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CHAPTER 1<br />
DRAGONBOUND<br />
HEROES<br />
Illus. by E. Deschamps<br />
FORESTLORD ELVES AND<br />
HALF-ELVES<br />
Like most sylvan races, elves are in tune with the natural<br />
world, and this attunement extends to <strong>dragon</strong>kind as well.<br />
In ancient times, certain elf tribes made pacts with powerful<br />
green <strong>dragon</strong>s, which in turn used their <strong>magic</strong> to imbue the<br />
elves with strange new abilities. Though the forestlord elves<br />
did not worship these evil <strong>dragon</strong>s, the two groups crafted<br />
peace accords that remain in force to this day, long after those<br />
who forged the treaties died.<br />
Any descendant of a forestlord elf (including half-elves) can<br />
also be a forestlord elf, even if she never agreed to the ancient<br />
pacts. However, the forestlord traits are unpredictable, and<br />
no one is ever certain if they will manifest in any given elf<br />
or half-elf child.<br />
Forestlord elves are easily distinguishable from standard<br />
elves by their smooth green skin, similar to the color of a<br />
green <strong>dragon</strong>’s scales. Most also have green hair, though<br />
it ranges from brown to white on occasion. Otherwise,<br />
except as noted below, forestlord elves are identical to the<br />
elves described in the Player’s Handbook, and forestlord halfelves<br />
are identical to the half-elves described in the Player’s<br />
Handbook.<br />
—Dragonblood Subtype: Forestlord elves and half-elves<br />
are of the <strong>dragon</strong>blood subtype (see page 4).<br />
—Treewalk (Su): A forestlord elf or half-elf can transport<br />
herself between trees in much the same way that dryads<br />
and druids can. Once per day, a forestlord elf can enter a<br />
tree by touching it as a move action; once inside the tree,<br />
she instantly transports to any other tree within 60 feet. The<br />
forestlord elf appears in a square adjacent to the second tree<br />
at the beginning of her next turn. When a forestlors elf or<br />
half-elf reaches 5 Hit Dice, and for every 5 HD thereafter,<br />
she gains one additional use of this ability per day.<br />
Stonehunter gnome<br />
and copper <strong>dragon</strong><br />
—Class Skills: Hide is a class skill for forestlord elves and<br />
half-elves.<br />
—No bonus on saves against enchantment spells or effects.<br />
A costly part of the ancient pacts required the elves to forgo<br />
their innate resistance to enchantments.<br />
—Forestlord elves do not have proficiency with the longsword,<br />
rapier, longbow, or shortbow. They spend more time<br />
communing with nature and less time practicing with these<br />
traditional weapons.<br />
—Forestlord half-elves have no bonus on Diplomacy or<br />
Gather Information checks. Cooperation comes less naturally<br />
to these characters.<br />
—Forestlord Pact: Any forestlord elf or half-elf who attacks<br />
or otherwise attempts to harm a green <strong>dragon</strong> loses her treewalk<br />
ability for 24 hours. During that time, the character also<br />
takes a –1 penalty on attack rolls, caster level or manifester<br />
level, and saving throws.<br />
—Favored Class: Sorcerer. A multiclass forestlord elf or<br />
half-elf’s sorcerer class does not count when determining<br />
whether she takes an experience point penalty (see XP for<br />
Multiclass Characters, PH 60). This class replaces the standard<br />
elf’s favored class, wizard.<br />
STONEHUNTER GNOMES<br />
One of the few races considered to be fast companions of any<br />
kind of drake, stonehunter gnomes are the favored people of<br />
copper <strong>dragon</strong>s. Since the coppers’ love of pranks, mischief,<br />
riddles, and puzzles fits in well with the gnomes’ outlook on<br />
life, it comes as no surprise that the <strong>dragon</strong>s would associate<br />
with the smaller race. The gnomes who return this sentiment<br />
are known as stonehunters, a moniker derived from the fact<br />
that the two races frequently meet to hunt together. In fact,<br />
copper <strong>dragon</strong>s often make their lairs beneath stonehunter<br />
gnome villages. Over generations, the gnomes grow more<br />
<strong>dragon</strong>like in appearance, while the <strong>dragon</strong>s become<br />
fonder of the mortals.<br />
8<br />
Glimmerskin halfling<br />
and gold <strong>dragon</strong>