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Detect Dragonblood<br />
———————— Aura Power* ————————<br />
Creature Faint Moderate Strong Overwhelming<br />
Dragonblood subtype (HD) 10 or lower 11–25 26–50 51 or higher<br />
Dragon type (HD) 2 or lower 3–8 9–20 21 or higher<br />
You feel a fire burning deep within you.<br />
Crimson scales quickly grow over your<br />
body, a pair of great wings sprouts from your<br />
shoulders, and the scent of sulfur fills the air<br />
as you transform into a <strong>dragon</strong>.<br />
CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
66<br />
This spell functions like detect evil,<br />
except that you detect the auras of<br />
creatures of the <strong>dragon</strong> type or the<br />
<strong>dragon</strong>blood subtype (see page 4).<br />
The amount of information revealed<br />
depends on how long you study a particular<br />
area or subject.<br />
1st Round: Presence or absence of<br />
<strong>dragon</strong>blooded creatures.<br />
2nd Round: Number of <strong>dragon</strong>blooded<br />
in the area, and the power of<br />
the most potent aura.<br />
3rd Round: The power and location<br />
of each aura. If an aura is outside your<br />
line of sight, you learn its direction<br />
but not its exact location. If an aura is<br />
within your line of sight, you can make<br />
a Knowledge (arcana) check (DC 10<br />
+ target’s HD) to determine whether<br />
the aura is of the <strong>dragon</strong> type or the<br />
<strong>dragon</strong>blood subtype.<br />
Aura Power: The power of a <strong>dragon</strong>blooded<br />
creature’s aura depends on its<br />
Hit Dice and the strength of its connection<br />
to <strong>dragon</strong>s; see the accompanying<br />
table. If a creature’s aura falls into more<br />
than one category, the spell indicates<br />
the stronger of the two.<br />
DRAGONEYE RUNE<br />
Universal<br />
Level: Sorcerer/wizard 2, wu jen 2<br />
(all)<br />
Components: V, S<br />
Casting Time: 1 standard action<br />
Range: Touch<br />
Effect: One personal rune or mark,<br />
all of which must fit within 1 sq. ft.<br />
Duration: Permanent<br />
Saving Throw: None<br />
Spell Resistance: No<br />
A brightly glowing sigil appears briefly,<br />
burning as though branded into the surface<br />
before fading to invisibility.<br />
This spell allows you to brand a special<br />
arcane mark onto an object or creature,<br />
denoting that it is under your watchful<br />
eye. The mark inscribed is unique to<br />
your casting of this spell; no two casters<br />
create the same mark. It otherwise<br />
functions just as arcane mark, with two<br />
exceptions.<br />
First, you can treat the marked object<br />
or creature as familiar for the purpose<br />
of any divination (scrying) spell.<br />
Second, three times per day you can<br />
(as a swift action) detect the direction<br />
and distance of the marked object or<br />
creature from you. If the creature is<br />
dead or on another plane, you gain no<br />
knowledge from this function.<br />
Special: If you are of the <strong>dragon</strong>blood<br />
subtype (see page 4), any object or<br />
creature with a <strong>dragon</strong>eye rune gains a<br />
+2 bonus on saves against divination<br />
(scrying) spells or effects cast by other<br />
<strong>dragon</strong>blooded creatures.<br />
DRAGONSHAPE, LEAST<br />
Transmutation (Polymorph)<br />
Level: Sorcerer/wizard 3<br />
Components: V, S<br />
Casting Time: 1 swift action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 round/level (D)<br />
Your body shrinks to the size of a housecat, as<br />
red-brown scales replace your normal skin<br />
and your fingers turn into sharp claws. A<br />
sinuous barbed tail grows from the base of<br />
your spine, and two leathery wings burst<br />
from your back.<br />
You take the form of a Tiny pseudo<strong>dragon</strong><br />
(MM 210). For details, see The<br />
Polymorph Subschool on page 60.<br />
DRAGONSHAPE, LESSER<br />
Transmutation (Polymorph)<br />
Level: Sorcerer/wizard 6<br />
Components: V, S<br />
Casting Time: 1 swift action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 round/level (D)<br />
You take the form of a Large young<br />
red <strong>dragon</strong> (see below). You gain 60<br />
temporary hit points, which disappear<br />
at the end of the spell’s duration. For<br />
details, see The Polymorph Subschool<br />
on page 60.<br />
Young Red Dragon CR 7<br />
Init +0; Senses blindsense 60 ft.,<br />
darkvision 120 ft., low-light vision<br />
(4 × human), Listen +17, Spot +17<br />
Languages Draconic<br />
AC 21, touch 9, flat-footed 21<br />
(–1 size, +12 natural)<br />
hp as normal form (+60 temporary hp)<br />
Immune fire, <strong>magic</strong> sleep effects,<br />
paralysis<br />
Fort +11, Ref +8, Will +9<br />
Weakness vulnerability to cold<br />
Speed 40 ft. (8 squares), fly 150 ft.<br />
(poor); Flyby Attack, Hover<br />
Melee bite +20 (2d8+7) and<br />
2 claws +14 (1d8+3) and<br />
2 wings +14 (1d6+3) and<br />
tail slap +14 (1d8+10)<br />
Space 10 ft.; Reach 5 ft. (10 ft. with<br />
bite)<br />
Base Atk +13; Grp +24<br />
Atk Options Power Attack<br />
Special Actions breath weapon, Hover<br />
Abilities Str 25, Dex 10, Con 17, Int 12,<br />
Wis 13, Cha 12<br />
Feats Flyby Attack, Hover, Improved<br />
Natural Attack (bite), Power Attack,<br />
Weapon Focus (bite)<br />
Skills Appraise +17, Bluff +17,<br />
Diplomacy +5, Intimidate +19,<br />
Listen +17, Search +17, Sense<br />
Motive +17, Spot +17, Survival +1<br />
(+3 following tracks)<br />
Breath Weapon (Su) Once every 1d4<br />
rounds, 40-ft. cone, 6d10 fire;<br />
Reflex DC 19 half<br />
EYES OF THE ORACLE<br />
Divination<br />
Level: Cleric 6, sorcerer/wizard 6,<br />
wu jen 6 (all)<br />
Components: V, S, M<br />
Casting Time: 1 standard action<br />
Range: Personal<br />
Target: You<br />
Duration: 1 round/level or until<br />
expended