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• A 20-foot-radius cloud of fog centered<br />

on you (as the obscuring mist spell; no<br />

save or spell resistance applies). The<br />

cloud created lasts for 1 minute.<br />

WREATH OF FLAMES<br />

Evocation [Fire]<br />

Level: Druid 3, sorcerer/wizard 3, wu<br />

jen 3 (fire)<br />

NEW POWERS<br />

These new powers are intended for manifesters (see Expanded<br />

Psionics Handbook) who seek to access the powers of <strong>dragon</strong>s<br />

or expect to face draconic enemies. Many of their powers<br />

are related to the abilities of the gem <strong>dragon</strong>s (see Monster<br />

Manual II), which are innately psionic.<br />

In the power list that follows, powers marked with a<br />

superscript A are capable of being augmented.<br />

NEW PSION/WILDER POWERS<br />

1st Level<br />

Channel the Psychic DragonA: Gain bonus on skill<br />

checks and resistance based on chosen gem <strong>dragon</strong>.<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level<br />

A burst of white-hot fire springs into existence<br />

around you, swirling and twisting<br />

dangerously.<br />

This spell surrounds you with whitehot<br />

flames. At the end of each of your<br />

turns, any enemy adjacent to you or<br />

sharing your space takes 1d6 points of<br />

fire damage. Your melee attacks deal an<br />

extra 1d6 points of fire damage.<br />

Special: A red <strong>dragon</strong> capable of casting<br />

5th-level sorcerer spells can cast<br />

this spell as a swift action.<br />

2nd Level<br />

Amethyst Burst A : Deal 2d6 force damage in 20-ft.-radius<br />

spread.<br />

4th Level<br />

Gemstone Breath A : Gain breath weapon usable each<br />

round based on chosen gem <strong>dragon</strong>.<br />

5th Level<br />

Crystal Body: Your body becomes living crystal.<br />

NEW PSYCHIC WARRIOR POWER<br />

1st Level<br />

Channel the Psychic Dragon A : Gain bonus on skill<br />

checks and resistance based on chosen gem <strong>dragon</strong>.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

POWER<br />

DESCRIPTIONS<br />

The psionic powers described below are<br />

presented in alphabetical order.<br />

AMETHYST BURST<br />

Metacreativity (Creation) [Force]<br />

Level: Psion/wilder 2<br />

Display: Auditory and material<br />

Manifesting Time: 1 standard<br />

action<br />

Range: Close (25 ft. + 5 ft./2 levels)<br />

Area: 20-ft.-radius burst<br />

Duration: Instantaneous<br />

Saving Throw: Reflex half<br />

Power Resistance: No<br />

Power Points: 3<br />

You form a mote of psionic energy in your<br />

chest, wrapping lairs of crystalline ectoplasm<br />

around it. When the crystal is large<br />

enough, you let it burst forth from your<br />

chest and fly toward your enemies.<br />

Upon manifesting this power, you<br />

propel a violet crystalline pellet out<br />

to a chosen point, where it explodes<br />

with concussive force. The explosion<br />

deals 2d6 points of damage to every<br />

creature hit.<br />

Augment: For every 2 additional<br />

power points you spend, this power’s<br />

damage increases by 1d6 points, and<br />

the power’s save DC increases by 1.<br />

CHANNEL THE<br />

PSYCHIC DRAGON<br />

Psychometabolism<br />

Level: Psion/wilder 1, psychic<br />

warrior 1<br />

Display: Auditory<br />

Manifesting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 minute/level (D)<br />

Power Points: 1<br />

In your mind’s eye, you picture a <strong>dragon</strong><br />

made of gemstone. You pour psionic<br />

energy into this image, constantly refining<br />

its every detail. Then you allow the<br />

image to fade from your mind, feeling the<br />

energy you poured into it seep into your<br />

own body.<br />

Upon manifesting this power, your<br />

body gains abilities drawn from the collective<br />

subconscious of crystal <strong>dragon</strong>s<br />

(Monster Manual II 81). You gain a<br />

+5 competence bonus on Diplomacy<br />

checks and resistance to cold 5.<br />

Augment: If you spend an additional<br />

2 power points, you instead draw upon<br />

the powers of sapphire <strong>dragon</strong>s (Monster<br />

Manual II 84). Instead of gaining<br />

the abilities noted above, you gain a +5<br />

competence bonus on Climb checks<br />

and resistance to electricity 10.<br />

If you spend an additional 4 power<br />

points, you instead draw upon the<br />

abilities of amethyst <strong>dragon</strong>s (Monster<br />

Manual II 79). Instead of gaining the<br />

abilities noted above, you gain a +5<br />

competence bonus on Balance and<br />

Escape Artist checks, immunity to<br />

<strong>magic</strong> missile spells, and a +5 bonus on<br />

saves against spells and powers with<br />

the force descriptor.<br />

If you spend an additional 6 power<br />

points, you instead draw upon the abilities<br />

of emerald <strong>dragon</strong>s (Monster Manual<br />

II 82). Instead of gaining the abilities<br />

noted above, you gain a +5 competence<br />

75

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