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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

64<br />

SPELL<br />

DESCRIPTIONS<br />

The spells herein are presented in<br />

alphabetical order, with the exception<br />

of those whose names begin with<br />

“lesser” (see Order of Presentation,<br />

PH 181).<br />

ADORATION OF THE<br />

FRIGHTFUL<br />

Enchantment (Charm)<br />

[Mind-Affecting]<br />

Level: Bard 3, cleric 3, hexblade 2,<br />

sorcerer/wizard 3<br />

Components: V<br />

Casting Time: 1 standard action<br />

Range: 60 ft.<br />

Area: 60-ft. radius emanation,<br />

centered on you<br />

Duration: 1 minute/level<br />

Saving Throw: Will negates<br />

Spell Resistance: Yes<br />

A thunderous rumble echoes from within<br />

you, washing over cowed creatures and<br />

forcing them to show you respect.<br />

Upon casting this spell, you radiate<br />

a <strong>magic</strong>al aura that causes fearful<br />

creatures to shy away from harming<br />

you. While this spell is in effect, any<br />

creature within the spell’s area that is<br />

shaken, frightened, or panicked has its<br />

attitude toward you shifted to friendly<br />

(see Influencing NPC Attitudes, PH 72).<br />

This effect ends for a given creature if<br />

the fear effect is removed, or if you or an<br />

ally attacks the creature or otherwise<br />

takes any hostile act toward it.<br />

Special: A character who learns this<br />

spell gains a +1 competence bonus on<br />

Diplomacy checks.<br />

ARCANE SPELLSURGE<br />

Universal<br />

Level: Sorcerer/wizard 7, wu jen 7<br />

(all)<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level<br />

Green and yellow sparks fly off your body<br />

as a light breeze picks up, lifting loose debris<br />

and swirling around with a faint howl.<br />

This spell speeds the flow of <strong>magic</strong><br />

through you, hastening your spellcasting<br />

ability. Casting times for arcane<br />

spells are reduced as follows:<br />

Normal New<br />

Casting Time Casting Time<br />

1 standard action 1 swift action<br />

1 full round 1 standard action<br />

2–10 rounds 1 round less than<br />

normal<br />

Arcane spellsurge has no effect on any<br />

spell with a casting time of greater than<br />

1 minute or a casting time not listed on<br />

the table.<br />

You can’t choose to ignore this effect;<br />

that is, you can’t opt to cast a spell using<br />

its normal casting time. Thus, if all your<br />

spells normally have casting times of 1<br />

standard action, they take 1 swift action<br />

instead, and because you can’t take more<br />

than one swift action in a round, you<br />

won’t be able to cast multiple spells per<br />

round while under the effect of arcane<br />

spellsurge. (If you have available spells<br />

with casting times of 1 full round, you<br />

are still able to cast more than one of<br />

those spells per round.) However, a<br />

sorcerer or other spontaneous arcane<br />

caster could cast a meta<strong>magic</strong> spell (as<br />

a standard action) and a normal spell (as<br />

a swift action) in the same round.<br />

This spell doesn’t stack with any<br />

other effect that reduces a spell’s casting<br />

time.<br />

Special: If you are of the <strong>dragon</strong>blood<br />

subtype (see page 4), you can cast this<br />

spell as a swift action.<br />

ASPECT OF THE<br />

CHROMATIC DRAGON<br />

Transmutation (Polymorph) [Evil]<br />

Level: Sorcerer 8<br />

Components: V, S, Evil<br />

Casting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level (D)<br />

Your body becomes powerfully muscled<br />

as multicolored scales cover your flesh.<br />

Four draconic heads sprout from your<br />

shoulders.<br />

You take the form of an aspect of<br />

Tiamat (see page 110). You gain 100<br />

temporary hit points, which disappear<br />

at the end of the spell’s duration. For<br />

details, see The Polymorph Subschool<br />

on page 60.<br />

Evil: Only evil-aligned characters can<br />

cast this spell.<br />

ASPECT OF THE<br />

PLATINUM DRAGON<br />

Transmutation (Polymorph) [Good]<br />

Level: Sorcerer 7<br />

Components: V, S, Good<br />

Casting Time: 1 swift action<br />

Range: Personal<br />

Target: You<br />

Duration: 1 round/level (D)<br />

Your body expands in size while growing a<br />

sheen of platinum scales and mighty claws<br />

and teeth. A pair of great wings sprouts<br />

from your back.<br />

You take the form of an aspect of<br />

Bahamut (see page 108). You gain 110<br />

temporary hit points, which disappear<br />

at the end of the spell’s duration. For<br />

details, see The Polymorph Subschool<br />

on page 60. (If you don’t have access to<br />

Draconomicon, replace the aspect’s Tempest<br />

Breath feat with Great Cleave.)<br />

Good: Only good-aligned characters<br />

can cast this spell.<br />

BURST OF<br />

GLACIAL WRATH<br />

Evocation/Transmutation [Cold]<br />

Level: Sorcerer/wizard 9<br />

Components: V, S<br />

Casting Time: 1 standard action<br />

Range: 30 feet<br />

Area: Cone-shaped burst<br />

Duration: Instantaneous<br />

Saving Throw: Fortitude half<br />

Spell Resistance: Yes<br />

A quick buildup of icy blue energy centered<br />

on your hand rapidly becomes an enormous<br />

bubble of frost that washes out over the<br />

landscape, freezing all in its path.

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