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CHAPTER 3<br />
DRACONIC<br />
MAGIC<br />
Illus. by R. Horsley<br />
NEW SPELLS<br />
The following new spells are suitable for use in any campaign<br />
where the influence of <strong>dragon</strong>s and draconic creatures is felt<br />
across the world.<br />
Characters gain an extra benefit by learning some of these<br />
spells, as noted in the “Special” entry after a spell’s description.<br />
This benefit applies to any character who has a list of<br />
spells known, such as a bard, sorcerer, warmage (see Complete<br />
Arcane) or favored soul (see Complete Divine), but not to characters<br />
who prepare spells from a class list or a spellbook, such<br />
as a cleric or wizard. It applies as long as the spell remains<br />
on the character’s list of known spells. If she later removes<br />
the spell (for example, if a sorcerer swaps it for another spell<br />
of the same level), she loses the benefit, too.<br />
If a spell allows you to cast a different spell as part of its<br />
effect (such as lord of the sky, page 69), treat the extra spell as<br />
a normal version of that spell (including spell level, save Difficulty<br />
Class, and all other effects) except as described. For<br />
example, even though lord of the sky is a 5th-level spell, the<br />
lightning bolt that you can cast as part of its effect is treated<br />
as a 3rd-level spell, as normal for lightning bolt.<br />
Some spells allow you to sacrifice an additional sorcerer spell<br />
slot to augment the effect of the spell. In the class spell lists,<br />
these augmentable spells are denoted by a superscript A at the<br />
end of the spell’s name. Spontaneous casters other than sorcerers<br />
who learn one of these spells can sacrifice nonsorcerer<br />
spell slots, as long as the slot sacrificed is of the same kind as<br />
the spell being cast. For example, a cleric or favored soul who<br />
learns mark of the enlightened soul (page 70) can sacrifice favored<br />
soul or cleric spell slots to augment that spell.<br />
Finally, some of the new spells are intended for<br />
sorcerers only, or for sorcerers and members of other<br />
classes but not wizards. However, these are few in<br />
number; most of the spells available to sorcerers are<br />
also available to wizards.<br />
a specialist wizard cannot learn a dual-school spell if either<br />
of the spell’s schools is one of his prohibited schools. Benefits<br />
that apply to a school of <strong>magic</strong> do not stack with each other<br />
even if the spellcaster can apply them to both schools of <strong>magic</strong>.<br />
For example, if a spellcaster has the Spell Focus feat for either<br />
school, it applies to the dual-school spell normally. However,<br />
if he takes the Spell Focus feat for both of a dual-school spell’s<br />
associated schools, he still adds only 1 to the Difficulty Class<br />
of saves made against the dual-school spell.<br />
THE POLYMORPH SUBSCHOOL<br />
Player’s Handbook II also introduced the polymorph subschool.<br />
A spell of this subschool (also referred to as a polymorph<br />
spell) changes the target’s form from one shape to another.<br />
Unless stated otherwise in the spell’s description, the target of<br />
a polymorph spell takes on all the characteristics and special<br />
abilities of an average member of the new form in place of its<br />
own, except as follows:<br />
• The target retains its own alignment (and personality,<br />
within the limits of the new form’s ability scores).<br />
• The target retains its own hit points.<br />
• The target is treated as having its normal Hit Dice for the<br />
purpose of adjudicating effects based on Hit Dice, such as<br />
the sleep spell, though it uses the new form’s base attack<br />
bonus, base save bonuses, and all other statistics derived<br />
from Hit Dice.<br />
• The target retains the ability to understand any languages<br />
it understands in its normal form. If the new form is normally<br />
capable of speech, the target retains the ability to<br />
speak these languages as well. If the new form is capable<br />
The funeral of a<br />
<strong>dragon</strong> attracts<br />
mourners<br />
of all races<br />
60<br />
DUAL-SCHOOL<br />
SPELLS<br />
Dual-school spells, which appeared<br />
for the first time in<br />
Player’s Handbook II, have effects<br />
that encompass two distinct<br />
schools of <strong>magic</strong>. In<br />
all cases, treat<br />
these spells<br />
as if they belonged<br />
to<br />
both schools<br />
simultaneously.<br />
Effects<br />
that prevent a<br />
spellcaster from accessing<br />
one school of<br />
a dual-school spell prevent<br />
all access to that spell. For example,