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CHAPTER 3<br />

DRACONIC<br />

MAGIC<br />

62<br />

6th Level<br />

Call of the Twilight Defender: Summon a twilight<br />

guardian to fight for you.<br />

Primal Speed: Gain a +5 bonus on Reflex saves and a +10-<br />

ft. bonus to speed.<br />

7th Level<br />

Haze of Smoldering Stone: Volcanic stones deal 4d6<br />

bludgeoning and 8d6 fire damage in a 60-ft. cone.<br />

NEW HEXBLADE SPELLS<br />

2nd Level<br />

Adoration of the Frightful: Make fearful creatures<br />

friendly to you.<br />

3rd Level<br />

Trance of the Verdant Domain: Fascinate a single foe for<br />

3 rounds, and make target vulnerable to your mindaffecting<br />

abilities.<br />

NEW PALADIN SPELLS<br />

1st Level<br />

Soul of Order: Gain +2 on Will saves to resist<br />

enchantments, your natural weapons are lawful-aligned,<br />

and you are treated as being lawful-aligned for<br />

adjudicating effects.<br />

2nd Level<br />

Soul of Light: Healing spells cast by or on you have<br />

greater effect.<br />

NEW RANGER SPELLS<br />

1st Level<br />

Primal Hunter: Gain a +5 bonus on Climb, Jump, and<br />

Swim checks.<br />

2nd Level<br />

Primal Instinct: Gain a +5 bonus on initiative checks and<br />

Survival checks.<br />

3rd Level<br />

Primal Senses: Gain low-light vision and a +5 bonus on<br />

Listen and Spot checks.<br />

4th Level<br />

Primal Speed: Gain a +5 bonus on Reflex saves and a<br />

+10-ft. bonus to speed.<br />

NEW SHUGENJA SPELLS<br />

3rd Level<br />

Air Wingblast: Create wings that can transform into a<br />

gust of wind or obscuring mist.<br />

5th Level<br />

Air Lord of the Sky: Gain flight and one use of<br />

lightning bolt; slow airborne creatures.<br />

NEW SORCERER/WIZARD SPELLS<br />

1st Level<br />

Conj Rot of Ages: Cloud of rotting debris sickens or<br />

nauseates one creature, provides concealment<br />

for others.<br />

Div<br />

Detect Dragonblood: Detect <strong>dragon</strong>s and<br />

<strong>dragon</strong>blooded creatures within 60 ft.<br />

Necro Rot of Ages: Cloud of rotting debris sickens or<br />

nauseates one creature, provides concealment<br />

for others.<br />

Trans<br />

Hoard Gullet: Gain a second stomach to store<br />

objects in, similar to a bag of holding.<br />

Path of Frost: Create a frozen path on the ground<br />

that slows movement and deals cold damage.<br />

2nd Level<br />

Trans Magic of the Dragonheart: Enhance the benefits<br />

of your draconic feats. Sorcerer spell only.<br />

Primal Hunter: Gain a +5 bonus on Climb, Jump,<br />

and Swim checks. Sorcerer spell only.<br />

Soul of Anarchy: Gain +5 on Escape Artist checks<br />

and grapple checks to avoid being grappled,<br />

your natural weapons are chaotic-aligned, and<br />

you are treated as being chaotic-aligned for<br />

adjudicating effects.<br />

Soul of Order: Gain +2 on Will saves to resist<br />

enchantments, your natural weapons are lawfulaligned,<br />

and you are treated as being lawfulaligned<br />

for adjudicating effects.<br />

Univ Dragoneye Rune: Create an invisible draconic<br />

mark on an object or creature.<br />

3rd Level<br />

Div Vision of the Omniscient Eye: Gain +10 bonus<br />

on Spot checks, immunity to being dazzled or<br />

blinded, and one use of faerie fire.<br />

Ferocity of Sanguine Rage: Gain bonus on melee<br />

damage rolls and one use of true strike.<br />

Ench Adoration of the Frightful: Make fearful<br />

creatures friendly to you.<br />

Evoc Vision of the Omniscient Eye: Gain +10 bonus<br />

on Spot checks, immunity to being dazzled or<br />

blinded, and one use of faerie fire.<br />

Wingblast: Create wings that can transform into a<br />

gust of wind or obscuring mist.<br />

Wreath of Flames: Flames around you deal 1d6<br />

damage to adjacent foes; your melee attacks deal<br />

+1d6 fire damage.<br />

Trans Ferocity of Sanguine Rage: Gain bonus on melee<br />

damage rolls and one use of true strike.<br />

Least Dragonshape: Take the form of a<br />

pseudo<strong>dragon</strong>.

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