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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
Illus. by W. Mahy<br />
This bonus is cumulative only for the<br />
duration of the spell and applies only<br />
to damage dealt by this spell.<br />
Special: If you are of the <strong>dragon</strong>blood<br />
subtype (see page 4), your ranged touch<br />
attacks from this spell instead deal 1d8<br />
points of damage per two caster levels<br />
(maximum 10d8).<br />
HAZE OF<br />
SMOLDERING STONE<br />
Evocation [Fire]<br />
Level: Druid 7, sorcerer/wizard 6,<br />
wu jen 6 (fire)<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: 60 ft.<br />
Area: Cone-shaped burst<br />
Duration: Instantaneous<br />
Saving Throw: Reflex half<br />
Spell Resistance: Yes<br />
Glowing embers swirl around your body,<br />
then fly outward to pummel nearby foes<br />
with searing volcanic rock.<br />
This spell projects hundreds of tiny,<br />
burning volcanic rocks outward from<br />
your body, dealing<br />
4d6 points of<br />
bludgeoning<br />
damage and<br />
8d6 points<br />
of fire<br />
damage.<br />
Special: A character who learns this<br />
spell gains resistance to fire 3, which<br />
stacks with any other resistance to fire<br />
he already possesses.<br />
HOARD GULLET<br />
Transmutation<br />
Level: Sorcerer/wizard 1<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 hour/level<br />
You move your hands to your throat,<br />
chanting in low murmurs as you trace an<br />
imaginary line from your lower jaw down<br />
to your abdomen.<br />
You gain a <strong>magic</strong>al second stomach,<br />
which can be used to transport objects<br />
securely. You can safely swallow and<br />
transport any object you could normally<br />
swallow (including items at least<br />
three size categories smaller than you).<br />
The capacity of your hoard gullet is 100<br />
pounds and/or 10 cubic feet per caster<br />
level (up to a maximum of 1,000 pounds<br />
and 100 cubic feet). You can’t remove<br />
individual items from your<br />
hoard gullet, but as a fullround<br />
action, you<br />
can expel its<br />
entire contents<br />
into<br />
your square. It otherwise functions as<br />
a bag of holding (DMG 248).<br />
At the end of the spell’s duration,<br />
anything still in your second stomach<br />
is immediately and instantly brought<br />
up, falling to the ground next to you.<br />
You can’t have more than one hoard<br />
gullet active at one time; casting this<br />
spell before its duration ends the<br />
duration of the previous casting. For<br />
example, if a 7th-level sorcerer with 2<br />
hours left on his hoard gullet casts the<br />
spell again, the spell’s duration resets<br />
to 7 hours.<br />
Dragons often use this spell to transport<br />
their treasure hoards safely, but it<br />
is equally useful to those who would<br />
loot such hoards.<br />
JUSTICE OF THE<br />
WYRM KING<br />
Abjuration [Force]<br />
Level: Sorcerer/wizard 7<br />
Components: V, S<br />
Casting Time: 1 swift action<br />
Range: Personal<br />
Target: You<br />
Duration: 5 rounds<br />
Spines of brilliant yellow light burst outward<br />
from your body, giving the impression<br />
that you are covered in glowing spikes.<br />
You create a field of arcane force around<br />
your body that deals retaliatory damage<br />
68<br />
If you cast haze of smoldering<br />
stone again before the end of your<br />
next turn, the second casting deals<br />
5d6 points of bludgeoning damage and<br />
10d6 points of fire damage.