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CHAPTER 1<br />

DRAGONBOUND<br />

HEROES<br />

Illus. by E. Deschamps<br />

FORESTLORD ELVES AND<br />

HALF-ELVES<br />

Like most sylvan races, elves are in tune with the natural<br />

world, and this attunement extends to <strong>dragon</strong>kind as well.<br />

In ancient times, certain elf tribes made pacts with powerful<br />

green <strong>dragon</strong>s, which in turn used their <strong>magic</strong> to imbue the<br />

elves with strange new abilities. Though the forestlord elves<br />

did not worship these evil <strong>dragon</strong>s, the two groups crafted<br />

peace accords that remain in force to this day, long after those<br />

who forged the treaties died.<br />

Any descendant of a forestlord elf (including half-elves) can<br />

also be a forestlord elf, even if she never agreed to the ancient<br />

pacts. However, the forestlord traits are unpredictable, and<br />

no one is ever certain if they will manifest in any given elf<br />

or half-elf child.<br />

Forestlord elves are easily distinguishable from standard<br />

elves by their smooth green skin, similar to the color of a<br />

green <strong>dragon</strong>’s scales. Most also have green hair, though<br />

it ranges from brown to white on occasion. Otherwise,<br />

except as noted below, forestlord elves are identical to the<br />

elves described in the Player’s Handbook, and forestlord halfelves<br />

are identical to the half-elves described in the Player’s<br />

Handbook.<br />

—Dragonblood Subtype: Forestlord elves and half-elves<br />

are of the <strong>dragon</strong>blood subtype (see page 4).<br />

—Treewalk (Su): A forestlord elf or half-elf can transport<br />

herself between trees in much the same way that dryads<br />

and druids can. Once per day, a forestlord elf can enter a<br />

tree by touching it as a move action; once inside the tree,<br />

she instantly transports to any other tree within 60 feet. The<br />

forestlord elf appears in a square adjacent to the second tree<br />

at the beginning of her next turn. When a forestlors elf or<br />

half-elf reaches 5 Hit Dice, and for every 5 HD thereafter,<br />

she gains one additional use of this ability per day.<br />

Stonehunter gnome<br />

and copper <strong>dragon</strong><br />

—Class Skills: Hide is a class skill for forestlord elves and<br />

half-elves.<br />

—No bonus on saves against enchantment spells or effects.<br />

A costly part of the ancient pacts required the elves to forgo<br />

their innate resistance to enchantments.<br />

—Forestlord elves do not have proficiency with the longsword,<br />

rapier, longbow, or shortbow. They spend more time<br />

communing with nature and less time practicing with these<br />

traditional weapons.<br />

—Forestlord half-elves have no bonus on Diplomacy or<br />

Gather Information checks. Cooperation comes less naturally<br />

to these characters.<br />

—Forestlord Pact: Any forestlord elf or half-elf who attacks<br />

or otherwise attempts to harm a green <strong>dragon</strong> loses her treewalk<br />

ability for 24 hours. During that time, the character also<br />

takes a –1 penalty on attack rolls, caster level or manifester<br />

level, and saving throws.<br />

—Favored Class: Sorcerer. A multiclass forestlord elf or<br />

half-elf’s sorcerer class does not count when determining<br />

whether she takes an experience point penalty (see XP for<br />

Multiclass Characters, PH 60). This class replaces the standard<br />

elf’s favored class, wizard.<br />

STONEHUNTER GNOMES<br />

One of the few races considered to be fast companions of any<br />

kind of drake, stonehunter gnomes are the favored people of<br />

copper <strong>dragon</strong>s. Since the coppers’ love of pranks, mischief,<br />

riddles, and puzzles fits in well with the gnomes’ outlook on<br />

life, it comes as no surprise that the <strong>dragon</strong>s would associate<br />

with the smaller race. The gnomes who return this sentiment<br />

are known as stonehunters, a moniker derived from the fact<br />

that the two races frequently meet to hunt together. In fact,<br />

copper <strong>dragon</strong>s often make their lairs beneath stonehunter<br />

gnome villages. Over generations, the gnomes grow more<br />

<strong>dragon</strong>like in appearance, while the <strong>dragon</strong>s become<br />

fonder of the mortals.<br />

8<br />

Glimmerskin halfling<br />

and gold <strong>dragon</strong>

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