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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

Illus. by W. Mahy<br />

This bonus is cumulative only for the<br />

duration of the spell and applies only<br />

to damage dealt by this spell.<br />

Special: If you are of the <strong>dragon</strong>blood<br />

subtype (see page 4), your ranged touch<br />

attacks from this spell instead deal 1d8<br />

points of damage per two caster levels<br />

(maximum 10d8).<br />

HAZE OF<br />

SMOLDERING STONE<br />

Evocation [Fire]<br />

Level: Druid 7, sorcerer/wizard 6,<br />

wu jen 6 (fire)<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: 60 ft.<br />

Area: Cone-shaped burst<br />

Duration: Instantaneous<br />

Saving Throw: Reflex half<br />

Spell Resistance: Yes<br />

Glowing embers swirl around your body,<br />

then fly outward to pummel nearby foes<br />

with searing volcanic rock.<br />

This spell projects hundreds of tiny,<br />

burning volcanic rocks outward from<br />

your body, dealing<br />

4d6 points of<br />

bludgeoning<br />

damage and<br />

8d6 points<br />

of fire<br />

damage.<br />

Special: A character who learns this<br />

spell gains resistance to fire 3, which<br />

stacks with any other resistance to fire<br />

he already possesses.<br />

HOARD GULLET<br />

Transmutation<br />

Level: Sorcerer/wizard 1<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 hour/level<br />

You move your hands to your throat,<br />

chanting in low murmurs as you trace an<br />

imaginary line from your lower jaw down<br />

to your abdomen.<br />

You gain a <strong>magic</strong>al second stomach,<br />

which can be used to transport objects<br />

securely. You can safely swallow and<br />

transport any object you could normally<br />

swallow (including items at least<br />

three size categories smaller than you).<br />

The capacity of your hoard gullet is 100<br />

pounds and/or 10 cubic feet per caster<br />

level (up to a maximum of 1,000 pounds<br />

and 100 cubic feet). You can’t remove<br />

individual items from your<br />

hoard gullet, but as a fullround<br />

action, you<br />

can expel its<br />

entire contents<br />

into<br />

your square. It otherwise functions as<br />

a bag of holding (DMG 248).<br />

At the end of the spell’s duration,<br />

anything still in your second stomach<br />

is immediately and instantly brought<br />

up, falling to the ground next to you.<br />

You can’t have more than one hoard<br />

gullet active at one time; casting this<br />

spell before its duration ends the<br />

duration of the previous casting. For<br />

example, if a 7th-level sorcerer with 2<br />

hours left on his hoard gullet casts the<br />

spell again, the spell’s duration resets<br />

to 7 hours.<br />

Dragons often use this spell to transport<br />

their treasure hoards safely, but it<br />

is equally useful to those who would<br />

loot such hoards.<br />

JUSTICE OF THE<br />

WYRM KING<br />

Abjuration [Force]<br />

Level: Sorcerer/wizard 7<br />

Components: V, S<br />

Casting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 5 rounds<br />

Spines of brilliant yellow light burst outward<br />

from your body, giving the impression<br />

that you are covered in glowing spikes.<br />

You create a field of arcane force around<br />

your body that deals retaliatory damage<br />

68<br />

If you cast haze of smoldering<br />

stone again before the end of your<br />

next turn, the second casting deals<br />

5d6 points of bludgeoning damage and<br />

10d6 points of fire damage.

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