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Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 hour<br />

A wreath of crackling energy encircles your<br />

body, twisting madly around you before<br />

sinking into your skin in an unsettling<br />

fashion.<br />

This spell infuses your body with<br />

energy drawn from the primal forces<br />

of chaos. You gain a +5 competence<br />

bonus on Escape Artist checks, as well<br />

on grapple checks to resist or escape<br />

a grapple. Your natural weapons are<br />

treated as chaotic-aligned for the purpose<br />

of overcoming damage reduction.<br />

Regardless of your normal alignment,<br />

you are considered chaotic-aligned<br />

for the purpose of effects that rely on<br />

alignment (such as protection from chaos<br />

or chaos hammer).<br />

If soul of anarchy and soul of light are<br />

active on you at the same time, you gain<br />

damage reduction 3/evil or lawful. If<br />

soul of anarchy and soul of shadow are<br />

active on you at the same time, you gain<br />

damage reduction 3/good or lawful.<br />

Soul of anarchy counters and dispels<br />

soul of order, and vice versa.<br />

Special: A chaotic-aligned <strong>dragon</strong><br />

capable of casting 4th-level sorcerer<br />

spells can cast this spell as a swift<br />

action.<br />

SOUL OF LIGHT<br />

Transmutation [Good]<br />

Level: Cleric 3, paladin 2<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 hour<br />

Bright, clear light sprouts from your body,<br />

quickly flaring before fading to a faint<br />

white pulse.<br />

This spell infuses your body with<br />

energy drawn from the Positive Energy<br />

Plane, making it easier to repair injuries.<br />

Whenever you cast or are the<br />

target of a conjuration (healing) spell,<br />

you can choose for the spell to heal a<br />

number of extra points of damage equal<br />

to twice the spell’s level. If such a spell<br />

heals at least 10 points of damage, it<br />

also removes the fatigued condition<br />

from the target (or reduces exhaustion<br />

to fatigue).<br />

If soul of light and soul of anarchy are<br />

active on you at the same time, you gain<br />

damage reduction 3/evil or lawful. If<br />

soul of light and soul of order are active on<br />

you at the same time, you gain damage<br />

reduction 3/chaotic or evil.<br />

Soul of light counters and dispels soul<br />

of shadow, and vice versa.<br />

Special: A good-aligned <strong>dragon</strong> capable<br />

of casting 5th-level sorcerer spells<br />

can cast this spell as a swift action.<br />

SOUL OF ORDER<br />

Transmutation [Lawful]<br />

Level: Paladin 1, sorcerer/wizard 2<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 hour<br />

A shimmering field of silver energy flows<br />

up your body from your feet to your head,<br />

giving your skin a metallic sheen.<br />

This spell infuses your body with<br />

energy drawn from the primal forces<br />

of law. You gain a +2 morale bonus<br />

on Will saves made to resist enchantment<br />

effects. Your natural weapons are<br />

treated as lawful-aligned for the purpose<br />

of overcoming damage reduction.<br />

Regardless of your normal alignment,<br />

you are considered lawful-aligned<br />

for the purpose of effects that rely on<br />

alignment (such as protection from law<br />

or order’s wrath).<br />

If soul of order and soul of light are<br />

active on you at the same time, you<br />

gain damage reduction 3/chaotic or<br />

evil. If soul of order and soul of shadow<br />

are active on you at the same time, you<br />

gain damage reduction 3/chaotic or<br />

good.<br />

Soul of order counters and dispels soul<br />

of anarchy, and vice versa.<br />

Special: A lawful-aligned <strong>dragon</strong><br />

capable of casting 4th-level sorcerer<br />

spells can cast this spell as a swift<br />

action.<br />

SOUL OF SHADOW<br />

Transmutation [Evil]<br />

Level: Blackguard 2, cleric 3<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 hour<br />

Flecks of darkness whirl in your eyes, and<br />

your shadow seems to grow and writhe,<br />

echoing darkness within you.<br />

This spell infuses your body with energy<br />

drawn from the Negative Energy Plane.<br />

Whenever you cast or are the target of<br />

an inflict spell, you can choose for the<br />

spell to deal a number of extra points of<br />

damage equal to twice the spell’s level.<br />

(Only undead casters typically choose<br />

for such spells to “deal” extra damage<br />

to them.) If you cast such a spell that<br />

deals at least 10 points of damage to any<br />

one target, it also removes the fatigued<br />

condition from you (or reduces exhaustion<br />

to fatigue).<br />

If soul of shadow and soul of anarchy are<br />

active on you at the same time, you gain<br />

damage reduction 3/good or lawful. If<br />

soul of shadow and soul of order are active<br />

on you at the same time, you gain<br />

damage reduction 3/chaotic or good.<br />

Soul of shadow counters and dispels<br />

soul of light, and vice versa.<br />

Special: An evil-aligned <strong>dragon</strong> capable<br />

of casting 5th-level sorcerer spells<br />

can cast this spell as a swift action.<br />

TOUCH OF THE<br />

BLACKENED SOUL<br />

Transmutation [Evil]<br />

Level: Cleric 4, sorcerer/wizard 4<br />

Components: V, S<br />

Casting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 3 rounds or until ended<br />

Inky black energy flows across your body,<br />

dripping to the ground and hissing with<br />

corruption everywhere it lands.<br />

This spell adds a taint of evil to your<br />

<strong>magic</strong>, granting you special potency<br />

against your good-aligned enemies.<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

73

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