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Illus. by R. Horsley<br />

ore than any other creatures, <strong>dragon</strong>s are<br />

intimately tied to the primal forces of <strong>magic</strong>.<br />

Even the greatest arcanists only scratch the<br />

surface of what a <strong>dragon</strong> can do in that arena.<br />

What it achieves effortlessly with <strong>magic</strong> would take many<br />

mortal lifetimes to master. In essence, <strong>dragon</strong>s are created<br />

from a blend of <strong>magic</strong> and the most basic elements, bonded<br />

powerfully to the <strong>magic</strong>al world. Just as an individual <strong>magic</strong><br />

item or locale might be a focal point for <strong>magic</strong>al energies,<br />

<strong>dragon</strong>s are focal points for the flow of <strong>magic</strong>—living,<br />

breathing conduits between its raw potency and the rest of<br />

the world.<br />

Therefore, it’s no surprise that <strong>dragon</strong>s inspire a wide<br />

range of <strong>magic</strong>al traditions. Whether the spells, powers,<br />

invocations, and other options in this chapter represent<br />

mortal attempts to mimic the innate talents of <strong>dragon</strong>s or<br />

are traditions created and taught by <strong>dragon</strong>s is immaterial.<br />

Scholars agree that many spells and <strong>magic</strong>al abilities indeed<br />

originated with draconic lore, though most have been diluted<br />

over the years to the point where they are mere shadows of<br />

the <strong>magic</strong> wielded by <strong>dragon</strong>kind. However, some students<br />

of <strong>magic</strong> dedicate their lives to learning new ways to emulate<br />

the awesome powers of <strong>dragon</strong>s—sometimes, ways that even<br />

the <strong>dragon</strong>s never imagined.<br />

This chapter opens with a variety of new<br />

spells that owe some fragment of their identity<br />

to the mighty <strong>dragon</strong>s, whether as creator,<br />

wielder, or inspiration. Next, it presents new<br />

<strong>dragon</strong>-themed options for psionic characters<br />

(psionic powers), <strong>dragon</strong>fire adepts (breath effects and<br />

invocations), warlocks (invocations), incarnum-wielding<br />

meldshapers (soulmelds), and leaders who boost the talents<br />

of their allies (marshals and <strong>dragon</strong> shamans, from<br />

Miniatures Handbook and Player’s Handbook II, respectively).<br />

Further, it describes the vestige of Ashardalon,<br />

a great <strong>dragon</strong> who once threatened all of reality and<br />

now exists in a realm beyond life and death, available<br />

to be summoned and bound by mortals.<br />

The chapter concludes with two new systems of<br />

harnessing the <strong>magic</strong> of <strong>dragon</strong>s. First, draconic<br />

auras allow characters to project a semblance of<br />

draconic power that benefits themselves and their<br />

allies. Second, <strong>dragon</strong>pacts provide characters with<br />

a means by which to forge a mystical bargain with<br />

a powerful <strong>dragon</strong>, gaining spell-like abilities in<br />

trade for gold and a small sliver of their own arcane<br />

talent.<br />

59

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