invocation again while the<br />
first duration is still active, the new immunity replaces the<br />
old one.<br />
ENERGY RESISTANCE<br />
Lesser; 3rd<br />
You gain resistance 10 to acid, cold, electricity, fire, or sonic<br />
damage for 24 hours. Choose the energy type when you use<br />
the invocation. If you use this invocation again while the<br />
first duration is still active, the new resistance replaces the<br />
old one.<br />
ENTHRALLING VOICE<br />
Lesser; 6th<br />
Your speech causes all enemies within a 40-foot radius of<br />
you who fail a Will save to become fascinated. To be affected,<br />
targets must have Hit Dice equal to or less than your caster<br />
level and must be able to hear you, but you need not share<br />
a common language. Affected targets remain fascinated for<br />
as long as you continue to speak and concentrate on the<br />
effect (up to a maximum of 1 round per level), plus 5 rounds<br />
thereafter.<br />
Even after the effect ends, any creature that failed its Will<br />
save regards you in a better light than it did previously. Its<br />
attitude to you is adjusted one step toward friendly (see Influencing<br />
NPC Attitudes, PH 72) for the next 24 hours. Multiple<br />
uses of this invocation do not further adjust the attitude.<br />
This is a mind-affecting effect.<br />
FRIGHTFUL PRESENCE<br />
Lesser; 3rd<br />
In any round in which you attack or use your breath<br />
weapon, you can use this invocation as a swift action. Any<br />
enemies within 30 feet of you who fail a Will save become<br />
shaken for 10 minutes. This is a mind-affecting fear effect.<br />
Dragons and other creatures immune to the frightful presence<br />
of <strong>dragon</strong>s are likewise immune to this invocation.<br />
HUMANOID SHAPE<br />
Lesser; 3rd<br />
You can assume any humanoid form, as the change shape<br />
special ability (MM 306). You can remain in the form for up<br />
to 24 hours or until you take a standard action to assume a<br />
new form or return to your natural form.