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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
78<br />
the area of your breath weapon (typically to prevent it from<br />
affecting allies). These unaffected squares need not be adjacent<br />
to one another.<br />
You can choose to apply any one other breath effect that<br />
you know to the same breath weapon.<br />
SICKENING BREATH<br />
Minimum Level: 2nd<br />
Rather than dealing damage, your breath weapon sickens<br />
all creatures in its area for 2 rounds. A successful Fortitude<br />
save reduces the duration to 1 round.<br />
You can apply this breath effect only to a cone-shaped<br />
breath weapon.<br />
SLEEP BREATH<br />
Minimum Level: 10th<br />
Rather than dealing damage, your breath weapon puts all<br />
living creatures in its area to sleep for 1 round. Any creature<br />
that makes a successful Will save is instead exhausted for 1<br />
round. Any creature whose Hit Dice exceeds your class level<br />
is unaffected by this breath weapon.<br />
You can apply this breath effect only to a cone-shaped<br />
breath weapon.<br />
SLOW BREATH<br />
Minimum Level: 5th<br />
Rather than dealing damage, your breath weapon slows<br />
all creatures in its area for 2 rounds. A successful Fortitude<br />
save reduces the duration to 1 round. A slowed creature can<br />
take a single move action or standard action each turn, but<br />
not both (nor can it take full-round actions). Additionally, it<br />
takes a –1 penalty to its Armor Class and on its attack rolls and<br />
Reflex saves. A slowed creature moves at half its normal speed<br />
(round down to the next 5-foot increment), which affects the<br />
creature’s jumping distance as normal for decreased speed.<br />
Multiple uses of this breath effect on the same creature<br />
don’t stack; use only the longer duration. Slow Breath suppresses<br />
any haste effect on creatures in its area for the duration<br />
of the slow effect.<br />
You can apply this breath effect only to a cone-shaped<br />
breath weapon.<br />
THUNDER BREATH<br />
Minimum Level: 10th<br />
Your breath weapon deals sonic damage instead of fire<br />
damage. A successful Fortitude save halves the damage. You<br />
can apply this breath effect only to a cone-shaped breath<br />
weapon.<br />
WEAKENING BREATH<br />
Minimum Level: 5th<br />
Rather than dealing damage, your breath weapon imposes<br />
a –6 penalty to the Strength scores of all creatures in the area<br />
for 4 rounds. A successful Fortitude save reduces the duration<br />
to 2 rounds.<br />
You can apply this breath effect only to a cone-shaped<br />
breath weapon.<br />
DRACONIC INVOCATIONS<br />
The invocations available to <strong>dragon</strong>fire adepts (see page<br />
24) are described in this section. The format for invocation<br />
descriptions is given below, followed by the lists of invocations<br />
available to <strong>dragon</strong>fire adepts.<br />
Name: The first line of every invocation description is a<br />
header that gives the name by which the invocation is generally<br />
known.<br />
Grade: The second line gives the grade of the invocation.<br />
Dragonfire adepts can choose invocations from four grades,<br />
depending on their class level: least, lesser, greater, and dark.<br />
Table 2–1: The Dragonfire Adept (page 25) shows when they<br />
gain access to each grade.<br />
Level Equivalent: On the same line as the grade is a spell<br />
level equivalent, which affects the Difficulty Class of the<br />
saving throw to resist the invocation, Concentration checks<br />
made in concert with the invocation, and interactions with<br />
other spells and abilities, such as a globe of invulnerability.<br />
Descriptive Text: The function and effect of the invocation<br />
is given in one or more paragraphs of descriptive text<br />
following all the particulars mentioned above.<br />
LEAST INVOCATIONS<br />
Aquatic Adaptation: Breathe and use breath weapon<br />
underwater; gain swim speed.<br />
Beguiling Influence: Gain bonus on Bluff, Diplomacy,<br />
and Intimidate checks.<br />
Breath of the Night: Create a fog cloud as the spell.<br />
Darkness: Create darkness as the spell.<br />
Deafening Roar: Cone of sound deafens creatures.<br />
Draconic Knowledge: Gain bonus on Knowledge and<br />
Spellcraft checks.<br />
Endure Exposure: Use endure elements as the spell; target<br />
gains immunity to your breath weapon.<br />
Magic Insight: Detect <strong>magic</strong>al auras; identify <strong>magic</strong><br />
items.<br />
Scalding Gust: Use gust of wind as the spell; any creature<br />
in area takes fire damage equal to your level.<br />
See the Unseen: Gain darkvision; gain see invisibility as<br />
the spell.<br />
LESSER INVOCATIONS<br />
Charm: Cause a single creature to regard you as a friend.<br />
Draconic Flight: Sprout wings and fly at good<br />
maneuverability; fly longer overland.<br />
Energy Resistance: Gain resistance 10 to acid, cold,<br />
electricity, fire, or sonic damage.<br />
Enthralling Voice: Make nearby creatures fascinated.<br />
Frightful Presence: Make nearby creatures shaken.