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Wyrm wizards choose living creatures as their source of<br />

knowledge rather than books or relics, meaning that their<br />

learning process is far more dynamic than that of the typical<br />

spellcaster. Unlike most characters, a wyrm wizard does not<br />

simply stop by a local library to research <strong>magic</strong>al matters, and<br />

instead must seek out a friendly <strong>dragon</strong> to get the most from<br />

his studies. As a result, wyrm wizards remain in areas close<br />

to several friendly <strong>dragon</strong>s, ensuring that they are never far<br />

from the source of their knowledge. Some are reluctant<br />

to stray too far from their base of<br />

operations, though adventuring<br />

wyrm wizards do travel in order<br />

to seek out the different<br />

perspectives of<br />

different types of<br />

<strong>dragon</strong>s.<br />

Organization<br />

A wyrm wizard<br />

highly prizes the<br />

knowledge and<br />

wisdom of <strong>dragon</strong>s,<br />

often seeking the<br />

best way to ingratiate<br />

himself into <strong>dragon</strong><br />

society. As such, some<br />

wyrm wizards live among<br />

<strong>dragon</strong>s for long periods<br />

of time, acting as both students<br />

and partners in arcane<br />

research. On the other hand,<br />

groups of wyrm wizards will,<br />

from time to time, invite<br />

a particular <strong>dragon</strong> to live<br />

among them in order to facilitate<br />

greater research. In many<br />

cases, wyrm wizards actually<br />

organize in much the same way<br />

that <strong>dragon</strong>s do, with older and<br />

more learned wyrm wizards at<br />

the top of the power structure<br />

and new, younger wyrm wizards<br />

at the bottom. Natural spellcasting<br />

aptitude has little to do with<br />

a wyrm wizard’s position in the<br />

hierarchy, since most wyrm<br />

wizards respect only those who<br />

have truly unlocked the secrets<br />

of <strong>dragon</strong> <strong>magic</strong>.<br />

Doran Stout, a wyrm wizard,<br />

plunders the arcane knowledge of an emerald <strong>dragon</strong><br />

Most wyrm wizards spend the<br />

bulk of their free time engaged<br />

in discussion and debate with <strong>dragon</strong>s over the nature of<br />

<strong>magic</strong> and the intricacies of spellcasting. While traveling or<br />

adventuring, wyrm wizards take every possible moment to<br />

record the progress of their journey in log books or on scrolls<br />

so that, once they return to a place where they can rejoin<br />

their <strong>dragon</strong> mentors, they have a full account of anything<br />

that happened to them. This allows them to consult<br />

their <strong>dragon</strong> teachers regarding anything strange that<br />

might have happened on the journey, a practice most<br />

wyrm wizards see as absolutely necessary given the<br />

great wisdom of older <strong>dragon</strong>s.<br />

NPC Reactions<br />

Though both kinds of characters<br />

study arcane <strong>magic</strong>,<br />

wyrm wizards are not usually<br />

welcomed by more traditional<br />

wizards and <strong>magic</strong>al<br />

researchers. Their choice to<br />

seek out alternative methods<br />

of learning is considered<br />

offensive by some and dangerous<br />

by others, meaning<br />

that most traditional wizards<br />

and academics will be indifferent<br />

at best or unfriendly<br />

at worst. Some see wyrm<br />

wizards as double agents who<br />

serve <strong>dragon</strong>s, intentionally<br />

allowing their minds to be<br />

poisoned in the name of seeking<br />

greater power.<br />

Dragons regard wyrm<br />

wizards with a variety of<br />

sentiments, and while good<br />

<strong>dragon</strong>s might be helpful,<br />

many evil <strong>dragon</strong>s are<br />

unfriendly or hostile. Often,<br />

evil <strong>dragon</strong>s see wyrm wizards<br />

as lesser beings out<br />

to plunder the secrets of<br />

<strong>dragon</strong>kind without earning<br />

them. In such cases, a normally<br />

trusting wyrm wizard<br />

might find himself in a situation<br />

that turns dangerous<br />

quickly.<br />

WYRM WIZARD<br />

LORE<br />

Characters with ranks in<br />

Knowledge (arcana) can research<br />

wyrm wizards to learn<br />

more about them. When a<br />

character makes a skill check, read or paraphrase the following,<br />

including the information from lower DCs.<br />

DC 10: Wyrm wizards are arcane scholars who use the<br />

knowledge of <strong>dragon</strong>s for their research.<br />

Illus. by W. England<br />

CHAPTER 2<br />

DRAGON<br />

ASPIRANTS<br />

57

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