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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

80<br />

DEAFENING ROAR<br />

Least; 2nd<br />

You utter a loud roar that fills a 30-foot cone. All creatures<br />

within this area that fail a Fortitude save become deafened<br />

for 1 hour.<br />

DEVOUR MAGIC<br />

Greater; 6th<br />

You can deliver a targeted greater dispel <strong>magic</strong> (PH 223) with<br />

your touch, gaining 5 temporary hit points for each spell level<br />

dispelled. For example, if you successfully dispel a wall of ice,<br />

you gain 20 temporary hit points. These temporary hit points<br />

fade after 1 minute and do not stack with other temporary<br />

hit points. If you devour a new spell, you can replace the old<br />

temporary hit points with the hit points gained from the<br />

more recent spell, thus resetting the duration. You cannot<br />

devour your own invocations.<br />

DRACONIC FLIGHT<br />

Lesser; 3rd<br />

When you use this invocation, you sprout spectral wings<br />

resembling those of a <strong>dragon</strong>. You can fly at a speed equal to<br />

your land speed with good maneuverability for 24 hours.<br />

Your wings allow you to cover overland distances with<br />

great endurance; you gain a +4 bonus on Constitution checks<br />

made to avoid nonlethal damage from a forced march.<br />

DRACONIC FLIGHT, GREATER<br />

Dark; 7th<br />

As draconic flight, except that your fly speed is 30 feet faster<br />

than your land speed, and your maneuverability is perfect.<br />

DRACONIC KNOWLEDGE<br />

Least; 2nd<br />

This invocation gives you access to the great ancestral<br />

memories of <strong>dragon</strong>kind. You gain a +6 bonus on Knowledge<br />

and Spellcraft checks for a period of 24 hours, and such<br />

checks are treated as though you are trained even if you have<br />

no ranks in the skill.<br />

DRACONIC TOUGHNESS<br />

Greater; 5th<br />

You gain temporary hit points equal to your caster level.<br />

These hit points last for 24 hours or until you use the invocation<br />

again (in which case any remaining temporary hit points<br />

are replaced by the new value).<br />

ENDURE EXPOSURE<br />

Least; 3rd<br />

With a touch, you grant a creature (or yourself) the ability<br />

to withstand hot or cold environments as if affected by<br />

the endure elements spell (PH 226). In addition, the target is<br />

immune to any effects of your breath weapon. This invocation’s<br />

effect lasts for 24 hours.<br />

ENERGY IMMUNITY<br />

Dark; 8th<br />

You gain immunity to acid, cold, electricity, fire, or sonic<br />

damage for 24 hours. Choose the energy type when you use<br />

the invocation. If you use this invocation again while the<br />

first duration is still active, the new immunity replaces the<br />

old one.<br />

ENERGY RESISTANCE<br />

Lesser; 3rd<br />

You gain resistance 10 to acid, cold, electricity, fire, or sonic<br />

damage for 24 hours. Choose the energy type when you use<br />

the invocation. If you use this invocation again while the<br />

first duration is still active, the new resistance replaces the<br />

old one.<br />

ENTHRALLING VOICE<br />

Lesser; 6th<br />

Your speech causes all enemies within a 40-foot radius of<br />

you who fail a Will save to become fascinated. To be affected,<br />

targets must have Hit Dice equal to or less than your caster<br />

level and must be able to hear you, but you need not share<br />

a common language. Affected targets remain fascinated for<br />

as long as you continue to speak and concentrate on the<br />

effect (up to a maximum of 1 round per level), plus 5 rounds<br />

thereafter.<br />

Even after the effect ends, any creature that failed its Will<br />

save regards you in a better light than it did previously. Its<br />

attitude to you is adjusted one step toward friendly (see Influencing<br />

NPC Attitudes, PH 72) for the next 24 hours. Multiple<br />

uses of this invocation do not further adjust the attitude.<br />

This is a mind-affecting effect.<br />

FRIGHTFUL PRESENCE<br />

Lesser; 3rd<br />

In any round in which you attack or use your breath<br />

weapon, you can use this invocation as a swift action. Any<br />

enemies within 30 feet of you who fail a Will save become<br />

shaken for 10 minutes. This is a mind-affecting fear effect.<br />

Dragons and other creatures immune to the frightful presence<br />

of <strong>dragon</strong>s are likewise immune to this invocation.<br />

HUMANOID SHAPE<br />

Lesser; 3rd<br />

You can assume any humanoid form, as the change shape<br />

special ability (MM 306). You can remain in the form for up<br />

to 24 hours or until you take a standard action to assume a<br />

new form or return to your natural form.

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