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to your attackers. While this spell is<br />

active, any creature striking you with<br />

a nonreach melee weapon takes 4d6<br />

points of damage.<br />

As part of the casting of this spell,<br />

if you are a sorcerer you can sacrifice<br />

one additional sorcerer spell slot of up<br />

to 9th level; this increases the damage<br />

dealt by 2 points for every level of the<br />

sacrificed slot. For example, if you use<br />

a 7th-level spell slot to cast justice of<br />

the wyrm king and sacrifice a 5th-level<br />

spell slot to augment it, you deal 4d6+10<br />

points of damage to your attackers.<br />

KISS OF<br />

DRACONIC DEFIANCE<br />

Abjuration<br />

Level: Sorcerer/wizard 7<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: 40 ft.<br />

Area: 40-ft.-radius emanation<br />

centered on you<br />

Duration: Concentration + 1 round<br />

or until expended<br />

Saving Throw: Fortitude negates;<br />

see text<br />

Spell Resistance: Yes; see text<br />

This spell projects <strong>magic</strong>al interference<br />

from your body, making it more<br />

difficult for others to cast spells within<br />

its area. Any enemy attempting to cast a<br />

spell within the area of a kiss of draconic<br />

defiance must succeed on a Fortitude<br />

saving throw; failure means the spell<br />

is lost (as if cast) but has no effect. Any<br />

creature that successfully saves against<br />

this spell is immune to its effect for 24<br />

hours thereafter. Check spell resistance<br />

the first time a creature attempts to cast<br />

a spell within the area.<br />

Furthermore, while this spell is<br />

active, you can automatically counter a<br />

single spell of 5th level or lower (as per<br />

the counterspell action) as an immediate<br />

action, as long as the caster is within<br />

the area of the kiss of draconic defiance.<br />

Doing so immediately ends the duration<br />

of this spell. You do not expend<br />

any of your own spell slots to counter<br />

the other spell and need not make a<br />

Spellcraft check to identify it (though<br />

you can choose to do so to ensure that<br />

it’s not higher than 5th level).<br />

LORD OF THE SKY<br />

Evocation/Transmutation<br />

[Electricity]<br />

Level: Shugenja 5 (air), sorcerer/<br />

wizard 5<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 minute/level<br />

A swirling cloud of black mist surrounds<br />

you, shot through with bolts of lightning<br />

and covering you in powerful <strong>magic</strong>.<br />

By casting this spell, you become more<br />

formidable in aerial combat, allowing<br />

you to deal with airborne enemies more<br />

easily. You can fly at a speed of 40 feet<br />

with good maneuverability (or 30 feet<br />

if you wear medium or heavy armor,<br />

or carry a medium or heavy load). If<br />

you already have a fly speed of 40 feet<br />

or greater, your fly speed improves<br />

by 10 feet, and your maneuverability<br />

improves to good (unless it’s already<br />

better than that).<br />

CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

A ring of radiant energy spirals out<br />

from your body, shattering<br />

the <strong>magic</strong>al energies<br />

of others.<br />

Firestride exhalation (page 67)<br />

offers both offensive capability<br />

and movement to its caster<br />

69

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