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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
62<br />
6th Level<br />
Call of the Twilight Defender: Summon a twilight<br />
guardian to fight for you.<br />
Primal Speed: Gain a +5 bonus on Reflex saves and a +10-<br />
ft. bonus to speed.<br />
7th Level<br />
Haze of Smoldering Stone: Volcanic stones deal 4d6<br />
bludgeoning and 8d6 fire damage in a 60-ft. cone.<br />
NEW HEXBLADE SPELLS<br />
2nd Level<br />
Adoration of the Frightful: Make fearful creatures<br />
friendly to you.<br />
3rd Level<br />
Trance of the Verdant Domain: Fascinate a single foe for<br />
3 rounds, and make target vulnerable to your mindaffecting<br />
abilities.<br />
NEW PALADIN SPELLS<br />
1st Level<br />
Soul of Order: Gain +2 on Will saves to resist<br />
enchantments, your natural weapons are lawful-aligned,<br />
and you are treated as being lawful-aligned for<br />
adjudicating effects.<br />
2nd Level<br />
Soul of Light: Healing spells cast by or on you have<br />
greater effect.<br />
NEW RANGER SPELLS<br />
1st Level<br />
Primal Hunter: Gain a +5 bonus on Climb, Jump, and<br />
Swim checks.<br />
2nd Level<br />
Primal Instinct: Gain a +5 bonus on initiative checks and<br />
Survival checks.<br />
3rd Level<br />
Primal Senses: Gain low-light vision and a +5 bonus on<br />
Listen and Spot checks.<br />
4th Level<br />
Primal Speed: Gain a +5 bonus on Reflex saves and a<br />
+10-ft. bonus to speed.<br />
NEW SHUGENJA SPELLS<br />
3rd Level<br />
Air Wingblast: Create wings that can transform into a<br />
gust of wind or obscuring mist.<br />
5th Level<br />
Air Lord of the Sky: Gain flight and one use of<br />
lightning bolt; slow airborne creatures.<br />
NEW SORCERER/WIZARD SPELLS<br />
1st Level<br />
Conj Rot of Ages: Cloud of rotting debris sickens or<br />
nauseates one creature, provides concealment<br />
for others.<br />
Div<br />
Detect Dragonblood: Detect <strong>dragon</strong>s and<br />
<strong>dragon</strong>blooded creatures within 60 ft.<br />
Necro Rot of Ages: Cloud of rotting debris sickens or<br />
nauseates one creature, provides concealment<br />
for others.<br />
Trans<br />
Hoard Gullet: Gain a second stomach to store<br />
objects in, similar to a bag of holding.<br />
Path of Frost: Create a frozen path on the ground<br />
that slows movement and deals cold damage.<br />
2nd Level<br />
Trans Magic of the Dragonheart: Enhance the benefits<br />
of your draconic feats. Sorcerer spell only.<br />
Primal Hunter: Gain a +5 bonus on Climb, Jump,<br />
and Swim checks. Sorcerer spell only.<br />
Soul of Anarchy: Gain +5 on Escape Artist checks<br />
and grapple checks to avoid being grappled,<br />
your natural weapons are chaotic-aligned, and<br />
you are treated as being chaotic-aligned for<br />
adjudicating effects.<br />
Soul of Order: Gain +2 on Will saves to resist<br />
enchantments, your natural weapons are lawfulaligned,<br />
and you are treated as being lawfulaligned<br />
for adjudicating effects.<br />
Univ Dragoneye Rune: Create an invisible draconic<br />
mark on an object or creature.<br />
3rd Level<br />
Div Vision of the Omniscient Eye: Gain +10 bonus<br />
on Spot checks, immunity to being dazzled or<br />
blinded, and one use of faerie fire.<br />
Ferocity of Sanguine Rage: Gain bonus on melee<br />
damage rolls and one use of true strike.<br />
Ench Adoration of the Frightful: Make fearful<br />
creatures friendly to you.<br />
Evoc Vision of the Omniscient Eye: Gain +10 bonus<br />
on Spot checks, immunity to being dazzled or<br />
blinded, and one use of faerie fire.<br />
Wingblast: Create wings that can transform into a<br />
gust of wind or obscuring mist.<br />
Wreath of Flames: Flames around you deal 1d6<br />
damage to adjacent foes; your melee attacks deal<br />
+1d6 fire damage.<br />
Trans Ferocity of Sanguine Rage: Gain bonus on melee<br />
damage rolls and one use of true strike.<br />
Least Dragonshape: Take the form of a<br />
pseudo<strong>dragon</strong>.