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Illus. by R. Horsley<br />
ore than any other creatures, <strong>dragon</strong>s are<br />
intimately tied to the primal forces of <strong>magic</strong>.<br />
Even the greatest arcanists only scratch the<br />
surface of what a <strong>dragon</strong> can do in that arena.<br />
What it achieves effortlessly with <strong>magic</strong> would take many<br />
mortal lifetimes to master. In essence, <strong>dragon</strong>s are created<br />
from a blend of <strong>magic</strong> and the most basic elements, bonded<br />
powerfully to the <strong>magic</strong>al world. Just as an individual <strong>magic</strong><br />
item or locale might be a focal point for <strong>magic</strong>al energies,<br />
<strong>dragon</strong>s are focal points for the flow of <strong>magic</strong>—living,<br />
breathing conduits between its raw potency and the rest of<br />
the world.<br />
Therefore, it’s no surprise that <strong>dragon</strong>s inspire a wide<br />
range of <strong>magic</strong>al traditions. Whether the spells, powers,<br />
invocations, and other options in this chapter represent<br />
mortal attempts to mimic the innate talents of <strong>dragon</strong>s or<br />
are traditions created and taught by <strong>dragon</strong>s is immaterial.<br />
Scholars agree that many spells and <strong>magic</strong>al abilities indeed<br />
originated with draconic lore, though most have been diluted<br />
over the years to the point where they are mere shadows of<br />
the <strong>magic</strong> wielded by <strong>dragon</strong>kind. However, some students<br />
of <strong>magic</strong> dedicate their lives to learning new ways to emulate<br />
the awesome powers of <strong>dragon</strong>s—sometimes, ways that even<br />
the <strong>dragon</strong>s never imagined.<br />
This chapter opens with a variety of new<br />
spells that owe some fragment of their identity<br />
to the mighty <strong>dragon</strong>s, whether as creator,<br />
wielder, or inspiration. Next, it presents new<br />
<strong>dragon</strong>-themed options for psionic characters<br />
(psionic powers), <strong>dragon</strong>fire adepts (breath effects and<br />
invocations), warlocks (invocations), incarnum-wielding<br />
meldshapers (soulmelds), and leaders who boost the talents<br />
of their allies (marshals and <strong>dragon</strong> shamans, from<br />
Miniatures Handbook and Player’s Handbook II, respectively).<br />
Further, it describes the vestige of Ashardalon,<br />
a great <strong>dragon</strong> who once threatened all of reality and<br />
now exists in a realm beyond life and death, available<br />
to be summoned and bound by mortals.<br />
The chapter concludes with two new systems of<br />
harnessing the <strong>magic</strong> of <strong>dragon</strong>s. First, draconic<br />
auras allow characters to project a semblance of<br />
draconic power that benefits themselves and their<br />
allies. Second, <strong>dragon</strong>pacts provide characters with<br />
a means by which to forge a mystical bargain with<br />
a powerful <strong>dragon</strong>, gaining spell-like abilities in<br />
trade for gold and a small sliver of their own arcane<br />
talent.<br />
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