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Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 hour<br />
A wreath of crackling energy encircles your<br />
body, twisting madly around you before<br />
sinking into your skin in an unsettling<br />
fashion.<br />
This spell infuses your body with<br />
energy drawn from the primal forces<br />
of chaos. You gain a +5 competence<br />
bonus on Escape Artist checks, as well<br />
on grapple checks to resist or escape<br />
a grapple. Your natural weapons are<br />
treated as chaotic-aligned for the purpose<br />
of overcoming damage reduction.<br />
Regardless of your normal alignment,<br />
you are considered chaotic-aligned<br />
for the purpose of effects that rely on<br />
alignment (such as protection from chaos<br />
or chaos hammer).<br />
If soul of anarchy and soul of light are<br />
active on you at the same time, you gain<br />
damage reduction 3/evil or lawful. If<br />
soul of anarchy and soul of shadow are<br />
active on you at the same time, you gain<br />
damage reduction 3/good or lawful.<br />
Soul of anarchy counters and dispels<br />
soul of order, and vice versa.<br />
Special: A chaotic-aligned <strong>dragon</strong><br />
capable of casting 4th-level sorcerer<br />
spells can cast this spell as a swift<br />
action.<br />
SOUL OF LIGHT<br />
Transmutation [Good]<br />
Level: Cleric 3, paladin 2<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 hour<br />
Bright, clear light sprouts from your body,<br />
quickly flaring before fading to a faint<br />
white pulse.<br />
This spell infuses your body with<br />
energy drawn from the Positive Energy<br />
Plane, making it easier to repair injuries.<br />
Whenever you cast or are the<br />
target of a conjuration (healing) spell,<br />
you can choose for the spell to heal a<br />
number of extra points of damage equal<br />
to twice the spell’s level. If such a spell<br />
heals at least 10 points of damage, it<br />
also removes the fatigued condition<br />
from the target (or reduces exhaustion<br />
to fatigue).<br />
If soul of light and soul of anarchy are<br />
active on you at the same time, you gain<br />
damage reduction 3/evil or lawful. If<br />
soul of light and soul of order are active on<br />
you at the same time, you gain damage<br />
reduction 3/chaotic or evil.<br />
Soul of light counters and dispels soul<br />
of shadow, and vice versa.<br />
Special: A good-aligned <strong>dragon</strong> capable<br />
of casting 5th-level sorcerer spells<br />
can cast this spell as a swift action.<br />
SOUL OF ORDER<br />
Transmutation [Lawful]<br />
Level: Paladin 1, sorcerer/wizard 2<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 hour<br />
A shimmering field of silver energy flows<br />
up your body from your feet to your head,<br />
giving your skin a metallic sheen.<br />
This spell infuses your body with<br />
energy drawn from the primal forces<br />
of law. You gain a +2 morale bonus<br />
on Will saves made to resist enchantment<br />
effects. Your natural weapons are<br />
treated as lawful-aligned for the purpose<br />
of overcoming damage reduction.<br />
Regardless of your normal alignment,<br />
you are considered lawful-aligned<br />
for the purpose of effects that rely on<br />
alignment (such as protection from law<br />
or order’s wrath).<br />
If soul of order and soul of light are<br />
active on you at the same time, you<br />
gain damage reduction 3/chaotic or<br />
evil. If soul of order and soul of shadow<br />
are active on you at the same time, you<br />
gain damage reduction 3/chaotic or<br />
good.<br />
Soul of order counters and dispels soul<br />
of anarchy, and vice versa.<br />
Special: A lawful-aligned <strong>dragon</strong><br />
capable of casting 4th-level sorcerer<br />
spells can cast this spell as a swift<br />
action.<br />
SOUL OF SHADOW<br />
Transmutation [Evil]<br />
Level: Blackguard 2, cleric 3<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 hour<br />
Flecks of darkness whirl in your eyes, and<br />
your shadow seems to grow and writhe,<br />
echoing darkness within you.<br />
This spell infuses your body with energy<br />
drawn from the Negative Energy Plane.<br />
Whenever you cast or are the target of<br />
an inflict spell, you can choose for the<br />
spell to deal a number of extra points of<br />
damage equal to twice the spell’s level.<br />
(Only undead casters typically choose<br />
for such spells to “deal” extra damage<br />
to them.) If you cast such a spell that<br />
deals at least 10 points of damage to any<br />
one target, it also removes the fatigued<br />
condition from you (or reduces exhaustion<br />
to fatigue).<br />
If soul of shadow and soul of anarchy are<br />
active on you at the same time, you gain<br />
damage reduction 3/good or lawful. If<br />
soul of shadow and soul of order are active<br />
on you at the same time, you gain<br />
damage reduction 3/chaotic or good.<br />
Soul of shadow counters and dispels<br />
soul of light, and vice versa.<br />
Special: An evil-aligned <strong>dragon</strong> capable<br />
of casting 5th-level sorcerer spells<br />
can cast this spell as a swift action.<br />
TOUCH OF THE<br />
BLACKENED SOUL<br />
Transmutation [Evil]<br />
Level: Cleric 4, sorcerer/wizard 4<br />
Components: V, S<br />
Casting Time: 1 swift action<br />
Range: Personal<br />
Target: You<br />
Duration: 3 rounds or until ended<br />
Inky black energy flows across your body,<br />
dripping to the ground and hissing with<br />
corruption everywhere it lands.<br />
This spell adds a taint of evil to your<br />
<strong>magic</strong>, granting you special potency<br />
against your good-aligned enemies.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
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